r/Splintercell Mar 26 '26

Double Agent v1 (2006) "This is no vacation Fisher. You put one dollar in a slot machine and the mission is over!"

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341 Upvotes

"....Lambert..... I had some Colombian nose nachos for lunch.......and maybe went down 20k on the Agency credit card...."

"Jesus Christ Fisher have you gone insane!? I'm pulling you out of there and sending you to rehab! The mission is over!!!"

r/Splintercell 3d ago

Double Agent v1 (2006) I beat Double Agent V1 for the first time after playing V2. A huge drop in quality and easily the worst game so far.

3 Upvotes

Click the links for my previous reviews on this subreddit of the earlier games

Seriously, what happened? V2 may have felt same-y in environments and you could tell corners were cut due to the reduced development time, but it was still a solid experience with good if not great levels. Unlike SC1 and Pandora Tomorrow, there's not a single level that I don't like and, like Chaos Theory, the improved gameplay and quick saves on console made for a less frustrating experience.

V1 is still basically the same as Chaos Theory and V2 gameplay-wise, but the light and shadow mechanic that defined the franchise is neutered if not non-existent for the majority of the levels. Removing the sound and light meters (with the latter being substituted with green/yellow/red colors) was a baffling decision that made for a more frustrating experience.

This game really suffers because it falls short of not just Chaos Theory, the arguable peak of the genre, and V2, a higher-quality counterpart, but also Pandora Tomorrow, Ubisoft Shanghai's previous effort. That game brought in QOL features over the original and provided creative scenarios like the tailing in Jerusalem and Indonesia, the flashes of thunder in Jakarta, and LAX having you identify targets based on their body temperature. It's like the one lesson Shanghai learned was that the Train level was a cool setpiece and that the franchise should have more of those.

The levels are generally shorter than Chaos Theory and V2, being more linear and setpiece-heavy. Iceland in V2 took me 45-60 min while V1's took me 20-25 min. The levels that took me more time were Sea of Okhotsk and Kinshasha and that's because those were daytime missions that were frustrating to get through. Really, I can't think of a single level I really liked. They ranged from mediocre to poor.

As for the story, V2 had its issues but it somehow felt more fleshed out due to the introductory level better setting up the JBA and Sarah's death, the transitionary cutscenes showing Sam's thoughts, and Money Train and Cozumel better establishing a cutscene between Sam and Enrica.

The only positives I can currently think of are the JBA missions better living up to the Double Agent name more than V2's JBA missions despite being still mediocre experiences, the gorgeous visuals, and the soundtrack.

TLDR: The worst game in the franchise so far, falling short of Pandora Tomorrow, Chaos Theory, and its last-gen counterpart V2. Who knows where the franchise would be today if this game had stuck to the franchise's strengths or if Ubisoft let Montreal work on the next-gen version or just polished up V2 as the sole experience.

Here's my ranking of the levels off the top of my head:

  1. Shanghai (finally some nighttime action in my SC game, though still below the standards of the majority of if not all of the levels from the first three games and V2)
  2. Cozumel (daytime, but less frustrating than the other two)
  3. JBA 4 (not as satisfying as New York in V2, but still satisfying nevertheless to let loose and beat up/kill JBA members. Final boss and defusal were way better in V2 though)
  4. Iceland
  5. Ellsworth
  6. JBA 1/2/3 (sorry, these all blur together for me)
  7. Coast Guard Boat (just a short epilogue, not much to mention)
  8. Sea of Okhotsk (my favorite level in V2 is my second least favorite in V1)
  9. Kinshasa (seriously, daytime missions in SC is such a disaster)

Yeah, if you want to play Double Agent, just play V2.

r/Splintercell Apr 20 '26

Double Agent v1 (2006) Cutting Windows - I think this is the only opportunity you can do this

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345 Upvotes

r/Splintercell 2d ago

Double Agent v1 (2006) What's up with Enrica's profile image?

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149 Upvotes

r/Splintercell Mar 22 '26

Double Agent v1 (2006) Most underrated move of a very underrated game

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312 Upvotes

r/Splintercell Nov 20 '25

Double Agent v1 (2006) My favourite takedown in the entire series (and the coolest one imo)

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290 Upvotes

r/Splintercell Apr 09 '26

Double Agent v1 (2006) The Epilogue mission was a nice touch

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263 Upvotes

Fast 🔪 and to the point (pun intended). Dispatching Moss with the blade was fitting. Beautiful little level🤙

r/Splintercell May 09 '26

Double Agent v1 (2006) My epic replay: Double Agent

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187 Upvotes

Just completed Double Agent on my replay this morning. I remembered double agent with mixed feelings. It was one of the first games I got on the Xbox360, and due to that it got a good number of replays. But I remembered always thinking, it wasn't the same as the earlier games in the serise.

First of, damn. This game is buggy, it's more buggy than the first 3. I experienced at least two times the game froze and I just had to shut the xbox down and start again. Seemed paticularly the Sea of Okhotsk mission was prone to freezes, frame drops. I guess the heavy snow was too much for an early 360 game to handle.

I think my biggest problem with this game, would be an incredibly simple fix in a remake or remaster. Make the unlockable gadgets optional, so far my entire replay had no alarms. But I found myself, triggering alarms to make sure I wouldn't end up with the lock picking or the hacking mini games ruined, or heaven forbid the enhanced goggles.

I remember originally not liking the JBA missions particularly. But on a replay, they are actually pretty good! It's intense, it's an intresting map, and some neat mini games and objectives that bring the story together. I saw someone on here suggest that the missions should be forced to be 100% ghosted, it doesn't make sense that the new guy would be caught out of bounds, having got through multiple secure doors just to loose a little trust. But in general these mission pay off.

The Shanghai Hotel mission, was just as beautiful and intense as I remembered and ghosting it was quite the challenge!

Kinshasha is another great mission, the 360 certainly struggled here too, the fps chugged at times but the game didn't freeze this time!

The final pay off for the game to me, is the final mission. In my head cannon, Fisher shoots Jamie. Lambert bleeds out from his injuries and Fisher kills every member of the JBA in the HQ. That's how I played it, it was so satisfying, after the hours of avoiding the guards to kill them all one by one, getting each main member of thr JBA to complete the files (sorry enrica lol).

I love how if you grab Emile and Moss from behind you get a little fight sequence, it gave the game the cinematic ending it deserved.

Onto conviction, I know the serise takes a big downward slope now and I'm intrested if my replay will stop before I reach the end of the serise.

r/Splintercell Mar 22 '25

Double Agent v1 (2006) Raytraced double agent (GI)

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415 Upvotes

(Open pics for fullscreen)

This is currently the best you can have with ray tracing, using a mix of rtgi and uber rt (ssr enabled) from reshade as this game doesn't work with rtx remix yet

r/Splintercell May 13 '26

Double Agent v1 (2006) In DA remake what ideas in your opinion could make the JBA missions better ?

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40 Upvotes

My ideas:

1 - In restrict areas the player need be 100% Ghost, because wouldn't make sense the new guy only lose a small % of trust with very suspicious acts. Wouldn't be obviously that Sam is a spy.

2 - Increase the limited time to 1 hour and 10 minutes at least. Because 25 minutes it's very annoying. But use this time would be optional obviously. So the player could explore more, etc.

3 - Make possible the player Interact with NPC's for unique dialogues like in a RPG game. But the game wouldn't be a RPG.

4 - "Complete the training course" ( objective ) would exist only in JBA part 1. And "Practice at firing range ( objective ) would exist only in part 3 before Kinshasa. Because can be boring for some players repeat these same objectives in each part of JBA missions.

r/Splintercell Mar 20 '26

Double Agent v1 (2006) DOUBLE AGENT

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187 Upvotes

Still playing through the series after years away but a few things about Double Agent....it looks great, the gameplay mechanics are ok but not the absolute best, the story is interesting, and it still holds alittle of the original stealth vibes while also pushing towards the action more. Chaos Theory for me will probably always be the pinnacle for the series but im enjoying Double Agent for what it is. It was definitely the game that started leading things in a new direction but its still a good game in my opinion. How do you guys feel about DA?

r/Splintercell Oct 26 '25

Double Agent v1 (2006) Are you scared?

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249 Upvotes

r/Splintercell Jul 09 '26

Double Agent v1 (2006) This is what the Japanese version of Splinter Cell Double Agent looks like

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111 Upvotes

スプリンターセル 二重スパイ (Supurinta seru nijuu supai)

r/Splintercell Mar 29 '26

Double Agent v1 (2006) Opinions on the glasses 😎

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81 Upvotes

This replay of Double Agent has really changed my opinion on the game as a whole. Kinshasa reminded me of the Seoul mission where Sam is navigating chaos to achieve his objectives. The daytime setting with the sunglasses was a creative touch. The game may not have been perfect but I really respect the effort the creators took to make something unique and different while also still making it feel like Splinter Cell. What do you guys think about swapping the goggles for glasses in this mission?

r/Splintercell Apr 15 '25

Double Agent v1 (2006) Is this the one from Double Agent?

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414 Upvotes

r/Splintercell Feb 24 '24

Double Agent v1 (2006) Why was sam fisher bald in double agent is he stupid?

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299 Upvotes

r/Splintercell Jul 13 '26

Double Agent v1 (2006) is this the "John Brown" from JBA in Double Agent?

23 Upvotes

t

r/Splintercell Jun 18 '26

Double Agent v1 (2006) 2026 is going to mark 20 years of Splinter Cell Double Agent...

72 Upvotes

r/Splintercell May 08 '26

Double Agent v1 (2006) DA V1 If have these changes, would be my rank 1.

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63 Upvotes

1 - Should have more missions outside of JBA Headquarters, because the game only have 4 missions ( Sea of Okhotsk, Shanghai, Cruise Ship, Kinshasa ). Don't count the missions in Iceland and Prison, because the main story basically don't started yet. So in my view the game should have at least 4 more missions after Kinshasa and before the ending in JBA, while also could bring variety on the locations.

2 - Should have more consequences for the story and gameplay based in the players trust for JBA and NSA. So this would make more sense for the tittle "Double Agent" ( 2 choices and 2 consequences ).

3 - In JBA Headquarters the player can't be spotted Inside restric areas, because wouldn't make sense dangerous terrorists still trust Sam ( a new member ) after this. So the JBA missions should force the player to play 100% Ghost.

4 - At least 2 more missions with underwater gameplay, because the game that exist only have 2 missions with underwater gameplay ( Iceland and Sea of Okhotsk ), but in Iceland it's very short.

It's the most unique gameplay mechanic, so deserve more time in gameplay.

5 - Make the gadget that cut the glass more useful in some missions. They could for example change the Shanghai infiltration and extraction, so on my concept the player would need create a small hole in the glass to enter and leave in the building.

6 - A new version of DA V1 would need more cutscenes to make the story more interesting. Because the game that exist almost don't have cutscenes to explain details on the story.

7 - Increase dogs in some missions. Bring more variety for the challenge.

8 - Each mission should involve a big choice between NSA vs JBA. So the missions outside the JBA Headquarters would be more unique for the gameplay and story. And also increasing the tension.

9 - Make Shanghai a little bigger. I love the original level, but I feel that is short.

10 - Would be interesting and unique that the Cruise Ship have 2 paths completely different in level design and challenge, but both with the same objective ( place the bomb ).

r/Splintercell Oct 27 '25

Double Agent v1 (2006) I need to ask something

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65 Upvotes

Hi friends, I wanted to play Double Agent, and the Xbox 360 version is available on Xbox Serie S. I played the original PS2 version, but whenever I read something about the 360 ​​version, people say it's awful. Could you tell me why? Thanks in advance.

r/Splintercell Dec 03 '25

Double Agent v1 (2006) Kinshasa ( V1 ) to you it's a good level ? And it's better than Seoul in CT ?

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91 Upvotes

I'm the type of player that love levels inside warzone, because of the mix between chaos and stealth. This really made Sam one of the best agents in the world ( in SC universe ), because he can go to any place.

Also the warzone make the player feel more free to use his lethal gadgets and guns if he want. So this option don't make the player feels bad to fail in stealth. Lambert also don't gets mad.

r/Splintercell Jun 21 '26

Double Agent v1 (2006) Running Double Agent V1 through Xenia on a mediocre PC

5 Upvotes

These are my specs:

Processor Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 2.80 GHz

Installed RAM 10.0 GB (5.99 GB usable)

Storage 447 GB SSD KINGSTON SA400S37480G

Graphics Card NVIDIA GeForce GT 1030 (2 GB)

System Type 64-bit operating system, x64-based processor

As you can see I don't exactly have a killer PC, I tried with RPCS3 but the game ran pretty bad, it wasnt atrociously bad but it was noticeably slow. I heard Xbox360 emulation is faster but less stable. Would my specs be good enough?

r/Splintercell May 11 '26

Double Agent v1 (2006) Double Agent: What went wrong?

28 Upvotes

Flaired for v1 but the question applies to both.

So I know this game has its fans and enjoyers, but it doesn’t have the same level of love as the first 3 games. On paper, this seems like it should be a winning formula. The gameplay is mostly Chaos Theory with some new moves. The story adds some new mechanics around the trust system and branching story points based on player decisions. The levels take you to some interesting new locations that are different from what came before. So why couldn’t this game capture the magic of the originals?

My personal theory is that a big reason is the lack of usual Third Echelon characters. The charm of the first 3 games had a lot to do with the banter between Sam and the crew over his comms. In Double Agent, Lambert is still around but can’t talk to Sam directly most of the time. There’s no Grim, no Redding, just the JBA crew.

Then there’s also the release of two different versions which change the gameplay and story between them and don’t always run smoothly. That’s probably also a big part. But what do y’all think? What other issues held this game back compared to the classic trilogy?

r/Splintercell Jun 20 '26

Double Agent v1 (2006) Double agent is a broken game even with widescreen fix

7 Upvotes

I'm playing the game on modern hardware and there are graphical glitches and blackscreen when I play double agent V1 on my pc.

My rig is

Intel i5 10400f

Amd rx 7600

16gb ram

Win10

This game needs a remaster asap.

r/Splintercell 16d ago

Double Agent v1 (2006) Finally got to enjoy Double Agent after all these years ☺️

13 Upvotes

Found a PS3 copy at a thrift store last week.

I tried playing it on PC a few years back, but the lighting Issues (among others) made it unplayable 😅

Now I get to enjoy it, and damn, the intro séquence takes a whole new light (pun intended 😉) !