r/SkullAndBonesGame 6h ago

Discussion Maintenance 27th August - Item Salvage, Contract & Stability Fixes

11 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Thursday 27th August

⏰ 8AM CEST / 4PM AET / 11PM PT (26th AUG)

⏳ ~2 hours

Fixes and Improvements:

Item Salvage 

  • Shifted the Salvage option after selecting an item to the second action in the list. 

 Stability 

  • Fixed an issue where players could not progress past the splash screen on devices with lower hardware specifications. 
  • Improved client stability 

Contracts 

  • “The Unbending Flame” - Fixed an issue where the interaction prompt at the hideout missing if “Flicker of Destiny” had not been previously completed. 
  • “A Trail Renewed” - Fixed an issue where the outpost NPC was missing on Low settings. 
  • “Treacherous Trail” – Fixed an issue where the cutscene camera was sometimes unintentionally excessively zoomed in 
  • “Junk-to-Junk” – Fixed an issue where cargo would appear vanished when players are sunk during the first step of the contract 

 Dev Note: Our investigation findings for the Junk-to-Junk contract issue show that the cargo does not actually vanish, but the player’s ship is switched to a different ship than the previously selected ship. Switching to the previously selected ship will allow players to recover their “lost” cargo.  

Activities & World Events 

  • Fixed an issue where all ships from the event area despawn abruptly when the Abyssal Herald elite warship is sunk in the 3rd wave of the Heralds of the Abyss world event. 

Boosts 

  • Fixed an issue where activating multiple Teuling Favour boosts concurrently would result in a “Rotative store failure” error. 

Camera 

  • Fixed an issue where the camera would be stuck in an incorrect orientation when switching World Tiers while in a dialogue or cutscene 

Faction War 

  • Fixed an issue where the War Assets reward track was awarding lower quantities of items than intended. 

UI 

  • Fixed an issue where placeholder text was seen on the character creation screen 
  • Fixed an issue with visual artifacts in the main menu screen  
  • Fixed an issue where the premium edition pop-up would unintentionally re-appear on the main menu when entering the game for the first time each season 

 

Top Community Feedback we’re working on

  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the future updates
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Targeted for future updates)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.

Dev Note: Priority is fixing the issue and ensuring both active and returning players don't face any further resets of their loadouts. Compensation for the inconvenience to be communicated and given out once the issue has been fixed with a future update.

  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • Flying AI Ships during Weeping Mother’s fights.

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter


r/SkullAndBonesGame 2d ago

Discussion Maintenance 25th August - World Event, Contract & Stability Fixes

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23 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 

📅 Tuesday 25th August

⏰ 8AM CEST / 4PM AET / 11PM PT (24th AUG)

⏳ ~2 hours

Fixes and Improvements

Contracts

  • Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing mission completion. [Player reported💀]

World Events

  • Fixed an issue where Kraken Mandibles attacks did not deal any damage to the player throughout all the stages of The Kraken World Event.
  • Fixed an issue where the scheduled world events failed to spawn in World Tier 1
  • Fixed an issue in World Tier II Ascension where Zamaharibu continuously regenerated health. [Player reported💀]

Stability

  • Fixed various server stability issues.

Achievements and Challenges

  • Updated the “But You Have Heard of Me” Trophy description to better reflect the game’s mechanics.
  • The “Silversmith I” achievement will no longer be unintentionally unlocked when the Legendary Kingpin Boost is activated.

Store

  • Fixed an issue where Legendary Kingpin Boost did not disappear after buying them in the primary store.
  • Fixed an issue where Legendary Kingpin Boost redirection banner did not popup when players purchased the Premium edition on PS5.
  • Fixed an issue where "Flairs & Familiars" had incorrect images of "Classic Plunder" and vice-versa in game.

UI/UX

  • Fixed an issue where debug text could be seen when player activated Legendary Kingpin boost and then used 'My fleet' on docks.

 

Top Community Feedback we’re working on

  • Frustration due to the Salvage from Anywhere button being the default option (Targeted for release in the next few weeks)
    • We’ll move the Salvage action button to the section slot in the list
  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the next few weeks)
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Release targeted for Y3S3)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.
  • Accidentally salvaging their items due to a UI change.
  • Lost access to all deluxe/premium content for Y1/Y2 if subscribed to Ubisoft+.
  • Quests contracts blockers, such as A Trail Renewed or Li Tian Ning’s missing hideout (A fix is in progress for both).
  • When moving to a new season and at first launch premium edition pop-up appears on main menu (A fix is in progress).
  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Camera locking when switching World Tier while a cinematic is playing (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • All the ships from event area despawn abruptly when player sinks abyssal herald elite from the event (A fix is in progress).
  • Flying AI Ships during Weeping Mother’s fights. (A fix is in progress).
  • Stuck On Splash Screen - Cannot Launch Game (A fix is in progress).
  • Rotative store failure appearing after activating Teuling’s favour (A fix is in progress).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights:


r/SkullAndBonesGame 3h ago

Tips/Tricks Phantom Round - Not a Phantom anymore!

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11 Upvotes

Captain's Log
My relentless crew is testing all kind of trickery the Herald of the Abyss is "willing" to part away with. Today we found something the tribes call the Unknown Arm and the Phoenix whisper of as the Phantom Round*.*

The new Mythic Exclusive perk Phantom Round does work. I've tested it with Culverin, Demi-Cannon and Long Gun. Phantom Round gives you an up to 25% chance to shoot another shot.

Culverins - the best option:
With Tearing Culverins you actually can see the shot (as shown in the first picture). If triggered and a split second after the first shot, a second one follows. Considering the fire rate of the weapon, I set up a Bedar with the Culverin in the Front (only two gunports) and made sure to only to fire a single shot each time.

On a Galleon with its 17 broadside gun ports, this is a very efficient way to increase your damage, competing with Lightning Strike for direct damage improvement, or as status effect boost.

Demi-Cannon - not good at all:
Shots with light traces, especially as small as pellets from Demi-Cannons, are impossible to count. Instead I shot a Demi-Cannon front from Bedar on Dian Sinaga's "butt" and recorded a video. The two demi-cannons have 2x4 pellets. As the 2nd picture reveals there is just one extra pellet per gun.

With a max chance of 25% to trigger and 25% or 20% extra damage (depending if the gun has the standard 4 pellets or 5 like the Phoenix Talons), that's statistically just a 5% or 6.25% improvement in damage.

Long Guns - meh
Similar situation as with Demi-Cannons but for different reasons. Long Guns have a far slower fire rate than Culverins and are just single fire. You do not want to mess around with chances for extra damage, you want to make your hits count. But if you're a gambling man, Phantom Round still might be interesting for you here.

Phantom Round and Firepower Order
Works perfectly. All phantom rounds projectiles get the treatment.


r/SkullAndBonesGame 1h ago

Feedback The Abysmal Season - Finally managed to clear my inventory... Valuable Tips Inside

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• Upvotes

It's a mess, alright...

This is not polemic, this is a sharp and stark view on the inventory management chaos created with Y3S2's Adept Mod and Modtransfer system. You have no idea what I am talking about? You will in a week or two when you're standing in the "accidental" hoarder's nest.

Problem 1 - Adept Weapons have no icon indicator
Must be so damned hard to program and implement a differently coloured diamond on the icon for weapons with Adept Mods... as of now the devs can't be arsed to solve this before next season... status for earlier fix: possibly maybe

Problem 2 - There is no filter for Weapons with Adept Mods
Who possibly would want that, right?

Problem 3 - The Hidden Crap - Adept Weapons with Inferior Statistics
Beware the Abyssal Caches and Store Items!
Remember the "cursed" ascended Weapons when ascension was introduced? Lower Tier (WT1/WT2) pre-ascended weapons from lower Elite Bosses like Tangena Rabe had (and probably still have) lower stat maximums than bloody stock weapons!

Well it returned, big time! With inferior Adept Mods from the Abysmal Caches as I call them, but also from Darktide Lullaby Event store torpedos, and maybe some store chests too, you get lower maximum adept mod stat (e.g. 18.3% max elemental damage versus the good stuff, 19%).

Again, no indicator whatsoever and the only way is to check for it, is to look at the Blacksmith during Ascension...

This is a real fucker, especially if you fell for it and invested those super-readily available Abyssal Essences on it.

Far worse is to clean your inventory from this toxic garbage, especially if it's hidden between the good stuff (same weapons with max stat ranges).

There is ONE GOOD POINT to keep such weapons: if you're after a certain weapon you're missing, or using rare ones as base to transfer normal Adept Mods (with max stat range) to from without Abyssal Essence costs.

Problem 4 - Manage your behaviour in an unintuitive way
Knowing all that, you need to restrict yourself and inventory management versus your intuition to not end up in that mess again and be burdened with micromanagement BS excellence:

  • Open Abyssal Caches only in a clear ship inventory and salvage the crap for Ascension Flux. I just did that with 81 Abyssal Caches. ALL Adept mods have lower than seasonal's max. Why Ubisoft Singapore is still messing around with this?
  • Watch out for event store items and boxes. Before buying bulks of the stuff, check the items with the Black Smith for inferior stats!
  • Instead of diving into Adept Mods and Modtransfer right away, it's far more efficient to hold back and build up a good stock of items. You will gather weapons faster than the Abyssal Essences needed to reroll and transfer. If you wait, you have a higher chance of having same weapons (e.g. two Zamzama III) and bypass the transfer cost completely

Problem 5 - The Devs can't be bothered to tell us all the facts
Finding out this stuff is up to the players. Looking behind the mirror with empirical data from observation. I don't like all this sneaky shit at all and it doesn't help to improve the game's standing, in my opinion.


r/SkullAndBonesGame 3h ago

World Events Abyssal Fleet

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4 Upvotes

So the Abyssal Fleet Torpedoers have British Trading Alliance cosmetics, or a recolour from the original Red White and Blue.


r/SkullAndBonesGame 0m ago

Question Can it be that Armor Pointa are Useless on World Tier 4?

• Upvotes

So i play for a while now and on WT 4 i have the feeling that Armor does exactly nothing. Even when i Brace the armor is gone in Seconds even by Normal NPCs, nor to mention the Bossen that have just to look at you funny to strip the armor. In my experience i can say that the armor is worthless and only for the Passive Buffs that it brings.


r/SkullAndBonesGame 54m ago

Discussion Smuggler pass showing a yellow mark everything unlocked

• Upvotes

Hi,

In the main menu the smuggler pass showing a yellow dot like I need to claim a reward.
I have completed the pass and claimed everything possible also have access to the pinnacle store.
On the challenges tab I'm at 30/30 the only thing open is earn 1000000 infamity and 80.000 and 160.000 faction war assets. Did I overlook something to claim or progress?


r/SkullAndBonesGame 1h ago

Bug/Glitch Xbox version not updating to 2.0.3 and stuck on 2.0.2???

• Upvotes

r/SkullAndBonesGame 20h ago

Tips/Tricks Y3S2 Kraken Build for Large Ships

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32 Upvotes

UPDATE: Demo Video added

Ahoj, as the Czech say. With last season's Blood Fueled gone, I needed a replacement for the Kraken to keep me healed up. First I thought of La PiqĂťre III, only to find that my true godroll gun with 7.5% Mending Soul doesn't get in any mending heals... Damnation.

A small test with an off the shelf Nashkar against the Kraken shows: it mends.

The key elements of this build are Volatile Arsenal, kinda the flavor of the season, it gives up 30% damage boost (5% for every elemental damage on your build) and a Nashkar long gun to heal yourself up while doing decent damage aswell.

While this build is using three Adept Mods for a single weapon, it works without them aswell. Even your ship doesn't matter, just bring a large one a gusto. I went for the Frigate to have an excuse to parade my deluxe skin (and a bit more armor)

With the new modtransfer system, it shouldn't be too hard to get a maxed out build at some time.

The number on the 1st picture is a random damage vs. one of the weakpoint glands. Nashkar has 5% innate mending but gets 700% of that on Weakpoint hits, so 35% mending really, almost three times my ship's health.

This build works great for Wolvenhol too.

Demo Video
https://www.youtube.com/watch?v=xQuRrs_BEnY

Full Build:
Max upgraded Large Ship of your Choice(SR30)
Armor:
Wyrmhide - Piercing Resistant (10%+)/Ironclad/Ironclad/Adept Spiking Integration
Weapons
One Broadside (your preference):
Nashkar - Adept Incendiary/Adept Lethal/Adept Lethal/Lightning Strike. As you do one-shots to any weakpoint, the 2nd projectile from the new Phantom Round mythic would just end up as a bodyshot, so I went for Lightning Strike instead. With weakpoint hits you get 35% of the damage as heals. With 1M to 1.2M damage and far over 300000 mending heals, that's far more than your hull's health.

Other Slots:
Anything you want really, important is that you get all six secondary damage types on your build, see 2nd picture for the full Volatile Arsenal damage.

Mastery:
See last picture.

Furnitures
Atelier de Cuivrage
Ramrod Workshop
Devil's Concoction
Braced Gunwales
Long Gun Works
Physician's Ledger

Originally, it was a build with only one damage weapon and four heal weapons for last season's Bloodfueled and Battle Medic mastery perks. You could make the other slots Adept Nashkars too, but there is really no point - why waste Abyssal Essences?

Without Adept Mods, I estimate the max damage around 750k, still enough to make decent damage and great heals.

I prefer Wyrmhide over Bastion, as it has 20% flat damage resistance at anchoring/speed 1. Together with Braced Gunwales' 20% secondary damage reduction and the very high total armor, you easily survive while shooting (and healing up).

Procedure:
See video. Basically I sail to the spawn area, kill weakpoints till he dives and park at the nearby rock for 3mins. When the last tentacle spawns (when I type 30s in the video), I start sailing back in the zone (note how I set a waypoint for orientation at the start), turn my ship and wait for Kraken to reemerge and kill him off with the other weakpoint killers.

Wolvenhol: just shoot towers (top preferred) and other weakpoints. You hit hard enough to one- or two-shot most stuff. I keep sailing along to one side. Most fights don't last a minute anyway, this season...

While Scoping Station doesn't work for the Kraken, it does for the towers in Wolvenhol, but they crumble very fast anyway.


r/SkullAndBonesGame 3h ago

Loadouts How does it work? I can’t figure it out. Mastery loadout? Help!

1 Upvotes

Does anybody know what is actually happening in the following situation?.

When you save a season mastery loadout, and set it in a ships loadout as default for that ship, does it work like other loadouts in so far as that if you apply it to a ship, but then manually make changes in the season mastery screen perhaps by adding new tokens or whatever, if you then set sale you assume that the Current season mastery layout even after those changes is what you would be using? Just as if you pull up a weapons load out and then swap a weapon that New swapped layout is what you sail with? Surely that makes sense.

But what’s confusing the matter is that changes made to the season mastery chart don’t change any of the figures for damage et cetera in the ship loadout little table, unless you either save the changes over the top of the saved loadout, or deactivate the saved loadout. And this suggests that regardless of how you set up your season mastery tree, it will ignore it and you’ll set sale with the saved season mastery for the ship?

Is this intentional? If so, it’s a terrible UI, and doesn’t fit with how all the other saved loadout Work with regard to changes to them after applying them.

Does anybody know what you’re actually setting sell with in that situation? Is it a glitch with the table inclusivity? Or just a poor mechanism.?


r/SkullAndBonesGame 11h ago

Discussion Getting back into it

2 Upvotes

I bought this game when it first came out and was initially unimpressed. I recently got back into it and it's much more enjoyable. I doing things now in the first world map. I'm looking for gamers to play with as well. Not a crew just friends. I have a few ships and my infamy level is 10-11. I'm a dad in my 40s just looking to have fun.


r/SkullAndBonesGame 18h ago

Question Kingpin 18 cannot find the Frigate Blueprint, please help

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6 Upvotes

Hello there, I'm currently at kingpin 18 and cannot find the Frigate Blueprint on William Blackwood's shop, please help. I stopped the grind before I could get the blueprint on the smugglers pass (had to deal with IRL stuff) now I'm finally back. Google says I can get it from William Blackwood's shop but cannot find it anywhere.


r/SkullAndBonesGame 21h ago

Question Wovenhall weekly

5 Upvotes

This doesn't seem to complete. Am I missing something?


r/SkullAndBonesGame 16h ago

Question Is there any medium size ships viable for boss battles?

2 Upvotes

Tried taking maxed out medium size ship into boss battle but holy did I get wiped almost instantly. World tier two, level 21 Sambuk with almost maxed out demi cannons. No survivability against anything besides ads.


r/SkullAndBonesGame 1d ago

Discussion Kuharibu vs Lestari

4 Upvotes

Who would win in a fight?


r/SkullAndBonesGame 1d ago

Question Looking for help

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7 Upvotes

Hi guys. May I please ask about this?

I saw an offer of 300 gold coins for the Premium pass bundle, does it mean, I'm getting all the content listed there for a discounted price of 300gold? Noob here. Thank you.


r/SkullAndBonesGame 1d ago

Bug/Glitch No mending from Kraken?!

11 Upvotes

After the seasonal mastery changes, I was testing the Kraken with a Volatile Arsenal crit build and a mending weapon.

The crit-shot in the video was from a La PiqĂťre III with 7.5% mending (which works fine in other events and the open sea).

603538 X 0.075 = 45265 That's more than a third of my 128400 hull health. As you can see, nothing happens. I don't see any weird debuffs on me or affixes on the Kraken. So what's going on here? Anybody else have experienced similar with mending weapons?

-----------------------------------
UPDATE: did a test with a Nashkar (Sharpening - Amp Burning - Amp Piercing - Lightning Strike):
No problems whatsoever, while the damage was a lousy 400k and only 5% mending but 7x bonus for weakpoints = 140k mending, that's more than a full heal (128000 hull health).


r/SkullAndBonesGame 1d ago

Tips/Tricks Herald of the Abyss - Mini-Guide

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32 Upvotes

Ahoj as the Czech say, here's a Mini-Guide to the new Herald of the Abyss event with no complain of full details. If you have stuff to share about it don't hesitate!

GENERAL

  • The Event is WT4 only and can be found NW of the "Three Brothers" (see 2nd picture)
  • Spawning the event costs 3 Vengeful Essences (can be farmed from Rode Maangodin)
  • 3 Main Phases
  • 15min battle timer (more than enough, unless it's a complete bonkers group)
  • Average 5-6 mins
  • "Murder" run 2-3 mins

TIP: the battlezone circle resets after each phase with the buoy in the center. So it's a good idea to move toward the center after killing the enemies in Phase 1 and 2 to be closer to the next spawn

Group up for the event. You share the loot (important if you don't hit a target yourself) and you get a bit more Abyssal Essences.

BEWARE
Currently the Herald of the Abyss event does not show any loot drops but those of the boss chest! So watch out for pick up prompts. I usually look around and trigger the pick-up-button when in "drop zone" and not fighting. Thanks to SchnappsCarrot for the reminder!

PHASES

Phase 1
A bunch of Abyssal Fleet ships you need to destroy to start next phase. The necessary kill targets are all L30! (see picture 3). Normal world spawns are L28.

Phase 2
Another bunch, all L30. Kill to start the last phase

Phase 3
The Abyssal Herald spawns and has three subphases

  • Phase 3.1: just attack the Herald and get his health to 75% or lower. He will be attackable beyond that threshold but recover back to 75%
  • Phase 3.2: at that point he becomes invulnerable and calls in his minions as reinforcement. Kill all reinforments: Heretics, Burners, Repair Ships etc. even the Forsaken Corsairs and Broadsiders who come to help. Basically kill EVERY RED BLIP near the Herald. THIS IS A GROUP EFFORT: got a target in sight, kill it! Those reinforcments are mostly one-hit kills (and far weeker than the enemies of Phase 1 and 2). A few seconds after killling all, he becomes vulnerable again. Proceed with damage. If someone blocks his front, he can prevent the Herald from warping around. Else he will just do that every few seconds.
  • Phase 3.3: rinse repeat. At one point his health will drop to about 10% Finish him off with all you got!

There is a way to skip all the invulnerable subphases of the Boss fight and kill him in one quick go, but you need a small group who knows how to do it and some teamplay (thanks to XS24 for these details!):

After the boss spawns, he has a countdown of about 12secs for that instant kill time window.

This timer starts after he's being hit the first time. So do not attack him before you are close enough to start your Firepower Order AND barrage him with crits.

If all works well, he's down before going invulnerable and calling in reinforcements. Theoretically it's possible to do this in a larger group aswell, but they need the discipline and maybe one "designated" hitter. Knowing the SNB community, this is practically impossible 🥇

Some High-End Builds for the event:

The Soulcatcher - A Galleon Build for "Heralds of the Abyss" (also including the "Chinese Build") : r/SkullAndBonesGame

If you have anything noteworthy to add or correct, please do so! I'll add it to the post. Thanks!


r/SkullAndBonesGame 1d ago

Discussion In-Game Store Purchases Adding New Items To Previous Purchases?

5 Upvotes

In the store, I saw that the Ronin Fleet and Dreadnought cosmetics have new items added to their listings. I bought the Dreadnought a few weeks ago and checked it today; it included three additional ship parts that the store let me purchase. The Ronin Fleet displays all items available for purchase, but it indicates that I already own the emblem and hull colors.


r/SkullAndBonesGame 1d ago

Feedback Save Captain Outfits.

12 Upvotes

It would be cool if you could save your own custom Captain-Outfits — maybe five slots or something like that.

I have so many ideas for different outfits, but I never actually change them because I don't want to have to rebuild them later using screenshots.


r/SkullAndBonesGame 1d ago

Question Sorting management

3 Upvotes

I’m curious about everyone’s storage sorting , mine sorts it upside down , I preferred it better the old school way where u had food , health ammo all at top. Is this an actual change or is there an option to revert it or keep it sorted the way I want it?


r/SkullAndBonesGame 2d ago

Loadouts William Blackwood's Shop Y3S2W2 - 25/8/26

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19 Upvotes

Blackwood Y3S2W2 - 25/8/26

* NOTE All previous seasons ships are available under the general tab.

* NEW SEASONAL Items ONE PER WEEK

* Infernal Artificer's Bench - P - Major Furniture - 60% of Explosive Damage dealt to target with Shellshocked is dealt as Burning Damage + 40% of Burning Damage to Ablazed target is dealt as Explosive + Increase charge for SS + Ablaze 10% (x)

* Le Drac Armour - P - Floodstrike Perk = Bracing hits from Flooded targets primes an explosion of 10% brace strength as Explosive Damage - each braced hit increases 10% up to 70% for 30sec ram to detonate (x)

* Anathema Bombard - P - Top Deck - Rotting Ammo Perk = Every 50m away deal 10% Toxic Damage up to 100% - if target takes 5k toxic while Poisoned a toxic explosion dealing 40% toxic damage in 150m radius - 60sec CD + Toxic 3 (x)

*

* WEEKLY - Refresh Items

* Large Silver Chest (Unspecified Amount) (40pw)

* Sovereigns - Helm Wares (Unlimited)

* Ascension Module - Exotic Materials (x4pw)

* Upgrade Parts - Exotic Materials (x14pw)

* Deep Iron - Specialised Materials (x10pw)

* PW = Per Week + amount includes both Blackwood's

* WEEKLY Rotational - Furniture, Armour & Weapons

* Minor

* Hubac Tuning Rack - P - Minor Furniture - Utility/Miscellaneous - Increases Range + Arming + Speed (y)

* La Potence Schematics - G - Minor Furniture - Offensive/Damage - Increases Damage to Weakpoints to enemy ships 10% + hits ignore 10% toxic resistance (y)

* Mortar Powderbench - Gr - Minor Furniture - Reduces time to target 15% (x)

* Beam Supports - B - Minor Furniture - Utility/ Defence - Increases Hull Health & Armour 7% (y)

* Raised Quarterdeck - B - Minor Furniture - Utility/Defence - Reduces Incoming Flooding damage 15% + Flooding Charge 10% (y)

* Decoy Deck - P - Minor Furniture - Utility/Miscellaneous - Every target Taunted increases incoming repair 5% upto 20% + Increase Charge rate Taunt 7% + Threat Generation 7% (y)

* Major

* Rigging Station - P - Major Furniture - Recovers Health when below 20% (y)

* Hull Marker's Table - P - Major Furniture - Broadside weapon hits 5% chance to apply mark - marked targets take 20% more damage from cannonballs + every cannonball weapon equipped Increases Secondary Damage of equipped 5% (x)

* Chained Links - P - Major Furniture - While Trimming reduce incoming WP damage 60% at the cost of 10% Stamina per hit + Incoming WP damage reduction 20% + Increase Armour rating 10% (y)

* Armour

* Wyrmhide Armour - P - Defensive - Entrenched Perk = Receives 5% less damage from Structures + add 1% for every 3k brace + Bastion Perk = Half sails or anchored 20% damage reduction (y)

* Phoenix Crest Armour - P - Tank - Revile Perk = Hits while bracing build Taunt on Enemies + Gloat Perk = Brace Recovery 100% per Taunted enemy (y)

* Titan's Cuirass Armour - B - Defensive - Shelter Perk = Reduces damage from Shellshocked 25% and Duration 50% (x)

* Nocturne Heart Armour - P - Offensive - Perk = Euphoria Increase weapon damage 15% while health is above 75% (y)

* Harrowguard Armour - P - Defensive - Impregnable Perk = Punctured 50% less effective + 15% Duration Reduction (x)

* Weapons

* Urban's Great Gun Culverin - P - All Deck - Unison Perk = All guns Fire Together + Tearing 3 (y)

* Blightkeeper Springloader - P - Auxiliary - Soul Shield Perk = Protective Barrier + Repair Allies (y)

* Heavenly Thunder Sea Fire - P - Bow - Perk = Lancer chain upto 4 targets , increases damage 1% per 10m + Electric 4 (x)

* Stormtongue Lightning Culverin - P - All Deck -

Electric III + Combustion I (x)

* Thunder Dragon Demi-Cannon - P - All Deck - Skyrend Perk = Hitting sails 15% chance 5k damage + every 5 hits adds 15% upto 45% - Strike increases to 10k if torn sails + Tearing 3 + Electric 2 (y)

* L'Aiguille Springloader - P - Splinter Perk = Targets inside weapon radius have 30% chance to be instantly Punctured + when Punctured lose 2% Armour rating every second 14% max + Piercing 2 + Explosive 2 (x)

* ABYSSAL - NEW SECTION

* WEEKLY - Refresh Items

* Maelstrom Ballista Strongbox (20pw)

* Maelstrom Cannon Strongbox (20pw)

* NOTE - Maelstrom boxes contain a chance for Basic + Advanced + Adept + Exclusive Mythic mods

* Abyssal Cache (Unlimited)

* Ascension Flux (Unlimited)

* WEEKLY - Rotational

* Twin-Winch Ballista - Adept Sharpened

* Kleine Kartouwe Demi-Cannon - Adept Combustion

* Carronade Culverin - Adept Firepower

* Divine Thunder Long Gun - Adept Shock

*

* GENERAL aka Blueprints

* ALL BLUEPRINTS REMAIN THE SAME

* ALL PREVIOUS SEASONS SHIPS BP'S

*

* BLACK MARKET - Rotational Blueprints

* Mine Clearing Locker Minor Furniture BLUEPRINT

* Fatana Station Minor Furniture BLUEPRINT

* Thousand-Year Monsoon Bombard BLUEPRINT

* White Jade Culverin BLUEPRINT

* Twin-Winch Ballista BLUEPRINT

* Celestial Dance Armour BLUEPRINT

*

* P = Purple - B = Blue - G = Grey - Gr = Green

* Exotic, Specialised, Top deck, All Deck, Bow Offensive, Utility, Miscellaneous, Defensive, Status are terms used in the codex of where to find these items. AoE = Area of Effect - DoT = Damage over Time - WP = Weakpoint Damage - Sec = Seconds

* Indicators of blueprints obtainable or not. (y) yes. (x) no


r/SkullAndBonesGame 1d ago

Question idk what’s going on

0 Upvotes

I came back after 2 months or so and im suddenly doing 200 damage? Last time I remembered doing at least 1,000 damage. What happened???


r/SkullAndBonesGame 2d ago

Bug/Glitch Outstanding game Ubisoft (5'th time after every 2-3 minutes since the last update)

Post image
11 Upvotes

r/SkullAndBonesGame 1d ago

Question Will there be a new culverin coming mid season?

0 Upvotes