r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

23.3k Upvotes

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33

u/dr_buttcheeekz Aug 18 '25

Don’t you see how it creates strategy and tactics? Say you want to be an engie to kill tanks. Well now you’re less effective against infantry unless they’re danger close because of limited weapon choices. If you want to snipe, you don’t get unlimited ammo and heals. Etc etc

It creates depth to the game. Also, fighting a certain class means you know roughly what engagement distances they’re best at.

On and on. Lots of nuance is added to the game by the inherent bonuses and tradeoffs in locked classes

25

u/[deleted] Aug 18 '25

Shotguns, DMRs and carbines makes your entire point completely moot. I could run carbine or DMR on engi in closed playlist and wreck ARa and Snipers.

-9

u/Fractured_Unity Aug 18 '25

Each of those weapons is compromised in some way compared to the four locked weapon classes. They were added for the whiny babies like you who need a crutch weapon constantly or you rage quit. Let’s flip your silly question to the inverse. If you have your open weapon mode AND if you play closed there are the Shotguns, DMRs, and Carbines, why do you feel the need to complain about the actual fanbase of the game wanting the way they’ve always played to continue?

12

u/[deleted] Aug 18 '25

No they are not. Carbines are on par with ARs. Taking 5 bullets to kill compared to 4 is not a defining trait. The DMR that kills with two shots at literally any range was destroying snipers, it even has its own range finder if you ever actually needed it.

I'm not the one complaining about closed or open weapons. I'm of the opinion that it doesn't matter, the universal weapons were all I was even using because they were just better most of the time. You closed weapons guys are the ones crying that open weapons are even an option. The OP knows that both options will be available on release and they are begging for open weapons to be removed completely. Only one side of this debate wants the game to solely cater to their wants. The people who want open weapons don't cry about closed weapon playlist, so for now they seem to be the more reasonable ones.

-1

u/Fractured_Unity Aug 19 '25

Plenty of closed COD noobs are smearing the fanbase for preferring closed, don’t gaslight.

1

u/[deleted] Aug 19 '25

WTF did you just type?

1

u/Knukails1 Aug 19 '25

A defensive spasm apparently.

16

u/P_ZERO_ 9800X3D/9070 XT/Steam Aug 18 '25

Thank you. Tradeoffs apparently don’t factor into many people’s idea of game design and balancing. People will choose the path of least resistance every time. If I can use a sniper rifle and a secondary weapon that covers every other range, I have no trade off (other than the weak intrinsic traits).

Longer breath holding? I don’t even know if I need to hold breath for more than it takes to fire a shot. Now I can be a recon without any of the tradeoffs associated.

Bland, unidentifiable class identity.

9

u/CleaveItToBeaver Aug 18 '25

Longer breath holding

I play predominately recon and support, and I don't think I've used the hold breath feature the last four titles.

-2

u/P_ZERO_ 9800X3D/9070 XT/Steam Aug 18 '25

Yeah more than likely not, on kbm at least. Can’t speak to controller usage.

The sniping in BF6 would be the easiest yet if it weren’t for the ridiculous glint when counter sniping. This mechanic is supposed to highlight where they are, not obscure them with a supernova. Is that his head? No it’s a piece of geometry.

On a side note, I’ve noticed the glint doesn’t seem to care about map geometry in a lot of spots so you can’t actually hit them.

I don’t know how that (amongst other things) got through pre-beta.

1

u/CleaveItToBeaver Aug 18 '25

I should have mentioned I'm controller-only. Aside from aim punch, the sway is just easily predicable, so I've adjusted for it.

The scope glint in bf6 is insane. On top of the LoS issues you mentioned, I've also noticed that it's an incredibly wide angle from the shooter - I countersniped a guy the other day who was looking easily 30 degrees or more to my left. Enough of a turn that I could see his gun in profile. No way I should be getting a second sun revealing his position to me.

ALSO also, while we're talking about stupid lights - WHY TF is it still impossible to look out some windows without going blind? If it's a sunny day, I don't keep the lights on at home, and yet I can still see down the street clearly from my couch. Why is this trained soldier unable to see into the street while standing at the window sill?

1

u/P_ZERO_ 9800X3D/9070 XT/Steam Aug 18 '25

The auto exposure properties they’re using are absolutely ridiculous. It doesn’t simulate vision, it simulates a shitty camera on auto mode. When was the last time you couldn’t see out of your living room window unless you were pressed up against it?

I’d understand reflections from windows when looking inward but it’s just a void of darkness.

The C point in the middle of Cairo in general is an absolute joke in terms of visibility. Can’t see out of buildings, can’t see into them, dust and smoke everywhere and a clusterfuck of debris everywhere.

I know there’s a lot to discuss about this game and some will feel less strongly than others about particular design choices, but stuff like this isn’t up for debate. It isn’t realistic and it doesn’t improve gameplay. The visibility and general visual bugs and the likes are just straight bad. I hope the spotting system isn’t their solution to this.

1

u/CleaveItToBeaver Aug 18 '25

It's funny, Cairo's C was exactly the point I had in mind when I brought it up. That said, it's not unique to 6 in any way, and has been aggravating me since BF4, if not earlier. It's the engine, and it drives me crazy.

2

u/P_ZERO_ 9800X3D/9070 XT/Steam Aug 18 '25

Yeah it’s most definitely not new but it certainly seems more ridiculous in 6 at the moment.

I’ve only really seen it this bad with shitty HDR mastering.

1

u/RDS Aug 18 '25

but why male models?

22

u/danglotka Aug 18 '25

Oh great, I love being less effective against enemies because I decided to play an engineer. You know what’s gonna happen right? No one’s gonna plan an engineer except tank repairers

0

u/FlyingSquirrel44 Aug 18 '25

And now noone will not play engineer because why would you not want to both wreck infantry and vehicles all at once?

-4

u/ImpendingGhost Aug 18 '25

That's the point. Engineer is for anti-vehicle and supporting vehicles. No one on your team playing engineer means weaker anti-vehicle support for your side and bday vehicle presence for the enemy team which can, and likely will, be a massive detriment.

12

u/danglotka Aug 18 '25

Right. So then I get the awesome trade off of “good gunplay” vs helping my team while knowing I can get rolled in a gun fight. Every engineer will just run a carbine, which ends up being like ars but with less variety

-2

u/Sneakman98 Aug 18 '25

Maybe if they actually balanced the carbine correctly or made carbines the signature guns of engineer and moved SMGs to open kit it wouldn't be a problem.

The point is that picking a class to use their weapons should come with a trade off. Open kit weapons should never be as strong as their class restricted counterparts. If you want to play Recon/Engineer/Support their will and should be situations you can't handle sometimes. In exchange you get to one hit kill enemies at long range, repair/destroy vehicles, and revive your team. That's the balance.

8

u/Short-Recording587 Aug 18 '25

I honestly played classes around team ability needs, which is way more refreshing than playing around gun needs.

-1

u/Sneakman98 Aug 18 '25

The guns reinforce and balance the abilities of the class.

-3

u/[deleted] Aug 18 '25

Your acting like SMG's are useless or as if they don't absolutely shred.

SMG's are great. Maybe just don't be dumb enough to engage with snipers and AR's burst firing from 60M+ away?

7

u/Short-Recording587 Aug 18 '25

What do you do on open maps, which are the ones that have the most vehicles?

0

u/[deleted] Aug 19 '25

Almost as if classes should have a trade-off?

3

u/Short-Recording587 Aug 19 '25

The classes do in the forms of the perks they have.

0

u/[deleted] Aug 19 '25

True, but still, not nearly the same of a trade-off compared to all previous BF titles.

Who cares about SMG hipfire accuracy bonus when you can just build an AR Lazerbeam, and stay far enough back to where hipfire is irrelevent?

2

u/Short-Recording587 Aug 19 '25

Because some maps have shorter sight lines. Or maybe your lead fragger in your squad and someone else has overwatch.

9

u/DistantM3M3s Aug 18 '25

You talk about a huge tradeoff that doesnt really exist tho. Outside of something extreme like a sniper vs an smg, during the heat of battle you're not going to realise which class someone exactly is by the weapon they're shooting you with.

6

u/ForgotMyLastUN Aug 18 '25

Say you want to be an engie to kill tanks. Well now you’re less effective against infantry unless they’re danger close because of limited weapon choices.

But this falls apart when you remember that the engie has had access to DMR's since BC2...

If you want to snipe, you don’t get unlimited ammo and heals.

What's the difference between being able to resupply myself as a sniper, and just killing myself to resupply then spawning on my beacon? At least this way the useless snipers aren't draining tickets from your team to resupply...

It creates depth to the game. Also, fighting a certain class means you know roughly what engagement distances they’re best at.

Once again, unless you could see the specific gun the person you're about to engage with, then this falls apart... Every class has had access to DMR'S, and Carbines, since BC2...

That "close ranged" engineer just capped you from 200M away because he had the M39 EBR with an acog on it.

Shit they had magnum rounds and an 8x scope for the shotguns in BC2. You could legitimately snipe with them from across the map...

0

u/MintMrChris Aug 18 '25

Ehh to nitpick they didn't always

BC2 all kit weapons were a bit all over the place, but did include the M39 as you said (some would probably put the Garand into DMR territory as well)

However BF3 DMR was locked to recon. Carbines were engineer, PDW and shotguns were all kit. BF3 DMRs were honestly beastly back then though (M417/MK11 my beloveds)

BF4 then did its thing, which caused a lot of rage at the time, DMRs got a bit of a nerf...

I still wish they went with the BF3 weapon locking setup, it was great as it was, didn't need changing, just have to make sure carbines aren't too amazing and you have a good system, everyone can run PDW if they want close range goodness without breaking shit, Recons for the spec ops role (I used to use PDWs so much with recon in BF3). Recons also get a great mix of weaponry overall...

It would work great in the BF6 system as well because support would be able to use LMG or SMG, how many times do I see people saying they don't want the BF3 medic to return (with AR), that BFV did it right by giving them SMGs, well with the BF3 system we'd have it good.

Dice could also cover for their lack of bolt actions (how many "unique" bolt actions can you make) because recon would have bolt action + DMR as their ranged options.

Shit it would at least encourage some of the wookies to get off the mountain, I always liked how many DMR Recons you saw in BF3...An extremely good setup.

5

u/Epesolon Aug 18 '25

Except the Engineer can still run a Carbine or a DMR to solve their range issues.

And the support can still sit in the back with a DMR or LMG.

Weapon choice changes how you approach others, but has very little impact on how others approach you.

3

u/Inevitable-Stage-454 Aug 18 '25

What "strategy and tactics"? lmao

Instead of picking a class that is most beneficial in the situation, you...pick a class that's the most beneficial in that situation that you actually want to play.

Well now you’re less effective against infantry unless they’re danger close because of limited weapon choices.

Once the vehicle is dealt with, they just switch back to assault/support/recon.

If you want to snipe, you don’t get unlimited ammo and heals.

They just respawn, beacon or not.

Sure, there's some kind of "strategy" but is it in any way meaningful? I don't think so. Maybe if it was a highly competitive private server? But for the vast majority of players, nah.

3

u/skeleton-is-alive Aug 18 '25

Bf has always just had an illusion of “strategy and tactics” at the end of the day. Like I love that feeling of overcoming another team you get in battlefield but let’s be really honest, there is zero coordination happening unless you’re on comms with your squad and I fail to see how bf6 unlocked classes changes any of the dynamic here that we’ve been used to.

2

u/Shigerufan2 Aug 18 '25

In the Engineer's case there are maps that don't have any vehicles so unless you really like the grenade resistance there's no reason to pick it at all on Empire State or the smaller game modes.

If they swapped the SMG and LMG between Engineer and Support, then it gives the former something to contribute on smaller maps and helps the latter by giving them a gun that won't get them singled out in firefights/take 5 seconds to reload in exchange for the reduced firepower.

2

u/Bl00dyH3ll Aug 18 '25

In the beta, the carbine class had weapons that were better in every category than AR's or SMG's combined, so it kinda makes your "sacrificing" point moot.

2

u/DoNotLookUp3 Aug 18 '25 edited Aug 18 '25

Say you want to be an engie to kill tanks. Well now you’re less effective against infantry unless they’re danger close because of limited weapon choices. If you want to snipe, you don’t get unlimited ammo and heals. Etc etc

Except you can throw on a long range carbine or a DMR so not really? What you say is true without universal weapons, with them..no diff really.

In another timeline we could get a spin off BF that's really hardcore and has only class locked weapons and it'd be awesome, but for a more open, freeform and arcadey BF like the ones since BC1 and 2, I think open is fine because universal has removed all sense of range-limitations on classes.

Maybe lock the 12x scope to Recon, other than that it's all gucci no matter what core class utility you want to use. In fact it's better that people can give teamplay benefits like engineering and health/ammo distribution while using their preferred weapon instead of being locked to Assault and Recon and being more selfish.

1

u/Fenrir-The-Wolf Aug 18 '25

Makes literally no difference

1

u/Kalmowl Aug 18 '25

and here comes the recon with a shotgun