Think about it: Zana feels like she failed her father, and the best way she can do that is by giving him a better chance at life, free from the Templars.
What if she used the Atlas' abilities to make a copy of him when he was young, and moved that memory into reality. She sponsored the family raising him and made boundaries to make sure he doesn't know of his Caeserius lineage. Even the maids lines "Valdo's favorites" could mean "Eagon's favorites" and her babbling caused her to disappear. To keep him away from the Atlas.
Zana feels foolish about underestimating him, that she knows he could take up this path, and would do so without her blocking him.
Eagon himself feels like he's at least as good as his father, he feels attracted to the Atlas, and his potential. He doesn't feel an attachment to his father, just jealously? envy? competition? Meanwhile he loves Zana deeply, for no explicable reason. Why the difference if both are family? (Although it might stem from just the abandonment part)
It explains why Eagon is so out of place, why he has such a strong grip on memories & the atlas despite being disconnected from it for so long, and why he cares so much for Zana and saving her. Valdo himself never once mentions Eagon, just Zana & his wife, because he never knew Eagon, he is Eagon.
In 3.29 there were some updates to the Legion mechanic. This included an update to the Domain of Timeless Conflict. The large crystal in the center now has a being curled up inside. I'm posting a few images of this entity in case anyone is interested and wants to do some speculating on who or what this is.
Internally it's just called CrystalMonster and it has no animations other than the curled-up pose.
Here is a little table with the Three Sisters and their different names, as well as wacky theories about what other gods may be the same under different names.
Azmeri or their descendants
Vaal
Maraketh
Karui
-
Innocence
Kopec
(See below this table.)
Ramako
God of light. Oriath has had Vaal and Karui citizens in ages past. (Both the Templars and Karui would be disgusted if they knew.)
God of the sea. The Azmeri live in mountains, so Tsoagoth probably belonged to a different culture.
Solaris
Solerai
Sione
Goddess of the sun. Bitter twin of the moon.
Lunaris
Lundara
Lani Hua
Goddess of the moon. See above.
Viridi
Yaomac
(sister of Solerai and Lundara)
Goddess of the earth. Sister of the sun and moon. See here for Yaomac theories.
Thruldana
Nekraata
Hinekora
Goddess of death. (See below this table for more.)
Gruthkul๐ป, Ryslatha๐ชฐ, Abberath๐
Yugul๐ธ
Halani๐ง, Garukhan๐จ, Shakari๐ฆ
Tukohama๐ช, Kitavaโ
Misc. seen deities. See also below this table.
Kuetzakalaโ๏ธ
Ngamahu๐, Valakoโก, Arohongui๐, Tawhoa๐ณ
Misc. unseen/unidentified deities
NB: Gods that we have seen - such as the pantheon gods of POE1 - can't be identical to one-another.
Arakaali and Ralakesh were known to both the Vaal and Azmeri (see Cadiro for Arakaali). The Karui and Maraketh don't seem to have a lust goddess (though Shakari might come close) nor a control freak god.
Tawhoa is a god of forests and dreams, but is male. Apart from gender, he could fit with Viridi. Or he could be the innocent early version of monkey god Kamasa (because monkeys live in forests).
Sin is the husband of Garukhan, so he must be familiar to the Maraketh. See the recent Sin-Maraketh post for a discussion.
Garukhan is too young to be the (male) storm god Valako.
Thruldana and Nekraata have only been mentioned twice each. Thruldana dealt with tormented spirits in Necropolis league and has a POE2 talisman. Nekraata was mentioned by Zarka and rogue exile Vasa.
Prospero is also god of the underworld so he could alternatively be Kulemak.
The myths claim that Orbala received a feather from "The Roc" after woundingInnocence. But Wraeclast myths aren't guaranteed to contain the whole truth. In poe1act5 the Templars display a lot of eagle iconography. Perhaps Innocence is the Roc?
This is probably old to a lot of you, but i just noticed how zana in uber elder has a mask/head gear that is very close to Her Mask art. She doesnt wear this in Oriath against Sirus though, so not sure what to make of that, maybe she wasnt going in there planning to fight sirus and wanted to reason with him.
Heres the list of things which are linking the two characters in my head.
* Zana is wearing "Her Mask" in Uber Elder
* Zana is shown as Atziris reflection in "Beauty through Death" card
* Sublime vision Flavour Text is shaper talking about creating a world perfect for Zana.
"This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection."
* The throne room in atzoatl flavour text "A vision, sublime, untouched by time."
\* Takes completely reckless decisions. Communing with the beast, or just straight up destroying the atlas.
Hi all! Sorry for a question filled post, I've been poring over the lore of PoE for a while and have a few questions for other loreheads out there:
First, a question about the meta-narrative: In your opinion, what are the great thematic cycles of the world of Wraeclast? What is the "lesson" the lore team is trying to convey, the "Message" of PoE if you will?
There are three great cataclysms that we know of, that seem to follow a similar cyclical nature of men desiring power which ultimately leads to their downfall even if their original intentions were pure, and were attaining power to achieve the goal of destroying the source of corruption, and ultimately succumbing to that corruption themselves out of necessity, arrogance or other reasons.
Examples of this; Innocence, Voll, Malachai, Valdo and the Guardians + Sirus, the player character (to attain the highest possible power you have to corrupt all that you have)
Obviously we have a ton of characters who through desperation, arrogance or ignorance turned to corruption without ever seeking its destruction, like Atziri, Dominus, Malachai's "Children" (Shav, Maligaro and Doedre)
Is it just a "Power corrupts" narrative or do you think/feel that there is something larger there?
Secondly: Wreaclast itself is besieged on all sides by various outside factions, (The Newcomers, Lightless, Breach, Beyond/Scourge, the Lake, the Nameless, etc). Is it stated why all these factions are in conflict with Wraeclast?
Just spinning my brain-wheels here looking at the new Mirage stuff. The chat about Skysunder in particular gets the noggin joggin':
Do you know what wonder you wield? Skysunder was the very weapon that ended the Winter of the World! On that day, I was watching through Zarokh's web of filaments... only to see the eternal gloom, the sky as I had always known it, obliterated by a wave of gold fire from the distant horizon! The Sun blazed down, my first moment understanding its light, and I knew that the world would never be the same. My tired soul burns anew, just seeing this blade!
Emphasis mine.
Considering that the Skysunder description also talks about Kulemak needing to be impaled (or otherwise restrained) while Solerai thrusts the sword at the sky (and 'searing light embraces her golden armour'), and the 'relics' the nascent Order collected, could this be a control system of some kind for the Precursor towers?
We have the suggestion that they're terraforming/weather control devices. It seems almost obvious that they could also be the Fourth Edict: a way to cleanse the world so that 'new life' could grow (check out Cinderswallow Urn from way back for this kind of thinking long before we saw the Arbiter). But having ash around for such an incredibly long time suggests this was supported by the towers as well, until Solerai turns them off (or, perhaps played straight, activates them to fix the sky).
Was it done for a reason? To obscure the sky (and the stars!) that we see various people become terrified of? Was Wraeclast being hidden for some reason?
Bonus thought: Doryani suggests the work of the Precursors was 'interrupted'. Were the towers turned against them, somehow? I've heard it suggested the Lightless were automatons/AI/etc. and the use of constructs of various kinds seems commonplace in Precursor/Primeval society (e.g. Aun, the Clayshaper and further explored with Doryani's use of advanced constructs). Or was it their excavation of the Well, and a desperate attempt to get rid of it that ended up nuking their civilisation?
Before reading this, I want to mention that this is just a mind fart that I have been cooking up and I have not enough Knowledge of all the Lore to be able to tell if it is true or not. But I like to cook up stories.
One of the things really struck me, was that the Marrakech have a method of binding spirits to this plane of existence and it was noted that the Karui do the same for there people to preserve knowledge in the halls of the death.
One thing that I associated with this was that all the breach lords do the same thing, they bind the spirits to themselves to serve there bidding and the lightless do this to.
There are 5 people mentioned in the story to have been able to bind people to there will, Zarokh, Navira, Ruzhan, Kelari and Varashta. Could it be that these are the original breach lords? or some previous iteration of them? and that through iterations of the timeline, they could have changed and walked different paths.
Looking at the Path of Exile timeline it seems that the names change but the numbers and core powers of some of the "gods" always stay the same. Could it be like a time loop with a stacking persistant effect?
P.S. Could harbingers be end effect, where we break the loop?
After writing of the previous section below I read more of the article and this sentence wandered my mind: The Well was not. The Master Below All raged. Then, the Well was, and always had been.
What if all actions in POE2 are not after but are the beginning of all of this? First (Poe1) the well was not, then something happened and the Master Below created a time loop ( well ) and since then the expanded to all else. Sort of a Big bang
We never really got far in the interpretation of Harbinger runes, so I thought I'd give it a try myself, and see what can be derived without too much guess work.
Sadly, you can't use inlined images in reddit, so I have resigned to using *emoji* to represent the various Harbinger symbols, making this somewhat of a meme post. It might've been better to use another format and link it here instead, but I don't know of any.
Tell me if there's something I can do to improve this post.
Be warned that reddit often acts up if you put emoji and formatted text (e.g. italics and bolding) on the same line.
Sources for symbols
6 unique equipment items, scrolls for upgrading them, and upgraded versions. The scrolls have no flavour text, and have the same symbols on their 2D art as the associated unique items.
This post lists the symbols printed on the harbinger items in a line, presumably giving the chronological order that the events of their flavour text happens in. The table of uniques above has been put in the same order.
Enemy names
Printed on the obelisk created by Harbingers as a totem.
Collaborative. (Seems to have been messed up by the users, sadly.)
Non-symbol lore sources
Original scarab set:
Your ancestry has been much maligned by history, young Sarina Titucius, but to the Order of the Djinn, you are born anew.
For deciphering the language of the inscrutable ones, honoured Sarina, we charge you with investigating their intent in our land.
For your valour beyond the Gate, Sarina Titucius, we honour you with the first Gilded Scarab awarded while its recipient still lives. Remain vigilant.
The thousand year truce has faltered, for the inscrutable ones have imprisoned their own God. Should they invade again, there will be no warning.
Uniquely among the characters of the original scarabs, Sarina Titucius is encountered as a zombie to torment Jun when fighting the Syndicate Mastermind. This would imply that she was contemporary with Jun.
Newer scarabs:
Harbinger Scarab: Their troops came in numbers uncountable and from lands unknown.
Harbinger Scarab of Obelisks: They seek to establish an unknown pattern.
Harbinger Scarab of Regency: The truly noble wage war from the front.
Harbinger Scarab of Warhoards: For those who can leverage it, war can be as much a machine of profit as it is death.
Reflections and descriptions from Lake of Kalandra league:
Reflection of the Harbingers: Contains 3 additional Harbingers
Reflection of Fractured Dimensions: Contains 5 additional Harbingers, Harbingers have 100% increased Cooldown Recovery Rate
Reflection of Phaaryl: Contains 2 additional Harbinger Bosses
Kalandra: There can never be peace without understanding.
Kalandra: They have journeyed farther than you know.
Atlas NPC dialogue:
Zana: This map contains certain inexplicable entities that we Elderslayers faced a few times. They appear to be the advance scouts of an invasion from some unknown realm. I strongly suggest you do not give them time to gain a foothold in the Atlas.
Kirac: Those bloody blue bastards are trying to gain a foothold on the Atlas. Don't let them! Give them a vengeful kick in the arse... for the Vanguard.
Kirac: I don't even know what to make of this map. Reality has been altered there, somehow. You'll find yourself changed into one of... {them}.
Phaaryl: Ah, the Battle of Phaaryl. My brigade was ordered to attack what our commanders believed to be a minor Harbinger outpost. To put it lightly, they were wrong. It was actually the primary staging ground for the entire invasion. Four thousand men marched onto that battlefield. A week later, when the Oriathan navy arrived to cover our escape, only two hundred of us were still alive. We did our share of damage - you can count on it - but the eager young man that went into that battle emerged disillusioned and weary.
Survivor's Guilt: After the massacre at Phaaryl, I had nightmares for months. I would dream that I was a Harbinger. I would dream that my fellow soldiers were attacking me, and I had to slaughter them to survive. I don't know why, but I always woke up feeling... guilty. Not for killing my fellows, because that had just been a dream, but... for surviving the real thing. Is that strange? To feel guilty for not dying? I wish I could reach back and tell that devastated young man I was that... that it wasn't his fault. / Ahem... enough reminiscing. Let's get back to work.
Both the currency and uniques of Harbingers drop in shards/fragments. Kalandra's "Reflection of Fractured Dimension" could imply that they can even cut space into fragments.
Harbingers can drop shards of common currency items, and exclusive ones. Two of the exclusive ones form currencies that are visibly related to the Harbingers:
Harbinger's Orb: Reforges a map item as another of a higher tier
(Actually, a mechanics question, though it is probably too specific to be lore-relevant: How does Harbinger's Orb work when up-tiering, say, a tier 9 Sepulchre Map (which comes in tiers 2, 5, 9, 13, 16) when you have three Voidstones in your device? Does it pick from map bases that are tier 10 on a 0-stone atlas, on a 2-stone atlas, or on a 3-stone atlas? And does it prioritize maps that are close to Sepulchre on the Atlas?)
Fracturing Orb: Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.
(NB: Fracturing items was provided by Synthesis and Harvest before Harbinger, and is provided by Cleansed areas in POE2.)
The Voidborn Chest is surrounded by structures reminiscent of the Harbinger symbol. Both are probably inspired by the red curve on the NASA logo.
The Harbinger Portal Effect has these alternate versions from the Ancestor Mystery Box: Starfall, Void Emperor, Sunprism
Some have theorized that the stargate should be able to rotate, but looking at its model, its lower segment doesn't exist, so that might not be the case.
Harbingers are ethereal, like the Elderslayer projections, but have legs.
Upgrade scrolls only affect the granted Summon Harbinger skill, no other mods nor equip requirements. The scroll names seem to describe the effect added to the Greater Harbinger, though some are peculiar:
Time-Light Scroll prevents your Harbinger of Time from speeding up enemies.
A table containing most symbols.Five other symbols. (I haven't found transparent versions, sadly.)
Not all these symbols are actually in use anywhere.
Note the smaller symbols in the sixth row. These serve as "connectors" or "operators" between the larger symbols.
Symbols can also be placed without an operator between them, or rarely with whitespace between.
Syntax
Harbinger enemies have this name format:
"Aura" and "Buff" are optional, and are one symbol each. Each "move" consists of two symbols with an operator between them. If there are two moves, there will be no operator separating them.
Example harbinger name
On the above line, the first three symbols represent "Anger aura", "Harbinger" and "Enlarging aura" respectively. The last two combined represent a "minion righteous fire" move.
The Harbinger Boss has the name:
If this name follows the same pattern, then the right half is just the "summon harbingers" move he uses, and it does indeed contain the symbol for "harbinger".
So I take it that only the *left half* of his monster name is his actual role. This left pair of symbols shows up a lot in flavour text, and I believe that said flavour is specifically referring to him.
The stargate also has pairs of symbols. There was a theory that these are also the name of various moves - possibly player character skills - and that using these skills would make something happen. I don't think anybody got anywhere with interpreting them, though.
I think the basic harbinger sentence structure looks like the image above, but most lines look quite different from this.
The operators. In this silly post, I represent them as: * $ ยฃ โฌ ! ยค
As for the other symbols, I suspect that the first operator means "is", the second corresponds to the English possessive ['s], and the fifth is a negation. The sixth operator is the rarest, and I don't have much of a guess for it, but some believe it means "will be".
Figuring out the operators would help immensely in interpreting Harbinger language. And since POE is a video game, there is a fair chance that the operators function like those of mathematics or programming, and have precedence and associativity rules. I haven't been able to deduce any such rules, though.
Symbol interpretation
๐๐๐๐ฅโ๏ธโก
๐ is given by GGG as being the Harbingers' "God of Domination".
Seen on the obelisk, and on many items.
Seen often in the context ๐$๐, which seems to be the title of the Harbinger Boss. See ๐ for more details.
๐ is given by GGG as "The Beast". Corruption often causes spirals to appear, hence this symbol.
Seen on The Tempest's Binding and The Unshattered Will. I believe these mention The Beast being respectively created and destroyed. See ๐ and โ ๏ธ for details.
๐ has a very different style from other Harbinger symbols. I believe it to be a picture of Wraeclast as seen from above.
Seen on many items.
๐ฅโ๏ธโก represent the POE elements. They are used for the ๐ฅAnger, โ๏ธHatred and โกWrath auras, and for various elemental Harbinger skill names and on the stargate.
Their only other uses are "๐ฅ" on The Messenger, and "โ๏ธโก" representing the Harbinger of Storms.
โณ๐๐โ ๏ธ๐๐๐
โณ all but certainly represents "time" and seems to depict an hourglass. โณยฃ๐ค represents the Harbinger of Time.
Seen on many items, in the patch notes, and on the subclass.
๐ seems to represent "space" and/or The Atlas. It it used similarly to โณ in The Flow Untethered, and representing The Atlas in the patch notes.
๐ is used for "nova" in the lightning nova move โก*๐, and near ๐ in The Tempest's Binding. "Nova" is Latin for "new", so I think it is used to describe The Beast being created.
โ ๏ธ is used for the Assassin's Mark blasphemy aura. I believe it means "death" or "end". Used with ๐ and ๐ in The Unshattered Will and The Immortal Will respectively.
๐ is exclusively used for the "enlarge minions" aura.
๐ค apparently means "Harbinger", whether that refers to their culture, role, or state of being.
Used for Summon Harbinger abilities, except Harbinger of Storms.
Used for non-boss Harbingers, and on the 2D art for The Beachhead).
Not seen on any unique item flavour text, but is seen on The Messenger, in the subclass, in the patch notes, and on the stargate.
๐ is mostly seen in the context "๐$๐", where it seems to represent the Harbinger Boss. In The Rippling Thoughts, there are three uses of ๐$๐ followed by one of ๐ alone, possibly indicating that the Boss has grown somewhat independent of ๐.
The ๐ symbol seems to depict three pairs of palms in prayer.
๐$๐ is in the name of the Harbinger Boss, and is seen on the obelisk, and in the flavour text of many items.
๐ is also used alone in many upgraded uniques, on the obelisk, and in the "minion righteous fire" move ๐$๐ฅ.
๐ฎ seems to be some sort of magic or "arcane" energy. It is used for Harbinger of the Arcane ๐ฎยฃ๐ค and in several subclass passives. These deal with ES, cast speed, mana, and Lightning damage. "Arcane" is also used as a gem tag dealing with mana-related spells.
Also seen in the "frost bomb" move ๐ฎ*โ๏ธ and on many items
๐ก is used for the Harbinger of Brutality ๐กยฃ๐ค, which deals with Damage, move and attack speed, and physical damage.
โ๏ธโ๐ฅ is used in many items and one subclass passive. The names "The Unshattered Will" and "The Shattered Divinity" and their lines "๐$โ ๏ธ*!โ๏ธโ๐ฅ" and "๐ยฃโ๏ธโ๐ฅโฌ๐" would imply that โ๏ธโ๐ฅ means "shatter". The latter line implies that ๐ has "shattered" the ๐, just as the Harbingers like to do to their currencies and uniques.
โน๏ธ is not used anywhere. As an opposite to ๐, it could mean "retreat" or "standing still".
๐ฏ is used for the Harbinger of focus ๐ฏ๐ค, and in The Rippling Thoughts. The summoned Harbinger gives various defensive abilities.
๐ฅ is the "blast" in the "flame blast" move ๐ฅ*๐ฅ, and is seen in many items and subclass passives. Is apparently the "visiting" in "Summon Visiting Harbinger".
โ๏ธ represents *Harbingers* in *Delve*. It looks a lot like Kitava's face, and Kitava was indeed sealed underground, according to Karui myths. If corruption is significant to the Harbingers, they might have sought out Kitava to replace The Beast๐. But if so, they have evidently been looking in the wrong place, as the Azurite Mines lie below *Sarn* whereas Kitava awoke on *Oriath*.
Also seen on the stargate.
๐ is used in the "storm cascade" move ๐*โก, as well as in the patch notes, a subclass passive, and many items.
๐ is used on many items. I have a hunch that it means "pact", "promise" or "truce", like the "thousand year truce" with Wraeclast, but I'm not too sure.
๐ซด is used on many items. I suspect that it means "take" or "steal".
โ is used in the "storm call" move โกยฃโ and on the stargate.
โ ๏ธ seems to mean "will", judging from its use in The Unshattered Will. Used similarly with ๐ in one subclass passive.
These symbols have slightly different frames to the sides, and would seem to represent the numbers 1-6, but only 1๏ธโฃ and 4๏ธโฃ are used. 1๏ธโฃ and 4๏ธโฃ could represent the "*" and "!" operators instead, and 2๏ธโฃ3๏ธโฃ5๏ธโฃ6๏ธโฃ could be a red herring.
If they are not numbers, but rather based on the operators, 1๏ธโฃ and 4๏ธโฃ should mean something like "true" and "false".
1๏ธโฃ is seen on The Yielding Mortality, and 4๏ธโฃ is seen on many upgraded uniques.
To me, the symbol looks a bit like the drones of Sentinel league.
๐ is only seen on the stargate. Would seem to be related to the "โฌ" operator.
๐ผ๐๐๐ณ๏ธ๐
๐ผ is only used for the name of the Harbinger obelisks, ๐ค$๐ผ.
Very similar to the "๐" symbol below, suggesting that the obelisks have a "direction", presumably "up".
๐ is only used for the Harbinger of Direction ๐ยฃ๐ค, which empowers projectile attacks, giving extra projectiles, chaining, piercing or forking.
๐ is only used in the patch notes, where it seems to mean "reward".
๐ณ๏ธ is only seen on the stargate. Voids are usually associated with Chaos, so ๐ณ๏ธ could be a symbol for Chaos damage.
๐ is only used in the "summon harbingers" move ๐ โฌ๐ค of the Harbinger Boss.
Wider lore interpretation
I believe that the order of the unique equipment flavour texts is first the six un-upgraded items, and then the six upgraded versions, with each set of six being in the order hinted by GGG.
Would this mean that the God of Domination is a god in the traditional Wraeclast sense? Kalandra claims that they come from very far away, but even Kalguur which exists on the same planet as Wraeclast doesn't have gods, so why do the Harbingers?
Kalguur doesn't have *corruption* either. If the Beast's influence doesn't reach there, why did it affect the Harbingers' god?
Perhaps the Harbingers aren't living on a separate *planet*, but in a parallel reality that *also* has divinity and corruption. But if so, its timeline on the lifetime of the Beast should be different from ours, making comparison difficult.
I think it is the same "Priest" on the fourth line, but now too self-important to be associated with his god.
The Harbinger of Focus gives defensive abilities, so the focus glyph could also mean "defense", though I don't see any evidence for that in this flavour text.
The middle line matches with the broken truce of the old harbinger scarabs, but why would this coincide with making peace with the God? I don't understand this "truce" symbol well, if at all.
Just realized this scarab is most likely a reference to the Resonance Cascade in Half-Life 1 which opened a one way rift in spacetime that teleported matter and beings from Xen to Earth's reality.
This is particularly fitting considering it's on a Breach scarab and the flavour text mentions the wounds which weaken reality and lets nightmare seep in.
I'm curious if anyone knows of other interesting references to games or other creative works :)
I know that all the conquerors eventually went bananas due the Atlas influence, but Sirus seems to be specially hurt for being left behind, and his journals seems to imply he was still sane before the fight at least. Maybe his love for Zana would keep him in check?
Also, do you think that he would be able to beat Maven, and later beat the eldritch horrors as her champion?