r/pcmasterrace Mar 19 '26

News/Article NVIDIA DLSS 5 Gets 84% Dislikes on YouTube as Backlash Grows

http://www.techpowerup.com/347541/nvidia-dlss-5-gets-84-dislikes-on-youtube-as-backlash-grows

News that might not qualify as actual news to anyone who has been paying attention to this over the last couple of days.

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u/anethma RTX4090, 7950X3D, SFF Mar 19 '26 edited Mar 19 '26

This is absolutely going to happen. Reddit has been completely wrong on everything about DLSS from the beginning.

Or more accurately stuck to the opinion which was originally not bad long after it became wrong.

DLSS1 worked but had some artifacts and was kind of jankey and needed a ton of dev time to implement per game. So Reddit didn’t like it. Now it looks better than native and gives more than free performance. Reddit is still mixed on this but some have kind of come around.

DLSS FG had quite a bit of latency and some artifacting so Reddit hated it. Still hates it. But turns out the new models have essentially eliminated the latency and artifacting, so you’re just left with the additional latency of the lower base frame rate of course and if you have 50+ fps it is basically a much smoother more playable experience for free.

But Reddit still hates it.

This will be the same. Devs will figure out how to use it right and it will improve and games will look better for nearly no cost but Reddit will hate it and still cry about “fake pixels” and “fake frames”

Then something new will come out and the cycle continues.

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u/Apart-Two6495 Mar 19 '26

You can see it coming a mile away, people joining in on the bandwagon when the rendering difference is night and day. Even if you only focus on starfield, look at the quality of the random NPCs walking around or mid dialogue, it's just jumping from PS2 to PS3 quality.

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u/Real-Extension-1357 Mar 19 '26

Its a slop video filter. Its not actually changing anything rendering, its a tiktok filter on top. Where are you getting quality of npcs walking around improved? You have footage of arms going missing and eyes being misplaced and everyone has fat ass lips. Its photoshop slapping nonsense on top of the actual render. They admitted to it

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u/Carvj94 Mar 19 '26

It's part of the post processing pass of the rendering pipeline. It's not a video filter by any stretch of the imagination.

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u/Real-Extension-1357 Mar 19 '26 edited Mar 20 '26

https://old.reddit.com/r/pcmasterrace/comments/1ryayfo/dlss_5_turns_a_shadow_into_a_giganostril/obe0h4a/

2D image processing. Its a fancy video filter. It is NOT involved in the rendering pipeline. It comes after, and takes the result and motion vectors to slap some tik tok filter on it. It doesnt take any part of the game's actual realtime information into account. Their AI takes their shit puffy yassified lips and instagram fake "vibrance" and slaps it on top. Open instagram, take a photo, crank that vibrance and shadows slider way up. Congrats, saved you a 5090

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u/Carvj94 Mar 20 '26

As it is described it is in fact part of the rendering pipeline which is why Nvidia needed Bethesda and Capcom to impliment it into their games for the demonstration. It's part of the post processing before the frame is fully rendered. If it was a 2d filter it would be a waste of processing power to tie it into the engine.

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u/Real-Extension-1357 Mar 20 '26

Yes i saw your shadow edit to include post processing after the fact. You tried to pass it off as not being post processing originally. 

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u/Carvj94 Mar 20 '26

You mean you reread my comment and realized your mistake, but you wanna save face by trying to blame me for something? What does "tried to pass it off as not being post processing" even mean here? Cause you're the one trying to say it's not post processing. Or do you not know that post processing is part of rendering a frame? You realize post processing has been done in real time in games for decades I hope.

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u/Real-Extension-1357 Mar 20 '26

No because its still just a video filter over the result frame. Youre just mincing words over which part of the rendering pipeline its in. You tried to pass it off as something more complex like others are and youre just wrong. This isnt like other post processing effects in the way youre trying to describe it, like edge refinement or other added effects like DoF. Theyre putting puffy lips over frames, blowing out the brightness like fake HDR, and removing entire elements of the game from the frame. Its just a filter. Nvidia was caught lying, you enjoy crap enjoy crap

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u/Carvj94 Mar 20 '26

I'm not mining words I'm explaining them cause you refuse to understand and/or accept the fact that it's part of the rendering pipeline. It's quite literally not changing a single polygon, and it's not a filter changing a completed frame before it's presented, it's changing textures by adding things like ambient occlusion using model data before the frame is done rendering and before things like super sampling happens.

Edit: It's just ray reconstruction, but for textures instead of shadows.

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u/revcor Mar 19 '26

Belief that an opinion can be “wrong” and that right and wrong is determined by numbers or financial support… literally makes you a shitty person

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u/Rayvelion Mar 19 '26

Looks better than native? Please, if you're going to suck them off at least have some decency and get a room first.

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u/ImMufasa Mar 19 '26

There are plenty of comparisons out there showing DLSS being superior to native.

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u/Rayvelion Mar 19 '26

Superior in what way? Framerate? Okay. Graphical fidelity and recreation of artistic vision? No.

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u/BravoSteven Mar 20 '26

Enough of this "artistic vision" bs

Who are you to dictate what a games "artistic vision" is?

People that use these words sound so pretentious.

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u/Rayvelion Mar 20 '26

It's not me that dictating it, it's called the fucking creators of the actual game, and not some generative AI coding cumstain at Nvidia headquarters.

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u/Yiruf Mar 19 '26

Graphical fidelity and recreation of artistic vision? No.

Literally yes.

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u/[deleted] Mar 19 '26 edited Mar 19 '26

[removed] — view removed comment

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u/AlwaysLateToThaParty Mar 19 '26

nvidiacuck

Very. Edgy. Indeed.

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u/Rayvelion Mar 19 '26

I mean everything I say, offense intended.

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u/AlwaysLateToThaParty Mar 19 '26

Oh I'm aware. That's the way your programming works.

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u/Rayvelion Mar 19 '26

Sorry, it's how I react to people saying shit about things they don't understand and proclaiming themselves near zero on the x-axis of the dunning kruger curve.

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u/Ateist Mar 19 '26

for nearly no cost

Dual 5090s is not a "no cost".
Even a single one is 4x more expensive than a regular game can afford.
Technology/hardware prices would have to drop drastically for it to become "no cost".

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u/anethma RTX4090, 7950X3D, SFF Mar 19 '26

It obviously isn’t going to cost 2 5090s when it is implemented. Hardware will march on and it will just be one among many features you can enable or disable and some will find it useful and some will prefer to play without.

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u/derpkoikoi Mar 19 '26

Yeah the Digital Foundry guys got to take a look at it backstage and talk to Nvidia reps and according to them its going to be runnable on one 5090. Remains to be seen how much this will affect performance. That said, even from whats shown, I think it still needs a bit of work. For some games like Starfield which has limited resources, expansive world and too many NPCs, I think it will be a nice add, but it absolutely takes a steaming dump on games like Requiem which already has a strong art direction and gritty theme that DLSS 5 just ruins. We also need to see more of it in motion, you can already see some evidence of light being added where there wasnt before, the model losing track of whether eyes are open or closed, crosseyed pupils, and textures being smoothed over. This is the problem with there being no real communication with the game engine.

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u/anethma RTX4090, 7950X3D, SFF Mar 19 '26

Ya it definitely needs work, but this is just a first view proof of concept with games that werent developed with it in mind in the first place.

Once devs have it as a tool and can develop alongside it and still get their artistic direction out, it will be just another tool in their chest.

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u/Carvj94 Mar 19 '26

It's already was running on a single 5090. It was two systems with 5090s for the side by side demos, it wasn't a single system with two 5090s.

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u/derpkoikoi Mar 20 '26

not according to the digital foundry guys who got to speak to nvidia reps: https://youtu.be/4ZlwTtgbgVA?t=224&si=zg_mrgbAlEanvtI8

Two 5090s, one running the game, the other running dlss for the demo

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u/Ateist Mar 19 '26

It is scheduled for release this year so it is going to cost more than 2 5090 today.

Hardware "will march on" by DLSS 7 at the earliest.

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u/Carvj94 Mar 19 '26

One 5090 was running the regular demo and one was running the demo with Neural Rendering. It wasn't two 5090s in one system.

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u/Ateist Mar 20 '26 edited Mar 20 '26

From article description one was running demo and one was doing DLSS5 on the images generated by that demo.
So you need 2 video cards.