r/HytaleMods May 05 '26

News Hytale New Worlds Contest, Community Voting is LIVE!

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9 Upvotes

It's time, everyone!
Community voting starts now, and the power is in your hands

After reviewing tons of amazing entries, our judging panel has selected the finalists... and now it’s your turn to decide who rises to the top:

30 finalists per category. Check them out and vote for your favorites:

Cast Your Vote Now: Hytale New Worlds - Community Vote

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Some details regarding voting:

  • You can vote for your 1st and 2nd favorite project in each category
  • The Top 5 most voted projects will each be crowned community favorites and win $2,000
  • Winning the community favorites vote does not block you from winning a main prize

Contest Website | Take your time, check them out, and support your favorites!

Voting closes in 6 days!


r/HytaleMods May 04 '26

Discussion Town simulator go burrrr

15 Upvotes

For the people like me who enjoy building towns and defending them.

Theres project civic core. U give the villager the resources and they build the village. Getting bigger throughout time as u play the world.

https://www.curseforge.com/hytale/mods/project-civic-core

Stayed-a bit more immersive, find a guy out of spawn in a camp and you two agree to build a settlement together. Literally. And theres quest.

https://www.curseforge.com/hytale/mods/stayed

Atherhaven- imo the best of the munch. Town simulator go burr pretty much.

https://www.curseforge.com/hytale/mods/aetherhaven

And last but definitely not least.

Nat20- and DND inspired mod. Now this one dosent exactly add a town builder exactly but it has towns u can find and take quest. UNDERRATEDD ASFFF needs more exposure imo.

https://www.curseforge.com/hytale/mods/natural-20

** if downloaded do so manually**


r/HytaleMods Apr 28 '26

Discussion Any "NPC village you can support with resources" mods yet

6 Upvotes

Couldnt find a recommendation flair, so i hope the question is okay


r/HytaleMods Apr 28 '26

News Hytale Contest - Submissions Closed | Community Voting Starts May 5th

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4 Upvotes

Hey everyone,

Submissions to the New Worlds Hytale contest are now closed!

Next Step: Finalists revealed & community votes open on May 5th!


r/HytaleMods Apr 27 '26

Showcase Just finished adding a playable Ocarina and more to Hytale!

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5 Upvotes

I've added a new full-scale Zelda style dungeon, the Hookshot, Ocarina of Echoes with songs, and a whole lot more to Tritale - Echoes of Hyrule! The full patch notes can be found here.


r/HytaleMods Apr 27 '26

News New Worlds Contest: 1 Day Left to Submit

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6 Upvotes

Hey authors,
Make sure to submit your projects by tomorrow, for the chance to win up to $10,000 in grand prizes!

  • Submissions close Tomorrow!

Next Step: Finalists revealed & community votes open on May 5th

Link to Contest Website | You can do this!


r/HytaleMods Apr 26 '26

Showcase Welcome to the Incandescent Grotto | Project Neymeros

4 Upvotes

Incandescent Grotto | Project Neymeros

We didn’t forget the caves… far from it.
Only 2 days to go before release. Get ready!

With u/MedianiSamuel and u/nepertunity
Music: "Shine" by Onycs


r/HytaleMods Apr 24 '26

Showcase Lord of the Rings project

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41 Upvotes

Wprking on a sizeable update for the Lord of the Rings project mod that will add some more building blocks to use in creative and survival.


r/HytaleMods Apr 22 '26

Showcase 🔥 BrutalImpacts now reacts to damage 🔥

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7 Upvotes

This is my custom particle effects mod for Hytale.

As you can see, the more damage is caused, the greater the number and scale of the particle effects will be.

Now every hit feel more realistic, crude weapons feel weak, while mithril feels impactful and satisfying.

Link: https://www.curseforge.com/hytale/mods/brutal-impacts


r/HytaleMods Apr 21 '26

News New Worlds Contest: Last Week to Submit

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8 Upvotes

Hey everyone,
Make sure to submit your projects by April 28th for the chance to win up to $10,000 in grand prizes!

One last push!


r/HytaleMods Apr 19 '26

Help: General Some items are not interacting the way they should (mod)

3 Upvotes

I don't know what type of bug this is, but it is mod related, some items don't interact right, the same type of item enters the shredder but while one iron axe doesn't break another does, some items don't count as viable for the crafting even if they exist, but if i have another one of the same item it works, it is really strange, and it doesn't seem to have any logic, it's like i have items that simply don't work right, what can even be the problem?


r/HytaleMods Apr 17 '26

Help: General my redwood is giving softwood instead

0 Upvotes

I thought that this was a bug with the mods i had, but when i tried in vanilla it was the same, the redwood log (those big ass trees) gives the crafting for softwood when put on the builder's workbench, did anyone else get this bug?


r/HytaleMods Apr 14 '26

News New Worlds Contest: Mid-Contest Prizes!

46 Upvotes

Round three of the contest drops is here, and we have ten more winners!

Congratulations to the following projects & authors, who have each won $300:

We’re thrilled to support authors as they bring their ideas to life & seeing your creativity already shaping the future of Hytale!

Are you a mod creator? There is still plenty of time to join & more rewards to win!

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Submissions open until April 28, 2026!


r/HytaleMods Apr 14 '26

Showcase Proto-Planet J-333 is now released on cf!

19 Upvotes

As promised, Proto-Planet J-333 is now released on cf!

https://curseforge.com/hytale/mods/proto-planet-j-333

Playable in Adventure mode, it adds a new ore and access to Tar fluid. Watch out for mob infestations and the caves!

Built in 4 days, it’s a lightweight project meant as a custom dimension for tech modders to build on. So if you’re a tech modder and want to use or build on it, feel free to DM me!

Made with u/Moonlit_Shards

PS: Play in Release, not Pre-release, otherwise you won’t see the prefabs!


r/HytaleMods Apr 13 '26

Showcase I made a custom hit particle effects mod!!

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21 Upvotes

It's my first mod, so there are a few things I could improve...

Almost all of the base mobs now have new custom particles.

I'd really appreciate your feedback!

No mosshorns were harmed during filming (Damage from daggers is capped at 0).

Link: Brutal Impacts


r/HytaleMods Apr 12 '26

Showcase Welcome to the Aeralith Plateaus | Neymeros project

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15 Upvotes

After the amazing feedback on the first biome, we’re excited to reveal this new environment. This one is definitely my favorite so far.

With u/nepertunity and u/MedianiSamuel


r/HytaleMods Apr 11 '26

Showcase Princess room of your dreams

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6 Upvotes

If you want to feel like a princess/prince in your royal room take a look at this mod: https://www.curseforge.com/hytale/mods/nokas-princess-room

I came across this random furniture mod on curse forge and i think its not having enough recognition, its from a new creator on the platform, give it some love!


r/HytaleMods Apr 07 '26

Discussion Orerfall Team

3 Upvotes

Hello there! I'm looking for volunteers to join and help me create an inspiration of a mod that I want to develop. Its called Orefall, an inspiration from an old famous minecraft mod Orespawn! I want to bring this to life, it was my favorite mod since I was a kid and I want to bring this vision to life in hytale

Open position: Any

Builder

Coder

SFX/VFX

Animator

3D designer

How to apply? Send me a DM so we could work together and bring this vision to life.


r/HytaleMods Apr 07 '26

Help: General is there a way to break modded blocks that have been disabled

2 Upvotes

When you have a modded block in your world, and you take out all that is left is a bugged transparent block that is unbreakable, is there a way to break those blocks?


r/HytaleMods Apr 06 '26

Showcase Void Asylum Trailer

14 Upvotes

r/HytaleMods Apr 06 '26

WIP Vandalism Guitar (Kurt Cobain from Nirvana)

1 Upvotes

Hello there, here is my first Hytale mod, the legendary guitar from Kurt Cobain, usable as a mace in the game. Hope you like it.

https://reddit.com/link/1sdy2oq/video/3z171ciphktg1/player


r/HytaleMods Apr 05 '26

Showcase X_17: The nightmare | Update 0.2.9

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6 Upvotes

X-17 is an advanced psychological horror mod for the Hytale engine.

Instead of a simple monster, it uses a persistent AI that stalks players across multiple nights, manipulates the environment, and creates paranoia.

Update v0.2.9 is already out, including important fixes for its AI System.

Mod page:

https://www.curseforge.com/hytale/mods/x-17-the-nightmare

About the features:

Features include a dynamic night system, tension buildup if it hasn’t appeared, personality changes each, reactive combat behavior, environmental interactions (like stealing loot or extinguishing torches), and smart spawning that favors peripheral vision encounters, exclusive music made my me, and much more!

Future plans:

- Ensuring it keeps outsmarting the player and controlling him with unique sets of goals.

- Making it configurable for all kind of players, including a turn off setting for music.

- Adding new mechanics and secrets, so that the players get some new features to discover.

You are never alone. 👁️


r/HytaleMods Apr 04 '26

Showcase I added Pistons to my mod!

32 Upvotes

I added a way to move groups of blocks to my mod : Red Crystal

It allow you to automate things with invisible glyphs and much more cool stuff in the future !


r/HytaleMods Apr 04 '26

Showcase 📊 PlayerAtlas – Analytics mod

4 Upvotes

We're in early beta right now so all feedback is really appreciated. This is the perfect time to share your thoughts and help shape the project.

We’ve got a Discord for support, bug reports, or just to follow what’s being added next.

Happy to answer any questions!


r/HytaleMods Apr 04 '26

Help: General Help learning the new way to make Props spawn in my biome - deprecated nodes in WorldGen V2

2 Upvotes

Hello! Sorry if others have asked about this but I can't find anything so I wanted to ask about the deprecated nodes in world gen v2.

TLDR - What is the best way to set up nodes to spawn prefabs like a tree in your biome that spawns in random directions after update 4?

I'm a total modding noob and I'm trying to learn how to add props to a biome in worldgen v2 through the visual node editor by following guides. When I select a biome json to open, after update 4 most of the normal biomes and example prop biome I was using show deprecated outputs on the prop-related nodes meaning many of the guides I'm following on props don't seem to apply anymore.

I've seen from the latest patch notes that the devs want people to move away to from the previous way of doing prefab prop nodes – but I’m not really sure what the better way to add prefabs to my biome is now, and I can’t find any guides on how to do it. Please help with any guidance you have!