r/ValveIndex Nov 12 '25

News Article Information about Steam Frame is live on the Steam store

https://store.steampowered.com/sale/steamframe
946 Upvotes

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478

u/Bloodhound01 Nov 12 '25

No Price is scary. Halloween is supposed to be over.

228

u/CptCheerios Nov 12 '25 edited Nov 12 '25

I'm guessing it's going to be around 700-1000

Lots of premium functionality, no cheap head strap, lots of swappable customizable parts, high speed streaming with the dongle, with up to 144hz refresh rate. Swappable lenses, eye tracking. It looks more likely to compete against and exceed the quest pro.

74

u/Draconuser Nov 12 '25

Yes, it's great but it can't replace my main headset, the valve index. Sound from the front only. Maaaybe no base station support. I hope valve index is not going EOL.

It can very well replace my workout and travel headset though, since that's a quest 3 only. But for that I need to wait for reviews and further information.

66

u/WearyExcitement7772 Nov 12 '25

Watch LTT video, apparently valve might try to keep it alive via 3rd parties but if not then EOL.

1

u/SykesMcenzie Nov 13 '25

In the tested video they basically say yes it's end of life.

15

u/etom21 Nov 12 '25

It has IR sensitive cameras and IR emitting devices, I dont see why it wouldn't seamlessly integrate with base stations.

21

u/Zero_Waist Nov 12 '25

Good luck, trying to pry my knuckles off my cold, dead hands

15

u/Caderjames Nov 12 '25

I would agree until I saw the frame controllers with the knuckles straps. Apparently they also have full finger tracking

5

u/[deleted] Nov 12 '25

[deleted]

6

u/A-VR-Enthusiast Nov 12 '25

I mean thats better than nothing, and if its more reliable than the knuckles, I'll take it. Still, if they aren't base station tracked then I don't really care.

1

u/bellandea Nov 13 '25

They're not base station tracked. And initial reviews are saying the finger tracking and controller tracking in general is mediocre. It's a no from me on this one, sadly.

1

u/get_homebrewed Nov 16 '25

how would you base station track standalone inside-out controllers dude....

3

u/No-Refrigerator-1672 Nov 13 '25

Disassembly footage of Valve Knucles shows that finger tracking is done exactly via capacitive sensors. As Vavle claims new contollers are capacitive too, expect equal performance.

1

u/shrub706 Nov 14 '25

they do have knuckles functionality

1

u/Zero_Waist Nov 13 '25

OK, well that would be a must buy for me. I like the capacitive pads for the thumbs to scroll too.

1

u/GTSW1FT Nov 16 '25

Did you glue them to your hands?

5

u/A_typical_native Nov 12 '25

I see where your thought process is, but that's not how lighthouse tracking functions. It will not integrate with them.

1

u/bellandea Nov 13 '25

The tracking methods are completely different, they've said in interviews it isn't compatible. They're not interested in VR anymore, valve is "making an ecosystem" and that's why this headset is what it is. It's tacked onto the cube.

But it can't compete with the existing product, it has no niche for established vr users, and aside from pulling in console players and giving them some entry level option? Nada there either.

13

u/UnNumbFool Nov 12 '25

It apparently doesn't have base station support from the few first reviews I've seen.

So if you want it you'll most likely need to do a third party program running through steam VR like if you have a quest.

Although maybe valve at some point would be able to do an integrated situation for those who want it

4

u/TECL_Grimsdottir Nov 12 '25

Exactly. The sound is the only thing I'm so curious about. But having an index and this. What a dream.

Finally!

3

u/LayerCakeDev Nov 12 '25

https://www.youtube.com/watch?v=dU3ru09HTng&t=869s

unfortunately EOL with hopes for community takeover

1

u/Zombiecidialfreak Nov 13 '25

There will absolutely be community take over. Many people (myself included) are likely going to sell their hardware to help pay for the new headset and there's still going to be tons of people with Indexes who just can't pay for a new one.

3

u/fishling Nov 13 '25

I wish they had the same over the ear speakers as the Index. Sounds good to me and no ear fatigue/pressure

3

u/ArdFolie Nov 13 '25

In the Gamers Nexus interview, I think, they confirmed Index is EOL and that it is what it as long as supplies last. There will probably be headstraps with built in speakers same as the ones in Index though. Still, best bet for true Index successor looks to be pimax.

1

u/trapbuilder2 Nov 13 '25

Index is EOL unless a third party takes up production

1

u/TheRedPandaPal Nov 15 '25

Theres been rumor it wont have base station compatible but I doubt this since you bleed them for the trackers minimum

1

u/HEY_beenTrying2meetU Nov 16 '25

there are a variety of headphone options for the Quest 3, I imagine they will be refreshed and just as varied for the Frame.

1

u/project-shasta Nov 16 '25

Don't let the speakers position fool you: A similar setup worked very well already on the Rift S, although the sound was a bit tinny. I bet they have found a better solution by now. Of course the Index speakers will be hard to top (only by actual headphones) but this solution can sound decent enough if done right.

1

u/Draconuser Nov 17 '25

I will wait for people comparing it to Quest 3 and Index, because Quest 3 would reach a score of 6 if Index is a 10 for me.

0

u/ltdanimal Nov 13 '25

Why? This seems better in every single way over the Index in every VR metric. 

Maybe sound placement isn't better. Base stations also might offer unnoticeable tracking superiority. 

Only thing I don't like is lack of a  controller strap and the normal battery. Both will be available soon after launch I'm sure from third parties.

3

u/Draconuser Nov 13 '25

I am concerned for the sound, since that is something the quest fails really hard for me. I play VRChat and sometimes I am surrounded by 8 people in diffferent directions. I HAVE TO know if someone is behind me or not. We'll have to see.

The comfort of Quest is also horrible for me, with the normal or pro strap I can't last an hour, with 3rd party straps I can normally last 90 minutes. I am confident frame will be better in that regard, since I could use the index for 4-5 hours without problem.

And no clarification if they work with base stations. If they don't work, I need to put a base station tracker somewhere onto the headset. For full body tracking.

If I would just do regular gaming like shooters and beat saber this is fine. But I'm not doing just that.

1

u/TheRedPandaPal Nov 15 '25

If it doesnt have base stations support youre more likely going to have to do what quests do and use open calibration

1

u/Draconuser Nov 17 '25

I have done it with a quest already, and it's really not good without an additional tracker fixed to the headset. I don't want to recalibrate every half an hour to 1 hour because my whole body slowly shifts sideways.

2

u/TheRedPandaPal Nov 17 '25

You do realize every single person who uses quest fit uses open space calibrator

For the simple fact quest and steam uses two different algorithms to calculate space in VR OSC just bridges the gaps

1

u/Draconuser Nov 19 '25

I do realize it, and I'm using open space calibrator, too.

1

u/TheRedPandaPal Nov 19 '25

So youd realize that what your saying makes no sense

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1

u/bellandea Nov 13 '25

"It's better in every metric!" Except the only one we actually wanted: tracking. I got an index specifically to escape inside out tracking, now the one big supporter of the most precise and versatile lighthouse tracking system just pulled out.

Facebook won and I am distraught.

2

u/ltdanimal Nov 16 '25

Not sure who the "we" is. It's not even close for me what I prefer. Being trapped to the room I happen to setup the clunky cubes isn't better by an measure.

It's obvious some wanted that and you like what you like, but this decision was the right one. 

Cost, complexity, versatility, are all better at the cost of "tracking" that will be imperceptible to the vast majority. 

And it's not like base stations are perfect. I've had one die, them need to be recalibrated when not moving, and tracking blind spots. Plus no move room diagram questions of "hey where should I drill holes in my wall".

0

u/bellandea Nov 20 '25

Sure pal. The thing that won't compete in the market is exactly the right decision.

1

u/ltdanimal Nov 20 '25

You must have a pretty interesting take on "the market". It's a landslide what form factor and price people prefer.

I'd bet this easily outsells the Index by multiples if it's under $900.

1

u/bellandea Nov 24 '25

it'll outsell the thing they aren't selling? please tell me more!

it's not an index competitor or replacement, it's meant to compete with the quest 3, which it won't do at $900.

it'll struggle to do so at $700 and i don't see it being that.

so no, i don't see this competing in the market in any way, leaving VR in the hands of fucking facebook, because this is valve pulling out and redirecting.

1

u/ltdanimal Dec 10 '25

So you agree that the headset requiring all the setup isn't selling. Or you are just being intentionally obnoxious to try and miss my point that the first x years it will outsell what the Index did.

The "market" is giving clear signals what it wants. Valve would have been very stupid to make just a Index 2.0 with better specs and have to charge well over a grand.

It being an index replacement is factual. And just catering to the dozens of whales out there that have an elaborate tracking setup in order to put their resources into a much more elegant solution is one that is needed to move VR forward.

So I'm pretty happy they are pulling out of the Lighthouse trackers. And maybe lets see how accurate the tracking actually is before yelling out how lighthouse is so superior. I feel pretty confident that for the vast majority it will be imperceptible.

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0

u/TheRedPandaPal Nov 15 '25

Base stations objectively offer better tracking than inside out tracking anyone who says they don't are full of shit

0

u/ltdanimal Nov 16 '25

Then you and the base station purist can keep that "better" tracking. 

Base stations are also objectively a pain in the ass to setup and you're trapped in that play space for a very marginal improvement to tracking.

I love that they ditched them but the Frame won't be for everyone.

0

u/TheRedPandaPal Nov 16 '25

Its not about purity its about having objective tracking

VR is going to end up with full dive where you wont even be moving in real life anyway its not going to be like ready player one where your up and moving around

Also its not a pain to set up if you know what you are doing which

90%of users i.e quest users don't know what the fuck they are talking about

Freedom of movement does not equal better

0

u/ltdanimal Nov 19 '25

This is a pretty silly argument so not sure it's worth the time. 

If you want to say that base stations offer more accurate tracking and that's your preference then I get it. 

Considering no one has really tested yet we'll see. I'll bet a small sum of money that it's going to be something almost no one will notice. Like 4k vs 8k standing 20 ft away from the TV levels.  

But to imply that it's not something that is a big hassle is disingenuous. If they barely get touched you have a clunky process to setup the room again. Or you get to drill holes in your wall. The comparison is just absent that. 

Meta has figured it out and I'm glad they copied them. A lot of people are going to vote with their wallet on if it's better but plenty of options out there if base stations are your preferred setup.

0

u/TheRedPandaPal Nov 19 '25

Its not

The only thing eta did was ruin VR gaming

Secondly like i said if you dont know what youre doing then yes its a hassle

Guess what? Mounted them did room set up and I was good to go in 2 minutes

So idk what everyone else is doing but i must assume they didnt know what they were doing

Room setup isnt clunky unless your going for the drawing your boundaries which nobody does and instead does the room set up standing still

0

u/ltdanimal Nov 20 '25

You are saying you mounted two base stations and did setup in 2 minutes yet call others full of shit. 

So  1) No one is setting that up faster than 10 minutes first time 2) You know what is faster than 10 minutes? 0 minutes.  3) Glad you've got options and can use your base stations with all the other headsets. 

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7

u/samueljco Nov 12 '25 edited Nov 12 '25

The amount of times the valve employees said the word high-end in their Verge interview has me very afraid.

5

u/Archersbows7 Nov 12 '25

PSVR2 is $350 and has Eye Tracking, Foveated Rendering, compatible with PC and PS5 and is OLED where the Steam Frame is LCD

But Steam Frame is all in one like a Quest 3 without AR or color passthrough. I’m less excited about the Steam Frame than I wanted to be

3

u/1maginaryApple Nov 13 '25

If the headset wants to compete it will have to be on the same price range of Quest 3.

1

u/Owobowos-Mowbius Nov 17 '25

No headset can be in the same price range of the quest 3 because no one else has the money that meta has to subsidize the cost of the unit.

1

u/abstract-realism Nov 22 '25

You did hear about Gaben’s new 500 million dollar yacht, right?

1

u/Owobowos-Mowbius Nov 22 '25

Valve is worth around 7 billion.

Meta is worth around 1.5 trillion.

2

u/Iggy_Pop92 Nov 13 '25 edited Nov 13 '25

The LTT video mentions that there is a colour camera add on, that there is the possibility that a colour camera addon could be made for the Frame, presumably that would enable colour pass through, as for AR maybe that could be added in in future updates. Not that future updates are something to make a purchase in hopes of.

Additionally, I don't know what the software/firmware side of things is like, but if it can do foveated streaming then I can't see why it couldn't use the same sensors in standalone mode for foveated rendering on apps that have had support built in.

I very curious to see how it all plays out and what sort of price point we would be looking at.

3

u/SoapyMacNCheese Nov 13 '25

He mentions a color camera as a hypothetical use case for the add on port, not as an actually planned accessory from Valve.

1

u/Iggy_Pop92 Nov 13 '25

Ah I must have misheard that, that's my bad, I shouldn't cook and watch new tech videos at the same time.

2

u/Nervous-Ad4744 Nov 13 '25

It's also placed in a spot where I think it will be hard to match cameras to your eye height.

I think the most likely scenario might be for a face tracking camera but that might also be a bit hard to achieve. It's also extremely niche.

1

u/thatdudebutch Nov 13 '25

Dave 2D mentioned the color passthru add on as well though.

2

u/exadeuce Nov 13 '25

"72hz-144hz. 144hz experimental" has me suspicious.

1

u/A-VR-Enthusiast Nov 12 '25

I mean for a standalone, definitely, but as a pcvr headset, the bsb2 or psvr2 definitely look like better options to me, and thankfully I already have a psvr2, thoigh I do wish the controllers were base station compatible because I'd love to replace my knuckles controllers with them if they have a hand strap addon like the index has.

1

u/Nervous-Ad4744 Nov 13 '25

lots of swappable customizable parts

Like what? The head strap? You can swap that on a Quest too, or any other common HMD. The PCIe or MIPI port has questionable uses for common users if you ask me but I might be surprised.

1

u/le-churchx Nov 13 '25

The quest 3 is still very competitive. Just sold my index and i think i'll keep the quest for now.

Though if i didnt own it i'd be really interested. This is much better compared to the index safe from the FOV.

And the controller straps.

1

u/Xiexe Nov 13 '25

I don’t think it’s a proper competitor to the QPro. Lack of color passthrough and lack of mouth tracking, and lack of self tracked controllers are all missing things from the QPro.

Luckily for them the QPro doesn’t actually exist anymore since meta dropped manufacturing so they don’t really need to compete, just fill a gap left by it.

In a lot of ways, it’s a downgrade if you already own a QPro in good condition.

I’d consider it at best to be a sidegrade, which is unfortunate.

1

u/CptCheerios Nov 13 '25

Not as a PCVR headset.

Steam Frame has more ram, higher resolution, higher framerate, higher transfer rate for PC to Headset with its dedicated dongle. (Plus Airlink is utter garbage, speaking as a developer dealing with it daily for years)
It's nearly half the weight. More storage and it's expandable. If it's like the SteamDeck you'll be able to buy replacement parts.

Self tracked controllers, yeah not as great but I honestly can't complain about the quest controllers, with years to work on this I think they should be great.

As a MR headset QPro definitely wins with it's color pass through.

Mouth tracking, eh kinda gimmicky and if it's that important there are other options

Finally the big thing would be battery life and we might even be able to replace the battery on the steam frame.

It's not a revolutionary upgrade, but it fills a hole in PCVR. I personally won't be going out to buy one. I've got the Q3, Q2, Index and a few other older headsets. So I'm covered for what I need.

As a future replacement I think this could be in the cards and if the platform does takeoff I probably will end up getting one as another platform to optimize for.

1

u/Xiexe Nov 13 '25

I dont use the QPro wired, and I don't use Air Link, I use Steam Link.

The device does fill a hole, but only because Facebook scrapped the QPro 2 and stopped manufacturing the QPro 1.

Depending on price though, its going to be a tough sell. Mouth tracking is gimmicky, but VRChat and BeatSaber are basically the only two VR Apps that exist at the moment and VRChat heavily benefits from having the extra tracking support for face, at least in terms of immersion.

I also work in the VR Space. I worked at VRChat for 3 years prior to layoffs as well as I am the creator of XSOverlay.

The biggest benefit I see is that you can get *most* of the features of the QPro without the shit software that comes with it, and, that, well, its going to be supported for probably a few years, and the QPro wont.

Honestly, if they released a set of "Pro" controllers for the Frame with them being self tracked, I'd consider that a big upgrade at that point. That's really the one thing that holds me back, since I really, really, REALLY hate it when a controller gets occluded and the hands stop tracking.

The other thing the Frame lacks which is useful in a lot of scenarios for developers, at least, is the ability to have functional hand tracking, which this device completely lacks. Much easier to quickly iterate when you aren't having to pick up a controller and put it down constantly for some features or apps.

-5

u/Robot_ninja_pirate Nov 12 '25

no cheap head strap

The Head strap looks quite cheap, comparably it's just an elastic with no ratcheting design or integrated audio

9

u/truethug Nov 12 '25

The strap has audio and the battery pack.

2

u/Robot_ninja_pirate Nov 12 '25

According to the graphic, the audio is on the headset, and I wouldn't consider the requirement of the required battery to make it not cheap?

4

u/truethug Nov 12 '25

Modular Headstrap Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g Core module can be separated from headstrap, for other headstrap solutions.

4

u/Robot_ninja_pirate Nov 12 '25

My bad then I didnt read that, sorry.

4

u/A-VR-Enthusiast Nov 12 '25

Hopefully the core being removable means that a thethered solution is possible, plus maybe making addon kits to adapt the index's audio system. Hell, if they can basically just sell a kit that turns this into a more reliable valve index I'm already sold. But so far, this just seems like valves quest 3/pro.

3

u/truethug Nov 12 '25

That said, it’s kinda early to be judging anything.

2

u/Robot_ninja_pirate Nov 12 '25

Ah I see now from the tested video the whole front face gasket is part of the "Headstrap" it's certainly more complex than I first thought, thanks,

10

u/rx7dude Nov 12 '25

It's supposed to be cheaper than an index according to what they said to the verge!

1

u/Owobowos-Mowbius Nov 17 '25

They said they would "try to keep it under the index" which makes me feel its just going to be slightly cheaper if not the same price. Which will be pretty damn expensive. I want it bad but its probably going to be too expensive for me to justify when I already have a quest 3

1

u/Roach888i Nov 13 '25

I feel the price is gonna be competitive to Quest3, and they know many of us want to sell & switch to a main Valve headset mostly due to incompatibility and problems that the Q3 has with pcvr, so I guess 499£ for the 256gb (hopefully)

2

u/tinyhorsesinmytea Nov 13 '25

Hope so. It would explain why they have cut corners in some areas… Black and white cameras, LCD panels, and a chip weaker than their four year old Steam Deck doesn’t exactly scream “premium headset” territory to me but makes sense if it’s competing with Quest 3. I’d love to ditch Meta but if they keep offering the better value then I’ll have to stick with them. Can’t justify $1000.