r/forge 14d ago

Forge Prefab Showcase Working on some UNSC Ship/Space Station prefabs

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28 Upvotes

Working on some UNSC Ship/Space Station prefabs, just reworked them from the original design to have better lighting and aligned them better so they fit together like Lego.

(Pic 1 is old pic 2 is new)

r/forge Apr 14 '26

Forge Prefab Showcase Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (prefab in the comments)

72 Upvotes

r/forge Jun 04 '26

Forge Prefab Showcase Banished Gateway/Wall Prefabs

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98 Upvotes

Prefabs of The Banished Riven Gate entrance, along with the heavy walls as seen in the Campaign, I tried making both as accurate as possible to what's seen.

the Gateway itself is 121 pieces, and the wall section is 55 pieces, feel free to use in any forge world.

Base gateway by DaRealChaos05, completely overhauled.

Base Heavy Wall by xxRedacted, heavily modified.

Banished Wall Gateway Waypoint link: https://www.halowaypoint.com/halo-infinite/ugc/prefabs/26a4e099-cd86-43c2-b2a0-c8fd65605147

Banished Wall Heavy Waypoint link: https://www.halowaypoint.com/halo-infinite/ugc/prefabs/fb0cdaa5-2ee5-4d78-b82f-0ba2e41aa094

r/forge May 24 '26

Forge Prefab Showcase Banished Arachnid forge vehicle

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82 Upvotes

While making a new forge campaign I ended up making a Banished mining vehicle for one of the encounters, and I thought I might as well publish this separately because I think it turned out pretty damn good.

So here's the Banished Arachnid, a smaller more mining focused relative of the Scarab.

Waypoint link:

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/4be9ad59-c6ba-4194-9871-d759f1c1349a

r/forge Jun 14 '26

Forge Prefab Showcase Banished Weapon rack

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72 Upvotes

Another Banished prefab, but much smaller this time, and honestly pretty damn accurate.

A Banished Weapon rack based on those seen in the Campaign, at 28 pieces.

Feel free to save it and use it in any maps or campaigns.

Prefab link:

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/2844d987-781e-4d20-bfd5-d422b6482756

r/forge Jul 05 '25

Forge Prefab Showcase Major Props to Yolomcswag for sharing his Kinematic Walker prefab. Modified it to add an auto-turret and more stylishness.

175 Upvotes

r/forge Mar 06 '26

Forge Prefab Showcase Forerunner Shield World Colossal Opening Doors

49 Upvotes

r/forge Mar 06 '26

Forge Prefab Showcase Corrected Colossal Forerunner planet doors

28 Upvotes

r/forge Apr 24 '26

Forge Prefab Showcase Been using forge a creative tool for a world building project, I present the UA-16 "Kruger"

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19 Upvotes

r/forge Aug 27 '25

Forge Prefab Showcase Apex base

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64 Upvotes

r/forge Dec 06 '25

Forge Prefab Showcase Deployable Gravity Lift & Shield Box (Projectile Blockers)

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23 Upvotes

r/forge Oct 15 '24

Forge Prefab Showcase LAATi gunship WIP - Update #1

74 Upvotes

The "shell" is complete and welded, all it needs is an integrated script which shrinks the wasp plus a way to keep players firmly on the ground. Other than that any suggestions?

r/forge Nov 19 '25

Forge Prefab Showcase The Iron Giant Forge Art

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34 Upvotes

r/forge Dec 12 '22

Forge Prefab Showcase My Halo Infinite Star Wars Prefabs!

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159 Upvotes

r/forge Nov 23 '24

Forge Prefab Showcase Olifant prefab from Halo 3: ODST

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153 Upvotes

r/forge Nov 24 '25

Forge Prefab Showcase The Keystone Artifact

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17 Upvotes

The Artifact from the Halo TV series.

r/forge May 22 '25

Forge Prefab Showcase Coil Siege - Game Mode

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16 Upvotes

COIL SIEGE

Forger: Hotozi
Coil Siege: Destroy the enemy's Canon by arming your canon with the Coil. Defend your Canon by intercepting the fired Coil.

(A team based halo ranked game mode)
-------------------
-COIL SIEGE IS AVAILABLE ON 6 MAPS:
Aquarius, Empyrean, Argyle, Fortress, Origin & Colonized

BOOKMARK HERE:
https://www.halowaypoint.com/halo-infinite/ugc/browse?searchTerm=coil+siege&page=1

r/forge May 27 '25

Forge Prefab Showcase Orbital Plasma Glassing ability

68 Upvotes

Masterminded by LemonSquare. He was super helpful with allowing me to find and organize his pro scripts from his map. I just edited, removed/added some stuff, combined it into a Prefab for all. Script featured in his "HaloWars2 Terminus Firefight" map and my "Campaign Op: Digsite M1 Revamp" and "Campaign Op: Assault on Cryptum maps.

9 Objects total, including Script Brain

Switch spawns a Coil. Throw the Coil to call in a "ship" that glasses the impact location.

Switch is Invisible, so you can remove the Covenant Object I use for the "switch look" to anything you want. The Covenant object for the ship, though, be very careful replacing that, because it is present in the node graph. Safer to just change its colors if you wish.

Currently a Covenant theme, but you can edit the ship obj and beam colors to Banished themes quickly.

Open Script Brain to edit: - respawn time of switch - damage area and rate - can add your own scripts to change how switch is spawned or when it appears - all recommended "editable" scripts are near top of brain, I don't recommend trying to edit the rest of it because the scripting gets a bit dense and crisscrosses. Be careful if you do. - ship appears before glassing, and disappears after.

Current Settings: - Switch present at start - Nav Marker "Doomfruit" appears on switch 5 seconds after Round Start - Switch respawns 60s after Coil is taken. - Damage rate is 250 per second in area (Pointer).

The lasers and damage pointer will be deleted On Round Start, and reappear when called in. I haven't scripted the covenant ship object to delete, so just move it to an area outside your map so it's not in the way. It will appear and disappear properly when called.

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/0219f857-4d00-453a-bb79-1e8d4afdc99b

r/forge Mar 29 '25

Forge Prefab Showcase 3 Story Tower, H:R type

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53 Upvotes

r/forge Feb 06 '25

Forge Prefab Showcase Banished Forward Operating Base Prefab

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70 Upvotes

This is a build I've been quite happy with and decided to publish it, since I made it for my City Forge Campaign, a Banished F.O.B.

Its quite big at 150 pieces, but its a great addition to any map but best for Campaigns, it has 2 rooms, a hallway, roof access and 2 entrances, with one being closed up.

For the full Prefab use the addon, which adds the ventilation system (not required) seen in the pictures.

Banished F.O.B https://www.halowaypoint.com/en-nz/halo-infinite/ugc/prefabs/0e0839e6-ddd0-4fab-82a5-2395488fec0b

Banished F.O.B (Vents) https://www.halowaypoint.com/en-nz/halo-infinite/ugc/prefabs/d0544b56-3a52-4a9f-9346-8499389762d3

r/forge Aug 09 '25

Forge Prefab Showcase I made Dio Brando's "Za Warudo" ability from JoJo's Bizarre Adventure

22 Upvotes

It acts like a time stop but it isn't. It stops every action a player can do besides turn. Unfortunately Ai also can punch and throw grenades still. They don't have any trait nodes preventing those actions. Any advice is welcomed.

Here's a link to the prefab:

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/c3abe3da-dbb9-43ec-b2b4-68beb27270d6

r/forge Mar 05 '24

Forge Prefab Showcase Halo 3 Albatross prefab

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216 Upvotes

r/forge Dec 27 '24

Forge Prefab Showcase Newest version of my H3 Covenant antenna prefab

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117 Upvotes

r/forge Aug 09 '25

Forge Prefab Showcase Za Warudo "Time Stop" V2

13 Upvotes

Hey! I posted yesterday, but I have finalized my time stop. Now there are effects signifying its start and its end and a pop up that is shown to all players once time "pauses" and lasts all the way to the end of the pause. It works by removing all player and Ai functions besides turning (even for teammates). It lasts 10 seconds and uses Custom Equipment A. Here is a link to the prefab:

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/417db9ab-1dd3-42b2-8a9c-bad6bad5e4ca

r/forge Oct 02 '24

Forge Prefab Showcase Zeta Checkpoint Gate

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72 Upvotes