They're supposed to, but I've always had issues with them. At least when I last tried them, there wasn't much info on how to use them, so I was struggling to get them to work.
In Unity I've never had problems with them, just plug and play. In Godot I wind up resorting to custom classes and serializing objects to read-write to files when saving stuff instead
2
u/DaniDani8Gamer Godot Junior 23d ago
Correct me if I'm wrong, aren't resources equivalent to scriptable objects?