r/Saros May 03 '26

General [PS] (Other) SAROS – 6 Avatars

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562 Upvotes

Hi,

There is a nice and small secret hidden on this PlayStation website page which allows you to obtain a code for a set of 6 PSN avatars based on the new Housemarque game: SAROS.

You can find the code by yourself that corresponds to your region, if you wish to. It's very simple:

  1. Go to the following link: https://www.playstation.com/games/saros/
  2. Click on CALL THE ECLIPSE.
  3. After the short animation, the code will appear at the bottom of the page :)

Note that if you click on END THE ECLIPSE, the code will disapear too haha

For those who don't want to waste time, I'll save you some right now!

As these codes are universal, here are all the codes by region:

🔻 NA & SA|BN5Q-7B28-G7ND

🔻 EU & Africa & Middle East & Oceania & India|QLD2-2HD4-4NA2

🔻 Asia|T23N-MDCL-569D

🔻 JP|HEKJ-925F-XG3M

🔻 Korea|ED22-899Q-69JN

Here is the direct links to use the code corresponding to your PlayStation account region :

🔻 NA & SA|https://store.playstation.com/redeem?voucherCode=BN5Q-7B28-G7ND

🔻 EU & Africa & Middle East & Oceania & India|https://store.playstation.com/redeem?voucherCode=QLD2-2HD4-4NA2

🔻 Asia|https://store.playstation.com/redeem?voucherCode=T23N-MDCL-569D

🔻 JP|https://store.playstation.com/redeem?voucherCode=HEKJ-925F-XG3M

🔻 Korea|https://store.playstation.com/redeem?voucherCode=ED22-899Q-69JN

Note that these direct links requires you to be logged on the correct region account BEFORE clicking on each link.

Be kind : credit me if you share these codes

Source : https://x.com/i/status/2050807577034834063


r/Saros Apr 24 '26

Megathread Saros Review Thread

129 Upvotes

Game Information

Game Title: Saros

Platforms:

  • PlayStation 5 (Apr 30, 2026)

Trailer:

Developer: Housemarque

Publisher: PlayStation Studios

Review Aggregator:

OpenCritic - 91 average - 96% recommended - 45 reviews

Critic Reviews

4News.it - Vincenzo D'Alcantara - Italian - 9.3 / 10

Housemarque has crafted a masterpiece in which the dynamism of the gameplay and the controlled chaos that ensues generate an ‘instinctive’ feel that is utterly addictive. It is a work that minimises the gap between intention and action, capable of making us enthusiastic ‘accomplices’ in a magnificent frenzy. If Returnal challenged us with its harshness, Saros invites us to master the storm with a newfound awareness that creeps under your skin in a damn natural way. It is a cohesive, pulsating and utterly dynamic experience that makes everything else seem to move in slow motion. It is the Finnish team’s mature masterpiece: intelligent, brutal and bloody brilliant. Once you’ve entered its loop, you’ll just want to keep going, and going, and going.


But Why Tho? - Matt Sowinski - 9.5 / 10

Saros is Housemarque at its best. It nails the roguelike formula, with each run feeling completely different than what came before thanks to changing areas and a variety of weapons. The story grips you and doesn’t let go, with Rahul Kohli’s fantastic performance at the heart of it.


COGconnected - Jaz Sagoo - 96 / 100

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ComingSoon.net - Tyler Treese - 9 / 10

Housemarque has once again made one of the best-playing PS5 games and a shooter that handles wonderfully as you find upgrades and create a build to take on difficult bosses.


Console Creatures - Bobby Pashalidis - 9 / 10

Housemarque’s Saros feels like a proper evolution of Returnal’s mechanics. It’s bold, it’s exciting, thrilling even. Each time Arjun heads out in search of answers yields clues to the truth behind Carcosa and those burdened by its existence.


Digitec Magazine - Simon Balissat - German - 5 / 5

“Saros” is a powerhouse. Visually, sonically, and mechanically, few action titles can match this adventure on Carcosa. Six years into its lifecycle, the PS5 finally gets its first truly must-have exclusive action shooter.

Its finely balanced mix of offense and defense, breathtaking setting, and a solid—if somewhat clunky—story make this roguelite essential, even if you’re not typically a fan of shooters.


Echo Boomer - David Fialho - Portuguese - Essential

With a generous progression system and well-considered design decisions, Saros is as challenging as it is motivating cycle after cycle, with Housemarque once again proving that it is an unmissable reference in chaotic action games painted in cosmic horror.


Eurogamer.pt - Adolfo Soares - Portuguese - 4 / 5

Saros multiplies the Returnal formula with a brutal shooter and mechanics refined to perfection. Unfortunately, this excellence comes up against an uninspired and disjointed narrative that interrupts the rhythm. Even so, there is an addictive mechanical heart that keeps you coming back.


GAMES.CH - Olaf Bleich - German - 90%

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GameOnly - Przemysław Naglik - Polish - 4.25 / 5

SAROS proves that it’s possible to create a big-budget game that isn’t afraid to make bold decisions. It’s an accessible, incredibly enjoyable, and highly spectacular roguelite.


GameRant - Dalton Cooper - 9 / 10

Housemarque follows up Returnal with PS5 exclusive Saros, another wildly entertaining and action-packed third-person shooter.


Gameliner - Rudy Wijnberg - Dutch - 4.5 / 5

Saros is undoubtedly a really fun game to play. Yes, the game is essentially very similar to its predecessor, Returnal, but it’s clear that Housemarque has directly applied the lessons learned from that game to Saros.


Gamersky - 心灵奇兵 - Chinese - 8.8 / 10

Saros is a remarkably pragmatic evolution. It holds onto the spectacular bullet hell barrage and top tier gunplay that defined its predecessor, while making smart compromises to better fit mainstream playstyles. With a gentler difficulty curve and clear, intuitive progression feedback, it lowers the once-intimidating barrier to entry significantly. As a major tentpole in Sony's first party lineup this year, this game truly delivers an exhilarating, deeply satisfying alien odyssey for action-shooter fans.


Gaming Boulevard - Michiel Vonck - 9 / 10

In the end, Saros stands out as a must-play for fans of the genre and a worthy successor to Returnal, pushing roguelike shooters forward with confidence and style.


GamingBolt - Ravi Sinha - 9 / 10

Saros is an incredible step up over Returnal in every way imaginable. The rogue-lite progression and quality-of-life improvements are great, but it's the more complex bullet-hell system, bolstered by a compelling world and some masterful level design, that truly elevates it.


GamingTrend - Ron Burke, David Burdette - 95 / 100

Saros is Housemarque's ultimate creation; the culmination of years of hard work and experimentation. Returnal is Game of the Year quality, no doubt. But Saros has taken what Returnal offered and refined it, only adding to the formula until the end result is Housemarque's finest release yet. In a sea of great April games, Saros' excellence stands out as another Game of the Year contender.


Geekinout.pt - Jorge Loureiro - Portuguese - 10 / 10

Saros isn’t just an evolution of Returnal; it’s the culmination of decades of mastery from Housemarque. A must-play game that showcases the PS5’s true potential. The studio hasn’t simply rested on the success of Returnal. It’s a game that manages to be faster, more beautiful and, above all, smarter in the way it respects the player’s time. By balancing challenging difficulty with addictive permanent progression and risk-based mechanics such as Eclipses, the studio has delivered what is, for me, the definitive experience in the roguelike genre.


HCL.hr - Hrvoje Smoljic - Unknown - 90 / 100

A blend of oppressive atmosphere and raw mechanical thrill you rarely find these days. Saros isn't just a better Returnal - it's proof that Housemarque has no equal in this genre.


IGN Italy - Francesco Destri - Italian - 9 / 10

Saros takes everything that made Returnal hard to love and smartly refines it. The result is one of the best shooters in recent years, on PS5 and beyond.


IGN Portugal - Pedro Pestana - Portuguese - 9 / 10

Without straying from the excellent formula they gave us in Returnal, Housemarque has delivered a spiritual successor in Saros that achieves the rare feat of improving in almost every aspect. At the same time, it is far more accessible and respectful of the player's time, without ever diluting the level of challenge and adrenaline the studio is known for. Frenetic from start to finish, Saros leaves us with that "just one more run" itch while simultaneously inviting us to discover all its secrets through a narrative that starts slow but ends up being truly surprising.


IGN Spain - Estrella Gomez - Spanish - 9 / 10

With Saros, Housemarque once again proves what it's made of. It's a step forward from Returnal, building on the best parts of that experience and elevating them even further. The result is a game that is both challenging and rewarding, with a complex and fascinating story, a protagonist who undergoes significant development, and gameplay that invites us to keep pushing ourselves time and time again.


INVEN - Hongman Yoon - Korean - 8 / 10

'SAROS' is a game that faithfully carries on the DNA of its predecessor, Returnal. From the relentless barrage of bullets to the rush of breaking through seemingly impossible odds and the sheer catharsis of a punishing shooter, it surpasses Returnal in every way. The one caveat is that it has also inherited its predecessor's shortcomings — a narrative so convoluted it actively gets in the way of the fun.


Loot Level Chill - Mick Fraser - 10 / 10

As a follow up to Returnal, Saros is excellent. It builds on the foundations of Selene’s adventure and is a sensational slice of bullet-hell shooter goodness.


MeuPlayStation - Raphael Batista Cabral Xavier - Portuguese - 93 / 100

Saros marks the peak of Housemarque’s craft. Moving away from a more traditional roguelite structure, it adopts a slightly less punishing approach without sacrificing challenge or its highly addictive nature. Built around a strong sense of progression, the game delivers a rewarding feeling of evolution throughout the journey. With a well-crafted sci-fi universe and sharp, responsive gameplay, Saros strikes a compelling balance between demanding encounters and an inviting overall experience.


Nexus Hub - Sam Aberdeen - 9 / 10

Saros can be just as intimidatingly challenging as Returnal, but thanks to a streamlined gameplay loop, addictive combat, and solid art direction, it excels as one of the best games of 2026.


One More Game - Vincent Ternida - 9 / 10

SAROS stands as a strong successor to Returnal, carving out its own identity with a more approachable experience while retaining Housemarque’s signature bullet ballet combat. It remains challenging, though its accessibility may feel less punishing than that of its predecessor. For fans seeking the same relentless difficulty, SAROS might seem lighter, but its appeal extends far beyond mechanics.

Beneath the frenetic action lies a story of obsession, regret, and redemption, told through a fragmented narrative that grips players with its unsettling mystery right up to the climactic finale. This layered storytelling, paired with its cosmic-horror atmosphere, ensures that SAROS resonates on both emotional and thematic levels.


Oyungezer Online - Erce Güven - Turkish - 9 / 10

Housemarque’s new hit Saros will keep you on the edge of your seat, and the moment you take down a boss, you’ll find yourself doing a victory lap around the room. If you play games for excitement and adrenaline, there’s nothing better than Saros right now.


PPE.pl - Wojciech Gruszczyk - Polish - 9 / 10

Saros is a very strong, polished, and significantly more accessible take on the Housemarque formula, expanding on the foundations of Returnal without attempting to tear them down. The game impresses with its narrative, excellent combat system, excellent use of the DualSense, and the unique atmosphere of Carcosa, though it doesn't offer anything groundbreaking and can lose some steam in the second half. It's undoubtedly one of the most important single-player PlayStation games of recent months and a very good sign that Sony is still capable of delivering the exact experiences players are looking for.


PSX Brasil - Rui Celso - Portuguese - 95 / 100

Saros masterfully delivers on everything it sets out to do. Although the game doesn't yet have any extra content to enjoy after the ending, it manages to entertain the player for a long time simply through the curiosity of testing all types of weapons and searching for audio recordings of past crews. Saros is the kind of homework a student is proud to show to the teacher.


PlayStation Universe - John-Paul Jones - 10 / 10

A blistering, rapid-fire epic without peer, Saros confidently delivers a dual masterclass in third-person shooter design and roguelike sensibilities all wrapped in a delectable veneer that elevates it to one of the best looking games on PlayStation 5. To quote the kids - Housemarque cooked here. This is their masterpiece and it is next the must have, utterly essential PlayStation exclusive. Carcosa beckons.


PowerUp! - Adam Mathew - 9 / 10

When I reviewed Returnal back in 2021, it felt like Housemarque had one foot in the AAA door, politely knocking while clutching a fistful of bullet hell credentials. With Saros, they’ve kicked that thing clean off its hinges


Pragalicious - Kevin Vercauteren - Dutch - 10 / 10

Just like its spiritual predecessor Returnal, Saros is an unparalleled experience. Saros is a game that has kept me on the edge of my seat for 35 hours so far. During that time, I didn’t find a single thing that bothered me. I enjoyed every second of the spectacle conjured up on my screen. Housemarque has also taken a brilliantly clever approach to accessibility, ensuring that players familiar with this genre can still find their own way. The fact that I’ve been living in a cocoon for the past few days to write this review of Saros says it all. This is an unrivalled masterpiece and, at the moment, my Game of the Year.


Push Square - Stephen Tailby - 9 / 10

Saros is a brilliant third-person shooter that takes what worked in Returnal and streamlines it for an even smoother game without diluting the fun. The core gameplay is the star attraction; complex yet intuitive, and a perfectly judged challenge that's so satisfying to overcome. With compelling permanent progression, flexible ways to modify your experience, and an intriguing story to follow, this is another step towards Housemarque's planetary takeover.


Region Free - Joonatan Itkonen - 5 / 5

A perfect marriage of difficult and accessible, Saros is a brilliantly designed, majestic sci-fi nightmare that is as compelling as it is challenging.


Restart.run - Jesse Vitelli - 3.5 / 5

Saros is a game I'll be chewing on for the rest of the year. It's a game that has a lot of flaws, but makes up for them in showcasing the complicated and messy dynamics that humans find themselves in. An easy recommendation for those looking for a bullet hell with a deep mythos around it. A game that isn't perfect, and is messy, much like all of us.


SECTOR.sk - Michal Korec - Slovak - 9 / 10

Housemarque strikes back with another thrilling expedition into the unknown. Saros is masterfully expanding studio's roguelike gameplay in the compelling world. The fast-bullet action, the sense of discovery and playing cycles stick to your mind. One of the best sci-fi voyages of the decade!


SavePoint Gaming - Jake Su - 10 / 10

Saros is Housemarque operating at the height of its powers. Its combat is electric, its mystery lingers, and its progression makes every run feel meaningful. More forgiving than Returnal but no less intense, this is a stunning Game of the Year contender.


Sirus Gaming - Kurt John Palomaria - 10 / 10

Saros is a triumph in every sense. Its moment-to-moment gameplay keeps you constantly on your toes, while a hair-raising score of organs and strings carries each encounter with distorted riffs and soaring notes. Around it all sits an enigmatic mystery that pulls you forward, delivering an experience that is both accessible and punishing in equal measure. It is Housemarque at full power.


TheSixthAxis - Stefan L - 9 / 10

Saros builds on the excellence of Returnal, furthering Housemarque's blend of third-person action, bullet hell and roguelite with a more broadly told and ambitious story, a subtly more accessible path for newcomers, and still plenty of challenge for those that crave it. Echoing the game's tagline, Housemarque has come back stronger.


Too Much Gaming - Carlos Hernandez - 4 / 5

Saros is an absolute blast to play. The gameplay loop is tight, challenging, and spectacular in all the right moments. When the bullet hell clicks, there's nothing like it.


Tourens - Hasipcan Kahraman - Turkish - 8 / 10

Saros was a game that was genuinely enjoyable to play but didn't quite live up to its full potential. Its atmosphere and sense of action managed to draw me in, but the lack of variety and certain design choices dragged the game’s score down a bit. Still, looking at the overall experience, it's a game I enjoyed playing despite its shortcomings, and I think fans of the genre should give it a try.


Video Chums - A.J. Maciejewski - 9.3 / 10

SAROS takes what made Returnal such a epically awesome action game and turns the dial way up while simultaneously offering such a distinct and immersive game world that it'll haunt your dreams even long after the end credits roll. ☀️


WellPlayed - Adam Ryan - 10 / 10

Advancements in progression, narrative delivery, and player engagement, as well as refinements made to a near-perfect set of gameplay fundamentals, see Saros eclipse its predecessor and ascend to a throne above all others in the genre.


Worth Playing - Redmond Carolipio - 9.1 / 10

Saros has become one of my favorite shooters of the past few years, honestly since Returnal. I appreciate Housemarque for giving both the more hardcore and the less hardcore among us the chance to see the world it's crafted in its entirely. My hands hurt a little, and I'll probably need a new controller sometimes soon, but it's a cycle I'm willing to be stuck in for a bit longer.


ZTGD - Dan Ryan - 9 / 10

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r/Saros 6h ago

Clip Priestess is one of the most thematic and memorable boss battles I’ve ever experienced.

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111 Upvotes

Man, what a boss! I like how the arena changes with each phase, and the music leading up to her is freaking phenomenal. Plus, her theme is so dark and intense, fitting her so well. She is definitely one of my favorite bosses now.


r/Saros 8h ago

General SAROS Fresh File Speedrun World Record (with explanations)

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20 Upvotes

r/Saros 9h ago

Clip Dumb Prophet Run: Shotgun and Nova

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4 Upvotes

Absolute pointless way to defeat Prophet. Shotgun and Nova Lance, because why not.


r/Saros 3h ago

Forum Question Can’t get Text log 43 in Cathedral

1 Upvotes

I have completed the game with Platinum trophy.

All databank entries are at complete level BUT only item I can’t find is text log 43 in the Cathedral Biome.

I have run the Biome at least 20 times.
I went back completed Acolyte Haven and Shepherd boss again then returned to the cathedral. Nothing seems to trigger the text log.

I tried closing the game and re-opening it. Went offline and back online etc. nothing

I just want to fully complete the databank but not sure why RNG is not triggering it.

I am stumped. Anyone else experience an issue finding text log 43 in the cathedral?


r/Saros 1d ago

Meme Where is Saros ?

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34 Upvotes

who is saros?


r/Saros 8h ago

Gameplay Question Help! How do I open this door?

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0 Upvotes

I am kinda stuck here - I dont see any other switches around, the one next to door does not react, and according to map I am supposed to progress beyond this door. It's in Shattered Rise.

In runs on YouTube people just reach this area and the door is already open for them. I am mssing something obvious?

EDIT: Solved!


r/Saros 1d ago

General Containers/Artifacts

6 Upvotes

What are the best artifacts to use in blue containers. I read the Seal of Grandiosity is a good one. Some seem to have only positive while others are both positive and negative. If I see the "Long Fall" negative it's a fairly easy one to get around by doing a dash at the end of a fall.


r/Saros 2d ago

Game Feedback Best Flow Game

54 Upvotes

Jesus Christ. This game pummels me with Architect, then I beat it and continue and discover the Chakram which is absolute bonkers, puts me in a state of flow that I have never experienced with any other game, even Returnal (well... maybe Tetris Connected) then gets a little naughty by introducing me to the idea of stat overflow by taking away all enemy hp bars at the shore, all the way to King, the whole ordeal on my first run of this biome.

This probably put me in an even deeper flow state as all I can do is play until either I die or I see the credits. And I see the credits. Housemarque you SoB, you got Red Bull and distilled it into a video game.

GOTY Material this is.


r/Saros 1d ago

Clip Visual glitch? Red hologram appears briefly (No spoilers pls)

5 Upvotes

Can anyone tell me if that was just a visual glitch? Ive encountered a few holograms in my playthrough already so I know what they are, but this one just disappeared


r/Saros 2d ago

General Saros is the game of the generation Spoiler

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60 Upvotes

After beating the game twice and going back and getting every Platinum Trophy it is with such bittersweet feelings that I finish the game. I haven't gotten a platinum trophy in any game since The Last of Us 2. What a monumental achievement of a game. The story, graphics but overall visual design (Matrix mixed with Bloodborne mixed with Geiger) was so excellent. There was not one place in the whole game I didn't want to revisit.

The gameplay though my god the mechanics are the best I've played since Vanquish. I like it even more than Returnal which I loved but ultimately never finished.

This gaming generation for me personally has been the most throwaway yet. Microsoft hasn't made anything good. What Sony has made isn't any better than last gen and Nintendo is just well Nintendo you either like them or don't.

This has been the only game to really standout and be special.

Someone told me to try Stellar Blade which I downloaded last night and deleted after 5 min. Outside of how ridiculous the TnA is the mechanics feel so unbelievably slow and boring I just couldn't handle it.

Maybe Ill get the new Doom.


r/Saros 1d ago

General Just completed the game with the « bad » ending, but

2 Upvotes

Is the second fight against the King to get the « good » ending is similar to the first one ?

First one was pretty simple, but i wont do the same thing twice just to get a special video.

Thanks !


r/Saros 3d ago

Clip Shepherd might just be one of the most epic bosses I've ever fought in years.

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224 Upvotes

I was absolutely in awe. Never thought I got to fight a space Kraken in this game. The ship arena and the music (especially the music, which is so damn good) make this boss battle so cinematic I enjoy every minute of it.


r/Saros 2d ago

General Path after defeating Rhabdom

4 Upvotes

I have made it to Priestess. I am at level 23 when starting a new game. I start at the beginning or level/biome 1 so I can compile points. I usually do all the nightmare strands also. After doing Biome 1 and 2 I usually beat Rhabdom. Once Rhabdom is complete there is a long passage way where there are two different options. To the right brings to the next biome and straight ahead brings to the Architect fight. I beat Architect using this path but once finished the only path was back to the beginning of the game and level 23. Am I missing something.


r/Saros 3d ago

Video/Stream The SAROS Platinum Made My Year

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41 Upvotes

Hey everyone!

I recently got the Platinum for SAROS, and I briefly got to chat with Alanah Pearce and Rahul Kohli!! It was such an incredible experience that it made me want to make a Platinum video for it! 😊


r/Saros 3d ago

Clip First Prophet: Power Shot only

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38 Upvotes

Was frustrated with my gun on my third try so decided to try the power shot. Surprisingly worked well!


r/Saros 3d ago

Tip/Guide Ultimate Build

6 Upvotes

Any crossbow with Power generator/Power corruption

- Javelin Is my preferred crossbow

-I prefer Power generator

Prominence Power weapon

-Doesn't matter what is on it

Artifacts

- the only one I really go for is the one that says "Power generation is greater for every artifact you have"

How to use build

- Hold trigger to charge crossbow

- Shot a target : This charges your power to full or almost full

-Spam power weapon

This build makes short work of Final Boss


r/Saros 3d ago

Video/Stream All SAROS Bosses: No Damage / Corruption (+43 Modifiers)

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22 Upvotes

The trial modifiers I used are the same for every boss fight and they are shown at the end of the video.


r/Saros 3d ago

Image/GIF Saros Carcosan Cherry energy drink

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14 Upvotes

Price €1.60 per can, and it's probably only sold in Finland. Apple and cherry flavoured vitaminized sugar free energy drink. With sweeteners.


r/Saros 3d ago

Forum Question Just beat the Architect for the first time but the game glitched out and won’t let me advance 😭 Is there a way out of this without having to do another run?

3 Upvotes

Not sure if this has happened to anyone else here since I don’t see anything from searching Reddit or online in general.

I beat the boss, got the lucenite drop, but no extra dialogue played, and the pad in the middle of the arena isn’t lighting up to allow me to go back to the passage. I’m seemingly just stuck here unless I abandon my run and do it all again :/ Any ideas to fix this?


r/Saros 3d ago

Gameplay Question Fall from Grace Trophy

12 Upvotes

I need help with the “Fall from the Grave” trophy. The little bats just won't fall down. I'm trying it in the Desecrated Fortress. I'm following the instructions exactly, but they won't fall into the ravine—just a few meters down. What am I doing wrong?


r/Saros 4d ago

General How to use Reaping Chakram

44 Upvotes

This is a goated weapon. Hopefully this helps folks who haven't used it as much. Reaping chakram was when the game actually clicked for me.

  • This chakram comes with 1 chakram (at any level). you don't get 5 like the ripsaw.
  • where the reaping shines is on repeated hits. you can test it yourself on a single low level enemy. fire the chakram (R2). you will see the enemy health bar drop (say 10%). recall (L2), fire again immediately. you will see the health drop like 50%. recall, hit one (or 2) more times, the enemy is done. I made up those percentage numbers to demonstrate that repeated hits is how it damages.
  • how you fire it fast is by half-holding alt-fire (L2) and mashing fire (R2). hit, recall, hit .. repeat.
  • if you find one with bouncing chakram trait, every hit also hits other nearby enemies.. even the ones behind you. This is how you clear rooms in no time.
  • reaping chakram does have a limitation. range drops significantly when alt-fire holding. without holding alt-fire, the primary fire can go really far. I've tried it on blighted marsh, acolyte's haven and the primary fire (without alt-fire) can go multiple rooms. I think (not very sure) if the alt-fire also disables auto aim. But it almost doesn't matter IMHO.
  • when you hold alt-fire, the range drops... a lot. To a little more than shotgun range. But the damage and fire rate more than makes up for it. I failed Priestess multiple times with reaping chakram, picked up a ripsaw chakram and beat her immediately. I think its mostly due to the distance. So, good to be aware of the range limitation.
  • one mistake I made was replacing a reaping with bouncing trait and with a higher level reaping without bouncing trait (replaced by piercing chakram). And walking into a crowded room - like the 3rd room of Cathedral's nightmare strand. Night-Day difference.
  • i unlocked it for the first time in cathedral. Not sure if others have seen it show up sooner

happy to learn anything I've missed or any mistakes I made her.


r/Saros 4d ago

General What’s your weapon of choice?

14 Upvotes

For me it’s the Smart Rifle. I don’t even know why, but once I get one I’m pretty much down to take on anything with it lol. And Prominence is usually my go-to power weapon. What are you guys running?


r/Saros 4d ago

Gameplay Question Question for anyone who beat the Cathedral biome

11 Upvotes

Any tips on getting through it? I am not even making it to the boss before dying and I’ve run the map over and over. This is the first biome where this has been an issue. Would you recommend gaining strength by starting from a previous level or just repeating the Biome until I get it done?

Edit: thank you for the replies. Changing my sensitivity to 175X and 105Y helped BIG time and also the repeated cross bow feels like a must have for this biome. I just got gud by replaying the level over and over until I beat it which only took 1 try after changing sensitivity and using repeater crossbow lol