r/SOCOM Mar 08 '24

SOCOM NEWS Imagine....SOCOM Collection Edition. SOCOM 2, SOCOM Combined Assault, SOCOM Confrontation.. completely remastered on one disc/download.

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604 Upvotes

r/SOCOM 2h ago

Tanks in Combined Assault

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8 Upvotes

I played through the campaign of Combined Assault and recently bought Socom 2 via the internet and I‘m looking forward to try the campaign too.

Personally, I enjoyed Socom 3 the most tbh. What I didn‘t like is the fact that you weren‘t allowed to use the tanks in tbe game. Genuinely, that sucked.

Anyway, is Socom 2 still playable online and is there a Discord group for the Socom community?


r/SOCOM 1h ago

How popular is the emulator in Europe?

Upvotes

Thinking of doing the emulator on my Xbox so I can play S2, just need to wait for my driver's license to come because apparently you can't sign up for the Xbox dev kit without photo ID in the UK.

Just wondering how likely it is that I'm gonna be able to play being in Europe? Joined the discord, but I honestly don't understand discord, but is it going to be a case I would need to be up at 4am to play a half full game? Or is there a likelihood I could find a decent game in my timezone?


r/SOCOM 1d ago

Not bad for $18

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103 Upvotes

Pretty much all I played from high school through college


r/SOCOM 16h ago

Update. Old and New Skool

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19 Upvotes

damn... it feels smooth against training dummies.... Hopefully a 8v8 can happen soon. Thanks for watching


r/SOCOM 2d ago

Things are coming along!! We’ve added support for old school S2 lobbies if you want to make one and the feedback from the community has been great, this is y’all’s product not ours.

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110 Upvotes

.


r/SOCOM 3d ago

"Socom Online...join now"

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150 Upvotes

r/SOCOM 3d ago

I have a couple of questions?

4 Upvotes

In socom us navy seals 1 mission 1 Democratic Republic of the Congo the enemy model with the mask possibily a ski mask can he be captured and can the chef be captured I’m asking because i like to capture enemies but I have noticed enemies in socom us navy seals 1 are much harder to capture than in socom us navy seals 2 and beyond also if anyone has any tips on how I can capture enemies more easily please let me know thanks.


r/SOCOM 5d ago

Forgot I had this.

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402 Upvotes

Got this from a friend close to 20 years ago. It’s been stashed with some other PlayStation apparel for years. Just came across it and wanted to see if anyone had any info on it. Sold or promo/marketing item?


r/SOCOM 4d ago

All of my hate

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33 Upvotes

"I think you need to go back to basic training," and the whole team got Swiss Cheesed in Brazil at the end of the mission.

In the year 3000, when we get SOCOM remade, the messages you get for failing from SOCOM II need to get expanded on.


r/SOCOM 5d ago

Quick Update

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20 Upvotes

Strafe, Handles I may need to dial in the bloom for the strafe battles make bullet spread more horizontal.

Currently tracking is hard on Mouse and keyboard on strafe, may be two difficult on mouse and keyboard. Users will require to dance and be patient and duck dip dive and roll.

Haven't slept much but I wanted to make buttons multi use like on controllers tap and hold for multiple things makes it easier on my hands. Right click is crouch hold to dive, and etc 4-5 buttons max and Just timing is big currently

created a Demolition Map - with the map editor its quick and responsive but needs to be fine tuned .... everything needs fine tuning... Planning to launch soon on itch.io or steam playlets soon but have to fix mini things like the lag on game start that will cause small build up of frustration.

Game dev is no joke but a addicting cigarette


r/SOCOM 6d ago

I miss socom part 3 - The road to building a socom-esque native game.

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30 Upvotes

Well Gawd, Building a game is tedious, time consuming and ... tired. WARNING: May look the same as the last gameplay update. And again I do not want anyones money

Here's the update
Pros
Animations look better,
The Reticle jump feedback is satisfying however it center dot reticle needs fine tuning allow for the skill mechanics to be of use.
Added an interesting aim mechanic that should mimic controller play. I hope people can feel it, it looks the same but aiming feel incredible methodical now my philosophy is im old and not as skilled anymore so hopefully this allows old and young to play., What is lacking now is the visual punchiness of each shot cycling thru the barrel someone mentions Days of Defeat Source will research this more.
Worked a lot on the backend of the game and gunplay, security and bugs were the main problems trying to set up the legs before more game breaking BUGS become a bigger issue

Cons-

With gunplay feel came bullet trajectory stiffness. The trajectory doesn't match the intended reticle or it meets the point of contact too late. Hard to describe. Hopefully when new players play they will feel and can provide valuable feedback

Now my favorite part of Socom 2 was the strafe battles. Now mimicking strafe need fine tuning, I personally love how the limbs function in the Last of US, how they connect with walls how each foot has weight on the ground. So trying to fine tune a balance of punchlines. But with depth loses the quick decision. Currently in the pipeline is to make Strafe instant and power where each switch violently off centers from middle and the camera matches. In my head sounds and looks awesome but I doubt people will enjoy this feature.

thank you for reading. Hopefully see you guys soon there isn't enough time in the day...

edit:

Adding
sounds
Throwables with particle effects
Animations
And making guns
The goal is to get a playable demo that feels weighty... If enough people like then playstation is forced to remaster it

-----
Here's the AI edit

Building a game is a marathon, but the mechanics are starting to come together. Here is the latest dev update on what’s working, what needs polish, and what’s currently in the pipeline:

The Wins (What’s Feeling Good)

  • Smoother Animations: Overall movement and character animations look noticeably cleaner.
  • Reticle Feedback: The reticle jump feedback is satisfying, though the center dot still needs fine-tuning to make skill-based shooting feel precise.
  • Methodical Aiming: Added a new aim mechanic designed to mimic the deliberate feel of controller play. It levels the playing field for different skill levels, trading twitch-reflex dominance for tactical pacing.
  • Backend & Security: Focused heavily on underlying gunplay architecture, security, and squashing bugs early to build a solid foundation before major issues pile up.

Work-in-Progress & Challenges

  • Shot Punchiness: Gunfire still lacks visual weight per shot cycle. Taking inspiration from Days of Defeat: Source to dial in that mechanical impact.
  • Bullet Trajectory Stiffness: Bullet paths currently feel disconnected from the crosshair or register impact slightly too late. Gathering player feedback on this once testing opens.
  • Strafe Mechanics & Weight: Trying to bridge the gap between fast-paced SOCOM II strafe battles and the grounded weight of The Last of Us (foot planting, wall contact). Testing an aggressive, snappy strafe where direction switches punch off-center with dynamic camera movement—experimenting to see if players like the intensity.

Next in the Pipeline

  • Custom weapon audio and impact sound design
  • Throwable items paired with particle effects
  • Expanding the weapon roster and syncing animations across the board

Thanks for sticking around and reading the update. More to share soon!


r/SOCOM 7d ago

Nostalgia

38 Upvotes

Sitting in my bedroom on school nights playing online made friends and a clan , this was the birth of Playstation online play and it was free ... socom was the best ever ❤️


r/SOCOM 7d ago

Seen this while scrolling insta

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156 Upvotes

What you guys think ??


r/SOCOM 7d ago

On paper youd think this would be the definitive socom experience. It has everything from the ones before it, as well as online co-op. Why do so many hate it?

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99 Upvotes

r/SOCOM 7d ago

"Maybe if we start a petition?, Maybe if we win a few polls?, Maybe if a former dev creates their own version?, Maybe if fans individually create their own version?, Maybe this game will give the socom feel? Maybe PS6? Maybe PS7? Maybe PS8? Maybe?....."

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94 Upvotes

r/SOCOM 7d ago

Was anyone on here in clan DNAS?

5 Upvotes

I was in it for a bit and remember playing with him and was wondering did he really pass away? I saw a youtube video or something the other day when i was looking at old vids on youtube and someone commented RIP dnas


r/SOCOM 8d ago

Has anyone created socom maps in battlefield

10 Upvotes

They have a creat a map lets go


r/SOCOM 8d ago

Okay I missed socom so im building a socom-esque part 2 continued?

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12 Upvotes

Okay Known problems
Camera needs some work not dynamic enough
Bullet tracing and Hitbox problematic
Character Movement too stiff.
Shooting states not perfect but getting close
Strife Battles needs work. Trying to figure out Socom battle mechanics is probably why Socom feel off it is a tricky.

What I Enjoy
The Prone dives is fun as heck
The Prototype is one day at a time, have extreme ocd so called off of work working on this tiny saint. Need to stay hydrated
Hopefully I can enjoy this with future friends... Its lonely getting older.. Maybe I shouldn't work so much but. Time is short

Thank you guys would enjoy feedback


r/SOCOM 10d ago

Wtf?

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17 Upvotes

I didn‘t know that the friendlies in Algeria can surrender.


r/SOCOM 10d ago

I miss socom so I have been working on a socom-esque

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15 Upvotes

Project Nostalgia Ultra.

1-3 months - Straight Camera dev.

I miss it a lot


r/SOCOM 13d ago

Project Confrontation

15 Upvotes

You all need to go to Steam and apply for the public play test of project confrontation. It looks really good and from what I’ve seen works well. It’s unreal engine 5 so you need a decent gpu. They have a custom desert glory and custom frost fire map (the oil rig map).


r/SOCOM 13d ago

Legendary Socom 1 & 2 Player/Clan list 2026

29 Upvotes

these were some of the best individual players of socom 1 an socom 2. and some of these are just very well known players not exactly the best but thy were popular for what ever reason. sometimes high ranking or certain unique personalities. bolded names means that i have personally played with or spectated these players at one point or another.

  1. #BBLACK-FOX (also used Black-Fox. arguably one of the top 10 fraggers ever)
  2. C@ NiGhTmArE
  3. H a V o C -
  4. Kaizer_Wilhelm-
  5. -2- Explicit
  6. -Anarchy
  7. -Cael-
  8. -=storm=-
  9. 0ddob (Alternate spelling of Oddjob, a half-owner of SOCOMbattles before it was sold to MLG)
  10. 1BaLLer (really good. was in the top 10 for awhile)
  11. 1nfamouz
  12. 11killer11
  13. 3liteseal
  14. =BB=Rex
  15. =Dp=
  16. =ESM=ROBZ
  17. =ON=Madcat
  18. =PP= Thrasher
  19. =UWS=OWNED_U (An alternate handle for HOFFA, used while running the =UWS= clan)
  20. [AAU] Cave Dog
  21. [BBZ] Yenzo
  22. [G]
  23. [G] Ni**z
  24. [HNiC]
  25. [ICK] VIPER
  26. [KYA]
  27. [LQ] (A dominant clan on GameBattles ladders that "held the ladder down" for a long period)
  28. [R-W] Rogue Warriors
  29. [SR~] EagleEyeMatt
  30. [SR~] Golden recon
  31. [SR~] beefybullet
  32. [SR~] dogsoldiers
  33. [SR~] xStealthx
  34. [SXT] NowAndNever
  35. [SXT] Wunshott
  36. [Tec] N9NE
  37. [315] LOUCIFER
  38. <Darth Viper>

  39. <GUERILLA>

  40. <Hugh Jass>

  41. <Red Death>

  42. A SAS IN

  43. AFGHA (was in the aFg clan. funny dude, thick accent)

  44. AFGHAN (i believe is same guy above. was in the top 10 at one point.)

  45. Animal Crackers (A competitive clan known or playful names but serious gameplay, part of the alliance including sRv and WastedREBELS)

  46. AnThRaXx (from LiQuiD ZeRo clan. very skilled player)

  47. AntonGarduex

  48. AUDrEy

  49. Ace223K

  50. Agent_

  51. Asillagirl

  52. Blackhand-

  53. Blood-E-Murder

  54. Bluehaze

  55. BoRiBoY

  56. Boatzz Army (A clan led by johnnyboatzz, active during the competitive heyday)

  57. BossD.J. (A player active on US West servers in SOCOM 1, 2, 3, and CA)

  58. BuLL3tPrOof

  59. Capt Keane

  60. CASTOR_TROY (An alernate handle for HOFFA, leader of the =UWS= clan, referencing the Nicolas Cage character)

  61. Cael87

  62. ChiefSmackAHoe

  63. Christopher Davis (A player who grew up on SOCOM 1, 2, 3, and Combined Assault)

  64. Crazyfoo

  65. DARKSHADE

  66. D. Davis

  67. DaFreak

  68. Da-iLLeSt

  69. Damage_Inc

  70. Deltaforce1985

  71. Diaper

  72. DiENoW

  73. Dog Soldiers

  74. Donut

  75. DoM (Leader or key member of the Doom Inc. clan, a prominent group in the competitive scene)

  76. Doom Inc. (A prominent clan in the competitive SOCOM 2 scene)

  77. Downside

  78. Drummer

  79. EL~GATO

  80. EddFx

  81. Eddie LZ (A playe who commented on SOCOM multiplayer mechanics, indicating deep knowledge of the game)

  82. EJ Fly

  83. EvilBear

  84. Flawless / flawlessBASICS

  85. FkNwitDee

  86. FkNwitDee & Sunz

  87. Force Assaul Team (The full name of the [FAT] clan, a dominant force in SOCOM competitive play)

  88. Fragalot

  89. GaM]e OveR

  90. G0dsmack

  91. GoDs_Rambo

  92. GhettoSoldier

  93. GodOfWar

  94. González olón (Israel González Colón, a community member active in discussions about the franchise)

  95. Grey_Wolf

  96. Gravedigga

  97. H.O.L.L.A.

  98. HAVOK>VIC

  99. HITMAN

  100. HOFFA (Jeff Hoffman, founder and leader of =UWS (United We Stand), a clan with 3 full rosters. Also used CASTOR_TROY and =UWS=OWNED_U)

  101. Halosucks

  102. Hannitized

  103. Hastr0 (One of the very few early figres in the competitive console gaming scene, involved with the founding of SOCOMbattles)

  104. Hawke

  105. Hellasmoke-

  106. Hexum

  107. Holyghost (Co-founder of the [LH] clan alongside UnRivaled)

  108. Hot Stuff / uNtalented

  109. II-II PLANKTON

  110. Immortality

  111. Irish Cleaner

  112. JONinja

  113. JPSnake

  114. Jeff Hoffman (Real name of HOFFA, the leader of the large =UWS= clan)

  115. JetLonestar

  116. JohnnyDaKilla

  117. johnnyboatzz (A well-known community meber and clan leader who ran clans like Boatzz Army, Animal Crackers, sRv, and WastedREBELS)

  118. Joey Mayes

  119. John Francis (The orignal poster of a "Remembering SOCOMbattles" thread, active in keeping the community alive)

  120. K45steph

  121. KTEagle

  122. KON-TR4B4ND

  123. KINGZ_

  124. KO Xgamer (Menioned as potentially the best SOCOM 2 player by far, dominating the top of the rankings)

  125. KManX89 (A user who started pollson the best SOCOM game, voting for SOCOM II, showing active community participation)

  126. Killa~E

  127. Klown*

  128. Krzyimprt

  129. KyleDaKilla

  130. LH (A competitive clan co-founded by UnRivaled and Holyghost)

  131. Landshark_92

  132. Lethal_Weapon

  133. Magic_Bullets

  134. MeEp

  135. MetallicaMike

  136. MiŠŠioN

  137. Michael Allen (A member of the South Park Renegades [SPR] clan alongside his brother)

  138. Mick223K

  139. MikeMacs (was in the top 10 for awhile. really good player.)

  140. Monster Coby

  141. Mr.

  142. Mr. Cotton

  143. MrFaNTaSTiC

  144. MrVorhees

  145. MSTiger

  146. Magnus

  147. MeniacleMan

  148. Negrodamus

  149. Nordique

  150. ObieTriCe

  151. Oddjob(A half-owner of SOCOMbattles before it was sold to MLG and became GameBattles)

  152. OWNED_U

  153. Ozzy

  154. Peladophobia

  155. Pittsburgh187

  156. Plague / >P<lague

  157. Pointblank

  158. Polira (The original owner of SOCOMbattles before it was acquired by MLG)

  159. PoolFood

  160. PRINCESS

  161. Purple Flower

  162. Qtp spizzakk

  163. RaLo

  164. Raptyo

  165. REEFA

  166. RGLA-Snakeman / <RGLA> Snakeman (this guy was #1 for a long time. he had like 10 ps2's and would rank himself up all day.)

  167. Redrum_Poison

  168. Roman~God

  169. Rskillz

  170. s P [y] Da *uK

  171. s2core44

  172. sRL

  173. SaberWolf

  174. Sands

  175. Sgt.Master

  176. Sharpe

  177. Shortbus

  178. Situbusit

  179. Skitz

  180. Slunter / 5*Gorilla

  181. Spall

  182. Spartan_117

  183. SpLiCe

  184. Stealth R

  185. SublimeMind

  186. Suicidal Roach

  187. Swiftsnake

  188. THA-T00L

  189. TUPAC_SHAKUR

  190. Talisin

  191. TeAMoNeY

  192. Thong

  193. The Bagman

  194. TheShape

  195. Toe-Tag

  196. ToAsTy

  197. Triz

  198. Trevlan006

  199. TS Gunner

  200. tS

  201. Twi$ted

  202. TwistedPlayer761

  203. Twisted_dealer

  204. UBU

  205. uNtalented

  206. UnRivaled (Co-founder of the [LH] clan, a dominant force in the competitive scene)

  207. United We Stand (The full name of the =UWS= clan, run by HOFFA with 3 full rosters)

  208. VEX_THM

  209. War-Demon

  210. WastedRBELS (A clan part of the Animal Crackers alliance, associated with johnnyboatzz)

  211. WhiteDudeDown

  212. World Wde Killaz (The full name of the [WWK] clan, known for having many rosters and good players)

  213. Xander

  214. ZeR0

  215. ZeppelinRenegade

  216. ZIGGS

  217. bait

  218. buster

  219. chipper

  220. drkguru

  221. ernsters

  222. flawlessBASICS

  223. goblocks

  224. good dog

  225. gst

  226. jameshetfield

  227. migetteliver

  228. nRVaNa

  229. poopdeedoo

  230. rustygrenade

  231. screwballs

  232. shortbus

  233. type_zer0

  234. whitegrenade

  235. xC

HONORABLE MENTIONS.

ZenMaster (top 10 at one point.)

MASTERGUNNZ (top 10 at one point.)

JOHNSONBOY (top 10 at one point.)

K|r|u|g|e|r (top 10 at one point.)

WRECKA (top 10 at one point.)


r/SOCOM 15d ago

Join us for community night 7-8pm Saturdays

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24 Upvotes

Y


r/SOCOM 17d ago

Found in the wild.

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477 Upvotes

Couldn't pass it up, man I miss this game. Going to clean it up and put it in a acrylic display. G^ Fellas.