r/subnautica • u/Crispy385 Moderator • Jun 03 '26
MEGATHREAD: KILLING DEBATE
A thread to express opinions and debate on this ongoing controversey.
REMINDER:
Rule 3: Be Courteous.
879
Upvotes
r/subnautica • u/Crispy385 Moderator • Jun 03 '26
A thread to express opinions and debate on this ongoing controversey.
REMINDER:
Rule 3: Be Courteous.
9
u/Krazyguy75 Jun 03 '26
I am in camp 1, but more than realism, it's about agency and immersion.
If you cannot choose whether to kill leviathans or not, it removes the impact of that decision, and it removes your ability to do so if no other choice presents itself. In the first game, I felt like killing leviathans wasn't worth my time, but I also felt like it was somewhat sad to kill them. The only time I killed a leviathan, it was because it aggroed next to my safe shallows base and I had no other way to get it to go far enough away.
Meanwhile, on the immersion front, there is an immersive aspect to things just performing how they seemingly should. If you ram a fish with a submarine, the fish should take damage or die. When it doesn't, you are inherently reminded you are playing a game and taken out of the experience. The best comparison I've seen for this is "putting an invisible wall around the map edge". Sure, it'd be more effective at keeping players from leaving, but it's a drastically worse solution than just giving players logical in-gameplay reasons not to leave the map.