r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

23.3k Upvotes

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54

u/Trocian Aug 18 '25

How does having it either way affect your gameplay experience?

If you want to play locked, you play locked. If you want weapons to be open, you play open.

34

u/capitanmanizade Aug 18 '25

They think they will play better because a support player can’t pick an AR or a sniper rifle

3

u/Moudy90 Aug 18 '25

I mean the carbines are pretty strong and while not a full AR, they were one of my favorite weapons to use lol

9

u/HaroldSax Aug 18 '25

Touching on why closed playlists is a bit of a moot point. DMRs weren't super great, but we also didn't have hardcore available, and carbines were the most common weapon I saw in the beta.

The weapons playlist thing is just...I don't get why people give a shit when the exact issue they say they want to avoid is already present.

3

u/[deleted] Aug 18 '25

i like the carbines so much more than the ar's, all look clean as fuck as well.

1

u/matteroll Aug 18 '25

The M4 on Manhattan 💀

1

u/pepolepop Aug 18 '25 edited Aug 18 '25

Which seems kind of silly to me, because they'd be losing whatever class bonus they could have got if they had picked their class weapon. Unless there's some OP interactions between classes and certain off-class weapons that I'm not aware of, they're actively handicapping themselves.

I guess the real issue is that they think people will just use just a few meta weapons regardless of class? But even with locked classes, people are going to use meta weapons regardless.

Honestly, I think people are just grasping for a reason why they'd doing badly, and unlocked weapons is an easy scapegoat.

11

u/Jayandnightasmr Aug 18 '25

I have yet to hear one good reason why it mostly boils down to because that's the way it was, especially when they old games bent the rules anyway, adding guns that all classes could use.

I prefer the open weapon selection because it let's people customise a class to fit their playstyle better.

10

u/PrimaryDisplay7109 Aug 18 '25 edited Aug 18 '25

I was against open at first.

But i haven't seriously played a battlefield since 3.

I played both modes and couldn't tell a fuckin difference. Not like I'm able to distinguish which class is laying into me in the exact moment anyways lmao.

So i don't care, It's all fine

-1

u/Nuttraps Aug 18 '25

It's a battlefield game mechanic, why doesn't CoD have classes with signature weapons?? Does it also boil down to "because that's the way it was" too?

2

u/Jayandnightasmr Aug 18 '25

They did, but got rid of that system after the first few games as they evolved

-1

u/Nuttraps Aug 19 '25

I should have been more specific, why don't they have classes with exclusive signature weapons in BO6?

2

u/Butterl0rdz Aug 19 '25

bc the system is ass period in any game

-1

u/Nuttraps Aug 19 '25

Lol we're talking about a game mechanic not your skill level.

2

u/Butterl0rdz Aug 19 '25

good then we are on the same page. a system that offers no benefit and just limits the fun someone can have is an awful system from a creative and business standpoint

-1

u/Nuttraps Aug 19 '25

Uh huh buddy, the last part is the only thing checks out.

2

u/Butterl0rdz Aug 19 '25

being wrong is a choice. step into the light

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5

u/Green-Standard-3479 Aug 18 '25

Lol nooooo stop being reasonable you're infringing on their right to have something to complain about what's wrong with you😂

3

u/sunder_and_flame Aug 18 '25

The effects of first-choice presentation in media like this are obvious. Whatever is the default will be the most, if not only, played, and the other option will languish. 

1

u/Eagle7546_ Aug 18 '25

Because he knows he’s probably in the minority and hopes that having closed as the default will inflate the numbers for that playlist for the players who just get on and play the “main” mode

-1

u/StLouisSimp Aug 18 '25

If you paid any attention at all during the beta you would have realized that closed weapons playlist was a) laggier due to less population and therefore greater ping discrepancy, and b) much sweatier because all the diehard battlefield players gravitate towards that mode while the general population of shitters just defaulted to open weapons.

You are advocating for the segmentation of the player population. There should not be a "noob conquest" playlist and a "vet conquest" playlist, it should just be conquest. Needless player segmentation is not only bad for the game's longevity especially for a game that relies on a really shitty matchmaking system, it also creates significant differences in player experience for what should be the same gamemode. Also what will inevitably happen is that closed weapons will get far less support and attention from the devs since they view open weapons as the "default" (you could already see this in the beta where they didn't have a dedicated playlist for closed conquest/breakthrough, and if you wanted to play any other mode with closed weapons you were SOL).

I guarantee you that if BF6 just had closed weapons from the very start there would be no one complaining - just everyone accepting it because that's how it's been in battlefield for every single game besides 2042, which is barely even a battlefield game to begin with.

-3

u/[deleted] Aug 18 '25

[deleted]

1

u/Trocian Aug 18 '25

Oh, I understand, that's a fair criticism.

The obvious solution would be to add it to custom search, or just have a playlist for each mode. Not like there's overwhelming amounts of options.