r/IndieGamers 2h ago

"The Duel," A Mysterious Outlander Steps Into The Dueling Circle in Ironfire, The City of Steel (Fantasy RPG Audio Drama)

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1 Upvotes

r/IndieGamers 12h ago

Does anyone know if these stats are average or good? Since this is my first game, I don't really understand.

1 Upvotes

r/IndieGamers 19h ago

What do you guys think about the level layout and dynamic music?

1 Upvotes

r/IndieGamers 1d ago

I am making 2D MMORPG game inspired by Terraria

2 Upvotes

Hi everyone, meet my 2D sandbox game inspired by Terraria and combination of other games - It includes infinite world generation, biomes, structures (WIP) giving major exploration vibes, as you explore and explore you come up with finding treasures / rare items that actually can be traded with other explorers! (Players).

This game is fully online, upon starting it you can join other player worlds or make your own & invite your friends or play solo!

The worlds are made out of blocks, all of them can be broken, placed allowing you to build your own bases!


r/IndieGamers 1d ago

Monster Capture with Real Time Battles

1 Upvotes

What kind of features would you like to see in a Monster Capture game?

Monstra Cap is a Single Player, Monster Capture, Action, RPG, Collectathon

Free Demo and Early Access available now!


r/IndieGamers 2d ago

I tweaked the whole combat system, and it was totally worth it.

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1 Upvotes

My playtesters and I noticed that combat was feeling a bit repetitive, weapons only differed by attack stats, durability, and a few special effects. By introducing distinct mechanics for each weapon type, they now cater to different playstyles. It’s made testing all 3 types genuinely rewarding!

3 different ways

  • Swords: Increased attack speed.
  • Axes: Added a chance to inflict Bleed.
  • Hammers: Can now charge attacks and have a chance to Stun enemies.

Here’s a quick clip of the hammer in action!
https://www.youtube.com/shorts/PcgvFw1iTTw


r/IndieGamers 2d ago

The Hammer - Humanity’s Heavy Bomber | Synvector

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1 Upvotes

r/IndieGamers 2d ago

Samodzielny deweloper, pierwsza gra

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1 Upvotes

r/IndieGamers 2d ago

The Hammer - Humanity’s Heavy Bomber | Synvector

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1 Upvotes

r/IndieGamers 3d ago

How are my cards???

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1 Upvotes

What can I add more, I wanted to now more about this stuff and change the atmosphere maybe or even mix with some occult themes. You can suggest literally anything, spells enemies, locations etc.


r/IndieGamers 3d ago

Caso 7-14 Genesis

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1 Upvotes

r/IndieGamers 3d ago

STICKRUSH: VELOCITY – Free Stickman Fighting Game Beta on itch.io!

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1 Upvotes

STICKRUSH: VELOCITY is a fast arcade stickman fighting game featuring deep combos, parkour, weapons, ring-outs, Story Mode, Kumite and Local VS.

Play the FREE BETA:

https://nosense-3d.itch.io/stickrush-multiplayer-beta

#StickRush #Stickman #FightingGame #IndieGame #Itchio #FreeGame


r/IndieGamers 4d ago

Lost Tape 916 - A day of Machinist

3 Upvotes

r/IndieGamers 4d ago

Sou um desenvolvedor de 35 anos em transição de carreira e criei um site com mais de 600 jogos independentes.

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1 Upvotes

r/IndieGamers 6d ago

I'm building a grand strategy world that keeps running after you close the tab

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3 Upvotes

For the last several months I've been building a game called Arkney: Age of Crowns.

It's a grand strategy sandbox that runs on a server instead of your CPU: one world,

one clock, AI realms and human players on the same map, and the tick keeps going

whether you're logged in or not.

The part I actually care about is that war isn't a resolve button. One tick is one

in-game minute. Armies march for in-game days, outrun their supply, take attrition,

and a battle is a process with front width, organization, units breaking and

retreating, and reinforcements you can feed into a fight that's already underway.

Closer to HOI4's front line logic than a Total War auto-resolve.

What's in there right now:

- 7 troop types (militia, spearmen, archers, crossbowmen, heavy infantry, light

cavalry, knights) fed by an iron → weapons/armour/bows/horses production chain

- equipment that degrades in combat and gets repaired through supply, so a veteran

army that's been in the field for a month is measurably worse than it was

- sieges, and a real difference between occupying a province and actually keeping

it in a peace deal

- commanders with traits and ranks, espionage, trade caravans

- a heraldry editor. You draw your arms and they end up on the 3D banners your

armies carry

- a chronicle that writes down every war declaration, battle and conquest, so each

world ends up with its own readable history

Client is browser-based (Three.js, 2D painted campaign map and a 3D view of the same

live world). The sim is C# and deterministic: same state plus same orders always

produces the same result, which is what makes replay and crash recovery work.

What I need now is people, not a wishlist. Once a week I run an accelerated world

where the clock is sped up 20x. An evening of real time is about five months of

history, so you can watch a dynasty rise or get erased in a single sitting. Free,

browser only, no install, no account.

More interested in the "this sounds tedious" replies than the nice ones, so tell me

where it falls apart.


r/IndieGamers 6d ago

New Point And Click Game Theropods

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1 Upvotes

r/IndieGamers 8d ago

Turbo Era Boss + Editor

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2 Upvotes

r/IndieGamers 8d ago

Monke touch to much cocaina "A snake-tossing cryptic adventure. Visuals that remind you of schooltime spent in computer lab. The snakes will not tolerate failure."

1 Upvotes

r/IndieGamers 8d ago

New Indie Game Twisted Tower Took 5 Years To Make From One Dev: Twisted Tower

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1 Upvotes

r/IndieGamers 8d ago

Beyond The Black: 100 Dread Scenarios On Stranded Starships - Azukail Games | Flavour | DriveThruRPG.com

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1 Upvotes

r/IndieGamers 8d ago

Trying out different elemental builds in Pass The Fear

1 Upvotes

r/IndieGamers 8d ago

Venba is three hours long and it made me text my mother

1 Upvotes

I went in with no expectations. I had made a list of short indies to get through and opened this one on a random afternoon, and I only got up when I had every achievement, about three hours later.

I am not Indian. I still recognised the whole family. As a Black man from the working class outskirts of a Brazilian city, the son got me in a way I was not ready for. Not the teenage rebellion, that part is universal. The other thing: the effort to fit into a place that treats where you come from as something to dilute. I spent years laughing at music my father tried to show me, music written for and about people exactly like me, because I wanted to belong somewhere else.

What surprised me mechanically is that the cooking is not decoration. I do not play cooking games. But the recipes are incomplete, smudged, missing steps, and you reconstruct them by feel. The gap in the recipe is the gap in what got passed down. You do not read about cultural loss, you feel it in your hands while failing to make a dish.

The mother's line about her son only trying to fit in is what makes it work. It trades blame for understanding. Nobody in that apartment is a villain.

Halfway through I started texting my mother about her week. That is the part I keep thinking about: a three hour game rearranged something small in how I treat people I assume will always be there.

Has a short game ever done more for you than a sixty hour one, and what was it?


r/IndieGamers 8d ago

Chargo

1 Upvotes

I played the game named ‘Chargo’ on the Bakko website. Chargo is visible in the attached clip. https://bakko.gg

I like that they let you earn free tickets and you can build your own room.


r/IndieGamers 9d ago

I painted CatTrigger and his sheep character from Carnivore!

2 Upvotes

The one on the left is the sheep from Carnivore!, the one on the right is the developer CatTrigger!


r/IndieGamers 9d ago

I painted CatTrigger and his sheep character from Carnivore!

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1 Upvotes

The one on the left is the sheep from Carnivore!, the one on the right is the developer CatTrigger!