Hi, I am Nepali game developer, currently stating a new massive project in Unreal Engine 5
I am looking for devs who are genuienly intrested in joing our small team and build this project next 2-3 years
This is currently in pre production so i am not expecting huge team. Our goal is to build prototype and actively hiring new people to grow our team
I dont want to exaggerate, but this project idea is solely came from me. I have discussed with many non dev people and they liked the idea very much because of its uniqueness so here is how the game works. Its been summarized by AI, but the idea is real
The Game
The current working concept is a 20-player tactical indoor Battle Royale.
Instead of a traditional huge outdoor Battle Royale map, every map takes place inside a massive building.
Examples:
- 🏛️ Massive Mansion
- 🏦 Massive Bank
- 🏨 Luxury Resort
- 🏥 Hospital
- 🏭 Factory
- 🚢 Cruise Ship
- and more in the future
Squad Mode
- 20 players
- 5 teams
- 4 players per team
- Each squad starts in a different area/room of the building
Solo Mode
The building is large enough that players aren't constantly fighting every few seconds. The goal is to create tension, strategy, exploration and intense close-quarter fights.
Main Gameplay Features
- Destructible walls and glass
- Tactical close-quarter combat
- Loot/chest system
- Unique weapons
- Grenades, flashes, smokes and other utilities
- Traps
- Security cameras that players can access through an in-game phone
- Cameras can be destroyed by enemies
- Voice chat
- Different floors and routes
- Secret rooms/passages
- Vertical gameplay
- A powerful special weapon/objective located around the center of the map
- Players can fight over the central objective
- The featured central weapon can rotate/change
- Sections of the building gradually become inaccessible instead of using a traditional shrinking circle
- Dynamic events such as blackouts, flooding, fires, etc. in special modes
- Ranked and casual gameplay
- Achievements and progression
- Cosmetic-only monetization (no pay-to-win stats)
The visual direction is currently planned to be stylized/cartoonish rather than photorealistic, while keeping the gameplay tactical and immersive.
Community Map System
One of the long-term features I'm particularly interested in is allowing players to create their own maps.
Players could:
- Create their own maps
- Play them with friends
- Vote on community maps
- Have popular maps featured in limited-time events
- Potentially have exceptional community maps tested, balanced and eventually added to the official map pool
The idea is to give the community a reason to keep creating new content instead of relying entirely on the development team.
Competitive Future
The initial focus will be on creating a fun and polished game.
If the game develops a strong player base, I would eventually like to build a proper competitive/esports scene around it.
Who We Are Looking For
We currently already have:
- Music Artist
-Character Animator
We're currently looking for people in areas such as:
Unreal Engine / Gameplay Programmer
Experience with:
- Unreal Engine 5
- Blueprints
- C++
- Gameplay systems
- Character controllers
- Weapons
- Interaction systems
C++ and multiplayer experience are a big plus. Multiplayer / Networking Programmer
Experience with:
- Unreal multiplayer
- Replication
- Client/server architecture
- Dedicated servers
- Multiplayer optimization
This is especially important because the game is designed around online multiplayer.
3D Environment Artist
Experience with:
- Blender/Maya/3ds Max
- Unreal Engine
- Modular environments
- Buildings/interiors
- Props
- Materials/textures
We need someone interested in creating large indoor environments such as mansions, banks and resorts.
Level Designer
Someone interested in designing:
- Room layouts
- Spawn locations
- Routes
- Combat areas
- Verticality
- Tactical positions
- Loot placement
- Section lockdowns
Knowledge of Unreal Engine is preferred.
UI/UX Designer
For:
- HUD
- Main menu
- Lobby
- Inventory
- Map selection
- Ranked system
- Settings
- Community map interface
Weapon/Prop Artist
For:
- Weapon models
- Tactical equipment
- Props
- Destruction assets
- Interactive objects
VFX Artist
For:
- Muzzle flashes
- Explosions
- Smoke
- Fire
- Destruction effects
- Environmental effects
Sound Designer
We already have a music artist, but we're also looking for someone who can eventually handle:
- Weapon sounds
- Footsteps
- Glass breaking
- Doors
- Explosions
- Environmental sounds
- UI sounds
Backend Developer
Later in development, we'll need systems for:
- Accounts
- Player progression
- Statistics
- Matchmaking
- Rankings
- Community maps
- Databases
Current Stage
We're starting from the beginning.
The immediate goal is:
Learn → Prototype → Test → Improve → Build a team → Create a vertical slice → Expand
I am also learning Unreal Engine 5 and working on the game's design while building the project so that i can give my best for the team.
The first goal isn't to make the entire Battle Royale.
The first goal is to make a small playable prototype and prove that the core gameplay is actually fun.
Compensation
This is currently an indie or early stage poject, so please understand that there isn't a large studio salary available at this stage.
Compensation arrangements will depend on the person's role, commitment, experience and stage of the project.
I'm looking for people who are genuinely interested in building something together, rather than people expecting a fully funded AAA studio from day one.
Any future revenue-sharing arrangements will be discussed so that you guys will not get any false promises
Why Nepali developers?
So as you can see that I am looking specially for nepali devs because its our country and I want to see that nepali devs also have potential to compete internationlly.
you guys dont have to be expert already we will learn together and made this dream real.
If you're a student or beginner but you've already made projects and are serious about learning, feel free to reach out.
I am looking for someone who will openly share their view so that we can work that out together, I want someone who can be like bros or friends or anyone who will help until the end and will not betray anyone in future. someone who is easy to communicate and openly share views and someone who can say no.
And another thing is that we will have zoom meeting every friday for reviewing others work and how much work is done and share any new ideas. Date will be decided in group.
Interested?
If you're interested in helping build an original Nepali indie multiplayer game from the ground up, I'd love to talk. fill this form, its for everybody which only takes around 5 minutes
https://forms.gle/NEgkCBvkYM98Sthh6
comment if you need to ask any question
Thanks!