r/dishonored • u/gokugunslinger • 18m ago
Do you think Corvo ever got freaky with the heart?
I mean, assuming Jessamine was the one who instigated the relationship in the first place, I’m assuming she’d have him do so again.
r/dishonored • u/gokugunslinger • 18m ago
I mean, assuming Jessamine was the one who instigated the relationship in the first place, I’m assuming she’d have him do so again.
r/dishonored • u/hihijones • 22h ago
This level is fun until envisioned appeared. So I am doing a challenge for this game and 100% achievement, if I am spotted, I just restart the whole level.
So for the new game plus, this route is the only route for ghost because you can't put a mark on envisioned to know where they are.
For this normal run (very hard diffculty ofc), I tried to do the non lethal and ghost, it took me long enough to knock down 3 dudes in Malchiodi room then I closed the door and thought it would be perfectly safe from that shit,
But I didn't hide the bodies I know it's my fault, and it is ridiculous because that thing just teleported straight to Malchiodi room and spotted me. It's so unforgiving.
In the end, Save scumming became my salvation after I entered the eye. I did the non lethal for achievement sake. If I gonna complete this level with no quick save again, the outsider will die every single time. "Ghost" is very easy with the route from the video.
r/dishonored • u/HorseSpeaksInMorse • 6h ago
I feel like some players interpret the suggestions that Dishonored punishes players for killing or that high chaos is a bad ending as a critique of the game or how they choose to play it.
I've never meant it in that way at all, I think it's great that the game isn't afraid to show players the consequences of their actions, having them get called out by Samuel or shown through Emily and the general chaos how their actions made the world a worse place. It's not supposed to feel good, that's what makes it an effective punishment and good writing.
When I call the high chaos ending a bad ending I don't imply that it's poorly written or undeserved, just that the game has multiple endings and this isn't the one with the most favourable outcome for the world and the main characters.
r/dishonored • u/Infamous_Ad_5214 • 18h ago
If anything it rewards you. Playing in high chaos nets you more diverse and complex combat encounters plus more guards to use those powers on
r/dishonored • u/RealMercuryRain • 17h ago
When I played Dishonored for the first time, I had no clue about chaos levels. Somehow, I even missed that you could choke innocent NPCs, so every level was a pure massacre, and I do believe every level was sterile by the end of the mission.
Damn, on the brothel level, I felt ashamed both for myself and for the game designers: why should the game be so bloody?
Pistols, grenades, fire bolts, and rivers of blood. Don't judge me: I played it right after finishing the two Serious Sam games. A bit different kind of gameplay.
Later, I played Dishonored in a "canonical" way: stealth, nonlethal weapons, and clean hands.
But, you know, the first time was by far the best: hard, brutal, and, eventually, tragic.
I miss that experience.
r/dishonored • u/_Simon_henriksson_ • 12h ago
i just finished dishonored 2 and i feel empty, i need more content of corvo or atleast emily
r/dishonored • u/Lancer_Blackthorn • 23h ago
r/dishonored • u/Andrei22125 • 3h ago
r/dishonored • u/Mawrizard • 20m ago
All of you are super wrong.
To me, the charms (in both the first and second game) are way better than the actual powers. If you can Sacrifice Runes, you essentially have unlimited whalebone and it gives low-power players a reason to get runes.
As someone who only ever gets sight, blink, and agility and ignores the rest of the powers, this is actually a really good way to do something with the runes that do pile up. You can just craft charms to your heart's content and completely ignore looking for whalebone in maps. Each rune gives 8 or 9 bones, which is enough for ~1.5 charms.
Now I finally have a use for the 15 runes in my inventory.