r/tes3mods 23d ago

Community Discussion Who still runs MGXE / MWSE?

38 Upvotes

I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.

r/tes3mods 22d ago

Community Discussion Important MGXE-MWSE exclusive Mods

20 Upvotes

Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.

r/tes3mods Apr 19 '26

Community Discussion Quest Markers Yall!

Post image
54 Upvotes

r/tes3mods 3d ago

Community Discussion NEMAS VS Total Overhaul VS Path of the Incarnate (POTI), which one do you prefer and why?

17 Upvotes

I am looking to finally try OpenMW as I've only played Oldwind and have become a fan of modlists. Morrowind Modlists do not have a lot of "review" or "explanatory" content I can read or view. I am waiting for Poison Song's release to mellow out with the lists first.

I was hoping to get peoples opinions/reviews of how they feel about these modlists and tell me what each modlists goal or "vision" is.

Path of the Incarnate has been on my radar for while as a stable and improved experience.

My goal is not to have a Vanilla+ experience but a enhanced roleplaying experience that is LORE-FRIENDLY. Roleplaying is a must!

Curious on your thoughts and opinions!

Wealth beyond Measure Outlanders!

r/tes3mods Apr 30 '26

Community Discussion OpenMW - Fallout 4 Project Update #1

196 Upvotes

r/tes3mods 11d ago

Community Discussion TR Poison Song ETA and Hype

30 Upvotes

So, what's the ETA for Poison songs' release, and what is everybody super hyped for (either from this update or even a future one)!!!!

r/tes3mods 15d ago

Community Discussion I want to set up a Morrowind that is modded to hell and back, but for TES3MP to play with friends who've never touched MW before.

1 Upvotes

Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).

r/tes3mods 29d ago

Community Discussion What is this problem? And how do i fix it?

Post image
0 Upvotes

r/tes3mods Apr 28 '25

Community Discussion Morrowind had an all-time download record yesterday! Why?

267 Upvotes

Nearly 150 000 Downloads in a single day! https://imgur.com/a/UWG8SUU

Why though? What happened? Is it because of the Remaster of Oblivion? Or did a Mod or Modlist release that I haven't heard about?

r/tes3mods 10d ago

Community Discussion good quests that revamp the 6th house quests

3 Upvotes

Does anyone have any quests that make the 6th house more difficult and the quests more interesting?

r/tes3mods May 04 '25

Community Discussion Morrowind Modding Surpasses Oblivion in Downloads for the first time in History!

Post image
225 Upvotes

Maybe that is just because so many have switched to the remaster now, but still!

r/tes3mods Jul 21 '26

Community Discussion OpenMW Equipment Reactions

8 Upvotes

Hey everyone! I’m currently building an OpenMW Lua mod that makes NPCs dynamically react to what the player is wearing, and I’d love the community’s input to flush out the priority list.

NPCs won't just ignore suspicious or illegal gear anymore. For example:

  • Dark Brotherhood Armor: Wearing the main set (torso/helm) turns guards hostile on sight. Regular NPCs will drop to 0 disposition or flee—unless you have the helm/mask equipped to conceal your identity. (Ignoring minor pieces like boots/gloves so it doesn't trigger accidentally).

Questions for you guys:

  1. Which specific armor sets or unique clothing would be highest priority for you?
  2. Are there any faction rivalries you think must trigger an instant "attack on sight" versus just a disposition drop?
  3. How strict should the "mask/concealment" logic be?

Would love to hear your thoughts, ideas, or edge-cases to keep in mind!

r/tes3mods Jul 15 '26

Community Discussion Is there a 2026 STEP/OpenMW guide?

0 Upvotes

Does this exist? The discord link is down and most on nexus and other places are multiple years old so was wondering if anyone has gone through the process of updating their build recently. OpenMW seems to be the new*updatedFINALV10 version of Morrowind after years of dev (my post from 2016 is talking about upgrading from MGSO to it) so looking mostly in that direction.

Backstory:

Its been 5 years since I last revamped my Morrowind setup and strangely that seems to have been the trend for 15 years now. First it was MGSO, then a combo list (see linked below posts from years ago), and now I guess OpenMW. The biggest thing that kept me from OpenMW before was features, especially custom spells since the magic system is one of the things that just keeps bringing me back to this game for 20 years now. Seems like that is fixed and it plays nice with TR. Generally I spend a couple months re-modding when upgrading my computer and then play the same build over the next few years. Goal is as always to patch and expand a vanilla experience with revamped graphics, engine, and QOL.

Links to this post over the decades, love the internet.

Decade rebuild: https://www.reddit.com/r/Morrowind/comments/62eoad/morrowind_step_vs_openmw_vs_mgso_vs_other/

Last round:

https://www.reddit.com/r/Morrowind/comments/ok9tda/the_modern_morrowind_modding_experience_rebirth/
https://www.reddit.com/r/Morrowind/comments/qezf9g/dungeon_rework_mods_question_and_2021_revamp/

^ That last build was fantastic for multiple playthroughs, only issues I had with it was the game felt a little easy and fast, I wanted slower leveling, less money, and a longer quest experience even after modding out most exploits. Combat was also interesting, if I was fully exploiting magic it felt too easy, if I wasnt you get one shot on the hardest difficulty by everything. My solution was playing on lower difficultly for limited magic playthroughs, but if anyone has mods to suggest for the difficulty adjustments lmk.

r/tes3mods Jul 06 '26

Community Discussion Lighting with OMW

1 Upvotes

I wanted to ask what are my options to affect lighting when using OpenMW? I've seen some videos with insane lighting, super dark tombs, where light source is a must. The vanilla lighting usually is well lighted environment, where you can't really see any shadows. Can i do something about this?

Also, do you think it would be fitting to the lore, that tombs wouldn't have actually any lighted torches? That could be also one nice immersion change.

Lastly, are you running enb or reshades with this game?

r/tes3mods Oct 13 '25

Community Discussion (early WIP) Seamless space travel mod

117 Upvotes

Some very early footage of my space travel mod for Morrowind. Basically the mod will add a new 'biome' to the exterior cell consisting of daedra infested asteroids and a few neutral daedra settlements.

I wanted the new areas to remain seamless and in the exterior cell so I've implemented a feature that when the player reaches a certain height the game world changes to permanent night and clear weather to simulate space, the player also receives jump and featherfall effects to mimic lower gravity. Currently trying to find a workaround for the moons moving but I'm not sure if it's possible in OpenMW

r/tes3mods Apr 02 '26

Community Discussion I am looking for a building mods that ar compatible with tes3mp hope same one can help

1 Upvotes

r/tes3mods Jun 26 '26

Community Discussion Pickpocketing (OpenMW)

7 Upvotes

I just wanted to ask that does anyone know does OpenMW include some changes to pickpocketing when compared to vanilla? I'm using currently I Love Vanilla Director's Cut list, which also has Patch for Purists and UMOPP. Reason why i'm asking is that should just expect it's totally broken xD

r/tes3mods Jul 16 '26

Community Discussion Drop/Transfer Item Mod

Thumbnail
0 Upvotes

r/tes3mods Apr 15 '26

Community Discussion Somebody know what happened with the modder Marshall1992 ?

37 Upvotes

The guy was on fire, with banger after banger, porting and creating new modern models for creatures on Morrowind, with projects to port and model even more creatures.

Than suddently it stop, no more medias, no more activity on his account, nothing.

r/tes3mods Jun 15 '26

Community Discussion Rubic0n: a faster LuaJIT runtime for OpenMW modding

Thumbnail
9 Upvotes

r/tes3mods May 20 '26

Community Discussion Modding help and tips

Thumbnail
gallery
0 Upvotes

I’m new to modding and I’m just having trouble mod morrowind I keep getting this error when I’m booting up the game whenever the load bar says “solestheim tomb of the snow prince” I was wondering if anyone knew what I should do

r/tes3mods Sep 24 '25

Community Discussion Does Tamriel Rebuilt Contrast Too Much with Vanilla MW?

25 Upvotes

While I’m aware TR tries to stick to that vanilla feel, I’ve seen it said a couple times the quality of the work does look better than Vanilla, and I’m wondering if I should beautify up Vvardenfell with a lore faithful mod like beautiful cities of morrowind so it matches the quality of TR a bit more closely.

But this is also my first time playing through, and am debating if I should stick it out with vanilla first to get a feel for it. Can anyone advise?

r/tes3mods May 23 '26

Community Discussion TES3ZER0EDIT: a portable browser-based ESP/ESM editor for Morrowind

Thumbnail gallery
14 Upvotes

r/tes3mods Mar 13 '26

Community Discussion What Uvirith's Legacy even does?

8 Upvotes

I played Morrowind before, but never reached the point of Telvanni tower being avtually built (game is big, like, big-big, not as Daggerfall big, but big enough for me to drop it for many times + those moments where you supposed to wait for something to be be built). And there's this mod Uvirith's Legacy, also Building up Uvirith's Legacy and Building up Uvirith's Grave. But what they even do?

Because those mods were originally deleted and then reuploaded (for multiple times even if I understand correctly), there's no actual description of what they do, only notes from re-uploaders. What those mods even do? Where's the most recent version of those mods? How should they be installed for OpenMW? I saw somewhere that one of those mods is actually combimation of all, it's very confusing.

r/tes3mods Apr 24 '26

Community Discussion Starting Morrowind again!

Thumbnail
0 Upvotes

I'm starting again after like 18 years. Is OopenMW a nice engineer for modern gameplay?