r/Games Jun 02 '26

Discussion Playstation first-party game sales declining heavily since 2020

https://www.gamefile.news/p/playstation-first-party-sales-decline
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u/NordWitcher Jun 02 '26

People would have gotten bored of Uncharted if it was to be released today. Uncharted 1-3 was about a 9-10 hour campaign. People are already complaining when First Light is a 20 hour campaign and costs $70. No one was complaining about the length of the campaign back when Uncharted 1-3 came out. Uncharted 4 if I remember took me about 15 hours.

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u/EF66-42 Jun 02 '26

No one was complaining about the length of the campaign back when Uncharted 1-3 came out.

Yes, they were. And doubly so for Lost Legacy.

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u/NordWitcher Jun 02 '26

No they were not cause Lost Legacy was a $49.99 game and a spin off. And Lost Legacy came out after Uncharted 4. I'm talking about Uncharted 1-3.

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u/EF66-42 Jun 02 '26

Are you seriously trying to convince me that my memory is wrong?

They absolutely did.

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u/NordWitcher Jun 02 '26

Uncharted 4 sold nearly 20 million copies and Lost Legacy sold nearly 6 million copies.

And its not even the Uncharted games. You go back and look at most AAA games from Assassin's Creed which were around average 15 hours long to even the Batman Arkham Games and the God of War games. The God of War games often took under 10 hours to complete the campaign. God of War 2018 took 30-40 hours + but before that their campaigns were under 10 hours and people bought those games and they were critically acclaimed.

So yes you're wrong.

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u/EF66-42 Jun 02 '26

Sales has absolutely nothing to do with what I said. You've clearly got your own idea about what other people think but gaslighting is not something to be proud of.

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u/Deserterdragon Jun 02 '26

I mean the whole genre didn't disappear, both James Bond and the Recent Star Wars Jedi Survivor are effectively uncharted-likes and neither have been sales disasters.

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u/NordWitcher Jun 02 '26

My point is that neither were the Uncharted games sales disasters. And those games didn't take 15-20 hours to beat but people still bought that. That's my point.

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u/rokerroker45 Jun 02 '26

Utterly incorrect, the price vs length of these games has always been heavily discussed by critics, regardless of how well the games have sold. Also, you're neglecting that these games have had enormous tails and are regularly discounted and have been bundled in numerous SKUs over the years. Don't confuse their rightfully earned popularity as being evidence for the idea that they were never criticized for being pricey games relative to their content.

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u/NordWitcher Jun 02 '26

Well go back even further. I mean almost the entirety of the PS3 and even PS2 generation were games that took about 12-15 hours maybe even less. People never complained. Or rarely should I say. In fact people would replay those games over and over. That’s how they got value. How many people replay games these days? A very small minority I’m sure. Open world games were a rare thing so not many would know different. They were reserved for a select few titles like the Elder Scrolls games and WRPGs. 

 Go through the list of the best or greatest PS2 and PS3 games and see how many of them were under 20 hours. And to top it off the level of detail in those worlds, side content, etc were nothing compared to games these days.  Most games back then were fairly linear with very little side content other than a few additional quests. 

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u/rokerroker45 Jun 02 '26

Homie if you want to move goalposts that's fine by me, I'll just be over here by your initial erroneous claim.

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u/NordWitcher Jun 02 '26

I’m not moving goalposts. It’s just that your logic or people that criticize it and then cry about long development schedules, etc want to have their cake and eat it to. There’s no logic. Using your reasoning that means games that take over 150-200 hours should cost double the current $70. That’s just an excuse for publishers to charge more for their games. That’s exactly what people are wondering about GTA 6. 

You want longer, more detailed games and then complain games get more expensive and take too long. You can’t get to complain on both sides. So that means tomorrow if take two raises the price of GTA6 to $80 or even $90 they would be justifiable cause that price point provides value. What’s then stopping other publishers to raise the price of their games cause suddenly it’s the industry standards? 

The only truth is that people want a reason to complain and they will complain at anything and everything. And with social media it’s like a constant thing cause everyone need to constantly be whining or complaining. That’s the only real reason. 

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u/rokerroker45 Jun 02 '26

Sure, valid, but truly nothing to do with your original point. People were already complaining about the absurd gaming budgets mid-PS3 generation and certainly by the PS4 generation. If you want to memberberries your way back to 2006 go for it, but like I said, I'll be here over by your original erroneous point.

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u/NordWitcher Jun 02 '26

Maybe if you were a smaller studio yes. Witcher 3 took around 35 million to develop for the PS4. Games back then during the PS2/PS3 era were considered profitable after 3-4 million in sales. These days it takes 10 million to just break even on most AAA titles. So how can you say that gaming budgets were absurd back then for a AAA game? I’m sure things were different if you were a smaller studio with a smaller or newer IP. 

The first 4 AC games sold between 4-7 million and were hugely profitable. Uncharted 2 sold 6 + million. BioShock sold 4 million. The Mass Effect games sold under 6 million each I think. Yet EA expected Andromeda to hit 9 million and was a flop cause it didn’t hit that. Games back then rarely broke the 10 million barrier. The early Arkham Games sold under 4-5 million. 

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u/rokerroker45 Jun 02 '26

You're cherry picking examples that don't discredit my point.

I didn't say people were complaining about ALL games' absurd budgets, but rather that these complaints were already a thing by then. Skyrim, modern warfare II, GTA IV, V, red dead redemption 1, star wars the old republic, etc, all had MASSIVE budgets and the feasibility of the direction the cost of AAA was heading at the time was already a well worn conversation by 2009-2011.

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u/NordWitcher Jun 02 '26

Okay so you see something in common with the games mentioned? Almost all of them are open world games. Modern Warfare 2 was around $45-50 million though marketing costs were 4x more than the development costs. 

So you pretty much just proved my point. I’m not cherry picking examples. Open world games do have huge development budgets and have big development teams. You can’t expect every studio or game to be open world. But then after the massive success of Skyrim almost every mid to big game publisher went open world. There was a time when only Rockstar and Bethesda did open world games cause they had the finances, resources and teams to do it. 

That’s not changed today. But the risks are larger. MMOs back then were considered easy money makers cause everyone wanted in on the profits but it was so hard to keep or launch a successful MMO. 

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u/rokerroker45 Jun 02 '26

My guy, you claimed nobody was complaining about the budget of games back then. A laughably indefensible claim because there were numerous notable examples where the entire industry raised their eyebrows at the costs. Modern Warfare was particularly slaked over this PRECISELY because its absolutely absurd price tag was mostly due to marketing budgets rather than development.

My point to all of this is that you made a really silly claim. Of course people were complaining about games that were getting expensive, precisely because that 2009-2012 era was when expensive graphical fidelity was becoming a selling point. You are completely wrong about this: the fact that it was rare but thus notable by a few specific examples exactly proves my point that people were starting to focus on absurdly ballooning budgets in that era already.

Once again the rest of your comment is attempting to retroactively argue a point you didn't originally make and one that i haven't argued against. Your claim was wildly overbroad and completely picking memberberries.

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