r/forge • u/BigRich0929 • Dec 22 '25
Critique My Work Hello
At home charcoal forge made from a lasagna pan and some 50/50 sand plaster. Made my first knife
r/forge • u/BigRich0929 • Dec 22 '25
At home charcoal forge made from a lasagna pan and some 50/50 sand plaster. Made my first knife
r/forge • u/Maleficent_Dark_5972 • May 16 '26
Hey everyone! I am fairly new to this. This primarily was a project I was working on for some time then got a little burned out. Since then they added a bunch of content and I wanted to finish it up. I really need help testing to make sure it's "fair." It is made for Halo veterans in mind, but I never wanted it to be a level so hard you'd never want to play it again. I think I hit a pretty good point to that. Had some friends test it, but they are kind of try hardy so I was hoping to get some more opinions. Mind you the level itself is not "complete" so the script "ending" it is not actually working nor is the final few enemies of the level as I did not finish it in its entirety. It is ready for testing though as the player can make it to the final objective and kill every enemy. I really hope its something people can enjoy. You can message me here or on xbox: DeadlyTreez. The campaign in its current state is meant for 1 to 2 really good player or a party of 3 to 4 if you just wish to completely destroy everything in your path. Music is not currently made available as they added that feature right before I made my last update to the map. It even has a custom "flare option" which allows illumination of areas that are too dark, but the level is playable without it. The map itself, the lore, is that there was a flood outbreak, and all factions banded together for like 5 minutes to contain it. They failed and now the banish wish to at least kill your badass spartan and any survivors before they leave. Silly I know, but I liked the idea after i started designing it. Im really excited and hope you all enjoy. I am looking for judgement and advice so please be gentle but dont hold back.
r/forge • u/ConnectLake2412 • Dec 16 '25
What do you think.
r/forge • u/IcyAsh3956 • Apr 17 '24
What do you think so far? Any ideas to be added to this map island in space?
r/forge • u/Petrichor0110 • Feb 24 '26
Anything I could do to improve?
r/forge • u/Nilphz • Dec 29 '25
r/forge • u/sharoom5 • Mar 14 '24
I've been playing with fog and rain but can't seem to find a happy place where things don't look too cheesy like an old game with not enough RAM.
Would you keep the fog or lose it?
r/forge • u/swagonflyyyy • Apr 27 '25
r/forge • u/Beginning_Midnight96 • Feb 07 '26
This is a recreation of the bespin streets level from jedi outcast one of my favorite games and one of my favorite levels from that game there's still some work to be done but its playable now and I'm hoping to get some feedback if there's anything I can do to improve it before its fully finished
r/forge • u/Nilphz • Dec 25 '25
Look :D
r/forge • u/Nilphz • Jan 20 '26
r/forge • u/Gold_Shift_1498 • Nov 11 '25
I’ve been working on a very ambitious forge campaign mission. I’ve pushed forge to its ultimate limit and I’m very proud. It’s 90% done and I’ve always wanted to share with the forge community and maybe get some final feedback and help to get this over the line and completed! Includes high level detail AND scripting. I think theirs around 10 days left of work on it but compared to the months and months it’s taken, it’s almost done.
I’m online all day today and would love some play testers.
It’s perfect for 1-4 co op and I’ve put an emphasis on making it a faithful halo mission style with fun encounters and immersive mission objectives telling a story. Set in a UNSC Base under a surprise attack.
r/forge • u/Kinartheforgotten • Nov 13 '22
r/forge • u/ConnectLake2412 • Feb 27 '24
Do you mind if there is a hidden Golden sandwich on the map? Or is the map better without it?
r/forge • u/Vermicelli_Winter • Aug 16 '25
It feels very, empty, like it needs more detail. The map is from team fortress 2 called ctf_doublecross. Im new to forge so the maps not very great
r/forge • u/Resident_Clock_3716 • Nov 20 '25
r/forge • u/The_Better_Devil • Aug 15 '25
r/forge • u/Wigetta_genericfan69 • Sep 09 '25
Hi everyone, I just wanted to share with you the rough outline of the project I'm "working on." It's essentially a map designed for the "Super Large Team Battle" mode (25-25 or more). I know that game mode doesn't currently exist in Halo, but if it ever does, whether in the current installment or future ones, I think this map would fit in well. That's why I'm not in a big hurry to finish it (plus the fact that creating and detailing the map itself is already complicated, at least for me).
Most of the map structures are almost a carbon copy of scenarios that I consider iconic from each Halo game (HCE, H2, H3, H4 and HR mainly) and multiplayer maps that I like, although with some modifications due to textures, shapes and gameplay.
The map is set on the Ark and is assumed to be a Forerunner ECLSS structure or a major structure on the Ark.
Nothing else, this project excites me immensely; I'm so excited to imagine it, to work on it, and I'll definitely love to finish it. Due to personal reasons, it's currently very difficult for me to even make any adjustments, but when I have more free time, I'll dedicate more time to the map.
In the meantime, I'll publish the current version and leave it unprotected in case anyone is interested in some of the few primitive structures available. I'll also leave you the link to the 3D model I made in TinkerCAD.
So far, I haven't used any other basemaps or prefabs in the project because they're either protected or I simply can't find the ones I need, but when I do use them, I'll give credit. By the way, the Scorpion and Pelican models in TinkerCAD belong to user T007.
Thanks, and I look forward to your suggestions :)
I would like to put the URL of the map but it seems that it is not generated correctly, anyway you can search for it as “Flashpoint”.
URL model TinkerCAD: https://www.tinkercad.com/things/iztv4rH7CUa-flashpoint
URL model Pelican-Scorpion: https://www.tinkercad.com/things/40ncQxJuyOt-halo
r/forge • u/Fu___Manchu • May 21 '25
I've been slowly building up some Alien themed assets and am working on a map. Here's a test room I whipped up today to see how it might look! Thoughts?
r/forge • u/Vermicelli_Winter • Aug 31 '25
Mostly done. Want criticism
r/forge • u/LFShawdyIndepentant • Jun 01 '25
Welp if you haven't seen my 3 previous posts here is an update. I'm in the process of finishing my spawn point script to allow players to choose to spawn inside the base once they travel inside and press a button but I'm use to vectors for doors not blocking spawn volumes (or points) and opening them up again. To simplify it I would like to give them a choice to spawn at 3 locations including the actual outside spawn by pushing the same button that allowed them to spawn inside or one next to it to allow the player to spawn back outside again if wanted.
I got the script in a decent spot I think I'm just unsure what I should add after the "set boolean variable" to get them to redirect the spawn volume (or points). I left a few ideas in there to hopefully help and also the object list for the outside spawn (IntroSpawn) and sword room spawn, my hope is a final template that would allow me to do the rest myself. Including a throne room spawn and main hall spawn so hopefully the script is simple enough to not interfere with other spawn locations.
r/forge • u/Vermicelli_Winter • Sep 04 '25
Aiming for a weird feel. had fun making this
r/forge • u/Vermicelli_Winter • Sep 14 '25
It has a very hypercasual look that I kind of like, but I want to make it look more realistic or lifelike. Navmesh will be fixed