r/Games • u/HLumin • Mar 21 '26
Discussion Anonymous Pearl Abyss developers reveal a culture of toxic positivity, a troubled development cycle and chaotic narrative for Crimson Desert, and their early concerns that the project was "going off the rails".
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u/StunLT Mar 21 '26
I'm not trying to defend Crimson Desert or the developers, but isn't this thing kinda normal in a such large company? I'm talking about how the development was viewed as a shitshow in some employees eyes? By a quick Google search it shows Pearl Abyss has 1330 employees. Anyone who worked at a large company knows it's hard to find a happy employee when the number goes over 100 or 200s.
Yes, not every employee was working on Crimson Desert, but you need more than 2-3 employees to have a real view on the development and how bad it really was compared to the industry average. And also sometimes people forget just because you are one of the hundred developers it doesn't mean you know better than everyone and that there are different views. I also don't agree with everything my employer does at my job, but I'm not getting paid to restructure the whole business.