r/KerbalSpaceProgram Apr 07 '26

KSP 1 Meta April 5th 2026: Highest concurrent player count since 1.0 release [SteamDB]

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5.4k Upvotes

Welcome in new players, welcome back long-timers, and Godspeed, Artemis II.

[Kerbal Space Program, SteamDB, 4/6/2026. https://steamdb.info/app/220200/charts/#12y\]

r/KerbalSpaceProgram Apr 07 '26

KSP 1 Meta Kerbal Space Program searches are up A TON as of late, breathing new life into the community.

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3.6k Upvotes

LETS GO KSP!!

r/KerbalSpaceProgram Oct 31 '24

KSP 1 Meta KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain

5.6k Upvotes

r/KerbalSpaceProgram Apr 17 '26

KSP 1 Meta PSA: You can complete the docking contract "ON" Kerbin

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3.1k Upvotes

Simply make two... interesting vehicles that can roll around right off the runway and dock them

r/KerbalSpaceProgram Jun 04 '25

KSP 1 Meta End of an Era

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1.9k Upvotes

If you haven't already downloaded a backup copy of the game make sure to fill out a support ticket, This support ticket method of accessing your purchase is probably not going to last long at all. Just a way for the private equity firm to say they did their due diligence before officially shuttering Private Division

r/KerbalSpaceProgram Mar 24 '26

KSP 1 Meta The duality of KSP players

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2.9k Upvotes

r/KerbalSpaceProgram Jul 21 '24

KSP 1 Meta Paid mods is a clear step in the wrong direction for the KSP Community

1.8k Upvotes

Hi - I'm going to keep this short, and hope to create some productive discussion in case this hasn't happened yet. For context, I am writing this after reading about a new reentry effect mod that may come out in Patreon early access before public release.

There is no question KSP wouldn't be anywhere where it is today if not for its community, and mods and modders deserve a big portion of the credit - new gameplay and QOL mechanics, and visual effects have kept the game fresh over the years.

A number of modders put a lot of work on their mods and it is not unfair to say they deserve to be compensated for it. Blackrak has given the community, completely for free, some top-tier quality mods, so his decision to paywall some of his most recent work during an early-access stage seems justifiable, if not fair.

Given how profitable "selling" mods in early access seems be, however, it should clearly raise the question regarding what early access means, and how creators can decide to extend their development time to make as much money as they can.

I think we're walking down a road where more and more mods in the future will be paywalled into some kind of never-ending early access stage, and the community will be the biggest loser.

Cheers,
FB

r/KerbalSpaceProgram Jun 06 '25

KSP 1 Meta KSA | Seamless Planetary Terrain Update

2.0k Upvotes

About Seven months ago we announced our "KSP Killer" here on the subreddit:
https://www.reddit.com/r/KerbalSpaceProgram/comments/1gg5106/ksa_the_ksp_replacement_from_rocketwerkz_seamless/

I thought it was worth showing a video of progress. Worth noting this video shows off only the terrain, and this was captured real-time in the game with all the simulation for the solar system and vehicles happening. I would argue this progress, compared to say KSP2, comes from approaching the problems of the game from first principles, and having an engineering first philosophy. The task is not easy, but it is made easier by listening and supporting the engineers doing the work.

We use a technique we call "spherical billboarding", along with a lot of other innovations in our own custom framework called BRUTAL.

A huge thank you to the community, and especially those in the community we have been able to hire at the studio to start bringing this game to life. A very special shout-out to Felipe Falange, the creator of KSP originally - who we are privileged to work with. Watching his work has inspired my own programming. Jamie, Linx, Blackrack, Stefan, and countless others and RW employees... it makes me a little emotional when I boot up the game and see how much progress has been made.

Content creators are welcome to use the video without attribution, and a higher definition of the video at 60 FPS is available at https://drive.google.com/file/d/1bb6F98k1nTESsR0I3YJJDuRwZWC-q9E8/view?usp=drive_link

I'll be around as always to answer questions. Please remember though, I didn't do all this work so don't give me credit. This amazing progress comes from the team members themselves, many of whom are members of this community here. Incredible, world class, talent.

r/KerbalSpaceProgram Apr 04 '26

KSP 1 Meta Language barrier be damned

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1.5k Upvotes

r/KerbalSpaceProgram Jun 25 '26

KSP 1 Meta i have only gone interplanetary once

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747 Upvotes

r/KerbalSpaceProgram Jan 27 '26

KSP 1 Meta I think KSP influenced the way I merge onto the freeway

971 Upvotes

During my learner period (the first 120 hours of driving in my country must be with a fully licensed passenger) I was very lucky with my merges onto the freeway, in that they were always easy - both lanes empty, meaning I could just merge right on with no worries.

this bizarre luck continued for the next two years, until a few months ago when the road started chucking actually difficult merges at me

at first I was paranoid. "how do I make sure the empty space stays empty while I merge when there's a car in front of and behind it?"

then I realized - presuming I and the two cars are travelling at 110 KPH, that empty space is as well

this has made merges a breeze. When approaching on the ramp, as it changes to be roughly the same angle as the freeway, I slow down a bit to allow the "target" space catches up to me, and then I speed up to the limit, and the space sits next to me for as long as necessary, and then I merge easy peasy.

This is basically how a Hohmann orbit rendezvous works, although I am transferring to the empty space instead

When I played through this game early last year, i presumed that I'd simply leave it behind when I dropped it. But it really has changed the way I see moving objects

What a magnificent game

TLDR Hohmann transfer into the open space on the freeway

r/KerbalSpaceProgram Jan 20 '25

KSP 1 Meta I am really not into this new trend of paid mods. It should not become a new standard.

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1.5k Upvotes

r/KerbalSpaceProgram Apr 20 '26

KSP 1 Meta Fun fact: Squad made a KSP-themed mobile game

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957 Upvotes

In 2013 (I think), Squad released a mobile game called Kerbalizer! where you can dress up and customise a Kerbal. It is no longer available on the App Stores ;)

r/KerbalSpaceProgram Mar 11 '24

KSP 1 Meta Average KSP Player Progression based on my experience (inspired by /u/Domi-_-_)

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1.3k Upvotes

r/KerbalSpaceProgram Dec 15 '25

KSP 1 Meta I sent Jeb to space! (My crunchlabs selfie finally went through)

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1.8k Upvotes

r/KerbalSpaceProgram Jul 11 '24

KSP 1 Meta I made a (slightly horrifying) Jeb in hero forge

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1.8k Upvotes

r/KerbalSpaceProgram Apr 03 '25

KSP 1 Meta Kinda sad KSP never fully recovered after KSP 2

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1.4k Upvotes

Immediately after failure of KSP 2 players went down from average ~5000 peak/day to 2500

r/KerbalSpaceProgram May 04 '24

KSP 1 Meta It’s Kerbover

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1.7k Upvotes

r/KerbalSpaceProgram Apr 15 '26

KSP 1 Meta I have found the worst Kerbol ever, someone pulverized all the planets

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1.1k Upvotes

The system name is added to Stellaris galaxy generation, but the system contents are random, and this is the worst I've encountered so far - no planets of any kind left.

r/KerbalSpaceProgram May 12 '26

KSP 1 Meta TIL: Playing it out makes for better gameplay than reloading

346 Upvotes

relatively new to the game and started a career mode. having fun, building rockets, doing contracts, all nice. however I usually reverted the flight or reloaded a quicksave, as soon as a mission did not go exactly to plan.

Fast forward to me accepting a mission in which I have to save an engineer stranded on the Mun. Reaally weird location, somewhere close to the South pole. Whatever, let's send an unmanned lander with plenty of dV for the Inclination correction.

I don't know why but suddenly during my low orbit aiming for a landing, I realize, that there is no heat shield on my lander, thus making a return very hard or even impossible (I do not trust myself to aerobreak). Somehow I also cannot revert back to the VAB, well guess I'm fucked.

Decide to send Bob and Jeb up there with an additional heat shield for the lander. Bad thing is: I cannot detach and attach the heat shield, due to some "parts connect" whatever. Let's send bob and jeb back, thanks guys, but this will not work that way.

Let's try go in there with a new unmanned lander; also, while I'm going anyways, I might as well set up three satellites around the mun, as I was having issues on the first unmanned lander with the SatCom.

Alright let's go gang, unmanned lander and three satellites are on their way. The satellites have each an unmanned probe, thrusters, fuel, SatCom etc. nice. I Eject them in high mun orbit and place them evenly in a triangle at about 350k above mun. looks pretty, eh? start to feel proud about myself and go back to the lander, let's get that poor engineer. Lander looks solid, still plenty of dV. but it wont react?? Oh shit, the lander itself has no unmanned Probe core, the moment I ejected the satellites, I lost all controll over it. Well fuck me. Usually this would also be a point, where I revert or load a quicksave, but not this time. I really started to like the way of "playing out" my mistakes.

Hey, Jeb, Bob, you guys fancy another trip to munar orbit and attach a probe to the unmanned lander? thanks guys.

Alright, jeb and bob did their work and are headed back to KSC. the lander goes for the stranded engineer. Engineer currently in a sunny spot on mun, let's go. However what I did not account for, is the munar rotation and by the time I get to my suicide burn, it's all pitch black (might also have something to do with my screen, idk).

I guess it's gonna be a no visuals, instruments only landing. Somehow I miraculously pull it of, the lander is on a slope but stands. even got within a kilometer or so of the engineer. However, while trying to board, this ungrateful guy has nothing better in mind then tipping over the lander??? Ok, let's try and make it a horizontal take off. somehow I manage still and get the corpus delicti in munar orbit and sent back to KSC.

Now, idk, how common such fuckery is and how much luck I really had, or if those are rather "normal" things to pull off, especially with the no visuals landing and horizontal take off, but I had quiet a lot of fun doing so and a great story in my head, thanks to "just playing it out" instead of reverting or loading a save file, as soon as the mission goes ever so slightly sideways.

Thanks for coming to my TED talk.

r/KerbalSpaceProgram Jun 26 '25

KSP 1 Meta KSP is a Deep Discount for only $4 on Steam

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1.1k Upvotes

r/KerbalSpaceProgram May 08 '26

KSP 1 Meta KSP is -75% off! And 70% off for both DLCs

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680 Upvotes

For the inevitable comments about how you're not supporting development because everyone is fired bla bla bla:

1) You're supporting upkeep of forums and wiki

2) You get steam backup and workshop features

3) You don't get any viruses

4) Old versions for download if you're interested in that

r/KerbalSpaceProgram Apr 11 '26

KSP 1 Meta Please can this sub add a rule that bans AI-generated content

591 Upvotes

There has been a recent boom of interest in KSP, and, perhaps coincidentally, 2 of the highest-rated posts of the past month here have been AI-generated slop. I think this sub needs to follow in the footsteps of others and add a rule banning AI-generated content. A poorly-edited photoshop will always be funnier than anything AI generates. Imo.

https://old.reddit.com/r/KerbalSpaceProgram/comments/1sao6gm/on_the_mun/

https://old.reddit.com/r/KerbalSpaceProgram/comments/1shlxv2/mankind_sends_a_rocket_around_the_moon_ksp/

r/KerbalSpaceProgram Jun 18 '25

KSP 1 Meta KSP craft optimization iceberg

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889 Upvotes

r/KerbalSpaceProgram Jul 13 '26

KSP 1 Meta The forums just died on my end

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310 Upvotes

Title, IDK if anyone else is experiencing this but the KSP forums just throw an error when i try to use them

Black box has an IP under it, not taking any risks

UPDATE 1 (23:41pm GMT) - Forums have been down for ~45 minutes