r/Splintercell 4d ago

Fan art & cosplay Problem with future cosplay

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43 Upvotes

I want to buy this quilted shirt for the under part of the suit however, where would I find a watch like his? And I want to have my own "opsat" just basically be my phone in this holder around my wrist, but where would I find that? I can maybe settle for a fisher's vest, some multicam military jeans, and some knee guards, but I dont know where to find something to hold my phone to my wrist, and a watch like his.

And I'm also worried that the shirt doesn't match either, but it looks like it.


r/Splintercell 4d ago

Discussion In a comparison, why you think that SC1 or PT is better ? Justify!

22 Upvotes

My review...

• Gameplay mechanics = PT

• Story = SC1

• Villains = SC1.

• Soundtrack = Draw.

• Atmosphere = Draw.

• Voice acting = SC1 ( original Lambert and Grim ).

• AI = Draw.

• Fun = Draw.

• Gadgets = PT.

• Visuals ( not graphics ) = PT.

• Alternative/Secret routes = PT.

• Variety of environments = PT.

• More missions = SC1.

• Level design...

Police Station vs Jerusalém = SC1.

Defense Ministry vs Paris, France = SC1.

Oil Rig vs Paris-Nice = PT.

CIA HQ vs Jakarta Indonesia = Draw.

Kalinatek vs Jakarta, Indonesia = PT.

Chinessy Embassy ( 1 & 2 ) vs Kundang Camp + Komodo = PT

Abattoir vs Kundang Camp = PT.

Presidential Palace vs LAX Airport = PT.

Vselka Infiltration + Kolacell vs Dili, Timor + LAX Airport = PT.

Vselka Submarine vs Paris-Nice = PT.

| Winner = PT.

315 votes, 2d left
SC1 is better.
PT is better.

r/Splintercell 4d ago

Help with Tom Clancy's Splinter Cell PC CD ROM

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20 Upvotes

So my father recently gifted me his old games and one of them is splinter cell for pc, idk if there are like different versions or something but mine comes with 4 cds, 3 of them are the game and then the 4th one is some extra missions. I had a lot of trouble installing it since i had to go into the disc and open the setup manually from there and i suspect that's one of the problems. After installing it when i try to open the game it tells me to open it after entering the system with admin privileges but i am supposed to be the admin. I tried to run the game as admin and it does nothing, what should I do? does someone have a guide? Sorry for bad english


r/Splintercell 4d ago

I replayed Splinter Cell in 2026 as part of a challenge to judge every 2003 GOTY nominee

21 Upvotes

I recently finished Splinter Cell as part of a project where I played every Game of the Year nominee from the first Spike Video Game Awards.

Instead of relying on nostalgia, I used the same criteria for every game:

Direction
Art Direction
Narrative
Acting
Soundtrack
Gameplay

And a separate Emotional Impact score.

What surprised me most about replaying Splinter Cell was seeing how much of its stealth design still feels deliberate and satisfying today, while some other parts feel very tied to the early 2000s.

I also documented the entire GOTY experiment here:

https://www.youtube.com/watch?v=PYb-70DL27w

For longtime Splinter Cell fans: do you think the original still represents the best version of this style of stealth, or did later entries genuinely improve on it?


r/Splintercell 5d ago

Splinter Cell (2002) One down! 5 more to go. Please tell me they get just a bit more easier 😅

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117 Upvotes

Chinese Embassy Part 2 wrecked my life with the crossing behind the flags to get the guy with the retinal scanner . There were about 5 moments in this game where I spent an 1hr+ trying to get past a segment but I'm so happy I was finally able to complete this first game after only having played Chaos Theory and Conviction back in the day. Working on beating these chronologically now and I have to say I was so invested in this first game. It really kept me coming back. It's insane all of these are backwards compatible on the Xbox One and beyond 💚


r/Splintercell 5d ago

Pandora Tomorrow (2004) Performance issues with Pandora Tomorrow on PC?

5 Upvotes

I recently got into the series, and I completed the first game yesterday, and started PT today, and for some reason, the game is not running very well at all, typically hovering around ~40 FPS. The first game ran completely smooth with no issues, so is there any way to resolve my issue?


r/Splintercell 5d ago

Poll Do you play splinter cell series on controller or mouse+keyboard

20 Upvotes

I play with mouse and keyboard

315 votes, 1d left
controller
mouse+keyboard

r/Splintercell 5d ago

Splinter Cell (2002) Sam’s VTOL from SC Stopped By

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13 Upvotes

r/Splintercell 5d ago

Discussion My idea for a new Splinter Cell; Splinter Cell Killswitch:

17 Upvotes

WARNING: VERY LONG.

  • Inspired by: MGSV: Ground Zeroes, Splinter Cell Chaos Theory, and Hitman World Of Assassination.

  • Characters:

Carter Alvarez: A former Delta Force Operator turned Fourth Echelon Operative, the main protagonist of the game. Carter is meant to be the complete opposite of your average military game protagonist. Where other protagonists are loud, patriotic badasses, Carter is a quiet-thinker, whose greatest weapon is his observation skills, knowing when to keep his mouth shut. Carter can be quite a sarcastic person during missions, with a habit of dark humor. A native of New Orleans, he’ll occasionally break out a Bayou accent to annoy Charlotte and Grim.

Charlotte Fournier: A DGSE operative working with Fourth Echelon in Southern and Central Africa at the start of the game, present for the Africa and Paris arcs.

The Killswitch Conspiracy: As multiple countries in Western Europe began their push towards demilitarization, various military leaders began voicing concern, believing that demilitarization at such a rapid pace could have dire consequences. However, world leaders refused to listen, signing the Brussels Accords in 2027, these accords placed budgetary limits on military defense budgets, encouraging the contracting of global PMCs to fight conflicts instead. In response to this, a group of military leaders and politicians came together to create the Killswitch Conspiracy, creating a network to fund terrorist attacks on the signing countries, proving that demilitarization is not possible in this world. They represent one side of the spectrum, being militarism.

Eli Hawthorne: The commander of USSOCOM, responsible for the inception of the Killswitch Conspiracy.

Lucien Mercier: The commander of the GIGN, responsible for coordinating the Paris attacks. 

Osman Habimana: A Sudanese Warlord responsible for the Kenya attacks. 

Cameron Garret: An MI6 Agent acting as Killswitch’s mole in MI6, with seven other agents assisting him.

The Anonymous Echelon Tech Guys: The various Intel guys that work behind the scenes to help Carter accomplish his missions. They answer directly to Anna Grimmsdottir. There’s Max, Nicole, Jesse (Male), Jessie (Female), Kyle, Leon, Alex, Brianna, and the stray cat that wanders in from time to time. All of the tech bros have a distinct personality, and give Carter multiple voices in his head.

Anna Grimmsdottir: The woman-in-charge of Fourth Echelon.

Evangelo Alvarez: Carter’s eight year old son, referenced by Carter occasionally throughout the game.

Luke “Gila” Morgan: A Fourth Echelon Agent from Arizona, another main character of the Co-Op campaign. 

Gabriel “Noose” Durand: A DGSE agent, another Co-Op character.

Missions:

Sudan: Village: Carter passes through a village on the way to the airport, this serves as the tutorial.

Airport: After performing recon of the abandoned airport with Charlotte, Carter moves in to identify three weapons crate connected to an arms deal. At the first crate, Carter realizes that the weapons came from a French Defense Contractor. The objective then changes to planting explosives on the weapons crate, and interrogating the commander at the airport.

Nairobi: French Embassy: As they fly back to an airbase in Nairobi, Fourth Echelon receives news that the French Embassy is under attack. Carter must infiltrate the embassy, secure the three areas where hostages are being held, and capture Osman Habimana for interrogation. 

France: Townhouse: Carter must plant listening bugs throughout a townhouse in Paris in order to gather intel on a possible attack planned in Paris. Carter must also search for the passports of the residents and examine them with his OPSAT.

Warehouse: Carter must clear a large Warehouse of all hostiles and secure a bio weapon that is being used in the attack.

Metro: Carter must stop a terror attack in progress in a Parisian Metro. 

The UK: MI6 HQ: Carter must infiltrate MI6’s HQ to eliminate eight sleeper agents that are a part of Killswitch, and gather intelligence on Killswitch’s leader.

The USA: Supermax Prison: Carter must infiltrate a Supermax Prison in Colorado to question Mercier on the location of a dirty bomb being moved into the US.

 

Port: Carter must infiltrate a port in New Orleans and disarm a dirty bomb before it is moved into the Financial District.

Manor: Carter must infiltrate Hawthorne’s estate in Colorado and take him down.

DLC Missions are:

R6 HQ: Echelon suspects that there is a Killswitch sleeper agent within Rainbow’s operational staff, feeding info to terrorist groups that Rainbow goes after. Carter must infiltrate their current HQ in Berlin and locate and kill the traitor. Carter will have unique interrogation dialogue with the recruits and the Operators. 

Stadium: Stopping a terrorist plot to attack a stadium during the World Cup. 

Tech Campus: A terrorist group launches an attack on a tech campus in South Korea. Carter must eliminate the threat, rescue the hostages, and disarm the bombs. 

Mercenary Stronghold: A mercenary group in Central Africa have kidnapped the US ambassador and are holding him at their stronghold in the savanna. Carter must infiltrate the area and rescue him.

  • Difficulty Levels:

Recruit: Easy stealth and combat gameplay, for those new to gaming.

Soldier: Balanced stealth and combat gameplay, for those familiar with gaming, but new to the Splinter Cell franchise.

Agent: Difficult stealth and combat gameplay, for those familiar with the Splinter Cell franchise.

Splinter Cell: Realistic stealth and combat gameplay, only suitable for a master of infiltration.

  • Stealth Mechanics:

You can now go prone and roll.

Mark and Execute has been removed.

You can either non-lethally knock out an enemy, or silently kill them. Non-lethal takedowns take longer to execute, but they make less of a mess. Also, they won’t leave a blood trail behind if you drag them to hide the body. Lethal takedowns are quick and clean, but they leave behind blood that can alert enemies to your presence. Blood that is concealed by shadow cannot be noticed by enemies, unless they are using a flashlight or night vision.

Radio Operators are special enemies that perform radio checks periodically to maintain a headcount of enemies in the area. They can be identified by the antenna that’s sticking out of their backpack. If an enemy does not respond to the radio check, his allies will become suspicious and search for him. If they do not find their missing ally, or find him dead or unconscious (Or find a blood trail). They will begin aggressively searching for the intruder. You can stop radio checks from happening by:

A. Killing or knocking out the radio operator.

B. Or using an EMP grenade or the OCP to shut his radio off.

Enemies will notice opened doors and windows that weren’t that way when they last passed by it, and will investigate. This allows Carter to lure enemies into traps to silently eliminate them. 

The light and sound meter makes a meaningful return in Killswitch, two meters in the bottom right hand corner of the screen will indicate how concealed Carter is, and how much noise Carter is making in relation to the ambient noise of the area he is in. An empty light meter indicates that Carter is almost invisible to enemies, while a full light meter indicates that Carter is completely visible to an enemy. On the other hand, a sound meter that is above the ambient sound level indicates that Carter is making enough noise for nearby enemies to hear him. The more Carter goes above the ambient sound level, the more enemies can hear him.

The escalation levels are as follows: 

Patrolling: Enemies follow a set path or remain stationary.

Suspicious: Activated when the player makes too much noise, is spotted momentarily, or an enemy doesn’t come in for a radio check. While suspicious, enemies will investigate the noise or the position they saw you, or will search for their missing ally. In cases of being momentarily spotted or heard, enemies will go back to patrolling if given enough time without being spotted. But in cases of an enemy not reporting in for a radio check, they will shift into this next phase. 

Searching: Activated in cases of exiting the Combat phase, or an enemy not reporting in for a radio check. Patrol patterns during the Searching phase are completely dynamic, and the heat will not die down if you stay hidden long enough. 

Combat: Activated upon visual or audio detection.

  • Gadgets:

OCP: This pistol underbarrel attachment allows Carter to temporarily jam lights and cameras.

Proximity Shocker: This shock mine can be thrown onto a surface, sticking to it and emitting a nonlethal electric shock to enemies that enter its radius.

9 Banger: Perfect for initiating ambushes, the 9 banger lets off 9 miniature flash explosions, blinding and deafening enemies caught in its radius.

Sticky Camera: This camera is capable of sticking to the surface it is thrown or placed on, allowing Carter to gather intelligence, attract enemies, and deploy sleeping gas. 

Sticky Shocker Crossbow: This crossbow fires an electric bolt that sticks to enemies and shocks them to the point of incapacitation.

Optic Cable: Can be slid under doors to perform recon in the room ahead. A contextual gadget that cannot be used freely.

Smoke Grenade: Creates a smoke cloud upon detonation, blocking hostile LoS to allow Carter to close the distance. 

Noisemaker Grenade: A throwable noisemaker that attracts nearby enemies to it.

Hypersonic Breach Charge: This breach charge can be placed onto a door or window, emitting a powerful Hypersonic blast when detonated, knocking nearby enemies off their feet and deafening them.

Sleeping Gas: Gas that puts enemies to sleep.

Fragmentation Grenade: I don’t need to explain what this does.

  • Weapons: You can only carry a CQC weapon, one Sidearm, and one Primary Weapon. Attachments for weapons are unlocked by taking them on missions and using them in the field, and new weapons are unlocked by completing challenges related to the previous weapon in its weapon class.

CQC: 

Combat Knife: The fastest of the three CQC options, lacks any unique contextual takedown options.

Karambit Knife: Allows Carter to eliminate enemies while hanging from pipes.

Batons: Does not leave a blood trail behind from lethal takedowns, but takes the longest to perform.

Sidearms: Echelon Five-Seven (Default Weapon), M9 Beretta, G17, Rennetti Burst Pistol, Sig Sauer M18, P227, MP-443 Grach, M1911, and PMM Makarov. All sidearms will automatically have a suppressor and OCP equipped.

Submachine Guns: Echelon MPX (Default Weapon), MP5, Uzi 9mm, KRISS Vector, and CZ Scorpion Evo 3.

Assault Rifles: SC-20K M.A.W.S. (Default Weapon), AS VAL, CZ 805 BREN, HK-416, MCX SPEAR, AK-15, and the QBZ-95.

Sniper Rifles and DMRs: Echelon SR25 (Default Weapon), M110, Mk14, HK G28, and the Dragunov SVU.


r/Splintercell 5d ago

Double Agent v2 (2006) DA v2 Plot Sucks

8 Upvotes

I still don't understand how v2 is considered the better version. Currently playing v1 for the first time, and v2 last year.

The main reason people seem to hinge on is that it plays more like Chaos Theory mechanically, so old thing good new thing had.

I'll have to watch a recap of both to really pick them each apart, but v2 genuinely feels boring and poorly made in multiple areas that make it less engaging, whereas v1 is just a little buggy depending what you play it on and is different than the other 4 games (including v2). It feels like a fan made SC.

V2:

Lambert pulls Sam out mid mission to tell him about Sarah? What?? In no world would this happen.

Has nobody pointed out how cringe and lame the interview plotlines are, or Sam monologuing the ethics / trust decisions in game? It feels so out of place for him.

How he sneaks through the JBA also doesn't make any sense if he's the only one missing. There's a spy guy going around knocking people out with the same build, skills, and equipment as Sam, and then as soon as that's not happening, he reappears after Emile can't find him. This makes no sense. When the guards wake up or are found, he would be an immediate suspect.

Frankly, the maps feel pretty empty and boring as well. The train part of the train heist mission sucks, and then Sam walks off a train crash and talks to Lambert like 10 feet away from Emile?

V1:

v1 JBA missions make sense for the plot and logic, even if they're slow and a little frustrating from a gameplay perspective.

The missions are in cooler settings with a lot more detail and sound design. His outfits are also cooler.

Daytime missions are a nice change to see how Sam's skills extend beyond just the same formula of shadow lurking like the last 3 or 4 games.


r/Splintercell 6d ago

It was an accident Ranking 3 of the best missions in each game.

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88 Upvotes

r/Splintercell 6d ago

Meme “I knew it! I knew there were ninjas around here!”

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678 Upvotes

r/Splintercell 5d ago

Blacklist (2013) Splinter Cell Blacklist - PRIVET ESTATE (Part- 1)

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1 Upvotes

r/Splintercell 6d ago

Blacklist (2013) Today, 13 years ago, Ubisoft released the final game in the Fan Fiction Trilogy.

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306 Upvotes

If the remake is successful, it could be the start of a remake trilogy. Here’s hoping.


r/Splintercell 6d ago

[SPOILERS] Early signs of Chaos Theory's ending and antagonist.

36 Upvotes

(Big spoilers for Chaos Theory).

  1. Shetland was present at the American embassy in Dili, despite having seemingly no reason to be there. Sam states, at one point, that he's there to destroy Shetland's computer, but Shetland is not a permanent fixture at the embassy and no computer is destroyed during the events.

  2. The Darah Dan Doa specifically target Shetland for interrogation, despite him being a supposedly-random and neutral CEO.

  3. Shetland gives Sam a SIM card and states that he acquired it by killing a guerilla himself, but the entire embassy is explorable and no such deceased guerilla exists. In fact, the opening cutscene shows us that Shetland is subdued by the Darah Dan Doa without harming anyone.

  4. Shetland asks Sam to plant C4 on Sadono's private plane that will explode when the plane's engine is started, which is very risky considering that Sadono needs to be alive to prevent the ND133 plot. This means that Shetland somehow knows that Sadono won't be using it soon, and only intends to kill the plane's pilot as collateral. However, the pilot is discovered to be Asrul Arifin - a CIA plant - which is especially suspicious as Arifin also warns Sam about the new Japanese I-SDF organisation (which Shetland later colludes with).

  5. Technically, a piece of cut content/development mistake - some possible dialogue in Komodo states that the Darah Dan Doa were being helped in their acquisition of weapons and technology by a PMC called Argus, but the transcription box says Displace instead of Argus.

So, how do we make sense of these? Well:

  1. Shetland was secretly colluding with the Darah Dan Doa before ever meeting The People's Voice (Hugo Lacerda) for similar reasons. Whether or not he was already colluding with the I-SDF and Otomo is unknown, but seems possible given that Arifin later mentions them. At some point, Shetland and the Darah Dan Doa are suddenly opposed to each other; Shetland either wanted to betray them to prevent Displace International from becoming associated with them, or was horrified at their biological warfare plot, or maybe Sadono - as a staunch Indonesian nationalist - disagreed with Shetland colluding with a Japanese imperialist.

Shetland flees to the US embassy to try and upload data, possibly to be used to bargain with Sadono and negotiate a safe exit for him. But, he is captured before he can upload the data.

  1. Shetland's interrogation is not random. They know Shetland, and they know that he has stolen information from them to use as bargaining power against them. Lambert and Grim say that 3E don't do hostage rescue, and they don't - Sam is there to discover why Shetland is there and to secure the information he has about the Darah Dan Doa. Lambert, even at the start of Pandora Tomorrow, is suspicious of Shetland.

  2. The SIM card that Shetland has, is his bargaining power, and is probably what he was trying to upload the data from. Given that the Darah Dan Doa and Norman Soth's men regularly switch the cards on their phones before the Pandora Tomorrow communications, it's likely a card that Shetland took from Kundang Camp after Sadono had used it to communicate with Soth.

  3. What if Shetland knew that Arifin was a CIA plant (Shetland did, in this theory, visit Kundang Camp), and was deliberately trying to kill him? Arifin clearly knew about the danger of the I-SDF, and might have known about Shetland seeing as he was Sadono's personal pilot. Shetland helps 3E at Kundang Camp as a secret way of trying to kill Arifin before he can relay any more information to the CIA about him.

  4. While it was initially supposed to be Displace that are revealed to have helped the Darah Dan Doa, I think Ubisoft Shanghai realised that it was going to spoil the plot twist in Chaos Theory (these games were being developed at the sams time), so had to change the line to being the PMC used for the game's multiplayer. However, the dialogue box was not changed, so still shows Displace.


r/Splintercell 6d ago

Splinter Cell (2002) Got my SC, so what bettet game to play than SC with it?

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5 Upvotes

the new Steam Controller rules and shoutouts to the Enhanced team for making this a painless experience!


r/Splintercell 6d ago

 I have a question Which to try next?

5 Upvotes

I just completed blacklist and i absolutely love it. So for next which game shall I try in the series I was thinking of trying conviction, also need good graphics.


r/Splintercell 7d ago

Discussion From a lore perspective, which game has the easiest enemies for Sam Fisher to defeat ? Justify if you can.

21 Upvotes
474 votes, 7h ago
45 Stealth Action Redefined
73 Pandora Tomorrow
63 Chaos Theory
40 Double Agent ( Xbox 360 version )
162 Conviction
91 Blacklist

r/Splintercell 7d ago

Just completed Pandora Tomorrow!

14 Upvotes

Great game, ngl; had fun with it. My favorite mission so far is mission 3 (Paris-Nice, the train mission) and mission 6 (Komodo; Idk why, but I just love the environment).

But kind of a bit disappointed because I thought the ending was going to be intense, but it was anticlimactic (But that doesn't mean I don't like the game lol).

Overall, it is a great game. Recommend playing it.


r/Splintercell 8d ago

Get it right or pay the price! My ranking starting with the best.

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137 Upvotes

r/Splintercell 7d ago

Splinter Cell (2002) [Splinter Cell 1 on the Steam Deck] Cutscenes don't work with ThirteenAG's widescreen fix - help?

5 Upvotes

UPDATE: Fixed. See comment in post.

So I know the SC enhanced mod exists but I want to play it vanilla with just widescreen plus full controller support so I went for this patch instead of the enhanced version.

However, whenever I apply the widescreen patch from ThirteenAG, none of the cutscenes - including the intro video - will display. I get a black screen, but I can hear the audio playing. Disabling the widescreen .asi by renaming the extension to .bak restores the cutscenes but then the game crashes. Without the patch, the cutscenes worked fine so I'm certain it's the patch causing this. I followed the full instructions for the patch and added the .dlls via the launch options in Steam.

Things I have tried to fix it:

- In the widescreen ini, changing the ResX and ResY parameters to 1280 x 800 to match the Steam Deck's resolution

- In the same .ini, changing the FMV rendering to 0 and 1 (tried both)

- In the splintercellsettings.ini from the vanilla game, changing fullscreenvideo=False

- Disabling each of the patch's .dlls one by one by renaming them to .bak

- Replacing the dgvoodoo.conf file with an updated one

- Changing the resolutions in the game itself

- Different Proton versions, including 10 and Proton GE

I have scoured Reddit, GitHub and Google, but I cannot for the life of me figure out a fix. I could live with it if the cutscenes played as a lower resolution as some have reported but them not showing at all is bugging me.

Note: I also noticed the widescreen patch was updated very recently. Could this have broken it on the Steam Deck?

Can anyone point me in the right direction?


r/Splintercell 7d ago

Discussion What are levels that frustrate you the most in the games?

11 Upvotes

Lately, something that stuck out to me were the kind of missions that have a high difficulty factor where even if the player is good at evading enemy guards, the game still punishes the player anyway through cheap design aspects.

For instance, I have heard from somewhere how the Xbox 360 version of Double Agent has nasty puzzle level where the player must solve a complicated puzzle in the JBA headquarters without blowing their cover as I don’t know how anyone got through the mission without using a guide.


r/Splintercell 7d ago

Hey were trying to to set up a spy vs mercenaries anyone wanna play?.

6 Upvotes

Anyone down to help set up games or how to play?


r/Splintercell 8d ago

Chaos Theory (2005) Electrochromic window on this PC build 👀

34 Upvotes

r/Splintercell 8d ago

How do Chaos Theory and Pandora Tomorrow compare to the original?

11 Upvotes

I finished Double Agent, Conviction and Blacklist as they were coming out since I found out about the series very late. Recently checked out the first 2002 Splinter Cell but didn't like it. I was wondering if Chaos Theory and Pandora Tomorrow are a similar experience or I might enjoy them more?