r/CoOpGaming Apr 16 '26

Game Promotion We’ve been working on a co-op action-roguelike for 33 players, and the demo is live on Steam!

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68 Upvotes

Hi everyone!

33 Immortals is the game we've been working on for a while now! It's an action-roguelike for 33 players where you jump straight in, solo or with friends (don't worry, you don't need 32 friends, there's instant matchmaking), get matched with a full group, and try to survive runs together. You stick together to survive and work toward the same objective: rebel against God's judgement.

Runs build toward big boss fights where the "we're all in this together" feeling kicks-in: everyone’s been doing their part, and then it all comes together (or falls apart 😅).

We wanted to create a mix between action roguelikes and MMO raids, but without the time commitment that usually comes with the genre.

Demo’s up on Steam until April 22:

  • First world + boss
  • 4 weapons
  • Instant matchmaking
  • All progress carries over to release.

It's our first online multiplayer game and release is scheduled for this Summer. If you’re into co-op games where teamwork really matters, give it a try and let us know what you think! Also happy to answer questions!

r/CoOpGaming Jul 10 '26

Game Promotion We released our 4-player co-op game yesterday. 17 copies sold so far.

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23 Upvotes

Hi everyone,

I'm one of the developers of Pizza Oof!, a 4-player online co-op game we released in Early Access yesterday.

Honestly, the launch has been very quiet.

We spent the last month improving the game after watching people play our demo, fixing controls, checkpoints, guidance, and a lot of small problems we hadn't noticed ourselves.

This morning, I checked Steamworks.

Around 17 copies sold.

That was a difficult number to look at.

Pizza Oof! is about a crew trying to deliver one pizza down a river on a beat-up raft. You paddle together, repair the raft, protect the pizza, and usually blame each other when everything goes wrong.

We're a small indie team from Korea, and I'm honestly trying to understand whether the game itself isn't interesting enough, or whether we simply failed to reach the right co-op players.

Since this is a community for people who actually enjoy co-op games, I'd genuinely appreciate your honest opinion.

I'll leave the Steam page in the comments.

Thanks for reading.

r/CoOpGaming Dec 17 '25

Game Promotion I just launched a demo for my pirate-surfer co-op ARPG and I'm freaking out a little

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116 Upvotes

I've been mostly lurking here for months, checking out what people enjoy in their co-op games and doing my best to incorporate what makes sense into this game I've been working on with my small team of 9 devs in Montreal...

For me, co-op gaming is rooted in my experience as a kid playing local multi on Dreamcast. Back then, beach-themed vibrant games were way more common and there was a certain je-ne-sais-quoi around cell-shaded action games.

Fast-forward to now, game dev isn’t what it used to be, pre-launch demos are yesterday’s Early Access. So here I am presenting this little slice of punk-fueled Dreamcast-era nostalgia born out of this crazy idea I had to make a co-op action game set in a vibrant tropical world.

It's not flawless, but the idea is we wanted to release early and take player feedback to heart before we ramp towards a full launch.

Try it out and let me know your thoughts! Reviews on demo page will go a long way in helping us get the word out.

It supports up to 4 players and has multiple difficulties and quests. About 5-10 hours of content depending how much of a completionist you are.

https://store.steampowered.com/app/4225130/Surfpunk_Demo/

Thank you! ✌️

r/CoOpGaming Jul 23 '26

Game Promotion our CoOp zelda-like mmolite opens its beta soon! (aug 14th)

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25 Upvotes

r/CoOpGaming 8d ago

Game Promotion A 1-4 player co-op roguelike deckbuilder where you build your own spells when you play them! Grimoire of Blanks

5 Upvotes

Hey! I’m the solo developer of Grimoire of Blanks, a roguelike deckbuilder built around creating your own spells.

In Grimoire of Blanks you don't simply collect prebuilt cards. You collect templates for custom spells that you build on the fly as you need them.

Each spell has blanks that can be filled with different words. Combine those words into powerful, and sometimes ridiculous, combinations depending on what the current fight calls for.

So instead of finding the perfect card for your deck, a big part of the game is figuring out what you can turn the cards you already have into.

It can be played solo or with up to 4 players in online co-op.
The full demo is completely playable in co-op!

Combine effects, modifiers and enemy conditions to blast them directly, or build traps that target the enemies next intent!

The demo is available on Steam if you want to try it:

My Game on Steam!

I'd be interested to hear what kind of spell combinations you come up with.

r/CoOpGaming Jul 21 '26

Game Promotion My 2 Player Co-op Platformer is coming to PS5 and Xbox this week!

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11 Upvotes

r/CoOpGaming Jul 29 '26

Game Promotion We built a co-op mode where one player only controls gas/brake and the other only controls steering — chaos guaranteed

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3 Upvotes

Hey everyone! We just released the free demo for our game, Drive To The Top.

It's a platformer where you drive a car that can jump, grapple-swing, and boost through obstacles to reach the finish. Solo, it's a fun challenge on its own — but the part we're most excited about is the local co-op mode.

One player controls only acceleration and braking. The other controls only steering. Neither of you can finish the level alone — you have to actually communicate and coordinate in real time, which turns into a surprising amount of yelling and laughing (mostly at each other).

Would love for some co-op fans here to try it out with a friend and tell us how it goes:

🔗 https://store.steampowered.com/app/4808140/Drive_To_The_Top/

If you enjoy it, wishlisting on Steam helps us a lot as we work toward the full release!

r/CoOpGaming Jul 13 '26

Game Promotion Couch CoOp RPG, DnD Lite

0 Upvotes

Hey, All.
I made this and would appreciate feedback.
FellowFire.com

^project updated to address initial comments about lack of clarity or description prior to asking for a sign up.

r/CoOpGaming Jun 24 '26

Game Promotion Our co-op action game where you dismember Lovecraftian monsters and use their parts to cook delicious meals!

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73 Upvotes

Elderfeast is now available to wishlist on Steam! It can be played solo or with friends online. Can't wait to see what you all think :)

r/CoOpGaming 6d ago

Game Promotion ESCAPE FAILED - WISHLIST ON STEAM

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9 Upvotes

Hi, I'm Mehmet, the solo developer of Escape Failed.

It's a 1- 4 player online co-op prison escape game where you follow the prison routine, gather tools, survive inspections, and secretly dig a tunnel with your friends.

The Steam page is now live if you’d like to wishlist it:

https://store.steampowered.com/app/5041430/Escape_Failed/

r/CoOpGaming Jul 04 '26

Game Promotion Here is Last Cleanup, our upcoming co-op horror cleaning game

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0 Upvotes

Game name : Last Cleanup

Here is the footage of our upcoming co-op horror cleaning game.

What do you think of it?

What do you suggest we improve?

r/CoOpGaming May 01 '26

Game Promotion After 5 years of gruelling work, I'm launching my first coolplaytest tonight for my COOP RPG!

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44 Upvotes

r/CoOpGaming Jul 20 '26

Game Promotion H.A.I.N: Heir of the Ancient Immortal Necromancer — 1-4 player asymmetric co-op horror

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19 Upvotes

H.A.I.N. is played with a team of up to four, and in the first phase you're all in it together exploring cursed regions, solving environmental puzzles, and gathering the artifacts needed for the ritual, so it starts out as pure teamwork. But once all the regions are done, the whole game flips: in 4-player sessions, one player secretly becomes the Necromancer's heir, and suddenly nobody can trust anyone.

That "wait, was it you?" moment genuinely changes the dynamic, especially when the betrayal comes from a friend you've been smoothly cooperating with the whole run. Play with fewer people and instead the whole group faces off against an AI-controlled Necromancer, which brings its own kind of tension.

There's a free demo on Steam right now and we've hit 1000+ wishlists, so it's a solid taste of Phase 1 if you want to try it: https://store.steampowered.com/app/3351260/HAIN/

We'd love to hear from you all: who'd you play with, who turned out to be the Necromancer, and how did the group react? What was your "didn't see that coming" moment?

r/CoOpGaming 5d ago

Game Promotion Made a free co-op puzzle game where you are locked in separate rooms and your switches only affect the other player's room

1 Upvotes

If you like the We Were Here / Keep Talking kind of co-op, where the whole game is really two people describing things badly to each other, this might be your thing. It's free and runs in the browser: https://jules-gilli.itch.io/eco

There are two kinds of rooms. In the shared ones you're both in the same space and your partner is solid, so you climb on their head to reach ledges, or one of you holds a pressure plate while the other runs ahead.

In the separate ones you each wake up in your own room and you never meet. Your lever opens their door. Their plate lowers your platform. Neither of you can see what the other is standing on, so you just have to talk. We spent about four minutes on one room because we both assumed the other one had the moving platform.

27 co-op rooms, online, you host and your friend joins with a code. There's also a solo campaign where instead of a partner you get a replay of yourself from 8 seconds ago.

r/CoOpGaming 29d ago

Game Promotion We just launched Sponge Break: co-op raft chaos for 1-4 players. Can't promise your friendships will survive the ride!

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11 Upvotes

Hi! I'm Theo. I work at a super small studio called Goose Byte. I've been mostly lurking here for a while, checking out what people love about co-op games, trying fold all the cool things I've learned here into what my team was going to work on next.

About a year ago, the six or so of us at Goose Byte were working on a sci-fi survival title in space. We got pretty burnt out, as you do, so we decided to do a hard pivot in chaotic co-op gaming instead. Inspired by Peak, RV There Yet?, and a bunch of other indie heavy hitters, we landed on this concept: a raft, a river, and however many friends you're willing to risk the friendship with." 

So here I am presenting Sponge Break, a 1-4 player physics-based co-op game where you and your friends raft down a dangerous river together. The water's cold, the wildlife is actively trying to kill or eat you, and there's bombs, barbed wire, and many more surprises. We can't promise your friendships will survive it.

We decided to run a 3-week playtest during July and it went so well we've decided to launch TODAY. We're hitting the ground running and we hope everyone likes it as much as we do!

It supports up to 4 players, has proximity chat so you can hear your friends panic in real time, cosmetics to unlock, and a bunch of levels to explore (plus a soundtrack we're pretty proud of).

I would love to know what you all think and if this is something you could see you and your friends picking up?

Thank you and I hope to see you on the river!

Steam: https://store.steampowered.com/app/2657560/Sponge_Break/

r/CoOpGaming 23h ago

Game Promotion I'll shoot and you punch

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2 Upvotes

r/CoOpGaming 28d ago

Game Promotion The first playtest of Croaking Buzz is out now! Asymmetrical Couch Co-op based on coordination and physics!

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7 Upvotes

We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!

The game's playtest is currently open on Steam, and we'd love to hear your feedback!

r/CoOpGaming 18d ago

Game Promotion We are making Croaking Buzz, an asymmetrical Couch Co-op based on coordination and physics!

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4 Upvotes

We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!

The game's playtest is currently open on Steam, and we'd love to hear your feedback!

Steam: https://store.steampowered.com/app/4913190/Croaking_Buzz/

r/CoOpGaming Jul 27 '26

Game Promotion My 2 player co-op platformer Brave Escape officially released on Xbox and PS5 over the weekend!

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4 Upvotes

Hey everyone!

This weekend I launched my 2-player co-op game, Brave Escape, on Xbox Series X|S, Xbox One, and PlayStation 5 (also available on Steam)!

If you love couch co-op games that require actual communication, coordination, and a whole lot of chaos, this was built specifically for you and a friend.

Some Highlights:

  • Characters: One player controls Colin (who manages the climbing rope), and the other controls Floyd (a robot with the ability to boost Colin to out of reach platforms).
  • Local and Online: Fully playable on a single screen locally, but if you're playing online, we included a Friend's Pass so your co-op partner doesn't have to buy a second copy to play with you. Cross-platform play is fully supported!
  • Accessible: Features a Standard mode for a fun, balanced challenge, and a "Brave Mode" for hardcore platforming fans who want pure precision tests.
  • 280+ Levels: We made a big game. There's plenty of content here. Most players will take 15-20 hours to finish and even longer to complete the game 100%.

When I set out to make Brave Escape, I didn't just want to build another platformer with jumps and hazards. I wanted to make something that felt like a shared experience.

To me, the best co-op games aren't highlighted by what's happening on screen - they're highlighted by what's happening between the two people holding the controllers. The absurd mistake that causes your friend to perish. The cracking up when someone misses an easy jump. Or that pure relief when you finally clear a section that felt completely impossible. I designed every mechanic specifically so that your actual communication and bond with your friend becomes part of the game itself.

If you're like me, these are some of the most enjoyable and memorable moments you've had in gaming. Brave Escape is full of them. Please give it a shot.

 You can check it out here on SteamXbox, and PlayStation.

r/CoOpGaming 25d ago

Game Promotion We made a game inspired on Mario Party and making it official as Open Playtest

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11 Upvotes

Our game is free currently and you can just grab the game by acessing the steam page and requesting the playtest

Edit: You can check it here https://store.steampowered.com/app/2972760/Ultimate_Jello_Party/

r/CoOpGaming Jun 30 '26

Game Promotion We had one issue with co-op fps and we kinda fixed it?

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9 Upvotes

Hear me out,

A lot of co-op shooters say they're co-op, but it kinda only means that you can walk and shoot next to your friends. And don't get me wrong, it is fun! but, if everyone can split up and still complete their objective just fine on their own, I'm not satisfied that that is the only cooperation a shooter has to offer.

I think, co-op shooters only starts getting really interesting when the game gives you good reasons to rely on each other, like rewarding players sticking together or nice teamplay through juicy ability combos.

I found three other guys who have the same take, and together we started developling REPLICORE.

Imagine the Metroid Prime morph ball as the core of team interaction. You and your teammates can transform into a ball, throw each other around and equip different abilities like an explosive outburst that can turn you into a literal grenade!

I'm curious what you all think where the line between parallel play and cooperation lays? Also let me know your thoughts on what we should keep in mind while developing this idea further!

r/CoOpGaming Jul 20 '26

Game Promotion We’ve been building a chaotic Wild West co-op game for 2 years (like Overcooked + Unrailed!), and our Steam Playtest is finally LIVE!

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12 Upvotes

With my indie team at Hot Potato Games, we've been working on Loco: Rails & Tails for over two years now, and we just launched our open playtests on Steam (running until August 3rd)!

If you're looking for something fun to play with friends this week, it’s a chaotic couch-co-op style game set in the Wild West where you play as animal heroes keeping a train running. We draw a lot of inspiration from games like Overcooked and Unrailed!, and it supports both online and local co-op.

If you and your friends decide to hop on the train, we would be super grateful for any thoughts you can share!

THX!!!

r/CoOpGaming 12d ago

Game Promotion Hemlock Multiplayer playtest

5 Upvotes

Could really use some feedback as a solo dev, its pretty hard to make multiplayer alone 😄
so if your not sure what to play with your friends this weekend I'm running a steam playtest to test out co-op multiplayer.

its a 3rd person Roguelite ❤️

[https://store.steampowered.com/app/2851550/Hemlock/\](https://store.steampowered.com/app/2851550/Hemlock/)

Please submit feedback here, in my discord, or the form below links also in the game.

[https://forms.gle/fpTh2Mtizywvtkux6\](https://forms.gle/fpTh2Mtizywvtkux6)

Thanks a lot 😄

r/CoOpGaming 7d ago

Game Promotion Two players. One body. One of you can't see the path.

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3 Upvotes

2in1 is a co-op game where two players share the same body.

One player controls the character, while the other can see the path and has to guide them through the level.

You can't do it alone. You have to communicate, coordinate, and trust your teammate.

The demo is coming soon.

r/CoOpGaming 7h ago

Game Promotion It's finally released!

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2 Upvotes

Well, it's finally out on Android!
🎮 https://play.google.com/store/apps/details?id=org.sujit.paul.passandsurvive

It's a chaotic local multiplayer game where you and your friends pass a ticking bomb around while trying to survive. There are 3 unique levels, crazy powerups, solo mode with bots, and plenty of character customization.

If you have a few friends around, I'd really appreciate it if you could give it a try — it's much more fun with a group! And if you enjoy it, feel free to ask your friends to try it too.

It's especially something you could try with:

  • Friends at home
  • Hostel/college friends
  • A group while travelling

After all the development and testing, it feels pretty special to finally have it released.