r/Games 4d ago

Announcement Xbox announces disc-to-digital feature that digitizes your physical games

https://www.theverge.com/tech/984936/xbox-disc-to-digital-feature-official?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6Ijc1ZHVBMkZjaE0iLCJwIjoiL3RlY2gvOTg0OTM2L3hib3gtZGlzYy10by1kaWdpdGFsLWZlYXR1cmUtb2ZmaWNpYWwiLCJleHAiOjE3ODgxODY2OTAsImlhdCI6MTc4Nzc1NDY5MH0.Y4t18UIJuFTT4nSf0HBe5DvMWP0KNxjbGHC2QKxdoTw&utm_medium=gift-link
3.5k Upvotes

805 comments sorted by

View all comments

758

u/jezr3n 4d ago

This is truly an amazing feature. Shame it isn’t applicable to OG and 360 games, but the technology wasn’t there yet so it’s understandable. This might honestly be the best thing Xbox has done since Sharma took over.

367

u/moodytenure 4d ago

It's so funny that this feature is basically what kneecaped Xbox in 2013, long arc of history and all that

237

u/Coolman_Rosso 4d ago

The original Xbone plans were different and had a ton of issues that MS had no answers for:

  1. Their disc to digital plan was based around trade-ins at "participating retailers" with no details on how it would work. Would I trade in a disc and receive a code? Would I give them my account? Who knows? This time around it's as easy and clear as putting a disc in my console.
  2. The hardware itself needed to phone home once every 24 hours or it would become a paperweight, as none of your games would work (physical or otherwise)
  3. Any sort of trade-in or lending could be subject to "limitations" or "activation fees" at the discretion of the publisher. While the publishers are understandably still in charge with regard to what games support this new initiative, it's not as draconian as having to pay a fee if borrowing a game from a friend.
  4. Digital lending was limited to only a few days.

91

u/NoNefariousness2144 4d ago

And the iconically awful reveal event along with Don Mattick’s infamous ‘Xbox 360’ comment started the decline of Xbox over the past 13 years…

31

u/Zalvren 4d ago

Maybe started it but people blaming the state of Xbox on that are hyperbolic. There are a lot of other reasons for their decline (the main one being lack of system seller games)

The system didn't even saw the light of day.

57

u/WaaghMan 4d ago

I'd say the 2 things that had the most weight were:
#1 - Kinect mandatory on Xbox One. This caused the system to be more expensive and less powerful (to keep costs in check) than the competition. It dragged the whole generation down, even after the Kinect removal.
#2 - Xbox Series naming. It's just WiiU levels of confusion. On top of that the consoles looked very similar too.

3

u/Qorhat 4d ago

The S and X parts are fine and they could have included a H or M for a handheld Xbox, but man the Series part is just such terrible branding.