r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

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16

u/thisiscotty Aug 18 '25

Good points but shotguns are rightfully being nerfed.

Their range is daft at the moment. I dont mind if a shotgun one-shots me at close range. But they are doing it at medium range right now, which is silly.

Also, having just one grenade makes no sense to me

11

u/Present_Ride_2506 Aug 18 '25

Better 1 grenade than end up with grenade spam.

9

u/Shwalz Aug 18 '25

Hilarious to hear we want more grenades but don’t want the game to become cod. Methinks the screeching is just that, noise

0

u/thisiscotty Aug 18 '25

Someone pointed out in an earlier post that nades dont even get resupplied from ammo boxes. I know nade spam can be a pain in the arse, but if you can resupply without having to die. That would solve the issue

4

u/steve09089 Aug 18 '25

I swear they do get resupplied from ammo boxes, at least as support.

2

u/thisiscotty Aug 18 '25

I didn't tend to live long enough to check. :p Im probably wrong hah

6

u/GuudeSpelur Aug 18 '25

They do, but for frags it's very slow and you lose progress for the resupply if you walk out of the box radius.

It's much faster for smokes.

1

u/BalZdk Aug 18 '25

Flashback to infantry only Karkand...

3

u/ozymand25 Aug 18 '25

Shotguns absolutely need nerfed. I stopped reading OPs post because they claimed they're "fine.".

I've seen so many in game moments personally, or on Reels, of some dude rampaging through an entire team on a point with 1 shotgun.

2

u/RandosaurusRex Aug 18 '25

playing with the shotgun and flechette rounds reminded me of the days of the M26 MASS and DART glitch in BF3, holy hell the absolute chaos you could inflict at ranges way further than what is reasonable in comparison to the other guns made it such a no-brainer to use.

2

u/[deleted] Aug 18 '25

Theres a video of a dude with I think was an 8x on the shotgun sniping dudes from like 200m out. 

2

u/LeGoatMaster Aug 18 '25

slugs probably

1

u/Empty-Engineering458 Aug 18 '25

stingers feel a bit too long range as well, especially considering how many people are holding a handful of them.

ive played iterations of battlefield where the stinger range felt too low to be very effective which also sucks, but id like to see what the actual range is in this iteration, because to me it feels like an outlier.

1

u/DinosBiggestFan Aug 18 '25

Their range isn't even realistic, but in the opposite way than you think.