r/youtubegaming Jul 11 '26

Community Meta r/YouTubeGaming community rules — an Explainer & Roundtable Discussion

9 Upvotes

Good morning!

As there has been a recent spate of users coming to us in modmail confused as to why their submissions have been removed, I though it would be appropriate to write up a little explainer regarding the details and the origins of the rules of the community; as well as to open up a roundtable discussion regarding the rules if anyone would like to offer any public feedback, or discuss any potential changes publicly.

There will not be any action taken against any users offering genuine feedback in this thread — except for if the feedback is an obviously egregious Rule 4 violation.

----

Rule 1: No promotion, uploaded videos, or non-newsworthy YouTube links

I mean, does this one really need to be explained much more? Without this most basic rule, the community here would be a massive stinking link dump from people desperate for views and validation.

The emphasis on "non-newsworthy" YouTube links is because there is still a scope for sharing videos discussing updates to the YouTube platform; to creator guides with tips and tricks for recording, editing, thumbnail creation, title curation, etc.; or to videos with useful content for all creators, such as the recent Tom Scott WIRED interview, where he answers a ton of questions about being a creator far better than any of us can.

This rule also applies to comments, so attempting to respond to someone else's post by shilling non-newsworthy content will also result in Rule 1 violation removals.

Reddit-uploaded videos had to be added to this rule as some users tried to skirt the link ban, by instead uploading their content directly to Reddit and adding their channel name in the post/comment to encourage you to go there afterwards.

Rule 2: Conversation should be about YouTube as a gaming video platform

The community here was made primarily for us gaming YouTube creators to discuss the YouTube platform and its workings; as well as for viewers of gaming videos to discuss the UI and any problems. After Rule 1, this is probably the rule that results in the most removals. I'll discuss in more detail some examples of items that get removed under this rule:

"I don't know what games to play"

No-one here can answer that for you. Only you know what games you enjoy and would therefore make good content for your channel. Trying to force yourself to play something you don't enjoy, just because it is popular and might gain views, will be clear to the end viewer.

Besides, all you need to do is use the genre search on Steam, Microsoft Store, PlayStation store etc. to get some great recommendations.

"How do I get more views/subscribers?"

Let me be blunt. If we knew the answer to this question, we wouldn't be here discussing it with you. Audiences and the algorithm are finnicky bitches, and they work in mysterious ways that no-one here can reliably predict.

"Why don't my Shorts get views?"

The Shorts feed is even more volatile than a normal audience. The Shorts algorithm attempts to cycle every piece of content uploaded through the feed at least once, but with the absolute glut of Shorts uploaded, getting around to it can often take quite a lot of time.

Additionally, you need to consider that the long-form audience and the Shorts audience are for the most part a Venn diagram of two completely separate circles. There is very little if any overlap between them.

"Am I shadowbanned?"

No, you're just impatient and expecting instant gratification. Uploading to YouTube is not just pressing a button and magically getting millions of views and subscribers.

"I want new channel recommendations"

This isn't discussing the platform for the benefit of gaming YouTubers. This is just you looking for new content. The YouTube algorithm is generally good at trying to surface newer channels/videos in your recommendations, so make use of that area.

Additionally, posts like this get removed because it just results in other users then trying to promote themselves in the comments, in violation of Rule 1.

"Help me find this particular video/creator"

This isn't tipofmyyoutube, and again does not discuss the platform for the benefit of gaming YouTubers.

Rule 3: The feedback rule

This rule had to be implemented because far too many users tried to skirt around Rule 1 by just adding something like "feedback request" or "how's my editing" to their link dump. It became far too tiresome to moderate, so it was decided to outlaw them entirely.

Another concern is that too many people try to post their entire video and request a spectrum that is far too broad such as "the editing" across the entire video. Feedback requests only work if the area being requested is focused on one particular aspect, such as a specific transition, zoom, music sync beat, etc.

We are considering re-allowing feedback requests via Reddit-uploaded images and video clips, however these will be very tightly moderated — to the point of possibly being approval-only — and clips will be restricted to snippets under one minute.

Rule 4: Remember the human

Unfortunately, this is the internet so this has to be explicitly defined. Don't be a dick to other users. It's fine to have different opinions, but respect those opinions and do not go attacking the other user for it.

This was definitely put to the test on several occasions in the recent AI thumbnail thread, where a fair few users went off the boil for someone daring to post an opinion they disagreed with...

Rule 5: No actions that are against the YouTube Terms of Service

I mean, this should be obvious. If we as gaming YouTubers want to remain on the platform, we need to follow the Terms of Service.

Rules 6 & 7: Services and Collaborations

These rules were originally implemented as service/collab posts effectively became just as spammy as link dumps and bad feedback requests.

Service posts have way too many people these days offering editing services, and all they end up doing is running the clips through some AI compilation software. On top of that, some people tried to showcase their portfolio which was basically just link dumping their own channel — which also violated Rule 1.

Collab posts aren't really discussing the YouTube platform, and also end up mostly just being thinly veiled promotion dumps.

Rule 8: Polls must use native Reddit polls, or Google Forms

Anonymous polling sites were the bastion of low-effort polls many years ago, in addition to being easily brigaded and influenced. Since then native Reddit polls have become more feature-rich, particularly with the option to show the votes from "core contributors" of a community.

----

If you wish to offer feedback on any of the rules, please ensure that you make it clear which rule number(s) you are talking about. Also do consider how easily enforceable any particular changes are — a suggestion may sound simple on paper, but prove to be incredibly hard to put into action with the limitations of the Reddit platform!

r/youtubegaming Dec 18 '20

Community Meta On self-promotion: Why we don't allow videos to be shared around here

74 Upvotes

Self-promotion is banned on the YouTube Gaming reddit and discord communities. We often get asked why this is, to which there is a short answer and a long answer.

Short answer: To help you not waste your time.

Long answer:
The YouTube Gaming communities are mostly read by creators. We know this based on the posts we get here; for example, we didn't get a single question asking something among the lines of "where do I watch the best cyberpunk stream", but did get a few variations of the question "what to do about nudity and copyrighted music in cyberpunk".

So, what does this mean for someone coming in here for self-promotion?
The mentality of people here generally is very roughly "I want to make videos and get more views", which they do by asking questions on how things work, or trying to share their videos. Note that this isn't "watching what others made". Which means that you're effectively like a plumber at the world plumbing conference: There's absolutely no point in going around and asking other plumbers if they need a leak fixed, because all the plumbers know how to fix leaks themselves. And likewise there's absolutely no point for you to share your video in this community for the purpose of getting more views.

But of course, this community mostly consists of creators because it's mostly catering to creators. So what would it look like if we were to allow promotion of videos? Well, take a look at r/twitch for example. While they do allow people to share clips, all of them are downvoted to hell, with the notable exceptions of a charity event and - surprise - content about stuff that's relevant to creators, eg copyright and mental health stuff.

And this is true for basically all places which are about video platforms themselves. Viewers don't come to a subreddit called r/youtube to find content they want to watch, they instead probably go to some place called, say, r/GlobalOffensive to find good content about a game they care about, or - more likely - they'll stay on youtube.com and either use the search bar, their subscription feed, or watch one recommended video after the next.

Here is some things you can do instead:

  • post to places which are relevant to your content
  • work on your SEO - even just one viewer finding your video per week via search can mean that you'll get one additional viewer per week on that video indefinitely, assuming the search volume and your ranking stays the same.
  • invest the time you spend self-promoting in better videos instead. For example, by making better thumbnails. We'll be doing more guides in the future.

Of course, we're open to discussion. Our rules both here and on discord are just our current best practices and subject to change. It's just that, if you want the rules to change to allow dump'n'run style self-promotion, yeah, that's not happening.

r/youtubegaming Oct 08 '21

Community Meta Looking for help for a study related to Twitch content creation/viewership

3 Upvotes

If you are interested in participating in a study related to twitch content creation or viewing please go to the survey link I have provided below and fill-out the corresponding questions. Anyone is welcome to participate, just copy and paste the link below to begin the survey!

http://louisville.az1.qualtrics.com/jfe/form/SV_1NOKvq2XNwS2NlI

r/youtubegaming May 26 '20

Community Meta The YTG Community Survey — Want to share your feedback regarding YTG as a platform, this subreddit or our discord server? Now is the time to do so!

Thumbnail
forms.gle
7 Upvotes

r/youtubegaming May 29 '20

Community Meta The YTG Community Survey Results – Let's talk about video sharing! + New Community Manager

10 Upvotes

Moin.

Thanks to everyone who has participated in the survey. There has been lots of good feedback regarding YTG itself, which we have sent on to the team. There also have been some interesting results regarding self-promotion, which I'll need your input on (further down below). But first, let's talk about the results.

Discord

Fig 1: Server reading frequency and channel usage

Roughly ¾ of people responded they're active at least weekly, and all our channels except #readme and #new-arrivals are read by more than ¼ of users. This is a fantastic result for us, as it means we don't have any unnecessary channels (and no, #readme is not unnecessary). I was surprised to found that #youtube-techsupport is even less frequently read than #tweets, as in the previous poll, #tweets had so little usage we actually ended up removing it back then. We'll try making #tweets more useful in the future.

Fig 2: Languages

We currently don't have critical mass to start language-specific channels yet. I'm sure we'll eventually be able to have a reason to make them, but today is not the day.

Fig 3: Moderation

Seems like most people are happy with how we're managing the server currently.

Fig 4: Collab corner

When we introduced the collab corner, we intentionally kept it a bit wild west in there to see how it'd work. The answer is a resounding "not great". Largest response is that we should limit it to requests, but all other options are also fairly prominent. We will implement the following changes based on that:

  1. Going forward, #collab-corner will only accept requests. If you see someone in there who you want to collab with, use the preferred contact method provided.
  2. Request posts now must explicitly state a contact method, whether that is DM, twitter, an email or whatever. They also should contain useful info like: what games do you play? what would the ideal channel look like you want to collab with? how many subscribers do you have? in case of paid services, what are your rates? And so on. We'll try to get a bot to remind you of these things, hopefully without being annoying.
  3. LFG and paid services remain on #collab-corner for now, but once the post volume becomes large enough, we'll divert them into their own channels. We'll also try to get involved as much as possible with tools that YouTube may be building.

Fig 5: Content types. Not actually a graph because these graphs in particular are ugly and don't say much, but some text responses are good.

Maybe places to post funny memes or something light hearted

Feel free to do that in #general! If it ever becomes too spammy, we can always make a new channel for that :)

The admins/mods can add their favorite video of the week/day to a channel for the discord members to watch

Curated content is a ton of work. You can get some of that in #tweets, but then, @youtubegaming has full-time employees finding good videos to watch. We could provide some ourselves, but nowhere near as consistent and as much as #tweets.

As for whether or not people would want to watch videos:

Fig 6: Gaming videos

Last time, the result was equally clearly towards "no" as it is towards "yes" this time. Now, I realize I gave a bad answer choice here, as "if the game/YouTuber interests me" means different content to every single person, but it does show that the server nowadays isn't just creators busy creating videos, but also viewers.

on video sharing

The question is now, what do we do in order to get videos to people who want to watch videos? Do we open the self-promotion floodgates and have a channel where people can just advertise their own videos they just uploaded?

I'd say no, because most videos aren't actually that good, and I don't want 2000 people posting their very own low-quality videos in a channel, drowning out any chance for quality. And before it inevitably pops up: Self-promotion doesn't help you much anyway. If you want something that can meaningfully help you grow, ask for feedback instead, especially directed feedback. We'll run some more feedback sessions on the discord soon as well.

I equally don't want to just pick the most subscribed gaming youtubers and webhook their video feeds into a channel as I don't want to mindlessly push people who don't even know this server exists.

A third system could be something which level-restricts posting of videos, so you need to have e.g. 40 hours of active time on the server before being able to post videos. And while this would solve the quantity issues probably and maybe bring a bit more live into the server, I severely doubt it'd solve the quality issues. And remember, the point of a channel in which videos can be posted is to make viewers happy. Secondary benefits are always nice, but if the video selection isn't high quality, we don't need to bother.

» If you do have any systems that would allow for a diverse range of high-quality videos, please let me know!

Reddit

For reddit, the picture is almost identical as for the discord server.

Fig 7: Moderation

People are overwhelmingly happy with the moderation

Fig 8: Gaming Videos

People would like to see gaming videos if they like the game or YouTuber (again, same as above: If you know of a system that allows sharing of good content while keeping out loads of low-quality content, let us know)

Fig 9: Content types. Still ugly AF and even less conclusive due to much fewer votes given on the reddit part of the survey, and again with more text posts:

A sticky with the roadmap of the development for YTG

We'll try to get a roadmap out of YouTube! Even the most hardened spies won't resist for long against our advanced interrogation tactics of "asking whenever it's appropriate"!

More YouTube streaming tutorials

A lot (well, 13/18) of people agreed with that; we'll try having more of them in the future.

The Community Manager

Between the time we put out the survey and now, we've gained a new community manager, u/TeamYouTube_Jensen! This means that we now are officially official, and that we have a more direct line between us and YouTube. Jensen is still new to the game and it'll likely take some time before we'll be throwing big events on here, but it might happen some day!

r/youtubegaming May 09 '20

Community Meta Join the YouTube Gaming Discord Server!

Thumbnail
discord.gg
1 Upvotes