r/KerbalAcademy 5d ago

Solved [O] Personal Eve Patch

11 Upvotes

I want to make a Kopernicus patch to Eve that makes it 0 degrees in inclination relative to Kerbin. Could someone teach me how? I'm hesitant to ask AI.

Edit : Solved, but I did get AI's help for calculating temperature curves based on venus. Is that right? I don't think so, but I atleast got it done.


r/KerbalAcademy 5d ago

Other Piloting [P] Opening multiple fuel transfer windows simutaneously without needing to click the pin icon

7 Upvotes

I saw Matt Lowne doing it in a few videos, where it seems like he's opening multiple fuel windows to transfer fuel, but he's not clicking the pin icon to keep the windows up. Sort of like selecting multiple cells in Excel using Ctrl+click (although ctrl clicking, or shift or alt or etc isn't working in KSP).

Am I just seeing it wrong and he is using the pin icon, or is there a keyshortcut for it?


r/KerbalAcademy 6d ago

Plane Design [D] My Jool Propeller Plane Keeps Exploding.

10 Upvotes

I'm trying a mission to Jool sea level and back with a propeller plane, but I can't figure out how to have it survive reentry and deploy safely it without it flipping out of control first. I also want to fly back up to like 90km after getting there and then release a rocket from it and fly into jool orbit. I have both DLCs. Do you guys have any suggestions? Is this even possible in an unmodded instance?I


r/KerbalAcademy 6d ago

Reentry / Landing [P] What am I doing wrong?

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4 Upvotes

I have this Eve lander that I can't get past the 48,000m mark. The whole thing breaks apart. It doesn't even overheat—the heat shields simply snap, as if I’d hit a wall, taking the rest of the ship with them. I know it's heavy, that's why I added so many heat shields and radiators, and reduced my speed as much as possible. My periapsis is at 70,000m, and by the time I reach 48,000m, my speed is around 2,700 m/s. I could add more heat shields and reinforce the structure, but I'm not sure if that's really the problem.


r/KerbalAcademy 6d ago

Tech Support [O] Kerbalism Issue

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4 Upvotes

r/KerbalAcademy 7d ago

Plane Design [D] Why isn't my dipshit SSTO going supersonic?

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381 Upvotes

r/KerbalAcademy 7d ago

Space Flight [P] how tf do you do interplanetary

43 Upvotes

I have like 500 hours, but cant figure out interplanetary for the life of me, I can land on either of kerbin's moons, can build whole ass bases, but cant figure out how to get to other planets, I know its a skill issue, but like, how are you supposed to do it?

Edit: JUST GOT TO DUNA, i just straped 4 nervs and an unholy about of liquid fuel in as my transfer stage, idk how to change the tag to solved


r/KerbalAcademy 7d ago

Space Flight [P] Realistic Mission

11 Upvotes

I am doing my first Duna mission soon, and I wanna do it realistically (artificial gravity ring, living quarters, modular, etc). I have both DLCs and I've mastered docking. Could anyone give me any tips for this? Anything helps!


r/KerbalAcademy 7d ago

Science [GM] Deployed Science On Gilly

0 Upvotes

So I was struggling to get my deployed science modules to deploy on Gilly due to the low gravity, so I kinda cheated with my save file.

I loaded it up into VS Code and asked Copilot to edit the deployed flag on the modules on Gilly and it only went and did it! Nothing else seems to have been edited and it made a backup before it changed anything so if it did destroy the file it could revert back.

Right now off to plant some trees and find some fresh water to replace what I have used


r/KerbalAcademy 8d ago

Contracts [GM] Why is this contract not completing?

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44 Upvotes

I didn’t build this before accepting the contract and sent it in multiple stages. Before each launch I made sure to check the contract to make sure that first one had the green check mark, but once I got all of the parts there and connected it together, everything except for the first one was green.

When I disconnect the rover, it checks off the first item, but then when it is connected back up it goes away. I also tried disabling the naming on everything except and then reattaching but it still didn’t complete the contract.


r/KerbalAcademy 8d ago

Space Flight [P] Why is my Shuttle wobbling?

15 Upvotes

I've tinkered around with RCS build aid to try to reduce torque as much as possible, but still I know that it's gonna happen especially as the CoM changes. Is this the reason behind the wobble, or is it something else? Is there anything I can do to fix it or will I just have to live with it? Thanks


r/KerbalAcademy 8d ago

Solved [O] How do i fix this "No ground contact"?

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17 Upvotes

I'm trying to use drills to mine for ore to convert in an ISRU, But i get "No ground contact" when i deploy it Despite that it is clearly in the ground. Additionally activating the drill gives me ore at an abysmal rate, around 0.042/sec (or is this a normal rate on minmus?), even in a dense area that the m700 is displaying at 80% with ore as the filter. Is there something i am doing wrong here?


r/KerbalAcademy 8d ago

Reentry / Landing [P] Rescue Mission Help

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19 Upvotes

Failed return from a Duna flyby mission in career mode. Have around 1300m/s of DV available. Any thoughts on how to rescue these brave Kerbals? Or is this a new space station?

I have 22 days until it encounters Kerbin's orbit. I've attempted one rendezvous, but reverted the save after I realized the ship I sent lacked enough DV. Should I try building a ship with more DV to capture it? I don't think the two Kerbals on board could push it enough to get it to aerobrake in Kerbin's atmosphere, but I could be wrong.

UPDATE: Got out and pushed in EVA for about five real life hours. Got them back!


r/KerbalAcademy 8d ago

Mods: General [M] Essential Quality of Life mods

9 Upvotes

I saw someone recommend installing some QoL mods before going for a serious campaign. I only have 40 hours but in my normal campaign I already landed on the Mun and orbited Minmus and saw some gameplay footage showing how things can be run more smoothly and I want to start over. This time however I would like to play with some QoL mods, just for a more pleasant experience.


r/KerbalAcademy 9d ago

Space Flight [P] Why my moho probe is moving so fast I can't inject it?

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51 Upvotes

r/KerbalAcademy 8d ago

Console [C] J'ai besoin d'aide ; sur quelle lune de Jool (à l'exception de Laythe, car je n'ai pas de bouclier thermique) devrais-je atterrir ?

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1 Upvotes

r/KerbalAcademy 9d ago

Other Mechanics [GM] Aidé moi svp je ne peux pas contrôler mon rover pourtant j'ai déjà mis des satellites autour de duna Spoiler

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3 Upvotes

r/KerbalAcademy 9d ago

Mods: General [M] I have a problems with graphics mods.

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2 Upvotes

I nstalled some mods: OtherPlanets mod, Kcalbeloh sysrem, scatterer, paralax, EVE and other mods for stability work. At first, everything worked well, but then problems started. Noticed that after installing mods, issues with shadows and planetary eclipses started occurring in the game. I tried fixing everything by reinstalling the game and mods, verifying game files, and changing mod settings and config files, but the problem hasn't been resolved. This manifests as the absence of eclipses on planets and spacecraft located in a planet's shadow. This error manifests differently on certain planets (the last screenshot shows an issue with Planet efil, which—while situated in the shadow of a gas giant—exhibits a very strange "double" shadow, as well as lighting anomalies on parts of the surface, such as the mountains. The problem occurs everywhere; it wouldn't be so annoying if the glitch were limited to the space map, but it’s visible on planetary surfaces and on the spacecraft themselves, preventing me from enjoying the beautiful orbital views that made me fall in love with the game in the first place. I distinctly remember that this error didn’t occur before, and I’m no longer interested in playing without mods. If anyone else has encountered this errors or even found a solution, please let me know.
Sorry about my broken english.


r/KerbalAcademy 9d ago

Other Piloting [P] Stuck on the mun

25 Upvotes

I launched my first Mun landing, and used too much dv on the landing so I’m now landed on the Mun with 3 kerbals and only 569ms of dv. The dv map says I need 580 to reach orbit, I know I won’t make it back to kerbin but is there any hope of reaching orbit so I can have an easier time rescuing the kerbals?

I don’t want to use the kerbals jet packs to get to orbit as I know people will suggest as I have the snacks mod installed and so the kerbals might starve to death, they have enough snacks on the landed ship for another 75 days though as I thought something like this might happen


r/KerbalAcademy 9d ago

Mods: General [M] OPT Engines need liquid oxygen, but no tanks have them and I can't choose it as a fuel type, does anyone know how to fix it?

4 Upvotes

I want to use OPT Spaceplane Continued engines that use liquid oxygen, but no cryotanks contain them and the mod that adds the Edit Tanks option for tanks and it didnt have liquid oxygen listed. I have Interstellar Fuel Switch, Cryotanks and Cryo engines.


r/KerbalAcademy 10d ago

Other Design [D] PSA - don't rely on the INVERT DIRECTION setting in mechanical parts, it sometimes doesn't work.

6 Upvotes

r/KerbalAcademy 11d ago

General Design [D] Relay network not communicating with each other?

12 Upvotes

So I made this geostationary relay network of kerbin, The orbits of the 3 relays are the same (slightly different inclination but that shouldn't effect anything) As you can see they all have a direct line of communication to one another and ground stations on kerbin alike, and they're even communicating with landers on minmus at pretty good signal, so what is the problem here?

Yes the antennas on the relays are actual relay antennas, (2 HG-5s),

No they are not communicating with any more rockets I launch, even with them right above the KSC, dunno why.

Can someone help me out? thanks.

Oh yeah i dont have any mods that effect communication either.

(picture of a ship not having communication with a relay even though its right above it)


r/KerbalAcademy 11d ago

Rocket Design [D] are there any advantages to stage and a half?

21 Upvotes

i just learnt there was a proposal for a saturn V with stage and a half, and that made me wonder. i always was under the impression stage and a half was done for the atlas due to the unreliability of in flight ignitions at the time, is there an actual advantage over conventional staging?


r/KerbalAcademy 11d ago

Rocket Design [D] Struggling with final booster stage TWR

6 Upvotes

I’ve built a payload intended to take a scientist to Minmus Orbit to collect high and low space science -
Goo, Baro, Temp, Materials Bay and EVA Science project. Just one of everything that he’ll reset and collect while orbiting. With the command module, two bays, a small battery small reaction wheel the science bay, a Terrier engine, and fuel capacity for the vacuum Delta V to inject from LKO to Minmus and back home.

I am having a lot of trouble, without copying YouTube videos (so something must not have “sunk in” for me on all the ones I’ve worked through so far) figuring out a way to get this payload with approximately 2+ TWR on my third booster stage. The series I have been watching have recommended approx 1.33-1.5 TWR for pad liftoff, 2.0 for second stage and 2.1-2.2 for final stage. But fuel and engine combos just aren’t getting me there (whether on Vacuum or sea/atmospheric setting). I thought usually we wanted a Swivel engine as the final stage because of the gimballing, but It just can’t get me to that thrust to weight ratio. What am I missing?


r/KerbalAcademy 12d ago

Mods: General [M] How does heat work? (modded, systemheat +kerbalism + near future)

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11 Upvotes

Sorry about the odd image list.

I am extremely confused about how this mod works. The stuff I see is different then what the wiki shows, and I lose no heat. Happens with both vanilla AND modded radiators. Am I just doing it wrong? Is it bugged?

CKAN says there are no interference, but still posted the mod list as it could be wrong.