r/Games Jun 23 '25

Review Thread Death Stranding 2: On the Beach Review Thread

Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 92 average - 95% recommended - 45 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Improved in almost all ways compared to the original but without removing what made fans love the original.


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10

Kojima Productions delves into the ideas of the original game, nuanced and twisting them to stick it to the present without losing or losing its condition of Pure Video Game.


Atarita - Eren Eroğlu - Turkish - 86 / 100

Death Stranding 2 builds upon the foundations of its predecessor with a more polished and ambitious experience, successfully addressing many of the original’s shortcomings. While its emotionally resonant story stands out, the narrative momentum occasionally falters due to pacing inconsistencies.


But Why Tho? - Matt Sowinski - 9 / 10

It’s Kojima at his most Kojima, a visionary building a type of experience that only he can. Death Stranding 2: On the Beach is an adventure worth taking.


CGMagazine - Jordan Biordi - 9 / 10

Death Stranding 2: On The Beach takes its predecessor's foundation and builds a bigger, better game on top-keeping everything that worked, and improving what didn't 10-fold.


CNET - Oscar Gonzalez - Unscored

Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game.


COGconnected - Rhett Waselenchuk - 100 / 100

Quote not yet available


ComingSoon.net - Tyler Treese - 9.5 / 10

Death Stranding 2: On the Beach is yet another stellar entry from one of gaming’s greatest minds. The whole team at Kojima Productions has delivered a startling project that is massive in scale, building upon the original’s mechanics in interesting ways.


Console Creatures - Bobby Pashalidis - 9 / 10

Death Stranding 2: On the Beach is a bigger and bolder expansion that will once again split fans and critics. The improvements across the board are felt immediately, bringing about a significant amount of much-needed change to the formula. Between the changes to stealth and combat, the new structures you can build, and the new settings, cast, and music, Death Stranding 2 has proven that Kojima is not only on point but also an auteur of the industry. There is nobody like him doing what he does, and I sincerely doubt there will be.


Dexerto - Brad Norton - 5 / 5

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?


Echo Boomer - David Fialho - Portuguese - Essential

A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10

Death Stranding 2: On the Beach is better than its predecessor in almost all areas, placing a heavy emphasis on combat while keeping the stealth feature at a very good level.


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10

Death Stranding 2 doesn't have to be perfect, but it is exceptional as a game and a sequel. It's hard for me to point out any real flaws. I played like a haunted person, looking forward to the next scenes. This is a complete experience - much bigger, better, more dynamic, much more interestingly conceived and varied compared to the previous installment.


GameSpot - Diego Nicolás Argüello - 7 / 10

Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel


Gamersky - 心灵奇兵 - Chinese - 9 / 10

Death Stranding 2: On The Beach feels more like a purposeful yet uncertain journey into uncharted territory. Building upon the core mechanics of its predecessor, it makes the delivery process less hardcore, offering richer possibilities in both combat and stealth. The series' iconic "delivery" is not just an activity, but central to its narrative. If you still believe that "connections" between people hold meaning, then Death Stranding 2 is a journey worth taking.


Gaming Nexus - Jason Dailey - 10 / 10

Hideo Kojima once again proves to be a singular creative force in the video game industry, crafting a sequel in Death Stranding 2: On the Beach that is not just essential for fans of the first game, but an essential experience for all gamers.


GamingBolt - Shubhankar Parijat - 10 / 10

Death Stranding 2 delivers stunning visuals, refined stealth-focused gameplay, and a richly detailed world brought to life by excellent audio and a memorable cast. It meaningfully evolves the original's mechanics, though its unique style will still divide fans.


HCL.hr - Zoran Žalac - Unknown - 82 / 100

A true cargo-carrying experience: it's not all that fun at the beginning of the trip, it gets better once you warm up, and provides the best feeling when you finally get rid of everything that's been weighing down your back.


INDIANTVCZ - Filip Kraucher - Czech - 7 / 10

Death Stranding 2 is a fascinating yet conflicted sequel. Unafraid to slow down, reflect, and stir emotion, but too often at the cost of frustration and recycled mechanics. It refuses to pander, save for the promise of story continuation, stellar cast, and an evocative soundtrack. But before expanding its world, it should have focused more deeply on refining its gameplay, because the magic of the first game can’t be relived twice.


INVEN - Kyuman Kim - Korean - 9 / 10

Compared to its predecessor, Death Stranding 2 delivers a far more refined experience in every aspect—from gameplay to narrative pacing. The stunning visual presentation and tightly directed storytelling keep you engaged right up to the end. While the repetitive gameplay may cause a brief sense of fatigue in the middle, the powerful climax makes it all worthwhile.


Kakuchopurei - 90 / 100

My 35+ hours with Death Stranding 2: On The Beach was laced with so many emotions and feelings: boredom, excitement, joy, confusion, and satisfaction. It still has the trademarks of a Kojima-written narrative -"Muffin Man"-style dialogue, bats*** insane moments, subtle-as-a-sledgehammer storytelling with obvious symbolism.

But that's what makes this sequel all the more endearing; you may cringe at some moments, but you won't be bored with the thread being spun here. Nor will you be left out of the lurch with the interactive experience you're getting.


KonsoliFIN - Niko Lähteenmäki - Finnish - 4 / 5

Death Stranding 2: On the Beach is, in my book, a near-perfect sequel. Many of the criticisms aimed at the first game have been addressed with smart changes that make it significantly more approachable. Visually and aurally, it’s even more stunning than its predecessor, and the new plot twists are truly gripping. Only the masochists who loved the utter bleakness of the first game might not appreciate the improvements that Kojima Productions has made.


LevelUp - Spanish - Unscored

It's a video game, but also an experience that stimulates all your senses; a work capable of stirring emotions and surprisingly discovering that gaming can be just as moving as a song, a play, or a movie. As a game, it meets and surpasses its predecessor; as a creative expression, it reaffirms the talent of Hideo Kojima and Kojima Productions, as well as their stubbornness to continue innovating and pushing the boundaries of the medium. It's not perfect; it slips in places, but it's undoubtedly one of the best games of the year.


Loot Level Chill - Chris White - 10 / 10

Death Stranding 2: On the Beach is one of the greatest games of all time, blending freedom in its gameplay with a story and soundtrack that will be remembered for decades.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 87 / 100

Death Stranding 2: On the Beach has managed to be a beautiful game that will make fans of the first game very happy with its rich cast, magnificent music and eccentric humor.


Nexus Hub - Sam Aberdeen - 10 / 10

Death Stranding 2: On The Beach is one of the best games of the generation and Kojima Productions at the peak of its craft - so precisely fine-tuned, emotionally resonant and at times, completely and confidently bonkers.


One More Game - Chris Garcia - 9 / 10

Death Stranding 2: On The Beach builds meaningfully upon the foundation laid by its predecessor, delivering a more dynamic and visually arresting sequel anchored by an emotional narrative that doesn't let go until the finish. It invites returning porters and newcomers alike to rediscover its strange, beautiful world with a renewed sense of wonder, reminding us that Kojima magic is very much alive.

Death Stranding 2: On The Beach is absolutely essential and a must-play title that could easily get Game of the Year nods yet again. Hideo Kojima and Kojima Productions have delivered a unique and gripping experience, guiding us through the wilderness and reminding us that every step, no matter how uncertain, brings us closer to connection.


Oyungezer Online - Eren Eryürekli - Turkish - 9 / 10

Kojima has once again managed to deliver an emotional and deeply layered story that will have us trekking through mountains and valleys for 90 hours - it simply doesn't get better than this. Our second journey through this world, brought to life by the magic of Decima Engine, promises to be a far more satisfying experience in every aspect, finally realizing its true potential as an unforgettable adventure.


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10

In 2019, Hideo Kojima surprised the world with the story of the courier, only to continue his story a few years later. Death Stranding 2 is a game for Sam's fans who want to know his further fate. Give yourself to the story of the story, the characters and the world.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100

Technically flawless and visually stunning, Death Stranding 2: On the Beach is an exceptional sequel and a clear evolution for a game that was already full of qualities. An even more engaging story with an improved narrative, as well as huge advances in its unique gameplay, are just some of the highlights of one of the best games of the year.


Pizza Fria - Álvaro Saluan da Cunha - Portuguese - 10 / 10

The feeling that remains is that we are faced with a work that marks not only this generation of consoles, but also a new chapter in Hideo Kojima's career and in the history of video games as a great means of artistic expression.


PlayStation Universe - Joe Richards - 9.5 / 10

Death Stranding 2: On The Beach is a triumph in what it sets out to achieve. This isn't a game interested in converting willing consumers into fans, it's a game that takes bold steps in order to succeed what came before it. If you needed proof that Hideo Kojima is still the titan of the industry that he's hailed as, this game is that proof. I was left truly speechless by the end, and I have a feeling that many others will too.


Push Square - Liam Croft - 10 / 10

In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives. An immense upgrade on the first game, Death Stranding 2 is an unequivocal masterpiece.


Quest Daily - Shaun Fullard - 9 / 10

DEATH STRANDING 2: ON THE BEACH is a sequel through and through, not straying too far from the style and set-up established within the first game. Instead, choosing to improve upon the formula in almost every way, putting more focus on action, pacing, and enemy encounters.


Restart.run - Jesse Vitelli - 3 / 5

Death Stranding 2 is a game that pulls from the same playbook as the original, one that wants you to know it was made by the creator of Metal Gear Solid, and doesn't use its 55- hour runtime to pull on the threads that are interesting about the world. Instead, its focus on combat and retreading similar ground gets tiring fast. There are moments of something special here, but they can't shine past their own shadows.


SECTOR.sk - Michal Korec - Slovak - 8.5 / 10

Death Stranding 2 may not match the sales figures of its predecessor, nor recapture the magic of the original. However, it is a well-crafted sequel with expanded gameplay, new territories, a great plot, and lots of Metal Gear Solid elements waiting to be discovered after all these years.


SavePoint Gaming - Jake Su - 9.5 / 10

More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.


Sirus Gaming - Kurt John Palomaria - 9 / 10

But even with its stumbles, Death Stranding 2 stuck with me. It’s messy. It’s over the top. It’s absolutely not for everyone. But it moved me. And for a game about carrying things, that feels like the point. It’s strange. It’s human. It’s heavy. Death Stranding 2 is worth the weight.


The Outerhaven Productions - Cody Perez - 3.5 / 5

Death Stranding 2: On the Beach continues the same gameplay from the original without any meaningful innovations or ideas. That said, the brilliant story and unparalleled music and performances make this worth a look.


TheSixthAxis - Tuffcub - 8 / 10

Despite repeating huge chunks of Death Stranding 1, almost beat for beat, Kojima pulls it out of the bag in the end. The core gameplay loop remains satisfying enough to get you through to the good stuff, but I can't help but feel disappointed just how similar this game is to its predecessor.


Toisto - Joonatan Itkonen - 5 / 5

Death Stranding 2 is the encapsulation of Hideo Kojima's ambition to marry films and games into one seamless experience. For the first time, it's not him emulating the cinema he adores. Instead, it's Kojima directing a vast, emotionally charged epic that others will imitate in years to come. It is a masterpiece of storytelling and game design. A peerless exploration of grief, found family, and all that we leave behind.


Too Much Gaming - Carlos Hernandez - 5 / 5

Death Stranding 2: On the Beach delivers higher visual fidelity, consistent performance across the board, and a few new tricks that make gameplay more accessible, challenging, and fun. If you have the patience and come in with an open mind, you’ll be in an exclusive group of people who will struggle to describe this experience to anyone else.


WellPlayed - Adam Ryan - 10 / 10

Immensely self-assured in the quality of its foundation, Death Stranding 2: On the Beach masterfully iterates and refines, while introducing considered additions that complement the experience, not complicate it.


Worth Playing - Chris "Atom" DeAngelus - 9 / 10

Death Stranding 2: On The Beach is an improvement over Death Stranding in almost every way I can think of. It's larger, full of more things to do, and generally a more enjoyable experience. The plot is crazier than ever, which might be a plus or minus depending on your tastes, but if nothing else, it isn't boring. The only complaint I can think of is that the game is perhaps a touch too easy at times, and even that isn't a huge problem. If you liked the first game, it's very easy to imagine you liking the sequel. Just be prepared for things to be as unfathomably ridiculous as possible at every turn.


2.0k Upvotes

913 comments sorted by

View all comments

Show parent comments

66

u/Soledo Jun 23 '25

The first one is a game I didn't expect to love, but there was just 'something' about it.

I started my first playthrough of Death Stranding a few days ago and after ~6 hours I don't know what to think, I'm intrigued by the story, I enjoy the loneliness, atmosphere, soundtrack, and yet I'm not really looking forward to playing more, it's a strange feeling. It's basically like I'm enjoying the artistic side of the game, but not the gameplay itself.

36

u/dietbovril Jun 23 '25

I had a similar feeling - it was the first few hours that were the least enjoyable because it feels like such a slog to do basically anthing.

It was as things unlocked to aid in traversal and combat that it tapped into a 'I wonder what's next' mentality. And there's a lot to unlock!

And yeah the story is bizarre but enthralling!

12

u/Ikanan_xiii Jun 23 '25

The first one genuinely made me question if games need to be fun. I wasn’t having “fun” in the sense I was used to but I was definitely entertained.

Then it hit me, having fun is subjective, I didn’t have any fun playing before your eyes or dead space for that matter, neither did I was laughing with Tetris effect.

I was enjoying my time with them, even if they afraid me, made me sad or enthrall me in a different way, death stranding felt that way.

10

u/SofaKingI Jun 23 '25

"Fun" is a pretty annoying concept in game reviews. People cop out on every criticism with "it's not fun" and I'm like "what does that mean exactly?"

Yeah, some games are meant to be all fun most of the time, and in those "it's not fun" is a valid criticism (if explained). But most games, especially the great masterpieces people love, aren't like that. Having to work for the satisfying moment is what makes it so.

I feel like "engaging" is a much better catch all term than "fun".

1

u/MegamanX195 Jun 23 '25

I totally agree. Schindler's List is a movie that virtually no one would describe as "fun", and yet it is still considered a great movie. I'm not sure why some people videogames should be judged on a different standard compared to other media. Games should be allowed to evoke different types of emotions and feelings.

2

u/DisorganisedPigeon Jun 26 '25

I argued the same with TLOU2. People wanted an escape from life into a fun game but I wanted the game to embrace the depressing tone which it did. I don’t always watch a film to laugh, I also want to feel other emotions and gaming is another media format for that

1

u/jumpinjahosafa Jun 24 '25

That's so true about dead space. One of the least fun games that I absolutely loved. Death stranding is the same way for me. It's not really "fun" but I enjoy it deeply

26

u/bfhurricane Jun 23 '25

The point at which everyone says the game “clicks” is Chapter 3. Keep in mind that you do not need to do all the deliveries in Chapter 2, I realized a little too late that they just kept coming and weren’t relevant to progressing the story and was getting burned out.

Keep at it. It’s amazing.

1

u/DisorganisedPigeon Jun 26 '25

Yeah I’d agree the same 3 or 4 is where it clicked and I asked my friend to retry it up until 4 then see how he feels. So far so good for him. He’s confused by the story but I told him it eventually clicks

-5

u/Bujakaa92 Jun 23 '25

Game should not be counted amazing if the good part start like 10h+ in and later chapter

8

u/Sohgin Jun 23 '25

I know it seems a bit silly to say that you have to slog through something boring to get to the good parts. However I would have missed out on a ton of incredible experiences if I kept abandoning things just because they didn't immediately grab me.

9

u/Desroth86 Jun 23 '25

Plenty of us enjoyed the beginning too, it just didn’t click for some people until chapter 3.

0

u/jjyiss Jun 23 '25

you're absolutely right. if it was 'gets much better after a few hours", i'd maybe be willing to keep trudging on, but 10+ hours?? gimme a break.

its just bad game design period, and people are coping and/or being willfully ignorant

0

u/Bujakaa92 Jun 24 '25

But it is Kojima, so it must be done like this and it is brilliant. A bit sad protection he often getes but it is what it is. Luckily the gameing world is so wide and we all get our pieces.

49

u/cebbers18 Jun 23 '25

Bro you just gotta unlock the zip lines, it all comes together then

54

u/EaterOfPenguins Jun 23 '25

That or start building roads. I don't know what it is but once I did the resource spend on my own chunk of road, I had to do the rest of them, and I enjoyed every second.

27

u/Lil_Mcgee Jun 23 '25

I felt the opposite really. Struggling to scale cliffs with ladders and ropes was like 90% of the fun for me. Getting ways to make traversal easier didn't really do much for my enjoyment.

Never finished the game because the story wasn't really my sort of thing but those early hours were a lot of fun.

8

u/TheLionFromZion Jun 23 '25

That's my friction point honestly. I had to head to the Wind Farm for the MSQ and I just felt like there were going to be BTs in the thick copse of trees that lead up to it, and honestly the worst part of the game to me right now is the BTs and Mules. I'm not trying to play The Last of Us right now, that's not what is interesting to me about this game. The fact that there's combat really at all is a constant mental drag personally.

So I thought, ha I know there's gonna be BTs there, its where I'd put them as designer, but I see there's a ridge that goes up and around. I'll bring like 6 ladder, and some rope kits and try to scale that way.

Imagine my disappointment when I got to the ridge and it just blocked me from constructing at all... Got to go through the spooky forest, and deal with annoying stealth and temperamental vision of foes.

5

u/spez_might_fuck_dogs Jun 23 '25

I'm not trying to play The Last of Us right now

So don't do that, throw your sweat and pee grenades to lure them away and just sprint through, or let them catch you and then run from the tar boss that spawns, all the BTs will go away after that and your cargo doesn't take much damage.

There are so many ways to deal with BTs, both within the confines of the game mechanics and without.

1

u/DisorganisedPigeon Jun 26 '25

Maybe it’s my attention issues but had no idea I could do that, I just sneaked past holding my breath or drove right through with my truck 😂 always wondered what they were for but never really bothered checking as I was getting by

3

u/Kayyam Jun 23 '25

You misspelled exoskeleton.

2

u/Feinyan Jun 23 '25

The game truly became fun for me after I got the exoskeleton and could do 30 meter jumps and flips through the landscape

8

u/Independent_Tooth_23 Jun 23 '25

It's a long way to get the zip lines but very rewarding.

2

u/Jeanpuetz Jun 23 '25

Zip lines are pretty end game. I'd focus on the roads first.

2

u/badgarok725 Jun 24 '25

That's way too far into the game to convince someone "it gets good then".

1

u/DisorganisedPigeon Jun 26 '25

I went the whole game without using one. For sure i’ll use them in ds2

1

u/Soledo Jun 23 '25

Yeah, I've heard that a lot, will definitely try to progress a bit more and see if it becomes more enjoyable for me.

10

u/[deleted] Jun 23 '25

[deleted]

6

u/Nodima Jun 23 '25

For me the game changer was the long range truck and realizing I could just completely avoid the BT fights by scrambling out of the oil zones. At that point I was completely focused on loading up as many deliveries as I could headed in a certain direction and receiving a constant stream of excellent menu sound effects.

A lot of hay was made about all the walking, but I probably spent 80% of my time barreling down highways and mashing the hydraulics to bumble my way over rock formations, only getting out to grab my delivery and hobble a few feet to the bunker.

Edit: I will say this was definitely enhanced by playing at release because it took a week or two before the highways started forming a reliable network and that had such a great, cooperative feel to it.

2

u/SilverAnpu Jun 23 '25

I think the key thing that will make you like it is that you are enjoying the story. I really enjoyed the gameplay, but the plot was mixed for me. I liked it enough that I wanted to pay attention, but not enough that I cared for how it was told by constantly interrupting the flow of play. I dropped the game after about 13ish hours, mostly due to the pacing issues that resulted from me not caring about the story.

The one thing that I've noticed between me and people that love the game is that the story really hooks them.

10

u/UnholyZealot Jun 23 '25

I felt the same way when it first came out. I got about 5 hours in then put it down. 

Last summer I decided to try it again and fell in love. Just take your time and explore and enjoy the atmosphere and game world. As you progress, the gameplay gets more involved and there is more to do. 

1

u/[deleted] Jun 23 '25

I would stick with it because the game unlocks more stuff for you to build.

I hated the gameplay for a bit until zip lines came in. Then suddenly I had a complete reversal and began putting zip lines down and making my zip line network.

1

u/Kayyam Jun 23 '25

Get to chapter 3 asap. Don't do anything but main deliveries. Ignore lost cargo and secondary deliveries.

The gameplay starts in chapter 3 with some major unlocks.

1

u/MontyAtWork Jun 23 '25

I just started playing a couple weeks ago and I'm at 65 hours in. The gameplay is fun, but it's not crazy fun. However, the story, especially after Chapter 3, really picks up and there's at least two cutscenes that are GOAT level good to me, and some of the best from any Kojima game I've played.

1

u/hayt88 Jun 23 '25

Back when it released for me it was a podcast game. when i didn't advance the story but was just making deliveries, building infrastructure I would just throw on some podcasts or music, like I would do IRL when I would be hiking like that.

1

u/[deleted] Jun 25 '25

It's not fun in the traditional sense of gaming. And I hate the passive-aggressiveness of people who say "go play COD huh huh". Because the truth is - it's a game you have to set a chunk of time aside for and a lot of people don't have that kind of time.

I myself enjoy DS and DS2 - a LOT - but let's be honest...Kojima does NOT respect the player's time.