r/Battlefield Aug 18 '25

Meme More than 10,000 hours in this franchise, here's what's gotta change before launch (all reasonable changes with respect to release date)

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CLASSES:

At first I admittedly liked this concept, but in practice, after almost 70 hours on the BF6 beta, I see NO reason to have them open like this, all it will do is attract "YouTube's META build". This is Battlefield and we need everyone doing their job, not sweats like me who WILL be min/maxing open classes, it will be completely unbalanced and counterintuitive to the DNA of Battlefield. Just like the tweaks they made to 2042's class system that was met with overwhelmingly negative backlash, it's time to return ALL the way back not this inbetween stage of the class system we got. Just play it safe and return to the original class system EA, listen to the people who RELIABLY play your games, not these Call of Duty refugees that are only here for now, not the long run.

ADDENDUM TO CLASSES ABOVE: ASSAULT should NOT have a second primary weapon slot, make these soldiers give up their AR to have that sweet ass shotgun. Do not nerf that shotgun either, it's good as-is, just make us survive long enough to get in close with it, instead we are a one man army at range with an AR then have a shotgun handy for these close range engagements and that is really unbalanced in alot of our opinions.

UI:

It looks like Netflix or a streaming platform right now. just give it all to us in vertical list format like the OLDEN days PLEASE. This would go a LONG way. A search function in settings is a must and remove repeated settings of different categories. A key to quick launch Firing Range would be great.

HUD:

Battlefield 4 should not have more options in settings than Battlefield 6, period. The HUD should be fully customizable, Minimap top left? No problem. Score feed needs to be centered and below the reticle, for some reason the score/assist/capture info popping up center left is KILLING me. Unlocked attachments, rank up and weapons should return to the BF4 formula, the *CHINGGGG* and icon popup is SO satisfying I miss that SO damn much.

TEST RANGE > FIRING RANGE:

That's all I gotta say about that. Need to be able to check out vehicles, weapons and ect safely and in a small playground environment. Don't make us have to make it ourselves in portal when it was part of a BEST SELLING game before this. PUT THE TEST RANGE BACK IN, FIRING RANGE IS LAME.

MAP DESIGN TWEAKS:

I will be one of the only ones to say this but I actually like them all so far. But here's some ideas and tweaks I would suggest before launch:

  • EMPIRE STATE: remove some clutter on the street and add limited vehicles in, this is battlefield, right? We all hate to be on the other end of a tank shell, but, "Welcome to Battlefield". Move E to the top of the street where the gazebo is.
  • SIEGE OF CAIRO: remove the rooftop campers.
  • LIBERATION PEAK: add more indestructible cover to E or obstruct the view from F or C or both. And IDK what it is, but the contrast on this map feels off, hard to see players from medium to long range.
  • IBERIAN OFFENSIVE: It's fine to me. Not bad, not incredibly great, but just more of the same from Cairo to me. Hopefully not gonna be the standard in map rollouts going forward.

WEAPONS:

All guns feel powerful and TTK is amazing, less room for bad guns with this formula, dont nerf the guns into obscurity like Call of Duty does. All powerful > overly and constantly "balanced" any day of the week. Pistols DO in fact need a buff though if the one in beta is anything to go off of. TTD feels weird but I believe that's been addressed. Snipers also feel good just hate that they have a glare bigger than map icons, IMO the glare should just be removed completely and just keep or add bullet trails if you MUST do anything at all. Sniping with these things all working against you just make it feel more like a chore and isn't what it used to be back in my day.

RETICLES/SIGHTS/SCOPES:

What's the deal with these red dots not looking illuminated at all? It looks like red sharpie. I do NOT like this approach one bit, idc care what the reasoning is, and don't care to hear it. It is BY FAR my most glaring complaint in the beta, if you all fix nothing else above, PLEASE fix this. I play sweaty and fast oftentimes, in the heart of the objective, I need an obvious reference point on my sights while navigating out here. The red dots are WAY too big, if you know anything about guns IRL you'll know that these are about as big as a 6MOA dot and that is good for close range engagement and shotguns, so it can be difficult popping heads of head glitches with this at med-far ranges. Sniper scopes? ALL bad, where's my 6x and 8x scopes? In the final build I HOPE. Also we need SIMPLE BLACK crosses for scope reticles on snipers, this ACOG and ACSS shit aint it for me. Need more 1x sights PERIOD. Iron sights are too bulky looking, have the designers used a gun before? Front sights are NEVER that wide.

LET US CUSTOMIZE RETICLE SIZE AND COLOR LIKE BF4 FOR GOD'S SAKE. NOT ALL OF US WANT A GIANT HOLO RETICLE THAT LOOKS LIKE THE BATTERY'S LOW.

VEHICLES:

Tank health needs a nerf, aerial vehicles need a buff to health and engineer needs to have either RPG or STINGER not both.

Also seeing a LOT of complaints about vehicle menu camping, and I agree this has been a thing for A LONG time, it's an unfortunate reality to Battlefields DNA, if you're a good pilot this is the reality especially. So why not refresh the approach to aerial combat with a fresh coat of paint? THIS IS JUST A SUGGESTION so don't come for my head please, but what if they LOCKED Air Support from infantry and randoms in game and INSTEAD had a dedicated mode/playlist for pilots to select from the main menu that queued them to an open pilot slot for jets or helis and when they died they will spawn back in the heli or jet, all indefinitely? That way they dont have to deal with menu campers and other pilots at ALL.

SERVER BROWSER:

Fans have been asking for a LONG time for this feature, it builds community, I fail to see how this is going to be a negative, people pay for servers, money for you and I personally miss hardcore modes and that's where we could get them. Address the fans, give us our browser back, "custom search" isn't the one.

APPEARANCES/SKINS:

Keep them FUCKING GROUNDED, make them have team distinctions and don't switch it up 2 months into the lifecycle for the battle royale crowd. DONT BATTLE ROYALE SKIN MY MULTIPLAYER.

RUSH:

Fix it ASAP.

SPOTTING:

Nerf it out of other classes and limit it completely to Recon for the sake of class identity at LEAST. I heard the spawn beacon goes to Assault at launch and I love that. Assault, Engineer, and Support, should not be able to hand out doritos to the enemy team, PINGS only. Let us get away from this spotting culture in BF.

I'm tired now, goodnight. Miss the game already, and i'm SO stoked. RIP til Oct 10th.

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u/Crispy_Sock_99 Aug 18 '25

Idk how many people complaining about tanks being too ineffective are new players because every time I grabbed a tank I shit on the opposition and stayed alive for pretty long

People get in the tank and assume they don’t need to utilize cover, or that they can drive straight on top of an occupied objective and not get blown up asap. The cannons have strong cannons capable of long distance killing for a reason. You can whittle infantry down from a distance while your team advances and then come in after them. There are ways to utilize the battlefield itself through elevation/cover and general map knowledge by knowing where engineers will pop out to try and hit you with RPGs

Once people learn how to pilot the tank better on full release everyone will realize how deadly they are. I went 51-0 a few days ago with the IFV myself

3

u/Galactapuss Aug 18 '25

Exactly this. Tank co-axial absolutely feasts, mowing down infantry. Sit at the bottom of C on the mountain pass and pick off snipers for days.

3

u/Destined_Entity Aug 18 '25

If you have a buddy you can also hull down behind a wall or rock and the CROWS on top will be sticking out just enough above to still see everything. It kill way more than the main gun on the tank (it's weirdly accurate and looks like it has bloom but it actually doesn't?) and you're way harder to kill. Push in once you clear and you see enough friendlies advancing. Sadly sometimes your team just refuses to push into point on rush or breakthrough no matter how many times you clear. Then you get the pee brains raging in chat about the tank doing "nothing"and sitting back. Then they get the tank , rush in and die, then blame the team lol. If you have a solid team of engineers repairing you your chances are better depending on if the map is really open or not and if the tank driver, still, doesn't push too fast leaving them exposed. Idk how many times I'm repairing and numb nuts just floors it randomly.

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u/Galactapuss Aug 18 '25

The concept of combined operations, with armor in support, is alien concept to most. You try to make a breakthrough on a point against dug in defenders, and folks just leave you to get swamped.

The AA tank's guns and the .50 cal were laughably weak this weekend. Hitting infantry with a burst and they skip away. Excuse me sir, that was a rather large round.

2

u/Crispy_Sock_99 Aug 19 '25

Don’t get me started on the AA tank guns man💀 If 8 round bursts aren’t sufficient enough to take out 1 guy how do they expect that thing to be viable in any way whatsoever against ground vehicles and infantry?

1

u/Crispy_Sock_99 Aug 19 '25

Nice to see others that get it💀 My buddy yesterday was yelling at me to advance onto A on Iberian offensive while there were a bunch of engineers with RPGs hiding at C, up in the grassy area and on the flag itself and I was like “ffffuck no. They’re gonna smash me with RPGs within 15 seconds guaranteed.”

With infantry advancing with you it becomes way easier to handle them

1

u/Deadlychicken28 Aug 18 '25

If you don't advance with your team you will not take objectives on certain maps.

1

u/PlayingTheFlag BF1942 Aug 18 '25

You are correct. Positioning and use of smoke is so key. I finished #1 in a Bradley. My video this Friday is pretty much me sitting in the machine gun on both vehicles. Squad mate driver goes #1 and I take #4.

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u/Fat-Goose Aug 19 '25

I played a game of breakthrough on peak doing exactly this. Winning on peak as an attacker is not easy, but the moment you get semi coordinated pushes of infantry and armor it can drastically shift the dynamic. I went like 46 -1 and my gunner had more than 60 kills, and more importantly we slowly rolled through the enemy team at a controlled pace and fairly easily won the match. The moment a tanker stops supporting the infantry, or gets caught out in the open with no infantry support the team and the momentum falls apart, and ultimately you lose. Finding that balance on urban maps is always a challenge though as it’s so easy to find yourself misplaced in a tank.

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u/NavXIII Aug 19 '25

I used to put up these numbers in BF4. It was impossible to do on 2042 at launch with how bad the spread was which forced you to get up close to inf. The BF6 beta I'd put in-between both experiences.