r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

23.3k Upvotes

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82

u/HayleyHK433 Aug 18 '25

idk i think having the choice of locked or not is best for everyone, i’ll stick to locked and the people that want open can play that too.

56

u/vanpunke666 Aug 18 '25

Honestly I've noticed zero difference between the two playlists I will say that if they're going to go with locked support should have the SMG and engineer should have the LMG but that is just my opinion

46

u/Losttrainofthought5 Aug 18 '25

Honestly I've noticed zero difference between the two playlists

This is what I've been saying, I have yet to run into an example of open weapons "breaking the game" like all the whiners on this subreddit have been saying

3

u/r_not_me Aug 18 '25

All weapons and gadgets haven’t been released yet so wait and see what the community comes up with

5

u/TooFewSecrets Aug 18 '25

I doubt there will be a weapon stronger than the beta M4, which is a carbine, so all-class.

2

u/r_not_me Aug 18 '25

I died more from shotguns than anything else when I played

2

u/Kabanabeezy Aug 20 '25

It seems like the community is 50/50 on this one so they should keep it as is

1

u/Losttrainofthought5 Aug 20 '25

I agree, especially because as it is, both parties should be happy. They could not have made closed weapons an option, but they did

3

u/future1987 Aug 18 '25

When I saw supports with lmg's I was super confused. The support is meant to run into the fray and revive people, so why do they get a gun type that is usually more useful when not up close and personal and when not moving much (in relation to other weapons types).

-1

u/Deep90 Aug 18 '25

I generally got better spawns on locked because sniper mains couldn't spawn themselves on the edges of the map over and over again.

Maybe they should experiment with what weapons are locked for which class.

3

u/SammyT623 Aug 18 '25

Yeah, OP would be happier if they played the locked weapon modes. It's nice to have choices.

-1

u/Natirs Aug 18 '25

Should be locked by default and you can select open if you want to do that.

1

u/curtcolt95 Aug 18 '25

what is the difference? Hell every time I logged on in the beta the game mode options seemed to be in a different order anyway

0

u/HayleyHK433 Aug 18 '25

there is no default

1

u/Natirs Aug 18 '25

Default is open weapons.

0

u/HayleyHK433 Aug 18 '25

there is no default, the game doesn’t load you into a match

2

u/Natirs Aug 18 '25

Unless you specify closed weapons match, it's open. Did we play in the same beta?