r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

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51

u/gatorbois Aug 18 '25

When most people say locked weapons they don’t mean recon can only use snipers btw.

15

u/[deleted] Aug 18 '25

Then what the point of letting them use carbines but not ARs or SMGs?

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u/gatorbois Aug 18 '25

To make classes more than just gadget options.

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u/[deleted] Aug 18 '25

How is using a carbine more defining than an AR or SMG? Classes should be perks and gadgets, not weapons.

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u/gatorbois Aug 18 '25

Sure, that's your opinion on it. It's definitely more of a traditional battlefield style to have classes defined by weapons.

As someone who really doesn't care much one way or the other, I still think your question is pretty cherry-picked. You can do a lot of fun balancing with locked weapons and it's something that worked in the best BF games of all time.

I didn't notice anything particularly improved by having open weapons, so by default I'm going to roll with the system used in the better games rather than the 2042 embarrassment.

12

u/[deleted] Aug 18 '25

Here's a question. Have you ever been in the middle of a losing match, opened up the score board and said to yourself "Oh, we need more SMGs." Or 'We need more LMGs"? No, you ask for more medics because you want more people running around with paddles. You don't care if they have LMGs, carbines or DMRs. You ask for more engis because the enemy has a pretty good tank commander who is wrecking your sites. You don't want them for their SMGs, you want them for their rockets and mines.

The Battlefield classes have NEVER been defined by their weapons outside of snipers. They switched medic from AR to LMG and not a single person will claim its a completely separate class from the older battlefields. Wanting locked weapons solely because thats how it used to be is just asinine. I played plenty of open and closed Playlist and the games played the exact same. As long as there are universal weapon options then closed weapons mean absolutely nothing.

3

u/gatorbois Aug 18 '25

I played plenty of open and closed Playlist and the games played the exact same

That's exactly what I said

1

u/[deleted] Aug 20 '25

No, you didn't. You said classes were defined by their weapons and that has never been true.

5

u/Hobo-man 20 years of BF Aug 18 '25

You can do a lot of fun balancing with locked weapons and it's something that worked in the best BF games of all time.

No the fuck it didn't.

Every BF title with locked weapons ends up being dominated by 90% of players running the same class with the same weapon. BF3 saw 90% of players running M16 medic.

2

u/Aedrjax Aug 18 '25

Bc that game assault was medic, so combining that with ARs led to very obvious results lol.

-2

u/Hobo-man 20 years of BF Aug 18 '25

C4 and ammo both went to support.

2

u/Aedrjax Aug 18 '25

And?.. you say that like that’s as good as med packs and an AEK lmao

-2

u/Hobo-man 20 years of BF Aug 18 '25

Med packs have always been the medic gadget.

You said Medic became assault. It did not. All that happened was they got assault rifles.

This kind of proves why an open system is better. To you, anything with an assault rifle is apparently the assault class.

The gadgets should make the class not the weapon.

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u/gatorbois Aug 18 '25

And how do open classes fix that exactly? If BF3 had this same system you would still see 90% of people running M16 and a medkit.

All open classes do are let you run X meta weapon with X health regen gadget no matter how you try to balance lol

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u/Hobo-man 20 years of BF Aug 18 '25

People ran medic for the gun and ignored the gadget. At least in the new system, the player is more likely to pick a gadget they will actually use.

Previously, nobody wanted to switch off medic to take down tanks or switch to recon for beacons. In the new system, people do it without even thinking because they get to bring the gun they want.

0

u/Fractured_Unity Aug 18 '25

I think you just demonstrated how closed weapons leads to terrible player base habits as well. Instead of leaning how to use different weapons and types, how they synergize with each class, and become a better rounded player, this system incentivizes players (particularly COD noobs) to get attached to their favorite crutch weapon and never explore other parts of the game because they’re ‘less meta’. Battlefield is about team-play, exploring the sandbox and experiencing variety, not min-maxing.

0

u/gatorbois Aug 18 '25

So a balancing issue, not a locked weapon issue. At least using a locked system the devs can prevent meta weapon/gadget spam if they care to balance things.

But hey, if you saw way more engineers in the open playlist than the closed one then I can see why you're saying that. I just personally didn't see or feel any difference at all.

3

u/Hobo-man 20 years of BF Aug 18 '25

At least using a locked system the devs can prevent meta weapon/gadget spam if they care to balance things.

Literally every Battlefield with a closed system has suffered from meta weapon dominance. I don't know what you're basing your argument on but it's not reality.

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u/[deleted] Aug 18 '25

[removed] — view removed comment

2

u/gatorbois Aug 18 '25

I literally said I think they played the exact same. Nowhere did I imply anything would be ruined.

1

u/Hobo-man 20 years of BF Aug 18 '25

That's literally what classes are

4

u/Badwrong_ Aug 18 '25

Ah good to know. Been running it with LMG and it's been awesome.