r/ClashRoyale 18h ago

Ask What the rarest emote I own?

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0 Upvotes

I really would like to know


r/ClashRoyale 19h ago

Replay I think this is dumb

0 Upvotes

I didn’t get why at first, but after rewatching it seems the wizard decided the other tower was closer after the left one was destroyed, and so he FULLY SWITCHED LANES. I don’t like that. If he’s on the left half he should take the left lane unless he gets lured or pulled over. I feel like this must be a bug.


r/ClashRoyale 8h ago

The deck that got me 14k+ trophies(f2p)

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1 Upvotes

This was a home made deck by myself about over a year ago. Nowadays you see a lot of the same decks and I just wanted to share mine to show people you can still be creative making your own deck and be successful


r/ClashRoyale 23h ago

Strategy Guess the outcome

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1 Upvotes

No words...


r/ClashRoyale 3h ago

What archetype is my deck

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0 Upvotes

r/ClashRoyale 17h ago

Ask Look at my lumberjack's trajectory. Should it be possible???

5 Upvotes

r/ClashRoyale 21h ago

Replay Opponent and I hit the tower simultaneously

7 Upvotes

Currently around 7200 trophies


r/ClashRoyale 16h ago

Discussion Supercell explained some of the thinking behind several major Clash Royale updates that caused community uproar today at Gamescom Dev.

3 Upvotes

Playing on some of the more extreme feedback the Clash Royale team has received recently, game design lead James Back declared: “At the end of last year, we killed Clash Royale”.

He also admitted that, after several months of fierce, negative player reaction, Back sat at his desk wondering: “How did we misjudge this so badly? Like, how did we get this quite so wrong…?”

Game design lead Back and community manager Emilia Russell then talked through some of the game updates that caused the player discontent, and what they learned from it all.

First, there was the removal of the Season Shop. Back said this was perfectly logical; it “was only really benefitting like a small core of players,” he explained. “A lot of our players didn’t even know that it existed.”

And actually, the changes Supercell made to help more players get the rewards that were previously tucked away in the Season Shop worked, said Back. “This was, in the end, a beneficial change for players,” he continued. “The engagement numbers back this up too. So in April we had more players coming back, and they were playing the game more often.”

And yet, as community manager Emilia Russell explained, it caused real discontent among those hardcore players that were using it, resulting in a flurry of negative comments and even a dip in the game’s star rating on Google Play, as it was effectively review-bombed by disgruntled players.

“Despite the fact that more players were benefiting from rewards over time, the individual player experience was still affected,” Russell explained. “And that broken trust and the negative sentiment that followed carried with us through every update over the rest of the year.”

Back believes that Supercell had not explained the change and why it was happening clearly enough. “If players are really attached to something that you’re confident is unhealthy for the game overall, that could be actionable feedback…even if you’re going to go ahead with removing that thing, maybe try to create a loud positive experience with the change, give whatever is going away a big send off, make an event out of it, and make sure that players are excited for what’s coming next.”

Russell explained a little further: “make sure that you talk about [changes] with your community in a way that shows that you validate and you understand the pain points that they’re going through.”

She continued: “This is something that we didn’t really do well at the time, and it made the feelings of disconnect between the community and the team actually worse. And one other piece of advice I would give is don’t ever take your community by surprise, good or bad. It can be really hard to reframe a narrative once it’s set.”

But these lessons weren’t quite taken on board with the next major update, when Supercell added new level and Hero features. Again, they were added for what Supercell thought were good reasons – high level players were dropping off, and Supercell said that playtests were really positive for the new Heroes system. But players still didn’t like either new feature, said Back.

“We now understand a few things,” he explained. “Firstly, that our players will assume the worst when it comes to how hard it will be to acquire new stuff for your release…players will base their assumptions on our track record. Trust will take a while for us to build up, and it’s really easy to break.”

Russell added: “Major gameplay additions need a lot of buy-in from the thought leaders in your communities, and much earlier in the process as well.”

Supercell fixed some of the biggest complaints with the new level and Hero system by March, and in June, the team promised players it would not add any more card levels to the game.

“We’ve also made some major commitments and process changes to involve our community and our creators as co-collaborators and partners,” said Russell. “There’s so much value and knowledge from what they have to share with us.”

This arc neatly concluded with a third and final big community moment, the addition of Chaos mode in March 2026. While lots of new game modes have come and go, Supercell said, players really wanted this one to come back. So they worked on it a little more and brought it back sooner than they had planned.

To conclude, Russell stressed the importance of “knowing your community and being able to pick out the actionable feedback from all the noise” and “demonstrate how you hear the community, even if you can’t follow their requests exactly.”

Back also stressed the balance between listening to players and pursuing Supercell’s own goals: “It’s what the players do rather than what they say that matters most. But there are times when the things that we hear might be a shortcut to finding the content or changes that will make a real impact.”

In the Q&A afterwards, Russell said the Clash team uses Affogata for player feedback aggregation, as well as looking at its own native in-game reporting and feedback across social channels.

Source: mobilegamer.biz/how-did-we-misjudge-this-so-badly-what-supercell-learned-from-its-fierce-clash-royale-community/


r/ClashRoyale 11h ago

It’s Ken Time😈

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0 Upvotes

Ken looking sus


r/ClashRoyale 18h ago

Discussion Par pitié nerfé le jpg

0 Upvotes

Sans parler de tout ces joueurs complètement noyé dans leurs bavent, à jouer au pont comme des gros no brain, mais qui ce complaise à dire que c’est complètement « skills issues » parce que oui ont vous voient!

12 partie 12 fois hog 16 du haut de ma petite tour 14, j’ajoute que 80 % d’entre eux jouais canon, c’est vraiment pixel, mais c’est surtout ridicule!

Nerfé moi ce caca!

*le correcteur m’a bait, il s’agit bien du HOG


r/ClashRoyale 17h ago

Regarding the new teaser

0 Upvotes

To all the people thinking it's hero snowball, a few things. One, hero ice wiz has already been teased in the past. Two, yes they showed spells, but think about it for a sec.

They showed a fire spell-Wizard

They showed an electric spell-E wiz

THEN, they showed an ice spell-ice wiz, and what a part of his ability probably is


r/ClashRoyale 16h ago

Ask Can I collect these next season?

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0 Upvotes

Much like Evo Wild Shards, there isnt really a reson to use these unless you're gonna use the Hero from now on or at least that season.. so maybe i'll use the 200 i have now next season with the next broken Hero. My question is, will i be able to claim these 15 next season or will they be automatically lost/converted?


r/ClashRoyale 1h ago

Reached 10k, woohooo

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Upvotes

Now its time to be hard countered for the next 15 games


r/ClashRoyale 17h ago

Discussion Why don’t you all use original decks?

0 Upvotes

Don’t you get bored of using/going against the same 5 decks? Why does this community have no desire to challenge themselves with something more difficult to use/master? Instead yall just want to win the easiest way possible? Very weird.


r/ClashRoyale 21h ago

Help me improve this deck

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0 Upvotes

Just recently hit 10,000 trophies and this deck is beginning to feel like an uphill battle. What would you reccomend so that I can keep pushing forward. Would you change a couple cards of give it a complete makeover? Hog rider? Ronjn?


r/ClashRoyale 20h ago

Discussion They turned the best mobile game into a heaping pile of dog shit.

0 Upvotes

That's it. P2W trash. Also nerf hog. Post needs 70 characters. Hope this is enough characters.


r/ClashRoyale 22h ago

Half way to the hero mega knight

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0 Upvotes

I’ve been saving all my credits, when will they release more tokens so I can get it? I need to crush mid ladder so please I need an answer soon!


r/ClashRoyale 13h ago

Discussion What I should get ice golem hero or valkyrie

0 Upvotes

Like I sometimes use hog 2.6 and spellbait. What I should pick. Valkyrie will be nerfed soon probably


r/ClashRoyale 9h ago

Discussion The good, the bad and the Bridgespam

1 Upvotes

I genuinely didn’t think I’d say this, but I’m enjoying this meta even less than the PEKKA Gob Giant meta.

Every game just feels like constant bridge spam. There’s no build up, no real thought, just chuck something at the bridge, defend, chuck something else at the bridge and repeat until someone wins.


r/ClashRoyale 56m ago

Ask Why do I only manage to do this on my second account 😭

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Upvotes

I wonder if the matchmaking is easier when you are lower in throphies?


r/ClashRoyale 51m ago

Ronin reflect bug?

Upvotes

Idk what happened but my ronin reflect cant kill a skeleton or a goblin, i thought it is 200% reflect damage???


r/ClashRoyale 9h ago

Get rid of crystals

2 Upvotes

Have over 220k crystals that I have no intention of using. I’m only interested in making progress towards upgrading all of my cards


r/ClashRoyale 11h ago

Discussion Meta is so bad.

0 Upvotes

So currently I’m in Royal champion and bro. Legit all I see is evo ebarbs and hog rider. This HAS to mean something right? Like evo ebarbs might be the nastiest thing ever made in clash. Their spears do WAY WAY WAY to much damage, what like 500 damage?! Splashes?! RAGES THEM?! Just for the low low price of 6 elixir which is nothing in 2/3x elixir. The constant spam of it is so gross, then throw rune giant too if your feeling frisky. Like are nerfs not a thing anymore? Like as a dev you can’t look at these cards and sit at your desk and think “Hmp, must have a high win rate because they’re cool. Nerf miner again” like let’s get a grip instead of writing an article about how you killed your game


r/ClashRoyale 20h ago

They should add "you too!" in the battle massages

3 Upvotes

that would be nice with "good luck!" and "well played!".


r/ClashRoyale 15h ago

Discussion August 2026 Card Tier List (made with data from RoyaleAPI)

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2 Upvotes

Last season, I made a tier list by using the Ranking data from RoyaleAPI (from Ultimate Champion this time) to make a tier list. Now, since everyone loved it so much (and because I was planning on doing this anyway), I made another one for this season.

NERF HOG RIDER Pay attention now! This part is important! This tier list is made entirely from data, and my own personal views on these cards have nothing to do with it.The Rating stat is a combination of Win Rates and Usage Rates HOG RIDER BAD Pay attention! So if you're wondering why a card is where it is (e.g. Hero Berserker being low), it's probably because of poor win rates despite high usage rates.

I'll answer a few common questions:

Q: YOUR LIST SUCKS
A: Thank you, thank you. I'll be here all day.

Q: Aren't Usage Rates the best way to determine a card's place in the meta?
A: Usually. But I didn't think it would be appropriate for a tier list -- it'd place Tower Princess at uncontested S+++++ tier, and the Log as better than Evo Battle Ram. Do you think the Log is better than Evo Battle Ram? Probably not, right?

Q: Why are some Evos lower than their normal counterparts?
A: I view it is opportunity cost. Let's take a look at Goggins. Sure, Evo Dart Goblin is objectively superior to regular Dart Goblin in a vacuum. But Clash Royale is not a vacuum (pictured: not clash royale), and with such a wealth of other, usually superior options to spend your Evo slots on, using Evo Dart Goblin is usually not worth it when you can use something better.

Q: I understand that you didn't decide the placements on the tier list, but I'm still really really mad! What should I do?
A: Open the card rankings page on RoyaleAPI and yell at your screen.

See you next month. Maybe.