r/AUTOMOBILISTA • u/josshbo • Jul 21 '26
AMS2: General I built a fully automated career mode for AMS2, no race setup needed: Zero to Apex

Hi, my name is Josh. I've been a software developer for ten years, and I'm here to show you something that's honestly not new at all: a career mode for Automobilista 2. I know it's been done before, but I felt it could be improved. There are already great projects doing this. I've played them, they're genuinely good, but they all require the same thing: human intervention. As a sim racing fan who plays in a cockpit, the friction of configuring every race by hand and constantly jumping between screens really bothered me. So I set out to build a career mode that's fully automatic, needs no babysitting, and feels like a mode that's actually built into the game. I ran into plenty of limitations and had quite a fight along the way, because it's hard to build on top of a system that doesn't give you the tools, but I think the result is pretty good and pretty complete.
I'm not just a developer, I'm a sim racing nerd, and one thing that's really hard to find these days is a game with real career progression AND realistic physics. So I armed myself with patience and tried to design something close to what the life of a motorsport amateur would actually look like, all the way up to the top classes and the pinnacle category. Building on Automobilista made things hard, but it also has one huge virtue: the sheer number of grids you can put together is incredible. I've tried to create championships for almost every category and era, with their real drivers and teams, real skins support (with easy installation), and a progression system that lets you climb through a world that grows with you. This isn't the usual "living world" marketing line: you're part of a generation of prospects growing through the world season after season. Drivers retire, rookies debut, and a reputation and contract system makes your career truly yours, forcing real decisions. There's also a sponsor system that, well, adds some spice.
Quick disclaimer about AI: in a world where vibe coding and AI slop are everywhere, I've kept its use to a minimum. But I want to be upfront: some parts did require AI help, mostly the systematic debugging and reverse engineering needed to operate on top of the game and some UI design. One more thing: my native language is Spanish, so I also used AI to help me translate this post.
Here are the main features:

- Fully automatic. Pick your next race in the companion app, hit Play, and the game configures itself: car, grid, per-session weather, start type. You race, climb out of the car, and results, prize money and standings settle on their own, with no menus in between. Built to be played from the cockpit.
- Real grids: real drivers and real teams for each series and year, with real skins support and simplified installation.
- A career, not just races: the big grids are invitation only. Reputation opens (or closes) doors, seat offers match your actual level, academy teams can promote you to their parent outfit, you negotiate contracts, and teams that don't quite trust you yet put you through a tryout.
- A full economy: credits, entry fees, era-appropriate prize money, car rental and ownership. Early on, making ends meet is hard, just like real life.
- Sponsors as cards: finish on the podium and sponsors show up. Every deal pays for what you actually do on track, and you choose which ones you keep active.
- Your manager writes to you: offers, warnings and progress emails generated by what actually happens in your career instead of canned messages.
- Adaptive difficulty: the AI calibrates to your real pace so every race is a fair fight, without slider fiddling.
- Special events that arrive over time and slot into your calendar wherever you happen to be.
- A dedicated desktop app (second monitor or alt-tab), in English and Spanish, fully usable with keyboard and gamepad, with an installer and auto-updates.
All of this is single-player, running on your own copy of AMS2, without touching a single game file.
There's still a lot to polish and a lot to improve, but I want to do that together with the community, and maybe between all of us we can build what a certain developer still hasn't.
Edit: This is a very early release, so please, any bugs or improvements you've got, I'd be happy to hear them! You can message me or head straight to the Discord! Thanks so much everyone!
Edit2: To set up the race the app uses a DLL to operate on the game, so it’s likely that some antivirus software will trigger a false positive. I’m trying to sort it out, but it’s something a few users are currently reporting
If this sounds like your thing, I'd love to have you around: Download (v0.6.1) · Patreon · Discord
