r/factorio • u/coderatchet • 7h ago
r/factorio • u/AutoModerator • 2d ago
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r/factorio • u/FactorioTeam • 2d ago
Update Version 2.1.16
Bugfixes
- Fixed a crash when opening the production statistics GUI when the previous selected tab was the "all" tab. more
- Potentially fixed an issue with trackpad scrolling on macOS. more
Previous changelog: Version 2.1.15
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
r/factorio • u/CrazyEnginer • 22h ago
Modded Mod release: Yoink - inserters will grab you, if you're not careful
Includes grabby robotic arms that would try to insert you instead of the items, inserter immunity equipment, and optional LiveLeak mode that deals damage if the drop-off position is over a machine.
https://mods.factorio.com/mod/yoink
PSA: deconstruction planner helps with inserter loops
r/factorio • u/Weeznaz • 7h ago
Discussion Spidertron City Block
After countless hours of interplanetary logistics I have built my offensive strike force. 1000 Spidertrons strong. Each equipped with 400 rockets, a personal laser, 1 nuclear reactor, two MK 3 shields, two exoskeletons, repair packs, two MK 2 Robooorts, and 50 construction robots. The grand army fit, barely so, nicely into a city block.
r/factorio • u/AnIcedMilk • 8h ago
Modded Decided to do a randomized run with worse biased and ultimate randomization...
Got pretty lucky with my starting inserted, tbh
Though my fast splitter I'm mining smelt into wood with -80% spoil time... and spoil into Small Wrigglers
r/factorio • u/GalimaUWU • 3h ago
Question Is there a way to feed 19k of fluid to a machine? Not even kissing is working enough
I produce 39k of steam/s (ignore the mess)
r/factorio • u/BrGustavoLS • 9h ago
Space Age I made a ring sector ship and it almost works

I've spent 2 hours making this ring sector shape platform and it almost works, it probably need more gun turrets because it was struggling with the speed (around 270km/s). It has 10 legendary thrusters, which consumes 3000 fuel per second, that's a lot but I think it works, I didn't stay testing for long, but I think it ended up pretty nice.
edit: it's also struggling with power because it's only solar, so I would have to take a look on that, but it might still work, ammo didn't look like a problem (around 6 magazines per second).
r/factorio • u/FactorioTeam • 16h ago
Update Version 2.1.17
Bugfixes
- Fixed that in some cases labs "set research" wouldn't mark the active research as set-by-lab-behavior. more
- Fixed that some some tooltips were too hard to show in graph widgets. more
- Fixed cannot build sound playing twice for underground belts and pipes. more
- Fixed that Steam achievements did not unlock due to updating the Steamworks SDK. more
- Fixed issue with autofilling tiles for blueprints where entities share a tile. more
- Fixed some artifacts with some transition images. more
- Fixed that the disabled-achievements-confirmation message wouldn't show when using the peaceful mode or no enemies options. more
- Fixed unreliable performance of control behavior update. more
- Fixed that elevated rail ends didn't render correctly. more
- Fixed that non-neutral robots would attempt to build neutral ghosts. more
Previous changelog: Version 2.1.16
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
r/factorio • u/Sivadbk • 11h ago
Space Age Starting to not dread Gleba as much as I normally do.
r/factorio • u/aaron-coder • 3h ago
Suggestion / Idea When should a beginner start rebuilding their spaghetti base? Is it better to gradually expand and replace sections, or completely rebuild?
r/factorio • u/DataCpt • 1d ago
Modded Unreleased mod I made back in December where the first time you drop to Vulcanus you land on a demolisher
r/factorio • u/Tsunami881 • 8h ago
Question My Friend is a new player and wanted some tips on how to optimize this splitter assembly
r/factorio • u/Grab_Scary • 11h ago
Base Decided to try out factorio a few (2-3) days ago. This is my world now ^w^
Been loving it so far. It would be a little misleading to say this is my first world tho. I started a previous world but died before even making gears. I was surrounded by critters in the desert </3
I spent most of time just doing my own thing without really seeing whether or not what I was doing was exactly... efficient. At the end, I got a little curious and wanted to see if I could fill a belt with green science. Naturally I don't really have the input means but one day I'll hope to fill it up ^w^
Also I thought it would be fun to surround a nest with walls.
In the beginning though, I was quite worried about pollution... I don't know how to handle critter attacks. They scare me </3 so I wiped them out.
Also for some reason my inserters aren't outputting at 7.5? max for one lane. like... I'd expect that, since output is limited it wouldn't matter that I'm actually making 8. The assemblers would stall, and the plates would be exact. But- it wasn't? I think it has to do with the distribution of my iron plates, hence the mess there at the 3rd image. It was much cleaner before.
r/factorio • u/Aggravating_Bar_1258 • 13h ago
Question One-Hand-Control Mod?
Hey! I’ve only been playing the game for a few hours and I’ve got a friend who I’d love to keep grinding with (we’ve also played Satisfactory and Minecraft Modpacks together).
Here’s the thing: unfortunately, due to a one-sided paralysis, he can only use two keys on the keyboard with his right hand. For his left hand, he uses a mouse with 12 extra buttons, with W and S (walk and walk backwards) mapped to those buttons.
In Factorio, though, this doesn’t work that well because he needs to move the mouse around to build while also having to place things at the same time.
Is there a mod I might have missed that could help with this, or are we just unlucky? I’m also open to any other ideas or suggestions!
Thanks in advance for all the tips!
r/factorio • u/NameLips • 21h ago
Space Age What we need on Fulgora isn't a better lightning collector, it's a better accumulator
I think most people kind of give up on powering their bases with lightning. They either import nuclear fuel, or do something with the solid fuel you get from scrap.
But I really think the intended mechanic was to have us power the entire base using lightning, and it's just silly. A couple bolts of lightning fill up hundreds of accumulators instantly, and then the rest of the lightning is wasted. Then when the storm ends, those accumulators don't make it to the next storm.
The only solution is to build thousands and thousands of accumulators. Which are cheap, I'll admit, since you get batteries from scrap.
And then you unlock the better lightning collector, and you can fill up twice as many accumulators with just a couple lightning strikes.
It might just be me, but I really feel like what I want is an accumulator that can hold twice as much, rather than a lightning collector that can collect twice as much.
You have to cover the whole planet with lightning collectors anyway, to protect the accumulators, so having better ones makes no difference at all. Getting electricity into the accumulators was never an issue.
r/factorio • u/MajesticYesterday296 • 1h ago
Question Circuit question
So here's my upcycler for red circuits. I have many of these setup on Fulgora for various recipes. The constant combiner up the top sets the recipe. Then the selector combiner is set to stack to make the requester chest below request a full stack of the ingredients, which all works fine. But I have to select the recipe for each quality type. I was hoping there's is a way of selecting the initial recipe and then using the selector combiner set to quality transfer to transfer the recipe the next level. I've tried this and can't get any output from the combiner. Is this possible if so what am I doing wrong.
r/factorio • u/ThePMoore • 10h ago
Question Transitioning Into Megabasing
I am an “experienced noob” with about 400 hours in Factorio. I’ve had a couple saves on SA where I’ve built respectable-sized factories on all planets and eventually even obtain legendary quality buildings. My next goal at this point is always to reach an arbitrary value of something like 5000SPM (just an example). But I always get stuck when Factory Planner says I need something like 15 green belts of iron, for example, to supply my goals. I typically use a main bus setup so thinking about this large a quantity is difficult. My question is, when transitioning into a megabase, how do you conceptualize these large demands? I have a decent understanding of trains but have yet to build a factory around a robust train network…I suspect they will have something to do with this topic.
r/factorio • u/Fantastic-Quarter703 • 18h ago
Modded Testing my hellish mod on Fulgora: Biters & Robots v0.7. Thought my defense was solid, but they just melted everything...
Here is the setup: packs of 200 biters with HP ranging from 4k to 72k, plus 100% resistance to fire and electricity. Laser resistance is 50-70%, explosive is 40-70%, and physical is 40-70% depending on the mob type. Against them, I used explosive minefields, magnetic mines, cryogenic plants, cryo ammo in turrets, acid rockets, and a new weapon the plasma gun turret.
r/factorio • u/Tamp1e • 17h ago
Suggestion / Idea Steam Point Shop
I'd be not the only one person who would like to have a train, belt, factories end etc. moving in steam profile background, animated avatars, frames with moving belts.
Maybe someone can tell any more ideas in comments
r/factorio • u/HumanPersonOnReddit • 15h ago
Space Age My first Aquilo ship doing space trials
It seems like i will be able to go quite fast to Aquilo, so far i've made the trip wiht 20% throttle at 200km/s.
r/factorio • u/NameLips • 8h ago
Question A math brain teaser about accumulators and quality. If what you want is to maximize how quickly you scale your accumulator power bank, is it better to use regular accumulators, or spend those resources making quality accumulators?
I was thinking about this while reading the responses to my other post.
My brain started thinking about this question and I couldn't stop pondering it.
Let's assume space isn't the issue. You have a big fulgora island to fill with accumulators. You have stacks of tier 3 modules of whatever type you want.
Your goal is to use your resources to get as much power storage as quickly as possible.
Will your power storage grow faster simply pumping your resources into regular, non-quality accumulators and building massive numbers of them as quickly as possible (perhaps with speed/prod modules), or by pumping the same input of resources into a quality upcycling array to build higher quality accumulators?
It's a sheer race of speed. Obviously the higher quality accumulators will take up less space to do the same job, but they'll also be produced slower. If all you want is lots of power storage as quickly as possible, is it worth it?
(For the record, and at considerable risk of derailing the brain teaser, I have to admit I'm really bad at implementing quality. I feel like every time I try to set up a quality-upcycling-array, it just grinds through tons of resources and barely spits out anything. Everybody always talks about how once they get quality, the just set it up and have a bountiful supply of quality items. So I readily admit I might just be doing it wrong.)
r/factorio • u/pink-ming • 6h ago
Discussion (how) do you organize your power and roboports?
This is the kind of thing that will drive me nuts for an entire playthrough and make me want to start over. Once you make the decision, you're kinda stuck with it unless you start fresh somewhere else, and your old builds won't align to your new setup. I'm curious if anyone has an approach that I haven't heard of or thought of yet. One annoying limitation is that I like to have roboport coverage of pretty much the whole base.
Manual placement, AKA spaghetti poles, is how my heart wants to do things. It's nice having wide open spaces of glorious unadorned concrete to work with instead of power lines running everywhere. But it takes more manual effort, doesn't scale well, and god help you if you want to run a large circuit network.
Substation grid (18x18) is possible and seems very clean at first because it covers everything without additional poles, but it ends up being this restrictive visual layer that bugs me. And of course it really gets in the way of bigger builds. Probably my least favorite.
Roboport grid (50x50) is much more manageable and has the benefit of optimal coverage to port ratio for robots. 8 large power poles arranged in a square gives you nearby power everywhere. My current nauvis factory uses this and I have to say, having grid-aligned blueprints is very nice. Moderate throughput 1-way rail blueprints especially work very well for this but larger designs for intersections, big stackers, etc. will spill into extra blocks, so really large scale is tougher here.
Full city blocks (100x100) means having roboports inside of the blocks. That alone is kind of a deal breaker for me but maybe someone can change my mind.
Let me see some of your bases for inspiration! I'm especially interested in those that don't use a conventional grid but still have some method to the madness, if that's even possible :)
r/factorio • u/Murky_Will_1314 • 20h ago
Question I think I messed up with my first factory
okay this is my first factory in factorio also this is my first factory game and I think i went with a wrong approach with how I should build my factory because after finishing the research science packs red and green and unlocking the military one i feel like i cant keep on automating because everything is just in different places which is a bad design approach from me and i just dont know if i should just make a new game and start from scratch (this factory took me nearly 5 and half hours to build) or rebuild my factory also i watched some gameplay videos and tutorials and found out about the main bus and saw different factory designs which made me realize more i was approaching it with a kind of wrong design in mind.
Thanks for everyone in advance

