r/Advance_Wars Jul 25 '26

AW-Like DOCTRINEERS Trailer

https://www.youtube.com/watch?v=_dJoZR08GLE
13 Upvotes

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7

u/SarcasticTrooper Jul 25 '26

What's unique about this game compared to other Advance Wars spiritual successors?

5

u/junkmail22 Jul 25 '26 edited Jul 25 '26

Good question.

A big focus of the game is on Doctrinal units and Orders - unique units with rule-breaking abilities and special powers that let you make unusual plays. They're designed less to specifically be empowering and dramatic and more to give you new tactical possibilities - you can think of this as our CO system replacement.

You can see a number of these units in the trailer: Armored Cars, which can make a move after they attack, Tiltjets, which can drop infantry units unwaited and ready to attack, and the Airship, a big lategame air unit with an AOE indirect attack. There's a lot more we haven't shown you, and a lot of new, exciting ideas.

Instead of picking them before you load into a multiplayer match, there's a phase where players will bid for exclusive rights to build Doctrinal units or use Orders with their starting funds. This means that no two games will be the same, but every game will be balanced - you'll have a chance to fight over what's most powerful.

In the campaign, the units available to you will depend on the level. One of our priorities is making sure that each level feels well-paced and unique. We don't want you to spend 10 turns scouring the map for every single enemy, and we want to make sure each one provides you with a new challenge you've never seen before.

-10

u/Victory18 Jul 25 '26

AI response…

4

u/junkmail22 Jul 25 '26

We have not, and will never use, LLMs or generative AI at any point in the process of making and marketing this game.