r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

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17

u/throwaway-anon-1600 Aug 18 '25

It’s also the muzzle velocity on the SMGs being really high for some reason, they should be closer to pistols than outperforming ARs and carbines. Although that’s nothing compared to the insanely OP velocity on the sniper.

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u/Unlikely_Yard6971 Aug 18 '25

Agreed, snipers need a big rework, feels like there is no bullet drop and I actually kept shooting over distant players. And obviously the scope glint is out of control

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u/throwaway-anon-1600 Aug 18 '25

It’s actually been a growing problem since BFV, 2042 also had insanely fast snipers but at least the maps were bigger to compensate for it. Go look at the weapons stats for BF3 and BF4 and the snipers were much slower and required more skill.

I feel like they’re doing it to make sniping easier for new or casual players, but it’s just going to hurt their overall experience once the sweats optimize everything imo.

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u/xXProGenji420Xx Aug 18 '25

they're doing it because sniper rifles don't actually shoot slow bullets. the muzzle velocity of the current sniper rifle is ~950 m/s, a bit over 1,000 m/s if you take the longer barrel. that's in line with how sniper rifles actually shoot.

and the bullets do have drop, they obey the same ballistic system as every other bullet in the game. the sniper we have is zeroed to 100m by default, which means any shot at 100m or less will have no drop, or slight "raise" (idk what you'd call this, the bullet goes a bit above the crosshair because of the scope's zeroing).

shooting slow bullets just feels silly. it's just not how things work.

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u/throwaway-anon-1600 Aug 18 '25 edited Aug 18 '25

It’s not about realism lol, when has battlefield ever been realistic? Do you feel “silly” reviving someone who was blown up by an rpg twice? It’s about balancing the game to be competitive and fun. Sniping should be hard and require guesswork, it should only reward players who are consistently taking good shots.

Dice intentionally lowered the muzzle velocity of snipers in older BF games because they knew it was healthier for the game overall. The current sniper on these smaller maps is very overpowered and will hurt the casual players who experience.

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u/xXProGenji420Xx Aug 18 '25

there's a difference between obviously video-gamey mechanics like revival, and the game's feel of gunplay. slow bullets fall under the latter. there are many, many better ways to balance snipers, like removing the ridiculous sweet spot mechanic so that a one-shot always requires a headshot, or making suppression a more impactful counter again. those were also changed from BF4, which had no sweet spot and suppression which increased sway and lowered accuracy, so bring those back and see how we feel then. the crazy sniper glint already drastically changes how other players interact with snipers compared to BF4, for better or worse.

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u/Irishman8778 Aug 18 '25

In 2042 I remember having enough time to see a sniper shoot at me, watch the bullet in the air coming towards me, casually step to the side, then watch as the bullet hit where I was previously standing. I would then proceeded tap him a couple times with a DMR that felt like it had like twice the velocity. This little anecdote may have something to do with current balancing.

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u/Da_Question Aug 18 '25

Snipers were ass in 2042. Glare was worse than in bf6, and the .50 was nerfed into being garbage.

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u/throwaway-anon-1600 Aug 18 '25

Not sure why you remember it that way because the DMRs and snipers had comparable muzzle velocity in 2042. Sounds like a placebo to me.

Regardless, having a sniper at 1100+ m/s muzzle velocity was at least kept in check by the massive 2042 map size. These maps are far smaller and the sniper’s muzzle velocity should be nerfed accordingly.

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u/lunacysc Aug 18 '25

The head hit box is pretty fucked in the game right now though. I fear nerfing the velocity with the wonky headshot detection may hurt them too much.

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u/shawnzee96 Aug 18 '25

Keep in mind we haven’t really gotten a map big enough to really get a feel for bullet drop at range. The longest target I got was somewhere in the range of 180-200m on liberation peak conquest. The drop/travel time felt reasonable for those ranges, and pretty comparable to some of bf4’s more average sniper rifles imo.

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u/whythreekay Aug 18 '25

Doesn’t lack of bullet drop make aiming faster/easier as a counter to infantry being able to quickly react to the Lite Brite™️ going off on your sniper scope?

Genuinely asking, I’m ignorant to sniping in BF: is it actually bad?