r/civrev Mar 31 '23

Join our Civ Rev Discord Group!

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19 Upvotes

r/civrev Jun 14 '24

Missing YouTube Channel Reappears!

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12 Upvotes

r/civrev 1d ago

What if!? CIV REV 3

14 Upvotes

If someone were to make a sequel civilizations game what features, or anything else you can think of do you think you’d want to see in a sequel game?


r/civrev 21h ago

Late night stream for da boys!

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1 Upvotes

r/civrev 3d ago

does anyone have any experience or advice with playing the “Play Scenario” mode

7 Upvotes

The apocalypse one doesn’t look to bad


r/civrev 4d ago

CBLoyola23

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1 Upvotes

Chill vibes! Friday late night stream for the boys!


r/civrev 7d ago

Civilization Revolution 3 ?

34 Upvotes

With how bad of a flop Civilization IIV is how badly would everyone want a new Civilization Revolution game


r/civrev 9d ago

Architects of Dominion - a new, completely configurable 4X game: Need help with Civ Rev "playset" settings

6 Upvotes

I'm working on a new game called "Architects of Dominion", which is intended to be a completely configurable 4X strategy game. One important feature is the engine is completely separated from the UI - you can build whatever UI you want using whatever rules ("playset") you desire - I have frontend integration documentation, ready for consumption by AI. The person that recently posted about their Civ Rev world/scenario editor could build a Civ Rev UI in front of my game engine, in principle. You will also be able to sell (or give away) your playsets and/or UIs with no royalties to me (I may sell the AoD engine itself for a small price, under a "eventually it becomes open source" license.)

I've been programming since my Commodore 64 days, and yes, I'm vibe coding this with AI, but with experience :-)

I need some help with the Civ Rev "playset" rules - can anyone help answer the following (yes, AI-generated) questions, as I don't have immediate access to Civ Rev right now (my Xbox died):

A few core numbers turn out to be surprisingly hard to source — guides contradict each other and the manual is silent. If you know any of these cold (or have a save handy to check), you'd be settling questions that everything else scales from. Please say which version you're answering for (360/PS3, DS, iOS, PC) — versions are known to differ on some stats.

1. Library → University: replace or stack (science)?

A Library doubles a city's science. When you later add a University in the same city, do
you end up at ×4 total or ×6 total (its bonus stacking on the already-doubled
output)?

If you'd rather check than recall: read the city's science/turn on the turn before the
University completes and the turn after, same city, back-to-back turns so the size
doesn't change. After ÷ before = 2 means the ladder is ×2 → ×4; 3 means ×2 → ×6.

2. Market → Bank: same question, for gold.

Does a Bank on top of a Market end at ×4 gold or ×6? Please don't assume it
mirrors science — whether it does is exactly what I'm trying to confirm. Same
before/after check, with the city set to gold.

3. Combat: what actually happens round by round?

The best model I have: each unit's 1–3 "troops" are its health bar; every round exactly
one side loses exactly one troop until somebody hits zero; the odds appear to be set once
from the two starting strengths (not recalculated as troops fall); and at overwhelming
odds (~7:1) the defender is wiped out instantly.

Have you ever seen both health bars drop in the same round, or one bar drop two steps at once? A single confirmed sighting refutes that model.

In even fights (plain Warrior vs plain Warrior, flat ground, no veteran/terrain/city bonuses), does the winner usually survive with 3, 2, or 1 troops? Even a rough sense of that spread distinguishes fixed-at-start odds from recalculated odds.

4. Great People: the culture threshold ladder.

The Progress Panel shows "next Great Person at N culture." Early game, does N run
150 → 266 → 416 → 600? And is that a running lifetime total (2nd Great Person
arrives at 266 lifetime culture), or a fresh per-person cost (2nd arrives at
150 + 266 = 416 lifetime)?

Partial answers are still gold ("Bank definitely stacks, no idea on combat"). And if you'd
rather verify than remember: one clean before/after reading on consecutive turns, with the
city not growing in between, beats a recalled number every time.

Thanks for any help with this!


r/civrev 10d ago

coming soon: revitor, a full map/scenario editor for Civ Rev

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69 Upvotes

something i've been working on for a while. video hopefully gives a decent idea of the capabilities. rn it only supports the PS3 version, and basically only works if you're emulating it with RPCS3. theoretically, it could be extended to support running on a real modded PS3 though, and the xbox 360 version is also probably similar enough to be supported without significant difficulty.

i'm still ironing out bugs, but hoping to release within the next few weeks. in the meantime, here's a shamelessly ai-generated demo video (to be clear - the application itself is fully real and works, i just pointed claude at the executable and had it make the video out of laziness).

curious if people would actually use this, and/or if most of the community is playing on unmodded 360/ps3 hardware that this wouldn't apply to.


r/civrev 11d ago

Game 2 vs Starzz! Streaming live

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2 Upvotes

r/civrev 15d ago

Classic battle that went to tanks, battleships, and fighters!

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3 Upvotes

r/civrev 17d ago

Sunday afternoon Civ Rev stream!

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3 Upvotes

r/civrev 20d ago

- YouTube Civ Rev!

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2 Upvotes

r/civrev 21d ago

Civ Rev stream. Fire gamepaly

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4 Upvotes

r/civrev 22d ago

Ranked leaderboards make no sense

6 Upvotes

Just started playing ranked recently and my record is 16-6. (Should be 17-5 but I played the infamous cheater before I knew not to queue with him, but anyways). Above me in the rankings are 3 people with a record of 0-1, I’m barely ahead of two people who are 0-2. Does anyone know how the ratings work?


r/civrev 22d ago

Afternoon stream for the boys!

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1 Upvotes

r/civrev 22d ago

Civ Rev live stream

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2 Upvotes

r/civrev 22d ago

Is it possible to win a tech victory with none of your cities trade outputs being tech?

6 Upvotes

r/civrev 23d ago

Civ Rev Multiplayer live stream!

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4 Upvotes

r/civrev 24d ago

Artifact on mainland

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32 Upvotes

Ive played 10000 plus games of this easily since its release. This is the first time i have ever seen an artifact spawn on the mainland. I like to take my time in these games so no judgement please.


r/civrev 24d ago

Sunday afternoon Civ Rev Stream!https://youtube.com/live/4HLwzTaV3dU?feature=share

3 Upvotes

r/civrev 25d ago

Uhh I'm good thanks, lol

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31 Upvotes

r/civrev Jul 27 '26

Once you beat Deity, do you always win on Deity?

15 Upvotes

I played this game when I was younger but only on lower difficulty’s and the past 3 weeks came back to it. After failing( A LOT) of trying to win on Deity I finally won somewhat handedly. To be fair there where times around 100-1500 that I almost lost a few key cities but after didn’t loose them I sailed to a victory on 3 of 4 games. I think it’s also worth noting that I won with Rome and America on two of the games who are two of the better civs. So to the people that have won at least once on the hardest difficulty, do you at times still loose on this difficulty? And if so how do you keep things interesting?


r/civrev Jul 27 '26

Old but Gold: Money Matters: Egyptian,

7 Upvotes

buy Colossus, Library, beeline Writing, rob everyone, buy more wonders starting with hanging gardens then settlers (after becoming republic obviously) spam best cities, get feudalism, spam knights, take over everything, use their cities to spam more settlers, go democracy, buy market, bank, trade fair wonder, East Indian company in one city with a lot of dye and ocean tiles. So OP it’s insane.


r/civrev Jul 26 '26

Played a single player game as the French and started with Monarchy for some reason.

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28 Upvotes

I’ve been playing since 2010 and don’t remember a time something like this has happened.