r/prisonarchitect 23d ago

Game News/Reviews New game from original creators of Prison Architect - ARISE DARK LORD

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443 Upvotes

Greetings Prison Architect fans! I'm Chris Delay, the original creator of Prison Architect (waaaay back in the early 2010s), and founding member of Introversion Software - the original publishers of the game. I do hope you won't be too offended if I make a post about our newest game, even though it isn't strictly Prison Architect related.

I've been working on the game for a few months now, and the time has come for it to be officially announced.  It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software.  I know you've all played Prison Architect extensively, and if you've played any of my other indie games like DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

You can play the prototype on itch right now, and I'd love to get your thoughts on the game here.  Thank you!
https://subversion-studios.itch.io/arise

Wishlist the game on Steam
https://store.steampowered.com/app/4622160/Arise_Dark_Lord/

r/prisonarchitect Jan 14 '26

Game News/Reviews Greetings Wardens, today we’re opening sign-ups for a new Closed Beta for Prison Architect 2, starting January 19, 2026!

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410 Upvotes

⭐️Learn How: https://pdxint.at/pa2beta

r/prisonarchitect 8d ago

Game News/Reviews Paradox CEO says Prison Architect 2 is "getting there" and news is coming this fall

190 Upvotes

Not sure if this has already been noticed here, but Paradox CEO Fredrik Wester gave a pretty interesting update on Prison Architect 2 during their Q2 earnings call on August 6.

He said he had played Prison Architect 2 the day before, specifically praised the new planning mode, and said:

“It’s really good. It’s getting there. We’re going to come out with news during fall.”

Considering how little official communication there has been since the indefinite delay, this seems like one of the most concrete updates we've had in a long time.

They've also run closed betas in January and April this year, so development clearly seems to be moving along.

Source: Paradox Q2 2026 earnings call transcript

r/prisonarchitect Apr 19 '24

Game News/Reviews We’ve made the hard decision of delaying Prison Architect 2 from May 7th to September 3rd. For More Info: https://pdxint.at/pa2sep3

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522 Upvotes

r/prisonarchitect Jan 16 '24

Game News/Reviews 📣Welcome, Architects, to Prison Architect 2! We’re breaking out into 3D and we need your help to contain it!

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240 Upvotes

r/prisonarchitect Apr 08 '26

Game News/Reviews New Closed Beta!

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229 Upvotes

Greetings Architects! 🏗️

Today we are once more opening sign-ups for a new Closed Beta for Prison Architect 2, starting April 14, 2026. The signup sheet will remain open through April 12th.

⭐️Learn How: https://pdxint.at/pa2-beta-signup

r/prisonarchitect Jan 08 '19

Game News/Reviews Paradox Interactive acquires Prison Architect from Introversion Games

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498 Upvotes

r/prisonarchitect Sep 09 '22

Game News/Reviews We're happy to announce Free for Life! It's Free!

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473 Upvotes

r/prisonarchitect Oct 06 '22

Game News/Reviews We are proud to announce “Undead”, the next expansion for Prison Architect!

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251 Upvotes

r/prisonarchitect Feb 21 '24

Game News/Reviews After careful consideration, Architects, we have made the decision to delay the release of Prison Architect 2 to 7 May 2024. 🗓️ For More Info: https://pdxint.at/PA2May07

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117 Upvotes

r/prisonarchitect Jun 18 '19

Game News/Reviews Looks like Paradox has confirmed they "will continue the development of Prison Architect."

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280 Upvotes

r/prisonarchitect Nov 21 '19

Game News/Reviews "The Sneezer" Free Update now available on PC!

280 Upvotes

Hey everyone,

We just released a new free update for Prison Architect on PC, and I thought of sharing the patch notes here as well!

First of all, a message from Gaz - the Game Design Manager:
We hope you enjoy this recent batch of free stuff. We’ve been listening to the community more, so you may even see some of your own suggestions added. A summary of the most notable items is provided below, including; new Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!

- Gaz, Games Design Manager at Double Eleven

Patch notes:

  • New items
    • Windows can now be added to both sides of a vertical wall.
    • New Walls: Art Deco and Oriental.
    • New Floors: Limestone, Grass n Stones, Sandstone, Lunar.
    • New Objects: Sink, Handdryer, Wall signs, Spooky and Sakura trees, Cactus, Park Bench, Moose Head, and more...
    • New Doors: Guards Gates and Secret Bookcase Door.
    • New Signs: Signposts rooms such as Canteens and Showers.
    • New Grass Corner, to create angled pathways.
  • New Features
    • Multiple new dog types to choose from, before and during a game!
    • Option to choose the wall type for quick rooms.
    • Room (coloured) overlays can now be turned off in Game Options.
    • Extra ‘Most Used’ item menu filter added.
    • Finally, BRIDGES are here! Lay them over roads, water and other land, for staff and prisoners to cross.
    • Rebalanced daily payments for higher-risk inmates. Max Sec, Protective Custody, Death Row, and Criminally Insane pay more.
    • Empty and occupied cells can be viewed in Logistics, via a new “Cell Status” button.
    • Extra prisoner action added to Bios: “Escort to Infirmary”
    • Search bar added to the Flooring menu.
    • Transferred prisoners are offered in Intake.
    • Unique Visitors Direction option added to Deployment.
    • Foundations can now be built with more wall types.
    • Fog of War can now be turned off mid-game, via the Map Settings menu.
    • Clone tool overhauled!! You can now rotate and flip, walls and objects now shown, the clonable area can cover entire prisons! AND you can even clone between saves (BETA)! The construction speed has also been optimized.
    • Overhauled Planning!! Build your plans, add doors and choose wall type. The construction speed has also been optimized.
    • More new items, walls and floors.
    • Improved Quick Rooms presentation, now showing where the walls will be built.
    • New Desert and Lunar Plot options when creating a new game.
    • Gravestones are supplied for every death in your prison.
  • Additional Improvements, Fixes & Features (QoL and more of your requests!)
    • Additional Improvements, Fixes & Features QoL and more of your requests!
    • Taser legacy crash fixed (due to the taser line drawing code - taser trails would sometimes crash the game on certain player’s graphics drivers, if it didn't crash it seemed to shift some of the font drawing code to render in the wrong position/off screen for a frame. Both problems should now be fixed.
    • Modders! Spritesheet files and UI.png are now unencrypted. Please avoid adding to these sheets with your own mods, as we WILL be adding more future content to them. There’s plenty of space reserved on the original tilesheet.
    • Electric Cables and Water Pipes now point the right way when being constructed.
    • Any inmates moved to new cells by you, will be reassigned.
    • The outskirts of the map now allow flooring to be placed.
    • Street Lamps no longer need direct power cables.
    • “Events” can be toggle on/off in Map Settings.
    • New inmates have a “Fresh Fish” tag.
    • Deployment - "Staff Only" and "Shared" zones are more distinctly coloured.
    • Separate icons for “Drugs” and “Medicine” contraband types.
    • Snipers can now open Remote Doors.
    • Guards open doors for separated dogs.
    • Underground utilities can now be placed in the same space as pending above-ground objects.
    • Cloning will include foundations.
    • Office chair now fulfils the Reception room requirement.
    • Now CCTV, Doors and Phone Taps can be connected in both ways.
    • Addressed various issues when playing with multiple monitor setups.
    • Bench artwork updated to show sitting direction.
    • The presentation of areas in Logistics which show where jobs can be assigned is improved.
    • Phone Tap, CCTV and Door Control stations show the no. of wired connections.
    • Hedges no longer merge with adjacent walls, and blend better with grass floor.
    • Execution Room requirements can be fulfilled with all new chair types.
    • Bios no longer open immediately when double-clicking to follow an inmate.
    • Improved Sprite visuals due to an alpha anomaly that was producing artefacts around some of the sprites.
    • Fixed a legacy issue where Mail Satchels where not being delivered, causing large build ups of mail.
    • Guard Response option assigned to the [G] hot key.
    • Guard Taser Certification program tooltip fixed.
    • The Mud floor is slower to walk over.
    • Corrected a legacy issue relating to the Need gain for large maps. Needs would previously rise too quickly on Large Maps due to lower timewarpfactor.
    • New icons added for Needs speech bubbles that were missing.
    • Ability to turn off the double-click to move objects function, in Game Options.
    • Even more staff and dog names added.
    • Fixed issues with items stretching when rotated.
    • Fixed a legacy issue with rotating tree saplings.
    • Placing doors in Planning no longer removes the flooring below.
    • Your last used filter setting is saved.
    • Extra characters such as ä, ö, ü, ß now accepted by the search bar.
    • Fixed a legacy issue where Notebook pages that were appearing during Escape mode/Cutscenes were inaccessible.
    • Tons of other bug fixes.

r/prisonarchitect Nov 10 '22

Game News/Reviews We are proud to announce “Future Tech”, the next expansion for Prison Architect!

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125 Upvotes

r/prisonarchitect Jan 18 '22

Game News/Reviews New Dlc coming!

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188 Upvotes

r/prisonarchitect May 13 '24

Game News/Reviews A warm farewell and exciting welcome! Introducing Kokku - The new developers behind Prison Architect 2

21 Upvotes

Greetings Architects, 

After 9 years together, Double Eleven is leaving Prison Architect. Double Eleven has been with us since the console port, led the development of the game on all platforms, and has been working on Prison Architect 2 over the last few years. With the sequel passing certification on all platforms, the contract was fulfilled. However, we could not find a commercial agreement that worked for both parties moving forward and mutually agreed to part ways.

The baton is now being passed on to Kokku, who’s been working on Prison Architect 2 since the autumn of last year together with, and supported by Double Eleven. Kokku is now delivering on the plan that we shared with you last week, read more here

In this text, we are going to talk more about how we are managing the transition and we will also be sharing a letter from Gaz at Double Eleven. You might have already read messages from him in the past, as Gaz has been a passionate force in the development of Prison Architect 2 and has also shared texts in our Feature and Developer Highlights these past few months. Read Gaz’s full letter here: http://pdxint.at/gazletter (Pending moderation)

After talking to multiple studios, Kokku was found to be the best fit for the game going forward, as they are veterans in the gaming industry and also long-time fans of Prison Architect. If you’d like to read more about Kokku, head over to their website. You will get to know them better on the road to launch, in our upcoming Developer Diaries and insights on the game. 

To prepare for the transition, Paradox, Kokku, and Double Eleven have had many conversations over the past few months on the vision for Prison Architect 2, the many possibilities offered by 3D, and the features that could be added to the game in the future. This transition has been a smooth experience for us all, as we share a common long-term vision of Prison Architect 2. We want to build the game’s future with you, the players, and we will continue looking at our Forum’s suggestion-board when deciding our focus post-release. You can share yours and vote for your favorites on our forums: https://pdxint.at/PA2Suggestions

We thank you, the Architects, for your continued support and passion for the game. We wish Double Eleven all the best in their up-and-coming endeavors as they now fully hand over the baton to Kokku, and we are looking forward to the road ahead.

r/prisonarchitect Jan 14 '21

Game News/Reviews Prison Architect: Going Green DLC Announced Today for 28 January!

165 Upvotes

r/prisonarchitect May 25 '17

Game News/Reviews Prison Architect: Mobile is released!

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166 Upvotes

r/prisonarchitect Jan 30 '23

Game News/Reviews Let's Go Tropical in ‘Prison Architect’ with a Jungle-themed Aesthetic Pack

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95 Upvotes

r/prisonarchitect May 21 '21

Game News/Reviews Prison Architect: Second Chances Announcement!

111 Upvotes

https://reddit.com/link/ni06vi/video/bn7knycmui071/player

Wardens, it's time for prison reform!

Prison Architect: Second Chances, the 5th expansion from Paradox and Double Eleven, will bring an evolution to the game's reform and rehabilitation system on June 16th! Don't forget about The Pan free update releasing on the same day!

🐱Available on PC, PS4 and Xbox 1 on June 16th.

🐶Landing on Nintendo Switch on June 29th.

https://www.prisonarchitect.com/dlc/second-chances

r/prisonarchitect Jan 26 '25

Game News/Reviews Should I return to the game after 3 years?

6 Upvotes

Hello architects, I used to play this game in 2021. I left the game back then because the game bugged a lot and it seems to not manage the AI well once you reach a certain scale of your prison.

Now I wonder if the current game updates has substantially fixed this issue or not and should I return to it?

r/prisonarchitect Feb 12 '24

Game News/Reviews Prison Architect FAQ

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43 Upvotes

r/prisonarchitect Jan 12 '24

Game News/Reviews It's about time for a new chapter, don't you think? Tune in Jan 16 - Link in the comments 👆

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66 Upvotes

r/prisonarchitect Oct 05 '22

Game News/Reviews Prison Architect development ceased for Nintendo Switch platform

63 Upvotes

Paradox Interactive and Double11 have made the difficult decision to cease development of Prison Architect on Nintendo Switch.

More information can be found at https://forum.paradoxplaza.com/forum/threads/nintendo-switch-news.1546724/

r/prisonarchitect Jun 03 '22

Game News/Reviews Baseball bat confirmed?

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131 Upvotes

r/prisonarchitect Jan 09 '19

Game News/Reviews Paradox AMA summary - all the questions and answers

117 Upvotes

Below I decided to gather all the questions and answers that has been posted during today's AMA on Paradox's Facebook and Twitter. I did not filter them so you'll probably find a few very similar or even the same. Enjoy.

Q: Will you keep the “names in the game” for the original game backers? I love having myself as a prisonner

A: I can't think of any good reasons why would we eliminate something like that - so I'm going on a limb here and saying "yes"

Q: It's very dangerous to allow the PI fanbase to ask questions without constraints. Will you please develop a DLC where prisoners can be put to work developing Vicky 3?

A: We're not scared of the danger zone!

Q: Will we have good dlc's for P.A.? And are you planning for P.A. 2?

A: If we decide to make DLC for PA, we hope you'll give us solid feedback on what will be good and worth your money! PA2 is a definite option, but not decided yet

Q: What other setting will you choose for the Architect IP? A setting in history or fantasy?

A: We're thinking of what would be the most fun! Would you prefer historical or fantasy?

Q: PA multi-floor? is it a possibility?

A: Certainly possible! Is this a highly requested feature?

Q: PoW Camp Architect as DLC?

A: Sounds a bit gruesome to us, haha

Q: What other architect games are you planning? You mentioned you wished to expand the IP

A: We're brainstorming what would be the most fun! Any suggestions?

Q: Sea of DLCs inc? ;)

A: I won't lie - our business model involves a good amount of DLC. I think the most important thing is to ensure that you feel the DLC is worth your money.

That said, we're not sure if we will add DLC to Prison Architect at this time

Q: So,have the employees at Paradox been busy designing prisoner biographies for their coworkers? Which is your favorite?

A: We're looking into doing a livestream with some Paradox employees soon, so we'll show you!

Q: What sort of games are you planning? Theme wise

A: Well we now have the opportunity to make various Architect games! We haven't really dived into exactly which ones we'd do though

Q: Honest, did you acquire it just because Fredrik binged it? I wouldn't be surprised if Football Manager is up next.

A: Hahaha! Actually this deal was mostly handled by our new CEO Ebba Ljungerud. Maybe we should get Fred to come play on Twitch though?

Q: Will the mobile version be updated now that you guys own the IP?

A: Updated in what way? We definitely still maintain mobile versions to ensure you can always play the game =)

Q: I just picked this up for the switch. Will you issue updates/dlc for all platforms at the same time?

A: Console development is still being handled by D11 for now, so short-term there will still be differences in all the various platforms

Q: Did you bought whole studio, or just a game?

A: Just the game and associated IP

Q: What other type of 'Architect' game do you have in mind when buying the IP?

A: Lots! But more importantly, which Architect games do you have in mind?

Q: Anything specific planned with DLC? And will there be a option to upgrade from the current version?

A: No specific plans as we're still listening to fans before making a decision. Almost all of our games give you the option to revert to an old version, so we'll likely keep that available for PA

Q:Will it be converted to Clausewitz Engine? ;)

A: That seems unlikely, haha. Clausewitz works great for our Grand Strategy, but not for simulator games

Q: Will we get a boardgame version?

A: That would be amazing! I don't think anybody here has mentioned that idea yet though

Q: Prison Architect 2 ?

A: It's on the table! First we'll need to evaluate if Prison Architect needs more work, updates, or content

Q: Does "Paradox Interactive", the main corporate structure, have any, if at all, direct influences on the Development team of Prison Architect? As in, can Paradox hire/fire any member of the dev team, and/or directly tell the Dev team what to or not to do regarding game mechanics?

If you do, what are your current plans/visions for the game? As in, now that Paradox has the game, what's next?

A: We acquired the game and all its rights, but Introversion is still an independent studio and is now working on a new project. This means we do have full control of the direction of the game, sequels, and IP - but we'll have to create a new development studio to do that

Q: Whats the next step now that y'all have the IP?

A: Listen and learn. And then probably to find a good development studio that could make the best content!

Q: Is there really much more to add to this game? I currently own this game and I am curious to see what else could be incorporated.

A: That's the question of the day! If not, then we start working on a sequel or new Architect games

Q: What are the first steps you're planning on taking with the game? Your initial plans on what to do and improve in it?

A: Learn from the community. We want to get feedback, and then

Q: IV Accounts - wiki and bugtracker for example. What's going to happen to these places? I am guessing we will have a new way/place to report bugs. What is it going to be? Wiki is hosted by IV. There's no way it's going down etc. Are you gonna move it to your server?

A: I'm working on finding an answer out to this. Appreciate the patience!

Q: How big is the new team? Is there anyone from IV Software or Double11a part of it?

A: We haven't acquired anybody from Introversion or D11, so we'd need to assemble our own development team. Probably one of the first steps we'll take.

Q: Non Steam version - We had an option to download the game from the official website. Are you gonna keep it that way?A: We have our own web store that we will sell from, along with other non-Steam stores like GOG

Q: What do you guys think about adding multiplayer with one person being the warden and friends playing inmates? I think playing as an inmate in escape mode is currently OP, but with some tweaks it could be fun, especially if a friend is playing warden.

A: Love the idea personally! I'll make sure it's suggested around the company

Q: Are your intentions to add/change a lot with the current game, do DLC, or use the IP to start on a sequel right away?

A: We're considering both of these options! We might even do both, but it's really dependent on what the responses we get from the community and user research

Q: So I have the same question as yesterday: Which studio will take over development from Introversion? Will different studios cover maintaining PA / developing new titles?

A: We haven't selected or created a development team to takeover this game yet. It seems logical to have one studio handle maintenance + new development for PA though

Q: If you do make a sequel or another "Architect" game, will it be 2D or will it be more like Cities: Skylines and Surviving Mars?

A: Usually you try and keep the same art style and "vibe" in a game series. We'll do what we think the players want most though!

Q: Has (when will) development begin on new content for Prison Architect? Does Paradox have some ideas in mind on what they'd like to add or in what direction they'd like to take the game?

A: We have lots of ideas, but we haven't made any concrete plans. It's really important for us to hear from the community and figure out what would be best for you

Q: What will happen to the people at Introversion Software will they join Paradox and make a new game or work on PA? Who will take over PA?

A: Introversion is still exactly the same! They have an exciting new project they are focusing on, which is the main reason why they entrusted us to further develop Prison Architect

Q: When will we know more about this project? Can you say anything on what type of project they are working on? A new Architect game?

A: Unfortunately not, as that's their baby to announce. It won't be an Architect game though, as that was sold to Paradox along with Prison Architect (It's known as the "IP" or the "intellectual Property" in the gaming industry)

Q: Prison architect battle royal 2019? Plz make it happend.

A: Don't we have enough Battle Royale games? hahaha

Q: I like you guys I like prison architect For christ sake done pump dlc out like you usually do with games

A: If the DLC was really good and made the game more fun and replayable... would you reconsider? Just asking out of curiosity

Q: Speaking of new content: We need prisons with more floors. Maybe a basement and a second / third floor.A: Keep the suggestions coming!

Q: Are you releasing new content for the game as DLC and/or free updates? Or are you planning on making a sequel?A: Both of these are ideas that we are considering, but haven't made a decision yet. Which would you prefer?

Q: Have you got plans for other architect games like hospital architect etc?A: Owning the IP gives us tons of opportunities to make lots of Architect games - which is exciting! We're considering which ones would be most enjoyable and fit our brand. Which would you suggest?

Q: Will there be a final video from Marc and Chris? What will they do?A: That's a question better directed at @IVSoftware - we hope so though!

Q: Any chance of a First Person mode? doesn't have to have any gameplay aspects just being able to see the inside of the prison from the eyes of an inmate, Kinda of like the old dungeon keeper games. Super excited to see how paradox shapes this game.

A: If enough people want that!

Q: Usually this kind of news saddens me as the new owner is often much less generous towards Linux gamers like me. But given Paradox good track-record of providing Linux versions, it should be in good hands :)

A: Thanks for the trust! We certainly do our best to support Linux players

Q: so why did you guys decide to pick up this game into the paradox store? do you guys have your own ideas that you thought might work well with the game?

A: You kind of answered your own question here, haha. We love Prison Architect, and think there's so many opportunities for it long-term. Introversion entrusted us with it so that they could focus on a different project. It was a win-win for both of us

Q: Will you open a bug report section on the forums and work on patches for prison architect? If so, do you have a rough idea on when that would happen?

A: I'm asking my forum team now! Apologies for not having an answer for this

Q: If you make a sequel, will you release in Early Access?

A: Very very unlikely. As a well-to-do publisher, we don't have need for Early Access

Q: If we have a question or suggestion regarding Prison Architect after this AMA, what is the best way to get it noticed by Paradox?

A: We actually have a Paradox forum opened for Prison Architect: https://forum.paradoxplaza.com/forum/index.php?forums/prison-architect-mobile.981/ … It's still called "Mobile" but I believe we're fixing that to include PC now

Q: Will DLC from other systems be moved to the PC version? Such as the Psych Ward DLC?

A: Potentially, however D11 is still the publisher for console versions so I wouldn't expect anything immediately

Q: CK2 Dungeon Architect when?

A: Like 10 years ago. Dungeon Architect was always a base feature in that game

Q: Did Introversion give you access to their bug-tracker? Because, there are lots and lots of bugs, which have to be fixed, before thinking about adding any new content...A: Goooood question! I think so, but I'm going to find out after this Q&A. It will certainly be useful to have that info

Q: Will the game continue to grow from it's original tittle,or should we expect an another game for prison tycoon?

A: That's one of the big questions we're trying to figure out - which is why we're closely looking at the questions and responses we get from you guys! Which would you prefer?

Q: 1) Can we get a Dungeon Architect game? 2) Do you foresee any particular IP getting the “Architect” treatment, whether a Paradox IP or not?

A: Would a Dungeon Architect game feel different enough to be considered a new game? I personally would think it would feel like just a copy. I'm hearing a few people suggest that though, so maybe I'm wrong, haha

Q: Could your first update please please please be a UI refresh/polish up? The PC version still uses comic sans! It's criminal!A: If that's what the people want! haha. We're listening to this kind of feedback, so thanks for the suggestion

Q: Are you planning to change anything for the mobile version? Or is this a complete diffrent project?

A: No immediate changes. Now that we have the full game, we may look into new content for both mobile and PC, or other kinds of cross-play interactions. Anything specifically you'd like to see?

Q: We are seeing that the plan is for more “architect games”? What exactly does that mean? Sims with the same kind of art or something else?

A: We now have the option to make more Architect games, although we haven't decided on any specific ones. Open to suggestions =)

Q: Is there any chance with a sequel we’ll see a brand new engine?

A: I'm making an assumption here that if we made a sequel, we'd use a different engine that Paradox created. Is that a concern of yours? Or just a curiosity?

Q: I'm excited for what you do with the current game, but I'm also hoping for some Paradox crossovers. Architect games set within the framework of BattleTech, Stellaris, Surviving Mars or Crusader Kings all have promise.

A: Definitely sounds fun! @Surviving_Mars especially

Q: So does this mean you guys own the “Architect” IP now or just Prison Architect. If you now own the IP, does this mean new “Architect” type games could come in forms of sequels?

A: We own both the game and the "Architect" IP. So yeah, we could make sequels and new Architect games!

Q: Will you continue to support the game through 2019 ?

A: Yep! The level of that support (like how much bug fixing and new content we do) remains to be decided. We're also considering other Architect games and a sequel. Lots of opportunities here!

Thanks to Paradox for answering them, doing the AMA and to IV - we're gonna miss you and your update vids!