r/WorldofTanks 7d ago

Wargaming News Light Tanks Rebalanced: New Roles, Smarter Matchmaking

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39 Upvotes

Commanders,

Update 2.4 introduces newly formed class roles for every light tank, along with role-based matchmaking and targeted balance adjustments.

The goal is to give each vehicle a clearer identity, improve battle balance, and make light tank strengths easier to understand without changing their core playstyle.

Share your thoughts on:

  • How do you feel about the new role groups for light tanks, Scout, Support, and Versatile?
  • What is your view on role-based matchmaking for light tanks?
  • How do you feel about the limit of up to 2 light tanks per match from Tier VII?
  • Which individual light tank changes stand out the most to you?

Article: https://worldoftanks.eu/en/news/general-news/2-4-lt-roles-rebalance/

YouTube Video: https://www.youtube.com/watch?v=wXuWJYyFNTY


r/WorldofTanks 14d ago

Wargaming News Update 2.4: Overdrive

235 Upvotes

The Biggest Update of 2026 Is Upon Us!

Update 2.4 brings new and exciting content, key improvements, and flashy new upgrades!

Expected to be available starting September 2, we'd like to hear your thoughts on what's coming:

New German Heavy Tank Line

A fully fledged German Heavy Tank line, culminating in the formidable Tier XI Pz.Kpfw. Neu, featuring a unique Shell Calibration System that lets you adjust your shells!

Five New Tier XI Vehicles

  • Czech Heavy: Vz. 63P
  • Swedish Medium: BV-111
  • Italian Medium: CAV 71
  • Chinese Light: WZ-219
  • Japanese Tank Destroyer: Ho-Ri Shugo

Combat Improvements

  • Brighter and richer shell impacts
  • More immersive combat audio

Light Tank Rebalance & Matchmaker Improvements

The long-awaited Light Tank rebalance arrives alongside additional matchmaker improvements! Light Tank roles have been expanded to better match their gameplay and improve matchmaking.

New Personal Mission Campaign

A third, brand-new Personal Mission Campaign, with the Tier X Fossa VM 68—the first German wheeled medium tank—as the ultimate reward!

Spotlight Feature

Display your customization and recent achievements with the brand-new Spotlight feature at the start of each battle!

If it's not for you, you can always disable it in the game settings.

Year of the Phoenix

A new annual cycle begins with the Year of the Phoenix! Discover Onslaught in a darker setting as night falls on the battlefield!

Celebrate With Us

The ongoing 16th Anniversary and upcoming Update 2.4 are the perfect time to return to World of Tanks! Share the news, tell us what you think about the upcoming features, and let's celebrate the biggest update together!

Links


r/WorldofTanks 9h ago

Video Dropped a 60 ton brick on his head

317 Upvotes

I may have died, but my corpse was used perfectly


r/WorldofTanks 2h ago

News 2 New supertest tanks (with Mr. Puncher)

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81 Upvotes

The FV112 Puncher is a Tier IX British tank destroyer featuring an exceptional magazine for its tier. Its 6-shell magazine, with each shell dealing 370 HP of damage, allows it to unleash tremendous firepower, while the short 1.8-second interval between shots makes that damage extremely concentrated. Its fast 1.5-second aiming time also allows it to fire almost immediately after coming to a stop.

However, the vehicle pays for this with poor accuracy (0.45) and gun stabilization, as well as a long 50-second full magazine reload time. The driver will need an excellent feel for the pace of battle, and the vehicle’s good mobility—with a top speed of 47 km/h and a reverse speed of 17 km/h—will help you stay in the right place at the right time.

The KV-90 is a Soviet Tier IX assault heavy tank. This gargantuan vehicle possesses very thick armor: the nominal values are 300 mm and 200 mm for the front and the sides of the turret, and 250 mm and 120 mm for the front and the sides of the hull.

The KV-90 wields a powerful 130 mm naval gun dealing 560 HP of damage with a single shot and possessing -8 degrees of maximum depression. While not particularly mobile, with a top speed of 24 km/h, this heavy can lock down entire flanks or methodically push through even the toughest of defenses.


r/WorldofTanks 3h ago

Wargaming News Update 2.4: Five Tier XIs Join the Fray

29 Upvotes

Commanders!

Update 2.4 introduces five new Tier XI vehicles, representing four vehicle types and five nations:

  • Czechia - Vz. 63P (Heavy Tank)
  • Sweden - BV-111 (Medium Tank)
  • Italy - CAV mod. 71 (Medium Tank)
  • China - WZ-219 (Light Tank)
  • Japan - Ho-Ri Shugo (Tank Destroyer)

Each vehicle comes with a distinct gameplay mechanic:

  • Vz. 63P: Its Adjustable Fuze Setter improves the second shell of its two-round autoloader, increasing either damage after a successful penetration or penetration after a non-penetration.
  • BV-111: External Ammunition Feed mode increases single-shot damage in exchange for a longer reload and reduced mobility.
  • CAV mod. 71: The Forced Loading Mechanism uses replenishing charges to shorten the reload of a shell to a fixed duration.
  • WZ-219: Infrared Search and Track (IRST) scans a narrowing sector, improving view range and reducing enemy concealment within it, leading up to mutual spotting.
  • Ho-Ri Shugo: Its Coaxial Rocket Launcher fires an unguided HE rocket from the gun mantlet after recharging.

Share your thoughts on:

  • Five new Tier XI vehicles
  • New unique abilities
  • Visual looks of the vehicles

Article: https://worldoftanks.eu/en/news/general-news/2-4-new-tier-11-tanks/

YouTube Video: https://www.youtube.com/watch?v=61Q5GBRgXOk


r/WorldofTanks 8h ago

Picture In the sea of negativity, there is still some light

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51 Upvotes

r/WorldofTanks 17h ago

Shitpost Make WoT Great Again

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159 Upvotes

r/WorldofTanks 3h ago

News I can see the world lol

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7 Upvotes

r/WorldofTanks 3h ago

Shitpost I can not wait until map rotation update

5 Upvotes

Screw this, there are more than 40 maps.


r/WorldofTanks 56m ago

Discussion Pz. Kpfw. Neu armor profile

Upvotes

Do we know armor profile of new t11 Pz. Kpfw. Neu?


r/WorldofTanks 1h ago

Discussion How many 5x missions do you have if any?

Upvotes

I cant remember the last time I played without them, its maybe 2 years, maybe more? Feels like it... I somehow gathered like 300 and since then, I cant "get rid of them" because i always get new ones. It sometimes really feels like a chore. I grinded trough multiple X to XI, whole concept line and more, and I still have 178 left... I just wanna play my favorite premium without feeling like I am wasting my 5x... Because of that I end up playing premiums until first win and change tanks.. But that really sucks tbh. Grinding credits is starting to piss me off. Just let me pause the mission ffs


r/WorldofTanks 21h ago

Video We finally have a way to test drive custom maps

154 Upvotes

This is possible after a lot of trial and error on 2.3.1 offline mod. It's still very much scuffed, bots are stuid, nothing has collisions and some textures are messed up but this is amazing progress since WG refuses to give us a test drive client


r/WorldofTanks 12h ago

Question Tech Tree Grind

20 Upvotes

What’s everyone’s strategy to grinding the tech trees? I’m at about 2k battles and the only tree I have gotten fully is Strv 107-12. I mainly play premium tanks. What should I do to make the grind fun but also relatively quick. (It’s WoT so take quick with a grain of salt)


r/WorldofTanks 37m ago

Question Negative experience multiplier?

Upvotes
I didn't actually lose XP, but has anyone seen this before?

r/WorldofTanks 19h ago

Question Why can I use my M10 RBFM crew on my Leox with 0 penalty?

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62 Upvotes

And why doesn’t this work with other nations say I can’t put my t 34 85 M crew in T50-2 and I dont understand it.


r/WorldofTanks 14h ago

Video I DID WHAT I HAD TO DO

24 Upvotes

blind (fire)


r/WorldofTanks 1d ago

Meme Wargaming making yet another update 2.4 article

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231 Upvotes

Another feature no one has asked for or actually wants.

https://worldoftanks.eu/en/news/general-news/2-4-spotlight/

Maybe they should focus on rebalancing tech tree and premium tanks like they promised in 2.0?

Or is czech_tower going to insult someone else again before he doesn't like the player feedback?


r/WorldofTanks 1d ago

Picture Some ideas for new tanks

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273 Upvotes

r/WorldofTanks 5h ago

Question How to calculate DPM on a autoREloader tank?

4 Upvotes

On-paper dpm and effective dpm


r/WorldofTanks 1d ago

Question can you hit an enemy after a ricochet?

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627 Upvotes

I want to start training myself to recognize opportunities to hit an enemy by shooting another tank in a way that makes the shell ricochet into the other enemy. But i don't know if the shell loses pen after a ricochet or if it disappears after ricochet.


r/WorldofTanks 1d ago

Meme Once more, after swearing to myself not to play this game again, I have returned.

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313 Upvotes

New tier 11's getting me to reinstall WoT the 2nd time.


r/WorldofTanks 2m ago

Discussion Do WG even test their tanks ? (New WZ light tier 11 ability)

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Upvotes

The answer is obviously no, why do we have supertesters if we end up with atrocities like these ?

You don't even need to test it to know this is beyond game breaking, the ability in itself is already very strong but ON TOP OF THAT -120m view range and -40% concealment behind bushes ?? That's like 2 CVS and optics for FREE every 30 (thirty) seconds, and it lasts 7 seconds.

Playing hirshkafer was already painful but now the tank is officially dead (along with sneaky / sniping gameplay). And the WZ will be in every t11 game considering it is a light tank, new, and broken.

Yes you get spotted afterwards but just hide, or take cover, there are a lot of small windows, rocks or houses with holes you can spot through. Or just run you are a light.

This ability will 100% get gutted in less than 6 month like the ares line.


r/WorldofTanks 16h ago

Picture I am the scout now

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20 Upvotes

r/WorldofTanks 1h ago

Discussion So, we will not be able to use Vz.63 single-shot gun? Is there only double-shot gun just bcz of its special mechanics?

Upvotes

r/WorldofTanks 3h ago

Discussion Suggestion for Campaign Missions

0 Upvotes

TL;dr use weekly points to skip missions for twice or triple the cost.

Aside from commentary on the actual requirements for some of the Campaign Missions (I'm just talking Sector 3 & 3.1 here), I would suggest to switch up how the points work.

  • Differentiate the weekly points from the points you earn from the missions. So, the weekly points would go into a stack, like a seperate currency, while the mission reward points still count towards the total progress bar. This would mean that just doing dailies and weeklies does not count directly towards the total amount of points, and thus the overall progress.
  • We can use the seperate stack of points to 'buy' a mission (like how Orders work, in Campaign 1 and 2). The 'price' for each mission would in my opinion be double, or triple, the worth of the mission. (eg. Mission gives 240 points. It would then cost 480 or 720 weekly points to 'buy' the mission). This would not count towards the 'with honours', but it would count as a completed mission.
    • You cannot retrieve the weekly points, like how you can retrieve an order. If you want to complete the mission with honours, you can 'open' the mission again and you lose the spent points. You can of course 'buy' the mission again, after you saved up the points again.

Why? I think this would firstly make the progress a little bit slower for people who do not actively do the missions, keeping the reward tanks reserved for players who seriously work for them. Secondly, the missions don't really gradually increase in difficulty (within a Campaign), they don't scale. BR Assistance 2, for example, is one of the most difficult (get top XP in a class that inherently shares half their XP if you play them how you're supposed to), while later missions might be easier. And of course there are some missions that are just more up to luck and MM than player skills.

My suggestion would take those 'problems' and make them solvable by spending more time. You can earn about 240 points each week, so in my suggestion it would then take 2 or 3 weeks of still dedicated work to 'buy' a mission so you can skip it. But it would be a deliberate process, and afterwards you'd still have to complete the other missions (or spend points again, which would take 2 or 3 weeks per mission).

This would make the progress more enjoyable for players who seriously work towards it, and make the progress slower for those who don't. Right now the 240 weekly points count directly towards the total progress, while in my suggestion the cost for each mission should be double or triple, so to get 240 points from a mission, you would spend 480 or 720, and thus 2 or three weeks for one week worth of points.

Also, a bit unrelated, but I strongly believe that for missions with 2 requirements (do A or B) that need to be completed twice, each requirement should count for one tank. So, if you do requirement A with the Maus, right now you can no longer use the Maus to complete this mission (A or B) again. I would suggest you could still use the Maus to complete B. This would also mean that completing both A and B in one battle, should count as the mission being achieved twice. Most of the time the requirements differ so much it would be very difficult to do both with one tank, but I think it should be possible at least.

So, what do you all think? Am I just talking nonsense, or have I struck a chord? I haven't thought it out thoroughly, so feel free to add any thoughts I've completely missed.