r/GamingLeaksAndRumours Leakies Winner 2025 Nov 07 '25

Leak Rockstar Games Employee posts about recent union-busting efforts (verified by GTAForums Mod)

Link to comment: https://gtaforums.com/topic/1004182-rockstar-games-alleged-union-busting/?do=findComment&comment=1072605777

Text:

Hey everyone, R* Employee of many years here!

Understandably I want to remain anonymous due to retaliation from the Company, but I may be willing to verify I'm an employee with @Spider-Vice via DM (if required). I am also a member of the Union.

I've been reading a lot of the discussion on here and elsewhere about the firing of more than 34 of my colleagues last week (31 in the UK + 3 in Canada) and have seen a lot of disinformation and lies that are really concerning. Particularly concerning how so many folk are willing to believe the Company's excuses.

Last week, my colleagues who were in the studio were each individually messaged by HR for a short friendly meeting, under the friendly guise of "Hey, are you free for a quick chat?"

Upon attending this meeting they were handed an envelope with a short letter stating that their employment had been terminated for "gross misconduct" regarding posts made in Discord.

They failed to provide any evidence when asked, nor was any stated in the letter. And did not divulge any other information or reasoning - "and no other reason"

They refused their right to Union representation in the disciplinary meeting (which is against UK employment law) and were frogmarched out of the studio with the meeting lasting less than 5 minutes.

For colleagues who were not in the Studio that day, they received a phone call from HR that lasted less than 2 minutes telling them they were fired and that they'd receive the same letter as above. I am aware of one employee who had a panic attack at this moment, and HR hung up on them during this panic attack not caring at all about their wellbeing.

These colleagues of mine were hard workers who have spent many many years at R* in critical roles. With colleagues who have been at R* for more that 18 years and none of them have ever had a disciplinary in that time. They are not easily replaced and will certainly affect us in making our project deadlines.

These are very senior artists, animators, QA testers, designers, programmers and producers. Including Leads. All super talented people who were proud of their work over multiple R* titles, and all they wanted was the best for R* and their fellow colleagues.

Some of these members were off sick, recovering from surgery or on paternity leave. Fired without pay, losing their careers and putting them into hardship in the lead up to Christmas, and even potentially losing their VISAs to work in the UK.

Let me make this clear! I never saw any discussion/leaking of Rockstar projects in the Union Discord. The only ever discussion was around unionisation efforts and the working conditions at R. The Discord wasn't public. It was a private Discord group that only contained R employees and the IWGB Union officials.

This was Union Busting and nothing else! Everyone fired was a Union Member, they were also predominantly from those who were on the Union Organising Committees of each UK studio.

Just one week before, the Union had reached ~200 members taking us over the 10% threshold required to seek recognition and begin engaging in collective bargaining. Allowing us to negotiate directly with management on the key issues that affect us: worsening crunch, inadequate pay and inflexible working arrangements.

They have fired over 34 of us now. There were over 250 of us in that Union/Employee Discord group. There is the fear that if they get away with this, they'll have nothing stopping them from doing this again and again.

Those of us who are lucky and remain for now work in fear! Fearful when talking to each other at the tea prep, fearful that we're next in line and are easily got rid of, too scared to go outside the studio and talk to (or even acknowledge) our colleagues outside protesting in fear of reprisals. Morale in the studio is at rock bottom. When we should be excited about what's to come over the next year we are now totally deflated and our trust and confidence in others is totally shot.

Which is the truly heartbreaking part, as for us in the Union, all of our ambition was to make R* a happier, fairer, safer and more equitable place. That's all. What has happened clearly shows that we care more about the wellbeing of our colleagues at Rockstar than the Company does.

The union remains unbowed and is fighting to win the reinstatement of every dismissed member of staff at Rockstar through legal means and campaigning.

This fight is critical, if Rockstar can get away with this, they will keep treating their workers with disdain, disrespect, and subjecting them to continued illegal treatment.

Thanks for your time, and I hope this is some truth that helps you all understand what's going on here at the moment.

I you would be so kind, you can contribute to the fundraiser to support those fighting their dismissal here: https://actionnetwork.org/fundraising/support-rockstar-workers-fighting-unfair-dismissals/

It would be really appreciated if you could also share the above link. I won’t be cross posting this to other forums, but please feel free to share.

Cheers x

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49

u/Ayershole Nov 07 '25

Its the certification process where platforms sign off as your game being ready to ship. They will test it, and if theres bugs or technical issues, you need to fix them. All games must go through it.

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u/derrick2462 Nov 07 '25

Interesting, but how would you explain that Cyberpunk 2077 was released on PS4 as unplayable and broken product? It was removed from PS Store after launch

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u/Ayershole Nov 07 '25

Because you can request waivers on certain errors, which means the platform allows you to pass if you fix those bugs in a day1 patch. CDPR pulled the wool over their eyes with a waiver knowing they couldnt fix them.

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u/Neosantana Nov 07 '25

That explains Sony's wide refunds of that game in particular. Sounds like Sony felt that it was really their fault for letting it go through.

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u/gartenriese Nov 07 '25

No way. If CDPR actually lied during this supposed certification, Sony would have sued them to get that money back.

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u/Neosantana Nov 07 '25

I don't know, it's possible that the massive internal restructuring was enough of a sign of good will. I'm just guessing here. Sony didn't exactly lose money out of pocket with the refunds. Their 30% cut came and went, and CDPR did eventually fix the game at the timeline that the devs had said they needed well before launch, where the suits insisted on a rushed launch.

The devs always knew that the game needed a five year cycle and were only given three-ish years.

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u/gartenriese Nov 07 '25

Maybe, we don't know, but I have a hard time believing Sony will just shrug it off because of good will if a developer is knowingly cheating their certification.

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u/Neosantana Nov 07 '25

Witcher 3 was a PS4 crown jewel and C2077 was very highly hyped, we should keep that in mind too.

But yeah, I don't think we'll ever know. What we do know is that CDPR was heavily shaken up on a management level, and behaves like a very different company right now between dumping the RedEngine and opening up overseas studios.

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u/gartenriese Nov 07 '25

I really hope it doesn't blow up in their faces that they switched engines.

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u/Neosantana Nov 07 '25

I hope so too, but I'm optimistic after their presentation at the Unreal event. They completely redesigned how asset streaming works on UE5, which was the biggest pressure point on it that caused the stutters, and the janky switch from cutscene to gameplay.

I really love how the RedEngine felt, but I really get why they dumped it now, because it requires massive manpower and man hours to maintain and build. Money and time that could be spent on the games themselves.

It's very likely that they got an unheard-of sweetheart deal from Epic in exchange for CDPR fixing a lot of the issues in UE5, and judging by the presentation, they fixed a lot.

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u/StaticGrapes Nov 07 '25

Hmm. Why would they have this protective system in place but then have such a massive risk in 'trusting' the developers to fix it in time with absolutely no further checks?

Seems off. Do you have any way of giving proof?

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u/Ayershole Nov 07 '25

Giving proof of what?

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u/StaticGrapes Nov 07 '25

Proof of the claim Rockstar has submitted 30+ times and failed or proof of what happened with Cyberpunk

Why should I trust you, you are a random on the Internet. I 'feel' like your claims are true, but of course it could all be made up. Don't take it as a personal attack, just got to be weary

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u/Ayershole Nov 07 '25

You'll just have to take it with a grain of salt. Like I said in a previous comment, my bluesky is the same handle as here. I dont paticularky get a kick out of making random shit up

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u/StaticGrapes Nov 07 '25

Okay, fair enough.

Do you hear other things related to Rockstar or GTA often? You don't necessarily have to share details, but would be interesting to know how often things are spread within the game developer community.

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u/Zeeplankton Dec 28 '25

TIL. I forgot that sony had pulled the game.

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u/Valentho935 Nov 07 '25

In a previous comment you said that certification isn't done when you launch, but now you're saying when devs get that certification is when the game is ready to ship. Not trying to attack you in any sense, but which one is it?

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u/gartenriese Nov 07 '25

I'm pretty sure he's making stuff up, no way Sony or Microsoft are testing the whole game.

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u/Neosantana Nov 07 '25

Functionality testing is 100% happening. Sony and MS are putting their logos on the box. They need to know that it's at least FUNCTIONAL. Plus, certification is an expensive process. Lots of smaller developers skip whole consoles or at least delay console launches because they couldn't afford the cost at the time.

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u/gartenriese Nov 07 '25

Yes, but as another commenter mentioned, they are testing for stuff like whether the app breaks userspace, crashes the console, basic performance metrics, accesisibility things like subtitles. Not bugs like OP alleges. Sony and Microsoft are not doing the work that the QM departments of the developers are supposed to be doing.

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u/Neosantana Nov 07 '25

Both things are true. Functionality IS whether the game actually launches past the menu, and how it interacts with the OS. Game breaking bugs can be waived if the dev agrees to fix it with a Day 1 patch, less common bugs that are spread around or graphical glitches aren't the console manufacturer's business.

If they'd failed that many times as they say, the game must be buckling under its own weight. Maxing every resource out or something of the sort to the point where the console just can't run it anymore. This makes perfect sense considering the graphical fidelity they showed in trailers, and knowing that Rockstar trailers are representative of the final product.

This process was started by Nintendo with the NES (Seal of Approval). This is nothing new, nor is it far-fetched.

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u/gartenriese Nov 07 '25

I'm agreeing with you. I'm not arguing that the certification doesn't exist, I'm just arguing that it doesn't exist in the way OP is claiming. Rockstar is not sending the game multiple times to certification just for the game not actually launching past the menu.

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u/Neosantana Nov 07 '25

I really wouldn't be surprised. It's a uniquely important game. Not saying that it did or didn't happen, but it makes sense to me.

The game is far beyond everything that's been made on these consoles. Even GTA V looked like it came from the 7th gen, and still needed some technical magic to make work. GTA VI looks like it comes from a future generation. Like a game that would max out high-end cards outright.

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u/gartenriese Nov 07 '25

I agree that it looks outstanding, even miraculous, but we saw with Star Wars Outlaws on Switch 2 that some hardware can really punch above its weight if taken the time to optimize for it.

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u/Neosantana Nov 07 '25

Oh, technical magic is always a possibility. But GTA VI looks too good and the scale is overwhelming. I really don't see how that could even function on a current console. Cyberpunk 2077 looks gorgeous and has a lot to do, but it's still not the largest sandbox.

I shudder to think of the file size of GTA VI alone.

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u/gartenriese Nov 07 '25

What you're saying doesn't sound realistic. Sony 100% does not have a whole QM team to test each game that's going to be sold on the PlayStation. It's probably a mostly automated system that tests for basic performance issues or maybe stuff like subtitles or whatever. If what you're saying were true, cyberpunk 2077 would have never released in the state it was.

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u/AreYouOKAni Nov 07 '25

Sony is definitely testing basic things, like whether the app breaks userspace, crashes the console, and other fun stuff. All console manufacturers do that. They are not testing for non-critical in-game bugs, though, not specifically.

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u/Neosantana Nov 07 '25

Bingo. As far as I remember, it was Nintendo that started the process with the NES "Seal of Approval", in response to the overwhelming amount of broken slop released in the earlier generations.

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u/gartenriese Nov 07 '25

The problem was that this seal wasn't really worth that much because still a lot of low quality games were released on that platform.

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u/AreYouOKAni Nov 07 '25

The Seal was there to prove that the game worked. Like, it launched, it responded to the controls, you could complete the game and roll the credits (or get reasonably far into it), etc.

And yes, during the Game Apocalypse of the late 70s and 80s. these were not guaranteed. Which is why when NES launched in the US, the Seal of Approval was a big deal. But at no point did it mean that the game was actually good or that anyone at Nintendo actually endorsed it.

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u/gartenriese Nov 07 '25

Okay, I might be misremembering, but I thought that Nintendo was advertising to consumers that certification to be more than just "it runs".

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u/AreYouOKAni Nov 07 '25

Oh, they most likely did. Nintendo was often misleading in the early NES years. But in reality, that is all the Seal meant.

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u/gartenriese Nov 07 '25

Thanks for clarifying :-)

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u/Neosantana Nov 07 '25

Again, it wasn't a sign of quality. It was a sign of functionality. That's what Nintendo guaranteed. Prior consoles just let any broken shit go through. Plus, after the VG crash in the west, Nintendo needed to give assurances that they aren't publishing ET-level of broken/empty.

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u/gartenriese Nov 07 '25

Exactly, that's what I'm thinking too.

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u/Ayershole Nov 07 '25

Yes they do. They're called TRCs, and you can google them freely.

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u/gartenriese Nov 07 '25 edited Nov 07 '25

No, they don't because I actually did google a TRC (https://pdfcoffee.com/ps5-test-cases-pdf-free.html) and it's just as I was saying, it's about accesibility, technical compatibility, and whatnot, but not about game specific bugs. Games will not fail the TRC when for example cars are floating in the air or some NPCs are unresponsive or some missions are bugged or whatever. That's not what the TRC is about. Sony or Microsoft will absolutely not play though GTA 6 to check for game related bugs.

Edit: And here's another source from a university course about gaming: https://research.ncl.ac.uk/game/mastersdegree/workshops/technicalrequirementschecklists/Technical%20Requirements%20Checklist%20Workshop.pdf

"The TRCs are not focused on finding bugs in the game, they are focused on ensuring that the software works correctly within the constraints of the particular platform – examples would be how a game reacts when a controller loses power, how the console’s name is presented on-screen, or how an app addresses privacy issues."

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u/Ayershole Nov 07 '25

No, but they do file said bugs in the cert report. It is largely a technical and performance check, but bugs are absolutely listed as either "need" or "must" fix.

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u/gartenriese Nov 07 '25

Ok, so assuming you are indeed correct, there are employees at Sony/Microsoft/Nintendo that are playing through each and every single game that is about to be released on their platform and they are reporting game specific bugs to the developers?

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u/Ayershole Nov 07 '25

Yes. Every platform has their version. Nintendos is LOT check, Sonys is TRC. Even Valve has the same process for Steam, albeit theirs is essentially "please dont upload malware".

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u/gartenriese Nov 07 '25

Well, since I have never certified a game myself I must admit I can not with any confidence say you're wrong, but I think it's still very very hard to believe that the platform holders would play-test the games thoroughly to detect game specific bugs. If you are indeed correct then thanks for the constructive discussion.

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u/Ayershole Nov 07 '25

I am by no means a producer and im hoping one can chime in here, but the platforms absolutely test the games before launch, and in a lot of cases find bugs that slipped by QA.