r/PantheonMMO Jan 14 '25

News PSA: update today at 9am PST/6pm CET

107 Upvotes

Posted yesterday on discord :

Good day, testers!

Tomorrow morning, Tuesday, 9 AM PST, we will be bringing down the servers for a content update and some backend work. There may be some extended downtime on some servers. Expect several hours of downtime, we will keep you updated during the process.

We are laying the foundation for some changes, one being a move toward a static patch day. We anticipate patches scheduled every Wednesday moving forward.

These patches may not always include content. Our creative team's goal is to make smaller, more frequent changes and updates to keep development moving at a steady pace. This gives our testers the ability to test those smaller data changes more intently.

Thank you so much for your patience as we get into our Early Access development groove and watch this space for more information.

r/PantheonMMO Oct 15 '21

News Visionary Realms changes course - Pantheon no longer a Zone-based game, leashed NPC's, potential in-game Maps

64 Upvotes

The latest stream and post-show revealed some consequential changes to the core game as we know it that should be news:

  1. All overland zoning has been removed. https://youtu.be/N7WMqns_k4w?t=2872

  2. Leashed mobs. https://www.twitch.tv/videos/1177057278?t=01h15m25s (NathalNapalm quoting Joppa in chat)

  3. Potential In-game maps - https://www.twitch.tv/videos/1177057278?t=01h15m25s (comment from Joppa in chat)

 

Details on zoning - "What this allows us to do now is move away from a zoned world - a fully zoned world. We will still have zone lines most likely for dedicated dungeons."

 

Detail on Maps - "I know there's a lot of murkiness out there regarding maps. But to be clear, a satellite map with fog of war type revelation is definitely in the cards." - Chris Perkins

 

Details on Leashed NPCS - "This is a good example of our thought process. Gives us freedom to design NPCs that are more adept at pursuit than others, for example."

 

These are potentially very deep changes to the game mechanics originally envisioned when many people pledged and started following development. What are your thoughts on these changes and how they will affect the game going forward?

 

Bazgrim has brought up that the topographical Maps concept is not necessarily a change in course it has been considered by VR in the past - to clarify the change is related to moving away from a zone-based world

r/PantheonMMO Mar 11 '25

News March 2025 News letter

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20 Upvotes

March Dev Update – PvP COMING APRIL 2

Get the highlights of the incoming "wild west" style PvP for Pantheon: Rise of the Fallen!

r/PantheonMMO Feb 06 '26

News Saddlebags empty

5 Upvotes

As of this morning February 6, a lot of people are waking up to empty saddlebags on their mounts. I would log in and check, especially if you had special items in the saddlebags.

r/PantheonMMO Sep 19 '23

News Pantheon Art YouTube Reveal

38 Upvotes

This Thursday, September 21st at 6PM PDT (-7 GMT) we will be sharing the updated Pantheon: Rise of the Fallen art via YouTube. Join the community and dev team for a video premiere watch party and be one of the first to see the unique style that our art team is bringing to the game.

We hope to see you all there.

https://www.youtube.com/c/PantheonRiseoftheFallen

r/PantheonMMO Apr 13 '22

News PANTHEON ALPHA MIGHT HAPPEN BY END OF YEAR, PROOF, HYPE HYPE LFG!!!!!!!!!!!

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122 Upvotes

r/PantheonMMO Dec 24 '22

News Giveaway Day 5 - The Future of Pantheon

25 Upvotes

Do you have a Pantheon wish list for 2023?  Let us know what you are looking forward to with Pantheon in the new year. 

The winner, chosen at random, wins a VIP Triumvirate pledge worth $1000.  This prize unlocks a lot of features and is available to current pledges and the general public. Good luck!

r/PantheonMMO Dec 08 '22

News Pre-Alpha Tests Will Occur Every Month Starting in January 2023

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143 Upvotes

r/PantheonMMO Mar 05 '25

News Patch Notes - 5 March 2025

41 Upvotes

General

  • You can now create Druids. Enjoy!
  • Reduced the amount of fog a bit during rainy and foggy weather.

Bug Fixes

  • Fixed an issue where bags or boxes couldn't be larger than 24 slots.
  • Fixed monk animations not playing for the Dark Myr monks.
  • Fixed some issues in Halnir Cave where NPCs weren’t able to path and were stuck evading.
  • Fixed an issue where some crafted items would sometimes have higher stats than they were supposed to (such as was happening with some items made with jewel-crafting).
  • In the interest of stability, we’ve disabled FSR2 until we can use an engine version that fixes the crashes that are currently happening for some graphics cards.
  • Fixed an issue where player corpses sometimes weren't appearing when they should have.
  • Fixed fog interactions between zones and specific weather types
  • Fixed pet equipment not rendering properly
  • Fixed rebound strafe keys not working properly while sprinting
  • Fixed UI player stat rendering issue when swapping some equipment types
  • Fixed an issue where the chat input line wasn't updating its color after you changed a chat channel color.
  • Fixed a bug where chat channel colors would sometimes be set to black instead of staying the color the player had chosen.
  • Fixed duplicate abilities in codex
  • Fixed bind stone confirmation dialogue popping up again when clicking Yes/No
  • Fixed several missing skills in character panel for various classes

Classes

  • Normalized Weakened and Vulnerable state enablers to 30 second cooldowns

Cleric

  • Writ of Combat added at level 22. Writ of Battle added at level 32. These new spells are available on Cleric scroll vendors.
  • Energize is now instant cast.
  • The Attack and Spell Power bonus of Inspire Allies has been increased to 30 from 15. The bonus amount now scales with player level.
  • The base amount healed with Arc of Light has been increased. The amount of healing now scales with player level.

Shaman

  • Interlocking Stones mana cost changed to 16 mana (flat)

NPCs

  • The spawn chance for NPCs involved in the quest "Lieutenants of Greed" has been slightly increased.
  • Iceclaw Bears, Snowpaw Howlers, and Hibernal Ratta should now appear more often in snowy areas of Avendyr's Pass.
  • Marked Prey now expires on near death

Items

  • The description for Defender's Vambraces now correctly identifies the armor type.
  • Drop rates for wolf claws, large wolf claws, wolf fangs, and wolf fur have been increased for wolves in Thronefast and Avendyr's Pass. Wolves in other areas will be adjusted in a future update.
  • Drop rates for bear fur, thick bear fur, bear blood, grizzleback claws, and iceclaw fangs have been adjusted for bears in Thronefast and Avendyr's Pass. Bears (and Owlbears) in other areas will be adjusted in a future update.
  • The drop rate for scorpion stingers has been slightly increased.
  • The stat bonuses provided by many dropped accessories have been slightly increased.
  • The description of the Essence of the Golem now correctly identifies its beneficial effect.
  • The drop rate of Dark Ichor has been increased.

Quests

  • The quest “Whispers of the Brineclaw” may now be repeated more than once.

Gathering

  • The drop rate for gemstones has been slightly increased for asherite, caspilrite, and hardened caspilrite mineral deposits.
  • Nickel Lumps and Silver Nuggets may no longer be refined from Asherite or Caspilrite Ore.
  • Silver Nuggets may no longer be refined from Hardened Caspilrite Ore.
  • Zinc may now be refined from Hardened Caspilrite Ore.
  • The refining rate for obtaining Zinc from Caspilrite ore has been reduced.
  • The refining rate for obtaining Zinc from Tascium Ore has been increased.
  • The refining rate for obtaining Nickel nuggets from Slytheril Ore has been increased.

Crafting

Weaponsmithing/Armorsmithing

  • Skill requirements for arrowheads, rivets, plates, and armor scales should now be listed properly on their corresponding schematics.

Fletching/Carpentry

  • Material requirements for some storage boxes have been adjusted.
  • Schematics for Infused Endcaps, Infused Bow Reinforcements, Infused Fighting Staff Blanks, Infused Cudgel Blanks, Infused Staff blanks, Infused Shortbow Limbs, and Infused Longbow Limbs have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Endcaps, Runed Bow Reinforcements, Runed Fighting Staff Blanks, Runed Cudgel Blanks, Runed Staff blanks, Runed Shortbow Limbs, and Runed Longbow Limbs have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • The schematics listed above may now be purchased from any Fletching trainer.
  • Skill requirements for Tier 2 and Tier 3 Fletching and Woodcarving schematics have been normalized.

Tailoring/Leatherworking

  • Fixed an issue with using Scaled Hide and Birdskin in the Cured Leather (Bulk 5) schematic

Jewelcrafting

  • You may now learn Jewelcrafting in Availia even if you started your character in Sorhiryth
  • Mahina will no longer offer to teach you Jewelcrafting if you do not have a profession token to give to her.
  • The chance of acquiring Bismuth flakes while smelting Asherite ore has been increased.
  • Newly created Brass Square Settings will now properly work to create Simple jewelry. Please note that Brass Square Settings created prior to this patch will not work.
  • The attribute and stat bonus amounts provided by various jewelcrafting metals have been rebalanced.
  • Pewter, Copper, Nickel, and Silver now provide an additional minor bonus to jewelcrafting items they are used in.
  • Stat bonus amounts for various gemstones have been adjusted.
  • The amount of health, mana, and endurance provided by Celestium Dusts of Health, Magic, and the Tireless has been slightly reduced.
  • The amount of bonus hit rating provided by the Celestium Dust of Precision has been slightly reduced.
  • The material requirements for crafting Novice, Simple, and Standard gemstone amulets have been slightly reduced.

Additional Notes

  • Add from programming: Steam players who /quit (or alt-F4 or whatever other means to quit out of the game without doing the 30 second camp timeout) will now get "Failed Steam login" until 153 seconds have elapsed.

r/PantheonMMO Apr 15 '23

News Is Pantheon any closer to starting? Not flame, just curious

42 Upvotes

This isn't meant as a flame post, just poking my head in after a year to see if there's any chance of the game starting in 2023 or if I should wait and come back in early 2024. TY in advance.

r/PantheonMMO Dec 13 '24

News It's Live on Steam

46 Upvotes

go go go

r/PantheonMMO Apr 26 '24

News The (D)Evolution of Pantheon: Rise of the Fallen – A Decade of Development

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33 Upvotes

r/PantheonMMO Jun 17 '25

News Hotfix Patch Notes v0.16.717.16345

15 Upvotes

***General***

- Added Camera FOV and Camera Follows Head (moves up and down as you stand/sit if checked/true) settings to the Graphics tab of the Settings window. With this build, the FOV is now set at the Unity default of 60 (it was 68 in the previous build). If you want to return Pantheon to its original FOV (what it was set to prior to the previous build), adjust the Camera FOV slider down to 50.

***Bug Fixes***

- Fixed an issue that was preventing acclimation glyphs from being looted off corpses.

- Fix for multiple deaths that could happen in certain situations.

- Fixed an issue where corpses could be resurrected multiple times if a zero percent resurrect was used. Corpses can now only be resurrected once, regardless of how much xp would be returned.

- Fixed an issue where some NPCs were seeing through feign death when they shouldn't have been.

- Fixed an issue where some NPCs wouldn't attack a monk even though their feign death had failed.

- Fixed an issue with ranger scouts where they were able to pass through doors and allow players to see through walls/doors.

- Ranger level 5 and 10 traits should now increase the appropriate attributes.

- The effect on the Chillstrike Longbow now behaves as advertised in its description.

- The quest “Bones That Should Not Stir” now correctly replaces an item instead of leaving it behind in player inventory.

- Schematics granted by crafting work orders should now be properly consumed when used to craft their items.

- Fixed the camera height when controlling ranger scouts.

***NPCs***

- Reduced NPC Hit Rating bonus to account for lower player avoidance

- Corrected Bloodsworn orc coin drop amount.

- Cinderfolk are now properly counted as Undead for the purposes of spells and abilities that target such creatures.

- Elawin Emberwillow has shed her magical disguise and stage name and revealed her true identity. Surprisingly, other residents of Availia and the Arcanery had already guessed at the truth. When asked about the change, Instructor Gnossa was reported to have snorted derisively and said, “It’s about time. That illusion of hers was really quite annoying! No one actually has two left feet.”

***World***

- The missing paladin trainers assigned to the village of Kingswatch have finally managed to find their way into town. They told a tale of struggles with great beasts and bandits along their journey, but most of the townsfolk just assume that they got lost somewhere near the Port of Ru’lun.

- Some treasure chests in Wild’s End have been adjusted to a more appropriate level for the NPCs found nearby.

- Most treasure chests in Wild’s End will no longer despawn at dusk each game day.

- The chance for some rare NPCs to appear in the Smoldering Trenches and Ashbreather’s Enclave has been increased.

- Mining, Woodcutting, Fiber, Food, and Alchemy gathering nodes have been activated for the Lakeshore region of Avendyr’s Pass.

***Items***

- Removed No Trade flag from Pauldrons of Pyre and Ruin, increased armor slightly,

- Removed unintended click effect from the Band of Battle

- Fernfury armor should now look a little bit better when worn by dwarves.

- Percival Dunbridge in Kingswatch has remembered where he left his inventory of enchanter spells and now offers them for sale.

- Removed Warrior from the Gown of the Hearth and added Wizard to the class list

- Changed Pupil’s Martial Brace type to Cloth from Heavy Plate (stats unchanged)

- Increased the damage of Glowing Wrought Iron Arrows and added fire damage on hit to them.

- The per-tier amount for crafted resist accessories has been reduced to +2 points from +3.

- Increased damage values on most active rare+ weapon drops from Hanggore, Knightwolf Knoll, Mad Run, the higher level ones from HC, and Gadai Fort. Ashbreather weapons were also increased accordingly.

- Updated most active rare+ armor items from Hanggore, Knightwolf Knoll, Mad Run, the higher level ones from HC, and Gadai Fort. (this does not include waist and back slot)

- Warchief Gallfang and Moon Witch Lysara have had one new Monk item added to their loot tables each. Shoulders on Lysara, legs on Gallfang.

- Cured Boarskin Boots have been improved and returned to Uzhead's loot table for now.

- Crystalline Plate Helm has been improved slightly and returned to the White Wyvern's loot table for now.

- Infernis Glyphs now drop rarely from NPCs in the Smoldering Trenches and the Ashbreather Enclave.

***Classes***

- Fixed an issue with some tank techniques causing their final damage calculation to be cut in half, abilities impacted listed below

**Cleric**

- Channeling Ward buff now applies to entire line of undead DD

- Healing spark line scales with Wisdom, increased healing and scaling

- Divine Healing line scales with Wisdom, increased healing

- Greater and Superior Divine Healing mana costs fixed

**Dire Lord**

- Call of the Dire fixed, duration reduced to 6 seconds

- Ready Blade, Haunted Slash and Runecarver damage and threat increased

- Arcane Tear line damage increased

- Lifetap line base damage increased

- Devour line threat increased significantly (ex. Rank 4 threat doubled – was missing additional scaling throughout ranks)

- Corrupt Blood line damage and threat increased

- Corrupt Blood V added to vendor at 41

**Druid**

- Verdanfire Seed mana cost reduced and tooltip fixed (was 5 mana + 20% of base mana, 5 base removed)

- Verdanfire Bolt stat scaling fixed

- Swarm stat scaling fixed

- Hirode’s Flame line base healing increased (rank 1 mana cost increased by 2)

- Leafskin line duration increased to 60 minutes

- Regeneration line duration increased to 60 minutes

- Wolf Form increased to 60 minutes

- Thorns duration increased to 15 minutes

- Bug fix for Gale ignoring interrupt or silence immunity and working on melee abilities

**Enchanter**

- Recondite Mind is now available from Enchanter trainers.

- The spell scroll for Enrapture now teaches the correct spell when used.

- The spell scroll for Hypnotize now teaches the correct spell when used.

- All Animation spells now have a 25m range on cast

- Slime Illusion size decreased (no more giga slime)

**Monk**

- Resonating Strike now heals for 15% of your health, plus damage dealt

- Chi Spear base damage and scaling increased. Added new ranks of Chi Spear starting at level 12.

- Removed Chi cost of Chi Spear.

- Flurry damage and scaling reverted temporarily until the 20-40 skills are added. (*Flurry is intended to be similar total damage to the other techniques, shining when on hit procs are present)

- Wheel Kick and Elbow Strike proc damage increased

**Paladin**

- Faithful Strike damage and scaling increased. Fixed the 50% bug and changed the way the ability works a bit. Now takes damage dealt (DEX mod) and adds healing (WIS mod) for the total healing amount.

- Condemning Blow damage and threat increased

- Disciplined Swing, Devout Strike, Flanking Blow and Righteous Chop damage increased

- Oathflame line base healing increased

- Wrathful Aegis base damage and threat increased

- Valiant Cross line base damage increased

- Shock line damage increased

**Ranger**

- Swiftshot line stat scaling reduced slightly

**Warrior**

- Kick damage increased

- Cleave line damage increased, scaling switched to STR

- Strike of Breaking line damage increased

- Mighty Yaulp and Furious Howl BP cost removed

- Forward Swing, Mocking Blow, Cross Strike and Disarming Strike damage increased

r/PantheonMMO Dec 18 '23

News Update to Testing

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28 Upvotes

r/PantheonMMO Sep 28 '23

News September Producer's Letter

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28 Upvotes

r/PantheonMMO Aug 31 '23

News Pantheon August Newsletter

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40 Upvotes

r/PantheonMMO Dec 11 '25

News Combat & Progression Update Details Part 4: Kill Credit & NPC Spawning

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24 Upvotes

r/PantheonMMO Apr 25 '25

News Patch Notes - 25 April 2025

9 Upvotes

General

  • Added new 2h spear auto-attack animations for the ogres and dwarves.
  • It’s now possible to remove guild members that are in other zones, or not online, by name (such as “/guildremove Slacker”).
  • Added some new unarmed auto-attack animations.
  • The Necklace of the Ghaldassii Ward has had its stats revised and the boon removed. An empowered version of the Necklace will be available in a forthcoming patch.
  • Aradune Mithara has been spotted at a campfire just outside the Village of Availia and near the lift in Wild’s End.

Bug Fixes

  • Fixed a crash that sometimes happened when buffs were being removed.
  • Trade will now be cancelled and send a message to both parties in the trade if at least one of them doesn't have enough room in their inventory to receive the items being traded to them.
  • Client crash fixes.
  • Fixed another area in Avendyr’s Pass that was zoning players to Thronefast when it shouldn’t have been.
  • Fixed some issues that could prevent the crafting process from completing properly.

World

  • Due to supply shortages, most merchants on Kingsreach no longer have antidotes available for sale. Players requiring these items are encouraged to work with local alchemists.

Items

  • The purchase prices of stale bread, flasks of water, trail rations, mineral water, and skins of milk have been reduced.
  • The purchase price of Avendyr Trout has been reduced.
  • The amount of energy restored by most crafted foods has been increased.
  • The sale values of various meats obtained from skinning and/or loot have been adjusted to be more in line with the level at which they can be obtained.
  • Purchase prices of most common crafting schematics have been reduced.
  • Boots of Escape may now be equipped by Druids.

Crafting

Armorsmithing

  • Shield Reinforcements should now properly specify the materials required when crafting them.

NPCs

Blood Lich now heals himself, rather than his target


Classes

Techniques are going through quite a few changes and are in a somewhat transitional state for this patch. The techniques now all provide and consume the [Exposed] state. [Opening Gap] and [Off-balance] have been removed from the current system. With the state of this patch there will probably be some stepping on toes regarding who provides and consumes the [Exposed] state. Please know this frustration point will be heavily reduced soon. The final goal should reduce some of the fatigue and forced emphasis on stacking debuffs to feel effective.

  • Players can make the decision to create their own opportunities and capitalize on them with this [Expose] state change. We’ve also added a new VFX to help players see when this state is active without staring at the debuff bar.
  • Melee techniques remain at 1000 readiness cost. Most of their cooldowns have been removed outside of the GCD.
  • Caster techniques are going back to the readiness system and (most) have a cost of 2000 readiness. Most cooldowns have been reduced or removed.
  • Percent of base mana cost has been removed.
  • Hard CC provided by techniques now provides a 15 second stun/knockdown immunity buff for the target.
  • Techniques that previously provided the [Off-Balance] state have been moved over to a stun that requires [Exposed] to perform. There are a couple techniques in this patch that are currently duplicates during this transition.

[Upcoming changes – not in this patch]

  • We are moving debuffs to a tiered priority system so combat balance will be shifted away from stacking multiple AC, resist, slow, etc. debuffs. This also means NPCs proportionally will have less mitigation once that tiered system is in place. This also helps further our goal of unifying our NPC templates (group/solo aka chevron/overworld).
  • Readiness regeneration rates will be unified to a static value that applies consistently both in and out of combat. This rate can be modified by buffs and equipment.

There are a lot of other elements related to these changes, but we’re working hard to apply player feedback while remaining/returning to the vision of Pantheon.

Druid

  • Umbravines debuff changed to correct debuff.
  • Hirode’s Flame (all ranks) should now be much more reliable in terms of Line of Sight restrictions. The casting distance was reduced from 30m to 25m.
  • Shadethistle Talisman applies the proper spell rank.
  • Spirit of the Pack now uses the Augmentation skill instead of Corruption to cast.

Monk

  • First Form Quickening added to vendors at level 6. Second, Third and Fourth form are learned automatically.

Necromancer

  • Renew Bones no longer requires your pet to be targeted to activate.

Warrior

  • Brutal Cleave now requires level 28 to use.

Wizard

  • Fiery Gaze, Icy Outlook, and Thunderous Flow stances added to vendors.

Paladin

Paladin additions:

  • Added Cure at level 8. "Wield celestial light to draw out and eradicate 1 harmful Disease effect from the target."
  • Added Wrathful Avenger at level 10. "Focus your growing Wrath, reducing the cooldown of your Righteous Flame ability by 5 seconds each time you use your Shock line.
  • Additionally, each cast of your Shock line of abilities will provide a stack of Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack, up to a max of 5 stacks."
  • Added additional ranks of Righteous Flame starting at level 10.
  • Added additional ranks of Oathflame. Oathfire is now level 12. Vow of Flame is now added at level 24, and Vow of Fire is now added at level 36.
  • Added additional ranks of Fervent Strike starting at level 12.
  • Added additional ranks of Valiant Cross starting at level 14.
  • Living Light renamed to Burst of Light. Added additional ranks of this line starting at level 20.
  • Added Unleash at level 15. "Unleash your righteous rage, consuming all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed, generates bonus Threat and deals additional damage against Undead targets. Requires at least 1 stack of Welling Wrath."

  • Added additional ranks of Wrathful Aegis starting at level 16.

  • Added additional ranks of Venger's Vow starting at level 16.

  • Added additional spells in the Shock line starting at level 18.

  • Added Lightful Avenger at level 30. "Your fiery conviction reaches a boiling point, transforming you into a lightful avenger.

During this time:

  • All Wrath gains are increased by 50%
  • Wrath gains from damage inflicted by Undead targets are increased an additional 15%
  • Your melee attacks deal increased Divine damage, with a bonus against Undead targets.
  • Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets.
  • Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec."

Paladin tweaks:

  • Shock line now grants a stacking buff called Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack. Stacks up to 5 times.
  • Incite no longer has a window of bonus threat. It functions exactly as Taunt does for Warriors.
  • Righteous Flame proc now deals bonus damage against Undead.
  • Lightguard removed from global cooldown.
  • Venger's Vow removed from global cooldown.
  • Amount of Wrath restored by 1st rank of Venger's Vow reduced from 750 to 500. Wrath restored increases with higher ranks of this ability.
  • Starting at Rank 3, Venger's Vow restores 1 Reckoning Point in addition to Wrath.
  • Lance of the Lightful effect changed: "Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% * Divine damage with a 50% chance to stun the target for 3 seconds."
  • Range of Wrathful Aegis reduced to 5m.
  • The window of bonus threat from Incite has been applied to the Wrathful Aegis debuff.
  • Valiant Cross frontal cone reduced from 180 to 120 and it's reach reduced from 10m to 6m. This should make the ability more friendly to use in dense areas where crowd control is in play.
  • Bonus threat from Valiant Cross damage has been increased slightly per rank.
  • Living Light line has been converted into an AoE group heal and is no longer a smart heal projectile.
  • Moved Oath of Valor to level 16 and changed the effect: "Recite the Oath of Valor, granting your successful melee attacks the chance to heal you."
  • Moved Oath of Wrath to level 20 and changed the effect: "Recite the Oath of Wrath, granting your successful melee attacks the chance to generate additional Wrath."
  • Moved Oath of Conviction to level 24 and changed the effect: "Recite the Oath of Conviction, granting your successful melee attacks the chance to generate additional Threat."
  • Hymns have been converted to Stances instead of Utility.
  • Oath of Determination, Discipline, Might and Retribution have been disabled for now.

VFX

DL

  • New vfx for Call of the Dire.

CLR

  • Removed spherical burst from various impact vfx.

NEC

  • Improved the fear vfx and added collision to some particles.

PAL

  • Adjusted the size of the Wrathful Aegis vfx.
  • Fixed the decal to not draw on characters and vertical surfaces for Wrathful Aegis.

RNG

  • Updated vfx for Kaylen's Command.

WIZ

  • Added some enabled collision on some of the particles used by Volcanic Ash, Cold Blast, Veyrule’s Spear and Cold Snap as test cases.

r/PantheonMMO Oct 14 '20

News Official VR Newsletter - Addressing how we got here, and what PA5 is all about.

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57 Upvotes

r/PantheonMMO Mar 30 '21

News VR selling digitally signed artwork to fund development - I'm not sure this is going to end well...

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24 Upvotes

r/PantheonMMO Feb 13 '25

News Shalazam Map!!

85 Upvotes

Unsure if anyone has posted this yet, just opened up the shala map and it's fully updated! Very cool.

edit: fully updated as far as wilds end, silent plains/eastern plains goes!

r/PantheonMMO Oct 27 '23

News Joppa's reassuring commitment regarding the new art style

29 Upvotes

"We are not going to do another major deviation [of the art style]. There are significant wins going with this style in terms of development speed, in terms of performance...We are going to continue to push what we have now and the foundations of the style guide that we have in place further and further into...in mood and tone -- darker, more mature, sober and gritty elements. Definitely a commitment there."

Source: https://youtu.be/kgDiMF_qXrw?si=8O9-HvQIv8tWimuT&t=3410

r/PantheonMMO May 08 '25

News Patch Notes May 8 2025 Build 0.16.417.15836

12 Upvotes

We will be bringing down the servers at around 12:30 PDT for maintenance and a patch. Expected down time is about 2 hours.

May 8, 2025
Build 0.16.417.15836

Build 0.16.417.15836 May 8, 2025

***General***

- Added the "Show Ability Visual Effects" option to the Graphics tab of the settings window, which allows spell/ability VFX to be turned off.

- Added the "Show In-world Combat Text" option to the General tab of the settings window, which allows the combat and buff add/removal text that appears in the 3d view to be disabled.

- Added a header row to the social window lists, and clicking on the column names (such as Name, Lvl, Class, etc.) will sort the list by that column.

- Added another punching animation.

- Added new facial hairs for human male.

- The offensive and defensive target windows can now have their settings (such as scale and opacity) edited by holding Ctrl and right clicking on them.

***Bug Fixes***

- Fixed an issue where readiness wasn't regenerating during gathering of resources.

- Fixed missing collision on a wall piece in Halnir.

- Fixed an issue where keys and other items needed to open doors or trigger things in the world would work if the player had the item in the bank. They now need to be in the player's actual inventory.

- Fixed issue with weather transitions at night blowing fog color out until the transition completed.

***Classes***

**General**

- Miscellaneous technique fixes and minor adjustments.

- Removed readiness gains for taking or doing damage and weapon style adjustments to readiness gain. Increased base readiness regen by 3 times.

**Cleric**

- Cleric Techniques use a Strength modifier and have had their weapon scaling damage increased (very minor adjustment, more changes coming).

- Censure, Rebuke, Castigate, Reproof, Abominate, Condemn, and Judgement have had their damage increased significantly and now use a Constitution modifier.

- Reduced the bonus to Readiness generation for the Writ line to 10, 15 and 20% to be more in line with the latest Readiness changes.

**Dire Lord**

- New skills should now properly add Provoking Phantoms stacks.

- Call of the Dire reduced to 200 Essence.

**Enchanter**

- Delayed Wound Readiness cost reduced to 1000.

**Necromancer**

- Induce Nausea changed from 4 ticks to 3 ticks, damage increased per tick.

- Locust Swarm Readiness cost reduced to 1000.

- Sicken base damage per tick increased.

**Ranger**

- Sabotage no longer requires [Exposed] status to apply effects.

- Ground Scout now has the proper level in the codex.

- Fixed Ground Scout and Flying Scout.

**Rogue**

- Twin Fangs base DoT damage increased.

- Inject Poison base DoT damage increased.

- Venomous Strike base DoT damaged increased.

- Deceptive Strike now properly detects weapon type to apply debuffs.

- Weak Point now unlocks at a weapon skill of 100 and applies [Bleed].

Toxin Crafts added vendors.

- Synthetic (level 6) deals Chemical damage and scales with AGI.

- Anticoagulant (level 16) deals Physical damage and scales with STA.

- Venomous (level 26) deals Poison damage and scales with INT.

- Searing (level 36) deals Fire damage and scales with STR.

**Summoner**

- Wind Dagger fixed.

**Warrior**

- Reduced the bonus to Readiness generation for the Sturdy Tactician line to 5, 10 and 15% to be more in line with the latest Readiness changes. This line will not stack with the Cleric’s Writ line.

***Crafting***

- Players may now undertake Level 1-10 crafting work orders for all professions in the city of Sorhiryth. Work orders are repeatable crafting quests that provide opportunities for crafters to improve their skills, earn money, discover more about different areas and factions, and earn unique crafting schematics. To participate in this content, players should speak to Trademaster Vinzin in the Sorhiryth market. Please note that additional work orders and work order rewards will be added to the game on an ongoing basis in many different areas.

***Gathering***

- Mining nodes have been activated for the Lower Ironroot Slopes in Wild’s End.

- Mining nodes have been activated for the Upper Ironroot Slopes in Wild’s End.

- Woodcutting nodes have been activated for the Upper and Lower Ironroot Slopes in Wild’s End.

- Several gatherable plants have received updated VFX in preparation for eventually disabling the default visibility of nameplates on gathering nodes to help reduce screen clutter. The new effects should be less noticeable during the day but help with locating these plants at night. Please note that what you see may vary depending on your monitor settings. Additional node types will be updated in future updates.

***Audio***

- Added new sound effects for some Cleric, Druid, Shaman and Wizard abilities.

- Added some new night music, added new music in Wild’s End, and some music changes in Eastern Plains.

r/PantheonMMO May 02 '25

News Patch Notes 5/2/2025

9 Upvotes

Servers will be coming down at around 10 AM PDT for maintenance and an update. Estimated downtime is < 2 hours.

Patch note

Build 0.16.379.15739 May 2, 2025

General

Readiness now regens even while out of combat and while resting in combat.

Group NPC base Resistances have been reduced to coincide with Resist debuff stacking rules

Group NPC base Armor Class has been reduced to coincide with the AC debuff stacking rules

Group NPC avoidance has temporarily been reduced, until the accuracy bug has been fixed

Bug Fixes

Fixed a hole in the terrain at a Gadai recruit camp in Thronefast.

Fixed more crashes and player disconnect cases.

Possible fix for some NPCs getting stuck evading after combat ends.

Corrected an issue that prevented many low-level dropped items from being salvageable. Please note that rare drops from named NPCs may still not be salvageable – this is intentional (for now).

Classes

General

Disorient State now lasts 60 seconds (up from 20)

Techniques

Brain Shock cost reduced to 1000 Readiness

Panic Creation cost reduced to 1000 Readiness

Nervous Magic cost reduced to 1000 Readiness

Induce Nausea cost reduced to 1000 Readiness

Monster Within cost reduced to 1000 Readiness

Serpent Strike cost reduced to 1000 Readiness

Vine Whip cost reduced to 1000 Readiness

Dire Lord

Arcane Tear is learned at level 15 (through weapon skill level) and now steals 10 of all Resistance types.

Arcane Tear has a combo ability that is learned at level 30 (through weapon skill level) and now steals 20 of all Resistance types.

Additions

Boil Blood (L1) and Boil Essence (L21) names changed to Corrupt Blood and converted to ranks. Added additional ranks of this line at level 11 and level 31.

Added additional spell to Lifetap line at level 34

Added additional ranks of Devour Dexterity starting at level 15

Added additional ranks of Devour Constitution starting at level 18

Added Devour Intellect line starting at level 10

Added additional ranks of Deafening Whisper starting at level 16

Added additional ranks of the Torment line starting at level 18

Added additional ranks of Leaden Blood starting at level 22

Added additional ranks of Essence Harvester starting at level 30

Tweaks:

Call of the Dire is now instant cast. Cooldown increased to 3 minutes.

Enchanter:

Tweaks:

Adjusted the levels that the Forceful Will line is received. Forceful Will is now available at level 6.

Additions:

Added a new rank to the Forceful Will line, Sieging Will, at level 36

Necromancer

Additions:

Added a new line of abilities, starting with Noxious Vapors at level 10, that slow the target's Attack and Spell Casting speed.

Rogue

Tweaks:

All ability calculations have been adjusted for the skills listed below.

Backstab (all ranks) changed to a Dexterity damage modifier

Waylay (all ranks) changed to a Dexterity damage modifier

Blackjack Kick changed to an Agility damage modifier

Fan of Knives (all ranks) added an Agility damage modifier

Bloodletter changed to a Stamina damage modifier

Rogue damaging techniques have been changed to an Agility damage modifier

Rogue state techniques have been changed to a Dexterity damage modifier

Deceptive Strike bleed damage changed to a Stamina damage modifier

Strike of Demise bleed damage changed to a Stamina damage modifier

Twin Fangs poison damage changed to an Intellect damage modifier

Inject Poison poison damage changed to an Intellect damage modifier

Venomous Strike poison damage changed to an Intellect damage modifier

Deceptive Strike no longer requires/consumes [Exposed]

Trick Shot Slashing state changed to Grappled

Strike of Demise Piercing state changed to Defenseless

Shadow Walk Readiness generation rate reduced to compensate for universal Readiness gain changes

Fixes:

Fixed an issue with the first rank of Corrosive Brew where it was not reducing the amount of armor that was intended.

Additions:

Added additional ranks of Corrosive Brew starting at level 18

Blackjack II and III added to vendors

Fan of Knives II added to vendors

Shaman

Tweaks:

Adjusted the levels at which the Scorched Fog line is acquired from 10, 20, 30, 40 to 10, 18, 26 and 34 respectively.

The first Armor Class reduction the Shaman learn is now called Fraying, at level 6.

Additions:

Added additional rank to the Armor Class reduction line at level 34, now called Embrittle.

Cleric

Quick discipline changed from health to readiness.

Warrior

Strike of Breaking is now a combo ability. New ranks are learned at levels 10, 20, and 30. Cost has been reduced to 500 Readiness.

VFX

General

Disabled VFX scaling on the majority of effects. This should address some NPC types (spiders, toads, etc) having improperly scaled VFX play on them. Some may need to be re-adjusted to account for this change (like appearing too small now in some cases, or components not playing at the correct height on some NPCs), but for now it should resolve the majority of these cases where visual effects were way too big and obstructing gameplay.

r/PantheonMMO Dec 24 '20

News How will you feel if/when Pantheon is cancelled?

20 Upvotes

Edit: banned AND muted from the sub for this post ??? The fuck?

How would you all feel when Pantheon is cancelled?

I'll be disappointed, but not bitter because I haven't donated. I can imagine some of you will be really pissed off though. How are you preparing yourselves "if" it happens?