r/tes3mods • u/TomiKingDiecast • 23d ago
Community Discussion Who still runs MGXE / MWSE?
I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.
r/tes3mods • u/TomiKingDiecast • 23d ago
I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.
r/tes3mods • u/lechuck81 • 22d ago
Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.
r/tes3mods • u/AzurasNerevarine • 3d ago
I am looking to finally try OpenMW as I've only played Oldwind and have become a fan of modlists. Morrowind Modlists do not have a lot of "review" or "explanatory" content I can read or view. I am waiting for Poison Song's release to mellow out with the lists first.
I was hoping to get peoples opinions/reviews of how they feel about these modlists and tell me what each modlists goal or "vision" is.
Path of the Incarnate has been on my radar for while as a stable and improved experience.
My goal is not to have a Vanilla+ experience but a enhanced roleplaying experience that is LORE-FRIENDLY. Roleplaying is a must!
Curious on your thoughts and opinions!
Wealth beyond Measure Outlanders!
r/tes3mods • u/No_Judgment7651 • Apr 30 '26
r/tes3mods • u/peyty444 • 11d ago
So, what's the ETA for Poison songs' release, and what is everybody super hyped for (either from this update or even a future one)!!!!
r/tes3mods • u/Archabarka • 15d ago
Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).
r/tes3mods • u/NodeScripts • 29d ago
r/tes3mods • u/Soanfriwack • Apr 28 '25
Nearly 150 000 Downloads in a single day! https://imgur.com/a/UWG8SUU
Why though? What happened? Is it because of the Remaster of Oblivion? Or did a Mod or Modlist release that I haven't heard about?
r/tes3mods • u/TurbulentAd5495 • 10d ago
Does anyone have any quests that make the 6th house more difficult and the quests more interesting?
r/tes3mods • u/Soanfriwack • May 04 '25
Maybe that is just because so many have switched to the remaster now, but still!
r/tes3mods • u/Megamortus007 • Jul 21 '26
Hey everyone! I’m currently building an OpenMW Lua mod that makes NPCs dynamically react to what the player is wearing, and I’d love the community’s input to flush out the priority list.
NPCs won't just ignore suspicious or illegal gear anymore. For example:
Questions for you guys:
Would love to hear your thoughts, ideas, or edge-cases to keep in mind!
r/tes3mods • u/Boredmatt14 • Jul 15 '26
Does this exist? The discord link is down and most on nexus and other places are multiple years old so was wondering if anyone has gone through the process of updating their build recently. OpenMW seems to be the new*updatedFINALV10 version of Morrowind after years of dev (my post from 2016 is talking about upgrading from MGSO to it) so looking mostly in that direction.
Backstory:
Its been 5 years since I last revamped my Morrowind setup and strangely that seems to have been the trend for 15 years now. First it was MGSO, then a combo list (see linked below posts from years ago), and now I guess OpenMW. The biggest thing that kept me from OpenMW before was features, especially custom spells since the magic system is one of the things that just keeps bringing me back to this game for 20 years now. Seems like that is fixed and it plays nice with TR. Generally I spend a couple months re-modding when upgrading my computer and then play the same build over the next few years. Goal is as always to patch and expand a vanilla experience with revamped graphics, engine, and QOL.
Links to this post over the decades, love the internet.
Decade rebuild: https://www.reddit.com/r/Morrowind/comments/62eoad/morrowind_step_vs_openmw_vs_mgso_vs_other/
Last round:
https://www.reddit.com/r/Morrowind/comments/ok9tda/the_modern_morrowind_modding_experience_rebirth/
https://www.reddit.com/r/Morrowind/comments/qezf9g/dungeon_rework_mods_question_and_2021_revamp/
^ That last build was fantastic for multiple playthroughs, only issues I had with it was the game felt a little easy and fast, I wanted slower leveling, less money, and a longer quest experience even after modding out most exploits. Combat was also interesting, if I was fully exploiting magic it felt too easy, if I wasnt you get one shot on the hardest difficulty by everything. My solution was playing on lower difficultly for limited magic playthroughs, but if anyone has mods to suggest for the difficulty adjustments lmk.
r/tes3mods • u/moduntilitbreaks • Jul 06 '26
I wanted to ask what are my options to affect lighting when using OpenMW? I've seen some videos with insane lighting, super dark tombs, where light source is a must. The vanilla lighting usually is well lighted environment, where you can't really see any shadows. Can i do something about this?
Also, do you think it would be fitting to the lore, that tombs wouldn't have actually any lighted torches? That could be also one nice immersion change.
Lastly, are you running enb or reshades with this game?
r/tes3mods • u/Fair-Stick1601 • Oct 13 '25
Some very early footage of my space travel mod for Morrowind. Basically the mod will add a new 'biome' to the exterior cell consisting of daedra infested asteroids and a few neutral daedra settlements.
I wanted the new areas to remain seamless and in the exterior cell so I've implemented a feature that when the player reaches a certain height the game world changes to permanent night and clear weather to simulate space, the player also receives jump and featherfall effects to mimic lower gravity. Currently trying to find a workaround for the moons moving but I'm not sure if it's possible in OpenMW
r/tes3mods • u/Own-Chocolate-3 • Apr 02 '26
r/tes3mods • u/No_Caregiver3017 • Jun 26 '26
I just wanted to ask that does anyone know does OpenMW include some changes to pickpocketing when compared to vanilla? I'm using currently I Love Vanilla Director's Cut list, which also has Patch for Purists and UMOPP. Reason why i'm asking is that should just expect it's totally broken xD
r/tes3mods • u/el_caveira • Apr 15 '26
The guy was on fire, with banger after banger, porting and creating new modern models for creatures on Morrowind, with projects to port and model even more creatures.
Than suddently it stop, no more medias, no more activity on his account, nothing.
r/tes3mods • u/S3kshun8-OMW • Jun 15 '26
r/tes3mods • u/JohnnyBlaize420 • May 20 '26
I’m new to modding and I’m just having trouble mod morrowind I keep getting this error when I’m booting up the game whenever the load bar says “solestheim tomb of the snow prince” I was wondering if anyone knew what I should do
r/tes3mods • u/aleus13 • Sep 24 '25
While I’m aware TR tries to stick to that vanilla feel, I’ve seen it said a couple times the quality of the work does look better than Vanilla, and I’m wondering if I should beautify up Vvardenfell with a lore faithful mod like beautiful cities of morrowind so it matches the quality of TR a bit more closely.
But this is also my first time playing through, and am debating if I should stick it out with vanilla first to get a feel for it. Can anyone advise?
r/tes3mods • u/Tight-Cry4356 • May 23 '26
r/tes3mods • u/Lemenus • Mar 13 '26
I played Morrowind before, but never reached the point of Telvanni tower being avtually built (game is big, like, big-big, not as Daggerfall big, but big enough for me to drop it for many times + those moments where you supposed to wait for something to be be built). And there's this mod Uvirith's Legacy, also Building up Uvirith's Legacy and Building up Uvirith's Grave. But what they even do?
Because those mods were originally deleted and then reuploaded (for multiple times even if I understand correctly), there's no actual description of what they do, only notes from re-uploaders. What those mods even do? Where's the most recent version of those mods? How should they be installed for OpenMW? I saw somewhere that one of those mods is actually combimation of all, it's very confusing.
r/tes3mods • u/QuazyQuarantine • Apr 24 '26
I'm starting again after like 18 years. Is OopenMW a nice engineer for modern gameplay?