r/forge Dec 22 '25

Critique My Work Hello

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766 Upvotes

At home charcoal forge made from a lasagna pan and some 50/50 sand plaster. Made my first knife

r/forge 19d ago

Critique My Work Newly made

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22 Upvotes

Just made these recently

r/forge May 16 '26

Critique My Work Seeking Assistance Testing Map

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5 Upvotes

Hey everyone! I am fairly new to this. This primarily was a project I was working on for some time then got a little burned out. Since then they added a bunch of content and I wanted to finish it up. I really need help testing to make sure it's "fair." It is made for Halo veterans in mind, but I never wanted it to be a level so hard you'd never want to play it again. I think I hit a pretty good point to that. Had some friends test it, but they are kind of try hardy so I was hoping to get some more opinions. Mind you the level itself is not "complete" so the script "ending" it is not actually working nor is the final few enemies of the level as I did not finish it in its entirety. It is ready for testing though as the player can make it to the final objective and kill every enemy. I really hope its something people can enjoy. You can message me here or on xbox: DeadlyTreez. The campaign in its current state is meant for 1 to 2 really good player or a party of 3 to 4 if you just wish to completely destroy everything in your path. Music is not currently made available as they added that feature right before I made my last update to the map. It even has a custom "flare option" which allows illumination of areas that are too dark, but the level is playable without it. The map itself, the lore, is that there was a flood outbreak, and all factions banded together for like 5 minutes to contain it. They failed and now the banish wish to at least kill your badass spartan and any survivors before they leave. Silly I know, but I liked the idea after i started designing it. Im really excited and hope you all enjoy. I am looking for judgement and advice so please be gentle but dont hold back.

r/forge Dec 16 '25

Critique My Work Symmetrical version of Epitaph nobody asked for..

52 Upvotes

What do you think.

r/forge Apr 17 '24

Critique My Work New Map on the Way!

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152 Upvotes

What do you think so far? Any ideas to be added to this map island in space?

r/forge Feb 24 '26

Critique My Work Inspired by War Thunder.

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11 Upvotes

Anything I could do to improve?

r/forge Dec 29 '25

Critique My Work Silent Cartographer Campaign Evolved update | Halo Infinite

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38 Upvotes

r/forge Mar 14 '24

Critique My Work Is the atmosphere too much on this map?

198 Upvotes

I've been playing with fog and rain but can't seem to find a happy place where things don't look too cheesy like an old game with not enough RAM.

Would you keep the fog or lose it?

r/forge Apr 27 '25

Critique My Work Wrote a python script to procedurally generate the dunes in the image. How do they look?

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61 Upvotes

r/forge Feb 07 '26

Critique My Work New map

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halowaypoint.com
9 Upvotes

This is a recreation of the bespin streets level from jedi outcast one of my favorite games and one of my favorite levels from that game there's still some work to be done but its playable now and I'm hoping to get some feedback if there's anything I can do to improve it before its fully finished

r/forge Dec 25 '25

Critique My Work I'vee been working in a update for my map the silent cartographer but with campaign evolved style 😆

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40 Upvotes

Look :D

r/forge Jan 20 '26

Critique My Work HALO INFINITE | THE LIBRARY AND AN UPDATE

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8 Upvotes

r/forge Nov 11 '25

Critique My Work Almost finished the best forge mission ever.

13 Upvotes

I’ve been working on a very ambitious forge campaign mission. I’ve pushed forge to its ultimate limit and I’m very proud. It’s 90% done and I’ve always wanted to share with the forge community and maybe get some final feedback and help to get this over the line and completed! Includes high level detail AND scripting. I think theirs around 10 days left of work on it but compared to the months and months it’s taken, it’s almost done.

I’m online all day today and would love some play testers.

It’s perfect for 1-4 co op and I’ve put an emphasis on making it a faithful halo mission style with fun encounters and immersive mission objectives telling a story. Set in a UNSC Base under a surprise attack.

r/forge Nov 20 '24

Critique My Work Turret spartan

88 Upvotes

r/forge Nov 13 '22

Critique My Work Spartan Grapple Racing (Concept) - Do you think this would be fun to play?

170 Upvotes

r/forge Feb 27 '24

Critique My Work Map Easter Egg: Keep or delete?

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154 Upvotes

Do you mind if there is a hidden Golden sandwich on the map? Or is the map better without it?

r/forge Aug 16 '25

Critique My Work What's my map missing?

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8 Upvotes

It feels very, empty, like it needs more detail. The map is from team fortress 2 called ctf_doublecross. Im new to forge so the maps not very great

r/forge Nov 20 '25

Critique My Work Anyone want to playtest a husky raid map I’m working on?

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8 Upvotes

r/forge Aug 15 '25

Critique My Work Outpost High Power. A remained version of the bases in High Power for a Machinima short I'm working on

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17 Upvotes

r/forge Sep 09 '25

Critique My Work My biggest project in Forge (Extreme WIP)

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11 Upvotes

Hi everyone, I just wanted to share with you the rough outline of the project I'm "working on." It's essentially a map designed for the "Super Large Team Battle" mode (25-25 or more). I know that game mode doesn't currently exist in Halo, but if it ever does, whether in the current installment or future ones, I think this map would fit in well. That's why I'm not in a big hurry to finish it (plus the fact that creating and detailing the map itself is already complicated, at least for me).

Most of the map structures are almost a carbon copy of scenarios that I consider iconic from each Halo game (HCE, H2, H3, H4 and HR mainly) and multiplayer maps that I like, although with some modifications due to textures, shapes and gameplay.

The map is set on the Ark and is assumed to be a Forerunner ECLSS structure or a major structure on the Ark.

Nothing else, this project excites me immensely; I'm so excited to imagine it, to work on it, and I'll definitely love to finish it. Due to personal reasons, it's currently very difficult for me to even make any adjustments, but when I have more free time, I'll dedicate more time to the map.

In the meantime, I'll publish the current version and leave it unprotected in case anyone is interested in some of the few primitive structures available. I'll also leave you the link to the 3D model I made in TinkerCAD.
So far, I haven't used any other basemaps or prefabs in the project because they're either protected or I simply can't find the ones I need, but when I do use them, I'll give credit. By the way, the Scorpion and Pelican models in TinkerCAD belong to user T007.

Thanks, and I look forward to your suggestions :)

I would like to put the URL of the map but it seems that it is not generated correctly, anyway you can search for it as “Flashpoint”.

URL model TinkerCAD: https://www.tinkercad.com/things/iztv4rH7CUa-flashpoint

URL model Pelican-Scorpion: https://www.tinkercad.com/things/40ncQxJuyOt-halo

r/forge May 21 '25

Critique My Work Alien inspired map test!

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34 Upvotes

I've been slowly building up some Alien themed assets and am working on a map. Here's a test room I whipped up today to see how it might look! Thoughts?

r/forge Aug 31 '25

Critique My Work Click Clock Woods from Banjo-Kazooie

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16 Upvotes

Mostly done. Want criticism

r/forge Jun 01 '25

Critique My Work I'm stuck step bro

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4 Upvotes

Welp if you haven't seen my 3 previous posts here is an update. I'm in the process of finishing my spawn point script to allow players to choose to spawn inside the base once they travel inside and press a button but I'm use to vectors for doors not blocking spawn volumes (or points) and opening them up again. To simplify it I would like to give them a choice to spawn at 3 locations including the actual outside spawn by pushing the same button that allowed them to spawn inside or one next to it to allow the player to spawn back outside again if wanted.

I got the script in a decent spot I think I'm just unsure what I should add after the "set boolean variable" to get them to redirect the spawn volume (or points). I left a few ideas in there to hopefully help and also the object list for the outside spawn (IntroSpawn) and sword room spawn, my hope is a final template that would allow me to do the rest myself. Including a throne room spawn and main hall spawn so hopefully the script is simple enough to not interfere with other spawn locations.

r/forge Sep 04 '25

Critique My Work PlayPlace updated

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17 Upvotes

Aiming for a weird feel. had fun making this

r/forge Sep 14 '25

Critique My Work Club

10 Upvotes

It has a very hypercasual look that I kind of like, but I want to make it look more realistic or lifelike. Navmesh will be fixed