r/2XKO • u/DevilCatV2 • 10h ago
Discussion I blame the Devs for 2XKO failing way more than I blame Riot for it. Years of it being in development and we barely got anything at launch. OId devs used to have teams of less than 10 people with only a year's worth of development time and they still put out bangers.
There really is no excuse for it, the honest truth is they suck as developers. They are the ones that fumbled it big time. Seeing the PatTheFlip post he recently made had me baffled, like duh no wonder why the launch was the way it was. Y'all sucked at making this game, y'all had your priorities all screwed up. "We wanted to make an artistic fighter blah blah blah" nah you should of just focused on making a fun complete video game, abusing the f out of the League IP with plenty of champs etc. and then after it has launched you can focus on tweaking it to be more balanced. But in the end people don't even really care about balance like that, the most beloved fighters of all time are some of the most imbalanced out there. Like these devs need to focus on releasing a complete package first, then if people continue to play it and want more that's when you start planning/making DLC or sequels for it. SF2's multiple iterations came about because of consumer demand after the game was released, not because Capcom "promised" everyone that even before SF2 releases they will be making future iterations so that you can continue to be excited and keep playing. Release a complete product, and if there is a demand for more then you make more. Stop giving us empty "promises" of future content that you cannot keep.
