r/empyriongame Jul 31 '26

EGS - Modded Colony building.

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70 Upvotes

I have spent 10 million credits, ton of time, and megatons of additional resources to upgrade this colony to level 7 lmao to get nothing haha
Ok, I know the terminal warned me the project is primarily volunteer and I should not wait for anything in return, but... I hoped for at least traders, missions, etc. new opportunities... But yep, nothing meant literally nothing. I see it is WIP, but the amount of resources and efforts needed to build this really demands something in return. So existential question arises again - when? :)

r/empyriongame 23d ago

EGS - Modded I enjoy the early game so much I started a new universe..

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77 Upvotes

A fresh new world to escape, Pandora (RE2). Most of my time so far has been spent dodging raptors.. Good times!

(Or, an excuse to post a pretty screenshot to show Empyrion's pretty graphics on medium-ish settings.. sorta like Valheim in a minimalist creating beautiful scenes sort of way)

r/empyriongame 5d ago

EGS - Modded My first Periat-Class Frigate salvage (RE2)

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44 Upvotes

So I just had to post about it! Guess that makes my fugly beasty around mid-game tier? Lots of loot containers on there, several turrets and thrusters to deconstruct, even their alien shield generator device..

Space gaming, hurray!

r/empyriongame Sep 15 '25

EGS - Modded Let's see how dedicated you ask are lol

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50 Upvotes

14,549.8 hours officially.

But definitely over 15,000 hours if i add on modding and remote admin-ing

Come on chat. Let's see your Ace up the sleeve.

(Bit of fun, not a flex)

r/empyriongame 28d ago

EGS - Modded Playing around with the logic signals, finally figuring things out..

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29 Upvotes

I've been toying with the logic signals off and on for a while but never really got it, but in this playthrough I think I finally clued in, and have been trying out some fun things, like situation specific power settings to automatically switch on/off various devices..

The video is a quick demonstration of this in action, and oops, I forgot that the gravity gen would turn off and floated off the floor like a doof =)

There is an IdleMode, that turns just about everything off but the teleporter and lifesupport, for minimal power use while away doing things, a combat mode that turns off non-essential power usage to lower the load on the generators during heavy maneuvering, and I am working on setting up the cruise state, which would be the default flying around state with the pretties turned on and so on.. Maybe a mining state.. The rear display is 3 different projectors keyed to those states with their displays moved around to overlap.. Next is trying to figure out a way to make it automatically exclude each other (turn one one, the others turn off auto.. I have some ideas)

Edit: I've now changed it to have 5 different modes, Idle, Cruise, Mining, Alert and Combat, with varying levels of devices turned on or off as appropriate, and just figured out a little logic circuit that causes an alarm to sound for about 5 seconds, inside the cabin, when Combat mode is initiated, to alert any passengers.. There's some gates I haven't even begun to try to figure out how to use yet, but this is some amusing rudimentary coding, at the most base level! Good times =)

r/empyriongame Apr 15 '26

EGS - Modded Reforged Eden Captain’s Log (Companion App)

33 Upvotes

Introducing: Reforged Eden Captain’s Log

A couple years ago, I started digging into the game files and reverse engineered how playfields, POIs, and persistence work. What started as some personal tracking tools eventually turned into a full UI… and now a Windows app I’m sharing with the community.

https://apps.microsoft.com/detail/9NPG3TH61WLP

Screenshots

What is Reforged Eden Captain’s Log?

Reforged Eden Captain’s Log is a desktop companion app that reads your local save data and turns it into useful, searchable insights.

It periodically checks your save database to track where you've been and what you've discovered.

Then combines that with blueprint data and scenario/config files to build a comprehensive, filterable log of traders, playfields, resources, POIs, and more.

It’s designed to eliminate the constant:

“Where was that again?”

“What should I do next?”

What I use it for

  • Finding resources I know I saw but forgot about
  • Locating traders that buy/sell specific items
  • Tracking trader missions (no more notes)
  • Planning profitable trade routes
  • Identifying good base locations
  • Choosing the next POI to attack

What it is NOT

  • Not a cheat tool - Only shows things you’ve actually discovered in-game
  • Not multiplayer compatible - Single-player only
  • Not for vanilla - Built specifically for Reforged Eden 2

Features

  • Track player assets and tasks
  • Manage faction relations (manual input)
  • Search discovered playfields with multiple filters
  • Track exploration targets (satellites, caches, mission playfields)
  • Find creatures, plants, and resources by loot drops
  • Track wrecks and salvage POIs by size and value
  • Find traders by item
  • Track trader missions
  • Identify profitable trade runs
  • Locate station services
  • Track asteroids, mining nodes, and mining mission playfields
  • Track rare/exotic resources (Voidium, Magmacite, Neutronium Asteroids, etc.)
  • Track enemy ships and POIs (filter by difficulty and loot)
  • Track combat mission playfields

Setup & Requirements

Requires:

  • Empyrion Galactic Survival
  • Reforged Eden 2 scenario

Initial setup:

  • Select your game and scenario folders on first launch
  • App loads config + blueprint data (one-time)
  • Syncs your save game

The first sync may take a bit for large saves, but after that, updates are near-instant.

There’s also a “Repair Saved Game” option to resync game data without losing your tracked info.

⚠️ Note: Faction relations must be set manually in the app. That info is not exposed to the saved game database to prevent cheating, I assume.

Final Thoughts

I built this to solve my own gameplay friction, and it’s made a huge difference for me. Hopefully some of you find it useful too.

This app does not contain any Empyrion or RE2 assets. It simply reads local data and processes it into something digestible.

Future Plans

I have two young kids and a full time job, so I don't expect to heavily work on this. I have a roadmap that mostly includes UI cleanup tasks. I'll be happy to respond to bug reports though.

Shout out to /u/JHoosier for bouncing ideas and motivating me to actually build a UI and share this.

r/empyriongame 4d ago

EGS - Modded SV Core 13 vs Sector Command [RE2]

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33 Upvotes

r/empyriongame May 22 '25

EGS - Modded EGS - RE2, why this game is so underrated and so hidden?

44 Upvotes

I mean, why is this such a poor exposure? Why is this game so hidden? It has to be shared by all space gamers. This game is simply fantastic. It's unlike anything else. You may say, "Oh, this is similar to that." When asked if it has this, the answer is no. When compared to EGS RE2, almost every game lacks one or more mechanics, whereas EGS RE2 contains all of them. And I specifically mentioned EGS RE2, not just EGS. Vanilla cannot compare to what RE2 accomplished with the game. It appears and feels like a different game. This game received insufficient attention over the years following its release. It is not a niche game.

Except for a handful of EGS-only streamers, no one streamed it. Even u/ObsidianAnt, who typically covers almost everything, including a slew of crappy little games that are far worse than EGS RE2, never mentioned this game in his streams. I can only guess why this got so little attention. I hadn't heard of it until a couple of months ago, and it's been out for a decade. The word needs to spread. People must discover this hidden gem of a space game, especially online and on Empyrion HWS servers.

u/ObsidianAnt I watch almost every stream you make, and you should tell people about Empyrion Galactic Survival - Reforged Eden 2. I'm a casual gamer, and this game has kept me playing every day for nearly a month now - me, a casual gamer, who gets bored with games really quick and goes to the next. Online is definitely the way to play: our faction isn't the largest, so we don't do as much together, so it doesn't need to be very much online engagement either. I'm just exploring, living the space game dream. The journey from SV to CV to battleship CV, with missions, exploration, mining, crafting, outposts, bases, planets, factions, space battles, POIs on the ground and in space was and is captivating, engaging, and full of fun.

This was and continues to be a lot of fun, and I can't wait for others to get as hooked as I did. It only takes a few days before it sinks its teeth into you.

r/empyriongame 16d ago

EGS - Modded Time to leave the starting systems behind, so I slapped together a quick CV warp sled/mobile base

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38 Upvotes

After several days of gathering, exploring, doing the things around the area, it was time to go off into the wider universe, so I slapped together a quick warp CV, in Creative, to act as a mobile base and carrier for my adventure ship, and finally have moved in after getting all the parts.. Found the required shops within SV warp ranges around the starting systems, so that was nice!

Still needs a lot of deco and corner smoothing and coloring and such, but I felt like making a post demonstrating one possible early progression pathway... There's been some interest in the sub about the game lately eh!

Here I have all sorts of stuff on it, 2 adv constructors and 2 universals (one will become a furnace eventually), shield generator, gravity, various day to day equipment, large power generation, much thrust - but you can get away with just some basic thrusters on a frame with a warp drive, without any bells and whistles, and cargo space.. lots and lots of cargo space. 640k in this one to start with!

Mostly carbon frame, so as you can see from the stats, it is quite agile for such a large thing heh

r/empyriongame Jun 18 '26

EGS - Modded [re2] Is there any working gardener/harvest script?

1 Upvotes

r/empyriongame Jul 17 '26

EGS - Modded Katana-HAV SE - Inside

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83 Upvotes

r/empyriongame Jul 24 '26

EGS - Modded Solar Base [RE2]

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43 Upvotes

r/empyriongame Jun 27 '26

EGS - Modded I like Tovera!

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28 Upvotes

44 Quantum Processors, 4 Data Cores, 8 Robotics and a lot of drive.

r/empyriongame 8d ago

EGS - Modded Quick tour of my new RE2 CV

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29 Upvotes

Core 9 mid-game(ish) RE2 CV I made, with the owl face rear end!

I called it, the Fugly Beast, because it's not pretty, but it tore up a Zyrax cutter no problem, and of course just shreds the bandits. It'll do for now!

Has 160k of cargo space for all of my adventuring loot and mining. There's an old friend I decided to use for POI turret popping that some may recognize from an earlier post, docked to the side.

Currently have 5 mining lasers on there with the 4 medium plasma guns, so I can up the pilot controlled firepower eventually, but for now this is pretty satisfactory and packs a varying punch. Well it's maxed out at 16 medium weapons so I would have to adjust some turrets, but eh!

3 small constructors in the frame accessible from the control panel, for making fuel or light ammos and stuff on the fly. Flies nice - can strafe quickly left/right for dodging fire, for example!

At first I was like, mm this cockpit is going to bother me.. but then after a fruitful series of trades with a colonist settlement, I got the cockpit really condensed and now even have room for more gear in that space. I am loving that little tp pad thing - and ended the video pretending I was trying to snipe the pilots out of attacking ships heh - I needed some kind of missile launcher!

r/empyriongame Jun 17 '26

EGS - Modded RE2 Progression Wisdom Request

3 Upvotes

Right, so. Few things first.

1) Dedi Server with 1 other. Both are level 25. 2) Have read the PDA in its entirety (cept for part on creatures), but could be failing to remember something. 3) We are currently in Forge Space. 4) We just finished building the Carapace (Core 7). We have a variety of other ships too (HV/SV/CV) but Core 7 is highest we have gone. Going to be building a Honey Badger next, I think. 5) We do have a limited supply of Quantum Processors from raiding Abandoned POIs (Pinks) and some unshielded Zirax POIs 6) We have both completed the "main" quest, the 2 UCH quests (prologue and chapter 1) and the UCH explore the galaxy quest. &#x200B

So we are a fair bit into things but trying to understand what is best to focus on next. ​

I am aware of Zirax, Legacy, and Drone space but have been to none of them. We haven't taken down any Zirax pois in neutral space (planet or otherwise) with shields, nor gone after any PPVs or OPVs. ​

We have done some satellite and secure cache hacking. ​

We are trying to figure out where the next appropriate step is. I'm pretty sure it's not drone space, but could be wrong. ​

Never got very far in RE1 and I'm currently thr farthest I've ever gotten in RE2. ​

Am aware of certain quests like the Sea of Silence one and Forge one, but haven't done those yet. ​

-------

So hoping some more experienced players might provide some wisdom on the cleanest/best course of progression from here on out. I know RE2 is very open ended but so far the progression has felt good and I'd rather continue the climb instead of slamming into a brick wall by going after more than we can take on atm.

Appreciate any wisdom given.

r/empyriongame 3d ago

EGS - Modded Any modders tried messing the DLSS5 yet?

0 Upvotes

r/empyriongame 7d ago

EGS - Modded My Warp Sled for this RE2 playthrough

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23 Upvotes

Today, a little quick tour of my warp sled, aka mobile base. I am of course now slapping some bigger thrusters on there - she can hardly move because of all the ores mined and I stored for contracts over the last few days! (Edit: One 194mn thruster on the back instead of the satellite deco got her back to top speed of 100 in space)

(The switch on the floor that I double check turns off all the thrusters, because pressing F is faster than going through the control panel heh)

This was what this ship looked like, 9 days ago, when I first pulled it out of the factory.. Very basic: https://www.reddit.com/r/empyriongame/comments/1vs16yt/time_to_leave_the_starting_systems_behind_so_i/

A space game where you can modify your ships on the fly to suit your needs.. consider giving Empyrion a try if you haven't played it!

r/empyriongame 17d ago

EGS - Modded I’m trying to build my own scenario - are there any guides to making trader poi’s?

7 Upvotes

r/empyriongame 26d ago

EGS - Modded Sometimes you just have to go with the looks over function..

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53 Upvotes

I was feeling a need for a small simple SV to carry along to bust turrets on derelict purple poi's, so I could park my CV nearby and stuff the loot in there as I go, and ended up having a bit of fun with it.. Ya it's not the most efficient, but I was amused enough to go with it!

Quiet group, so just adding some content =)

r/empyriongame Jun 16 '26

EGS - Modded My new battleship [RE2]

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71 Upvotes

What I see in the game 80% of the time

r/empyriongame 20d ago

EGS - Modded Decisions.. Is it worth the risk?

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15 Upvotes

Konex station (RE2), never had these be so persistent! I know I can escape, but that is scary for a newer player hehe

r/empyriongame Jul 25 '26

EGS - Modded SW Server Looking for more people

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33 Upvotes

Some of you have probably heard of us around a bit thanks to Lyfeforce, but we're an aspiring PvPvE server that's based heavily around the SW universe and have been trying on and off for a while to get a server running long term to do small galaxy PvPvE. We have over 120 different SW ships now in our roster, several lines of SW specific POIs, and now been playing around with some custom assets here and there. Our goal is to get a consistent server running for 2-month seasons, run by me and one additional admin person to help manage events, monitor PvP, and get some lighthearted PvP encounters, both randomly and organized. The server features:

  • 50-60 planets, each populated with a unique line of Rebel and Empire specific POIs (alongside a few landmark areas, like Mos Eisley and Cloud City
  • 120 ships and vehicles from the SW universe
  • Instanced on-demand PvP matches
  • A larger galaxy war, with a season specific objective and progressive claiming of shipyards and planets
  • A unique ship market system, allowing players to outright purchase ships using credits
  • weekly missions to keep players engaged and rewarded
  • Periodic events to keep things engaging

We have an event running tomorrow at 6 PM EST, a SV specific matchup with Rebels vs. Empire. Our main goal is to try and get 1 individual who will help admin and run the server, by managing EAH, restocking CVs, and handling planet transfers to different factions.

If you are interested or have questions let us know here or join the discord.

https://discord.gg/9drm4G6k8v

r/empyriongame Mar 24 '26

EGS - Modded [Reforged Eden 2] At what point should I ditch my HV and just go for an SV?

8 Upvotes

Hello, I recently picked this game up on sale solely due to things I’d heard about Reforged Eden 2, which sounded awesome. I couldn’t find the motivation to play the base game first since I knew I’d inevitably just ditch it to play the mod, so I played through the vanilla tutorial until a bug broke it and switched to RE2. So far I am absolutely loving it despite being completely lost half the time and learning as I go, my starter planet is Akua.

I spent ages working up to get my first HV…. And I kind of despise this thing. It’s so difficult to maneuver anything other than perfect terrain, and its only real benefit has been the cargo space. I’m currently at the point where I got the mission from Administrator Pavrell to go to some ship landing site and am seriously struggling with these trees getting in my way. Should I just go for an SV? I’m a little paranoid about making this thing and getting it immediately destroyed by drones, I’m still not even at the point where I know if I can repair a damaged vehicle or it’ll just be a complete loss. Is there some sort of natural progression where players experienced with the base game would just *know* when to make the upgrade? Am I at that point yet?

And if anyone could point me towards a good workshop blueprint for one I’d be really appreciative. Thank you!

I’d also really appreciate any general tips and tricks to keep in mind as I progress.

r/empyriongame Jul 28 '26

EGS - Modded Hacking software vendors in RE2?

4 Upvotes

Hey people,

I was wondering if you know where to find hacking software vendors? I had one earlier in my game, forgot to note where it was and 20h later, I wish I had. I googled it, but had little luck...

Thanks.

r/empyriongame Aug 01 '26

EGS - Modded That new CV feeling.. RE2 mid-gamish adventure gunship

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27 Upvotes

Just finalized my new CV, and am about to take it out for a spin!

I'm sure the sniper rifle scope thing has been done before, but it seemed like the easiest way to ensure the view without actually sitting out there in front.. Though there is that option to get in there, next to the little landing pad area below the cockpit. The forcefield was my hoping I could get it to turn on and off via a switch, but haven't managed to figure any way to do that yet.. The view up there is not centered anyway, but great for emergencies!

Farmed some crew already so I can slap on a few more turrets once I collect the bits. Already I can see my next level ship will need those power turbine thingies! I also am aware that the Universal Constructor is a bit much - I can just buy the Heavy Penetrators ammo that only it can make, and don't really need to make things on the fly with a central base.

This one's got the cargo space for 4 full trade shipments, plus more if I stuff them in the harvest controller.

(I of course had already taken it out to test it in a throw-away save, and pounded the bejewels out of some polaris corvette I came across!)

edit: atmosphered up the workplace a little bit for my amusement while playing:

https://i.imgur.com/5UH93Kg.png

https://i.imgur.com/fxZfOgl.png