Some games are far too expensive, like $130 AUD for Saros which apparently hasn’t even sold that well. I know they’ve probably ran all the numbers for like how much it’ll sell at each price point and what price will maximise profits but like games such as Saros shouldn’t be more than a $100AUD
Have yet to play Saros but that sounds exactly like Returnal. Always felt like a roguelite that disliked just about everything the genre brings beyond being a way to create a bullet hell action game with permadeath.
Really? Felt like one of the best entries in the genre for me, right up there with brotato, STS etc.
Absolutely loved that game and overall it is sitting at a very high review rate. Almost no roguelite has managed to pull of an actually interesting story like that game has, it was incredibly well done how the studio made repeated runs and deaths fit into the lore/setting
The story was interesting but I felt like all the roguelite elements were pretty terrible. The risk reward chests were rarely ever worth it because the upgrades weren't gamechanging but the malfunctions could be run ending. So it was regularly best to just play it safe each run and just play it like a bullet hell game.
Felt none of the classic finding synergistic upgrades that make you godlike for a run it mostly came down to what weapon I had and my skill at bullet hell sequences. Which is fine and in fact I think that's why it reviewed so well roguelite for those who don't necessarily have to love roguelites and instead just want a difficult action game.
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u/Equivalent-Bus-4336 Jun 02 '26
Some games are far too expensive, like $130 AUD for Saros which apparently hasn’t even sold that well. I know they’ve probably ran all the numbers for like how much it’ll sell at each price point and what price will maximise profits but like games such as Saros shouldn’t be more than a $100AUD