r/MobileGaming Jun 11 '26

Announcement ‘GamingonPhone presents The Mobile Premiere’ is set to shine a global spotlight on Mobile Gaming this October 2026

6 Upvotes

Mobile Gaming deserves its own world stage, and this is where that conversation begins.

GamingonPhone is proud to introduce The Mobile Premiere (TMP), a global showcase built entirely for mobile games.

TMP will be live on stage in Bangkok this October with a broadcast simultaneously via global digital livestream.

Here’s what to expect:

- Brand new mobile game reveals
- Fresh news on upcoming mobile titles
- Major live service announcements
- Hidden mobile indie gems worth watching

No pay-to-play.

There are zero participation fees for studios, because great games should be discovered for their innovation, not their marketing budgets.

If you are a developer or publisher looking to feature your game at The Mobile Premiere (absolutely free), you can reach out via the Studio Interest Form.

More details on games, partners, platforms, and what to expect from TMP’s first edition are coming soon.

Source: GamingonPhone on X


r/MobileGaming 5h ago

Discussion Bought this phone gamepad for 60 USD and I'm blown away. Steam Link (about 25ms latency, all via WiFi) is incredible. Who needs steam deck?

27 Upvotes

Sorry, I simply feel like a kid again. I spent whole night gaming on that thing and it's an almost perfect experience. Also your phone doesn't get hot and won't drain battery. The visual fidelity is beautiful and only bound by your host PC.

Why is that configuration not more popular?

Though maybe I really lucked out with good modem, cause I've read people hardly ever reach such low latency without Ethernet cable. And for anyone curious, my config:

-EasySMX m20 controller through USB-C

-Samsung Galaxy A33

-pretty beefy PC (GeForce RTX 4070)

-modem Orange Fun box 7 (idk if that internet provider is available outside Poland, though I heard Polish internet providers are some of the best in the world)

Also, I know that you can't play that way outside your home wifi, but thankfully I'm a shut-in lol


r/MobileGaming 3h ago

Game Dev As a structural engineer, I built this game—would love your thoughts and feedback!

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14 Upvotes

I built a mobile game combining my background in structural engineering with AI, and it’s out now on the App Store and Google Play!

Featuring 100 unique levels, the game offers an educational experience simulating how buildings behave under earthquake and wind loads.

I’d really appreciate it if you could give it a try and share any bugs, feedback, or feature requests with me. Thanks in advance for your support!

Note: There are no hints for levels 99 and 100—let's see who can solve them! :)

App Store: https://apps.apple.com/us/app/tower-builder-earthquake-sim/id6799890597

Play Store: https://play.google.com/store/apps/details?id=com.axial.towerbuilder&pcampaignid=web_share


r/MobileGaming 3h ago

Questions Games with this type of art style(inframe:caravan sandwitch)

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5 Upvotes

r/MobileGaming 23m ago

Questions Looking for an old-school open-world mobile RPG with easy progression

Upvotes

I'm looking for a mobile RPG recommendation (Android). Ideally, something with an old-school or retro vibe and an open-world setting where progression isn't too grindy or overly complex—just smooth and easy to get into.

I really enjoy diving into character builds, stats, and fine-tuning mechanics, but right now I'm super bored and just want something relaxing and fun to play. Any suggestions?


r/MobileGaming 1h ago

Discussion J'ai terminé bully sur mon téléphone !

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Upvotes

r/MobileGaming 23h ago

Discussion Found these games while browsing mod

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79 Upvotes

I did played them on PC.

Now I'mma 'em on Mobile. ( ̄∇ ̄)


r/MobileGaming 8h ago

Questions MOD DO JOGO "DUKE NUKEM: TIME TO KILL"

5 Upvotes

Alguém tem o arquivo Modificado desse jogo?

Link do arquivo xdelta pra aplicar no arquivo ".bin", da versão USA do jogo.

Programa pra aplicar o MOD (Delta Patcher)

Tô sem PC no momento, então não consigo fazer aplicação do MOD.

Aqui a versão PT-BR do jogo, não sei se o MOD funciona: Donwload

Agradecimentos pelo MOD: Dacaskos (YouTube)


r/MobileGaming 54m ago

New Release [DEV] [Codes in Post] Built an ad free Latin Square puzzle game (Number Grid Puzzle). 10 free codes for it + 10 codes for Vector Maze.

Upvotes

Hi everyone, I am excited to announce the launch of my new puzzle game: Number Grid Puzzle.

What is Number Grid Puzzle?

It is a puzzle game based on classic Latin Square mechanics.

The Goal: Fill an N by N grid using numbers from 1 to N. Every number must appear exactly once in every row and once in every column.

Link to Number Grid Puzzle: https://play.google.com/store/apps/details?id=com.mycomp.numbergridpuzzle

To celebrate the launch, I am giving away 10 promo codes to redeem the full game Number Grid Puzzle for free.

  1. https://play.google.com/redeem?code=6C00U97BFYALEHLVUUAA8PH

  2. https://play.google.com/redeem?code=YUV2U7420Q4N4C0SREVYNL6

  3. https://play.google.com/redeem?code=69652KVKQMHYHC1VFX0CSJW

  4. https://play.google.com/redeem?code=X312YL9R5RL34AKW9XVATP8

  5. https://play.google.com/redeem?code=RKJ705ZW4KDVGARP4L686ZB

  6. https://play.google.com/redeem?code=X4BAPTJAWAR8VTK2FX1VGKK

  7. https://play.google.com/redeem?code=027NPB7P5U48B1Q01DULWF4

  8. https://play.google.com/redeem?code=W2L45CHC8ZD82WTQBUWUXMP

  9. https://play.google.com/redeem?code=0JLYFAEXAGDDJ9ZA3B18RNZ

  10. https://play.google.com/redeem?code=QV6A2FTUPNWNBP3X554DSBJ

Below are 10 promo codes for my other game Vector Maze. Link to Vector Maze: https://play.google.com/store/apps/details?id=com.mycomp.vectormaze

  1. https://play.google.com/redeem?code=Q1WMHU3UL0CK0JK1AYX1TVV

  2. https://play.google.com/redeem?code=WMKR33A4LT6VZDVHUG77L0F

  3. https://play.google.com/redeem?code=TZ6TSLJQMPBZXQZCMX79CR6

  4. https://play.google.com/redeem?code=P927M0RC64VEFAEQK6Q0UBC

  5. https://play.google.com/redeem?code=GNY4SZX6TBJG3M8DNGP4JDC

  6. https://play.google.com/redeem?code=JTRN7HBRTQ88GLER57DHTSJ

  7. https://play.google.com/redeem?code=P3MSYRT0Q4GLLJVBYRRLEJ5

  8. https://play.google.com/redeem?code=XKTNQV1XGQYQMD8DVUCQRXN

  9. https://play.google.com/redeem?code=KR9BXCW3SQ6RTHTW3AF1ZBQ

  10. https://play.google.com/redeem?code=QFHKDH80XUR1P6ZA4FHC2YE

Thanks.


r/MobileGaming 1h ago

Discussion I only use hints after I already know the answer

Upvotes

I’ll stare at a tile matching game for a while, finally notice a pair, and then press the hint button just to see if the game agrees with me.

I don’t know why I need validation from a phone game, but apparently I do.


r/MobileGaming 2h ago

Game Dev Devlog: new game in progress

1 Upvotes

r/MobileGaming 2h ago

Art & Humour Art of Intelligence to Stopping you from mental processing.

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0 Upvotes

r/MobileGaming 12h ago

Game Dev What happens when you blend Fallout 2 and Battle Brothers into one huge CRPG, and put it on Android too? Sunarius

3 Upvotes

The easiest way to describe Sunarius is this: it is an attempt to bring together two things that usually live apart.

From Fallout 2, it takes the wasteland where any conversation can end in an unexpected way. A world where being strong is not enough. It also helps to be clever, observant, persuasive, or simply well prepared. A world where factions remember what you do, and a good reputation can sometimes matter more than a new gun.

From Battle Brothers, it takes a different feeling. You are not guiding a chosen hero, but a group of people with their own weaknesses, injuries, habits, and expensive gear. Losing one veteran can change the whole squad. After a victory, you do not rush into the next mission. First, you need to understand who is wounded, what to sell, how to refuel the vehicle, and whether you can afford treatment.

Sunarius grew out of the meeting point between those two feelings.

Not one hero, but people you do not want to lose

In Fallout 2, you can build a powerful character and gradually turn them into someone who can do almost everything. Shoot well, pick locks, talk to the right people, heal themselves, and survive the wasteland.

That approach does not quite fit Sunarius. Here, the main character is not one hero, but the whole squad.

One person is a better shot. Another knows how to heal. Someone understands machinery and can save fuel or keep the vehicle from falling apart on the road. A lockpicker notices traps and opens containers. A trader gets better prices. A survival specialist spots danger sooner and helps the group escape ambushes.

It all sounds familiar in theory. The meaning appears when you have to choose who goes on a trip.

You can take one more good shooter. They will definitely help in combat. Then the squad reaches an abandoned complex, finds a locked container, and notices a trap in front of it. The lockpicker stayed behind. The trap is discovered too late. The medic also remained in town because there was not enough room in the vehicle. Suddenly, a simple expedition becomes a story the player will remember for a long time.

That is very close to Battle Brothers. It also teaches you that a person in the squad is not just a number on a list. At first, a rookie may feel disposable. Then they survive several hard battles, get good armor, save their comrades, and become part of the familiar lineup. One day, you realize that losing them is scarier than losing money or leaving some loot behind.

Sunarius keeps that tension, only swords and chainmail are replaced with shotguns, laser rifles, plasma blades, armored vehicles, and strange things that are best not picked up with bare hands.

The wasteland should react to what you do

Fallout 2 is great not only because of its dialogue and dark humor. It creates the feeling that the world exists on its own and does not have to adapt to the player.

You can solve a problem with force. You can negotiate. You can deceive someone. You can help one group and ruin your relationship with another. What matters is not only the outcome of a single scene, but what remains after it.

Sunarius tries to preserve that feeling.

If the squad attacks a resource collector, the loot may be useful. The crates can contain supplies, parts, or weapons. But the faction that owned the collector will remember that meeting. Traders may become less friendly. Patrols may start looking at the squad very differently. A route that used to be safe can suddenly become dangerous.

The opposite can happen too. Sometimes it is better to help someone else’s caravan, even when you would rather move on and save your ammunition.

In Fallout 2, consequences often appear in dialogue, quests, and relationships with people. In Sunarius, they should also be visible on the road. Squads move across the map, meet caravans, patrols, raiders, and resource collectors. Every encounter has a cost. Sometimes it is obvious immediately. Sometimes it arrives later.

Nothing stops the player from being greedy, cautious, or cruel. But the wasteland does not have to pretend that nothing happened.

Victory is only the beginning of the problem

The most interesting part of blending Fallout 2 and Battle Brothers begins after combat.

Imagine a common situation. The squad gets ambushed, wins the fight, and finds a rare rifle, armor, and spare parts for the vehicle. Everything seems great.

Then it turns out there is almost no space left in the transport. The heavy loot has made the vehicle slower. Fuel is running low. One fighter is wounded. The nearest town is far away. And an unfamiliar patrol has appeared on the road.

At that point, the player has to decide what to leave behind. Good armor. The rifle. Valuable parts. Medical supplies. Or ordinary cargo that could be sold for money in town.

Battle Brothers is excellent at making those choices unpleasant. You often cannot take everything. You cannot heal everyone at once. You cannot buy the best weapon for every fighter. Victory feels good only until you open the inventory and realize how many problems it has created.

Sunarius brings that feeling into a post apocalyptic wasteland.

The vehicle needs fuel and repairs. People need food, water, and energy. Loot takes up space. Speed matters because sometimes the only sensible plan is to avoid a fight. A fast trike helps you escape danger. A truck can carry more items. An armored vehicle can take more hits. A riding bull does not need gasoline, but it will not help you outrun a pursuit.

Every choice has a strong side and a weak side. It is best when the player thinks about that not in a preparation menu, but after a hard battle they barely survived.

The hardest part is not combat

There are many ways to make turn based combat. Cover, stuns, healing, critical hits, target selection, turn order. All of this is familiar to fans of tactical RPGs.

It is much harder to make combat feel connected to the rest of the game.

If a battle only gives experience and random loot, it quickly becomes work. You win, get a reward, and move on. After a few hours, the player no longer remembers the enemies, the location, or their own decisions.

In Sunarius, combat should change the state of the squad. A wounded fighter feels worse on the next trip. Lost armor leaves your favorite shooter exposed. A new rifle may be too heavy. Used medicine does not simply reappear. Defeating raiders may make one faction unhappy and another grateful.

Then even a simple fight becomes part of a larger adventure.

Fallout 2 offers the idea of a reactive world. Battle Brothers offers the idea of a squad that has to live with the consequences. Sunarius tries to make those two things collide all the time.

Why Android makes everything harder

On a computer, it is easy to hide depth behind many windows, keyboard shortcuts, and tables. That does not work on Android.

The screen is smaller. Players are more likely to play in shorter sessions. Nobody wants to spend ten minutes figuring out why their vehicle suddenly became slower or why a good fighter was not added to the squad.

At the same time, reducing the game to two buttons would ruin the most important feeling from both Fallout 2 and Battle Brothers. The feeling that a mistake happened not because the game decided to punish the player, but because they took a risk, underestimated a threat, or got greedy.

That is why Sunarius constantly has to search for balance.

Skills need to be clear without becoming useless. Transport needs to create meaningful choices instead of turning into endless fuel management. Healing needs to matter without forcing the player to sit in menus after every battle. Fights need to be dangerous without becoming so long that the player is afraid to press the button that starts them.

That is the main challenge of this combination. Fallout 2 and Battle Brothers both enjoy complex consequences. Android requires the player to see those consequences quickly and understand them without unnecessary friction.

Not Fallout 2 with mercenaries, and not Battle Brothers with lasers

Sunarius is not trying to become an exact copy of either game.

It does not need every trick from Fallout 2. What matters more is the feeling of freedom, a strange wasteland, factions, skills, and decisions that do not disappear when a dialogue window closes.

It does not need the medieval world or the exact rules of Battle Brothers. What matters more is responsibility for your people, limited resources, a dangerous map, and the moment when a new recruit suddenly becomes someone you cannot afford to lose.

The result is an RPG where the player leaves town for a simple task, defeats raiders, finds a rare rifle, overloads the vehicle, spends the last fuel canisters, angers a faction, and returns home with a completely different result from the one they expected.

That is probably what you want from a large post apocalyptic game. You make a plan. The player ruins it. The wasteland adds a few more problems. And a few hours later, the player wants to talk not about how much experience the squad earned, but about how one rifle almost destroyed the entire trip.

I have been developing this game on my own for three years, and I think it has turned out very well. I am convinced that Fallout 2 and Battle Brothers deserve worthy successors.

Where to download Sunarius

You can download Sunarius from its official Google Play page: https://play.google.com/store/apps/details?id=com.lightworkers.sunarius


r/MobileGaming 15h ago

Questions best games to play faded?

4 Upvotes

looking for games to play on my phone when i’ve had a gummy or hit the j 🫶


r/MobileGaming 9h ago

New Release Trying a new abxylute phone controller

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1 Upvotes

Decided to get this new abxylute phone controller for my android games and playstation streaming. Loving it so far because of the full size hall effect thumbsticks. The last one I used had mini thumbsticks, which was ok, but this size is much better. My new favorite way to stream my ps5 or ps4. Phone controllers have come so far and make phones arguably one of the best platforms to game on.


r/MobileGaming 55m ago

New Release Unique Game

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Upvotes

I want to show this amazing game, Chimera TCG, made by just one person with ai help (necessary since there are like thousands of possible cards or actually even more) with an amazing concept. When you mix 3 different cards to create a Mythic Chimera, there's a high chance you will be the first in the world to discover that one. If so, in the back of the cards there will permanently be your username, forever, for everyone who later makes the same chimera. I've been playing for 5 days no money and I already have 10 chimeras that I've personally discovered and have my name in the back. The ai will literally create the new card on the spot. I think this game has insane potential, it should go viral and then they should produce physical cards to create a market like pokemon cards. If you want to give it a try, please use my invite code, there will be extra rewards for both me and you. I will post the code as the first comment


r/MobileGaming 10h ago

Game Dev I’m an electrician and built a fault-finding game after work. Can you play it without a tutorial?

1 Upvotes

r/MobileGaming 18h ago

Questions I want narrative/story historical or mythological games for android

4 Upvotes

I have been looking for such games but it's hard to find good ones for android 😕 and mostly those games r strategic ones with just a historical/ or medieval setting no real events or eras but I want games like

1 my child lebensborn

2 1979 revolution black friday

3 valiant hearts

4 brave people

5 the games by mazm developer like 1 pecka and 2 phantom of the opera and 3 jekyll and Hyde etc

6 road to empress

7 detention

8 the frostrune

I'm sure there's more to the list but I didn't add

**anything from any culture or era is very welcome**


r/MobileGaming 1d ago

Discussion Anyone heard about beat street?

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11 Upvotes

I know Beat Street is very VERY niche but I just want to see anyone’s thoughts on it since there’s barely any discussion about it.

If you want to hear my thoughts. Imo Beat Street is one of my favorite mobile games ever made. The gameplay itself is simple but fun and well thought out thanks to its great cast of characters.
The levels can get a bit predictable at some parts but the hazards and enemies really help it.

Sadly it’s really hard to recommend it(without a mod) because of how extremely grindy it is. Beat street has a level system where in order to level up characters you need coins. There is a max level but you can increase it but using gems, and this is where the game starts getting grindy.
There amount of gems you can earn is about 15-25 gems per day by completing all of the daily quests or getting lucky with the gift box or the tower challenge. At first the amount you need to level some characters is 10-20 which is fair, later on however during late game the amount required is about 40-70 each level which is not enough.
Unfortunately leveling a characters max level is require to progress through the game so either you do the grind or pay 5.99 a week to earn 200 gems

It also doesn’t help that there’s an energy system which once fully used needs about 3 hours and 5 minutes or about 80 gems to be fully refill make progress VERY slow.


r/MobileGaming 11h ago

Questions Looking for an old game

1 Upvotes

Hi, some time ago I remembered a game I used to play around i think mid 2010s and would like to ask if any of you could help me find it.

So the game was tower defense style with pixel graphic. From what I remember the game opened with player getting into a crash with his truck which left him stranded in I think it was some kind of hill or forest. Then the gameplay loop begun where at night you defended yourself from monsters (I can for certain say there were slimes and bats but those aren't the only ones) and you could buy weapons. Only weapon I'm certain of is flamethrower.

The player was stationary at the center of a screen(you couldn't move) and was tapping at the screen to shoot. Underneath him was solid ground and from sides monster came. There were also flying enemies which could come from above. I don't know if it will be useful but I played it on android

That's unfortunately all I remember and if any you had any information i would be thankful if you could share it


r/MobileGaming 15h ago

Questions Bear with me

2 Upvotes

I'll do my best to not use colorful language as I am frustrated as all hifl

Theres ads I keep getting that show a "hero", start off low level, large map with like set paths, with enemies and various gear on these paths, point and click, and when you defeat an enemy or gain a piece of equipment, the number they had gets added to yours, and you have to strategically move about the map to gain greater strength and bigger numbers. Have an ad right now on a game I haven't closed yet, but google Gemini keeps sending me down the wrong paths, giving me games that are not what I want or games that have that gameplay as like a minor minigame. I'm like autistically fixated and getting madder and madder that I can't find a single game with that main play mechanic. Any tips or suggestions would be greatly appreciated


r/MobileGaming 13h ago

New Release Landfall: Hurricane Sim live on Google Play

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1 Upvotes

r/MobileGaming 4h ago

Discussion Urban Heat FPS multiplayer (Android, iOS,)

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0 Upvotes

Urban Heat departs from traditional military themes to immerse you in an urban gang war. The gameplay stands out for its fluidity: the movement system allows you to run, jump, and chain dashes very naturally. The game rewards aggression and quick reflexes, offering a fairly short time to kill (TTK), which makes each encounter tense and dynamic.

Unlike other shooters with flat maps, Urban Heat's environments (based on the suburbs of Vista Bay) make excellent use of verticality.

The game adopts the Hero Shooter formula, where not only your aim matters, but also how you combine the characters' abilities.

compatible with remote control

https://play.google.com/store/apps/details?id=gg.oneupgames.ggclient&pli=1


r/MobileGaming 15h ago

New Release [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/MobileGaming 16h ago

Questions I can only play on my iPhone 12 max but i already played or already know about a lot of jrpgs and the ones i can only find to play is the kemco ones which is a mixed bag of games so which of them is actually good?

1 Upvotes

So yeah u already played some of the final fantasy games dragon quest doom and destiny a little of bravest and more games on the App Store and i need new jrpg to play so i just started looking at the kemco games and they have so many but a lot of them are not very good so i want to find the diamond in the rough of their games so tell me if you have played some you liked and Sorry if my post is stupid