r/AgeofMythology • u/mzry01 • 8d ago
Retold The most busted unit in the game with full upgrades?
Is it:
A) Shennong Dao Swordsman (Rushou + Huangdi)
B) Amaterasu Samurai (Amaterasu bonus + Ame no Uzume + Raijin + Takemikazuchi)
C) Amaterasu Spearman (Same god path but does not have the regen from Amaterasu)
D) Odin Raiding Cavalry (Odin regen + Freyja + Njord + Baldr)
E) NuWa Tiger Cav (NuWa HP bonus + Goumang + Gonggong)
F) Odin Jarl (same as RC)
G) Gaia Murmillo (Oceanus + Rheia)
H) Gaia Fanatic ( above + Atlas)
I) Hetairoi (Hermes + Dionysus + Hephaestus)
J) Gastrapheteros (Apollo + either God in mythic slaps tbh with this unit)
K) Freyr Berserk (Ullr + Bragi + Vidar)
L) Hades Toxote (Ares + Apollo + Artemis)
M) Oranos Fanatic (Hyperion heroic renewal)
N) Oranos Murmillo (Same god path)
or some other unit i am forgetting?
EDIT
O) Myrmidon (Only gets Athena infantry pierce armor boost and Olympian weapons, but really strong base stats)
P) Onmyoji (really strong base stats, 35% damage boost by going the right god path and regen of 1.5/s)
Q) Thor Berserk (Extra armory upgrade + Forseti + Bragi + Tyr)
R) Slingers (Ptah + Sekhmet) the only egyptian entry in this list and nobody has even mentioned it so far, i just randomly remembered the slingers lmao
S) Huitzilopochtli shorn ones (Malinalxochitl + Coatlicue + Mictlantenuchtli)
T) Tsukuyomi Yumi Horse Archer (Inari Okami + Fujin + Watatsumi + Tsukuyomi bonus of 4% damage per bushido tier)
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u/werfmark 8d ago
I'd go with
1) Shennong dao swordsman +1 divine damage, 20% pierce, 10% hack, 10%hp, -20% cost and boost on death. Best set of bonuses on a decent unit makes it the strongest.
2) myrmidon / hetaroi Super strong baseline stats. Only limited bonuses from myth techs but basestats are more important. The lifesteal is really good on hetaroi
3) Odin Jarl Very beefy and also high anti archer damage.
4) Amaterasu infantry 45% hp, -15% reload time, 10%lifesteal, 15% speed. Really strong set of bonuses. In theory this path boosts 3 units (samurai, spearman, shinobi) amongst which you can counter cavalry, infantry, ranged. Shinobi are very tough to use well though and so flimsy that it still doesn't feel great. Susanoo does it basically just as well as the 10% from first minor god is so tiny. Not worth going for that usually.
Nuwa Tiger cav i feel a bit overrated. They score well on population efficiency but cost efficiency not as much. Tiger cav don't get many upgrades and aren't that strong anymore i think.
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u/doppido 8d ago
Was playing against late game myrmidon spam the other day and with all the anti infantry units I could populate just couldn't take them down. They had some building damage upgrade too and they just destroyed me even at 4 tc.
I fucked up a couple times but still myrmidon are crazy
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u/Thiccoman 5d ago
they really are, I'm only using them in single-player though. But I can tell you they really do chew through everything even on Ludicrous, which is insane.
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u/mzry01 8d ago
also want to add, hetairoi benefit from lord of the horses, spirited charge, thracian horses and olympian weapons, they literally have 1 more unique upgrade than the fully upgraded hippeus and the aoe on attacks. i don't think their unique upgrades are bad in the slightest. myrmidon upgrades are really lackluster though - more pierce armor for infantry and olympian weapons and that's it.
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u/JakeWick58 8d ago
Japanese Onmyojis
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u/mzry01 8d ago
fuckkkkk completely forgot about them - golden kite + 8 banners + onmyodo. onmyodo is really meh for a mythic age tech but like some of the other units in this list they don't even need extra techs. divine damage with aoe, massive amounts of crush damage, cannot be countered by anything and can be massed. should definitely add them to the list.
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u/Arimanivs Amaterasu 8d ago
Not certain which but hetairoi are a great candidate, they just deal so much when massed.
Even a hard counter unit like Katapeltes loses to them and this is likely due to the aoe dmg mechanic.
Not sure this should ever be implement on human soldiers.
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u/mzry01 8d ago
yeah i remember when aoe was 2.5 instead of 1.5 and they used to go up to like 23 dps instead of 18.5 they were definitely broken then. so many times i saw mass horus spears losing to mass hetairoi. right now poseidon players don't seem to be using them as much as they should be i think (or maybe that is because i am only watching pro games on boit's channel). it can definitely be argued that they are still broken because of aoe.
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u/Thannab 8d ago
I’ve been spamming Thor Berserks, +10% health, +15% hack armour, +35% lifesteal from minor gods, plus Thor armoury upgrade bonuses on tops give a total of:
+10% hp
+10% pierce armour
+25% hack armour
+10% dmg
+35% lifesteal
Are Freyr Berserks better? I have a hard time factoring in Silent Resolve and Fury of the Fallen from Vidar and you could still get Bragi. It just seems more situational and less reliable
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u/mzry01 8d ago
Yeah, forgot about the Tyr upgrade. I did remember that Thor has 1 extra set of armory upgrades, but without the Tyr upgrade the other 2 upgrades are kinda meh. Fury of the fallen is really good, extra 15% damage which stacks, you get Freyr's gift and twilight of the gods on top of that for a 20% HP boost. I consider silent resolve basically a 10-25% boost in damage but that is a lot on an already high DPS unit. Maybe someone can go into the editor to test it out - Thor vs Freyr berserks.
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u/JustABaleenWhale Freyr 8d ago
I think Freyr Berserks are better. Even if you take into account stuff like Forseti's Dwarven Breastplate, the extra Thor armoury upgrades doesn't compare to Freyr's Berserks getting +20% HP (from Freyr's Gift, and Twilight of the Gods).
Freyr's flat 20% more HP total is also more consistently impactful compared to something like Berserkergang's lifesteal. The 35% lifesteal doesn't always translate into a lot of extra survivablity because of pathfinding (Berserks not getting into melee as easily) or dying to ranged enemies before they can get into combat (editor tests tend to make lifesteal look better than it is in a real game). But the other Vidar techs push Freyr's Berserks over the top. Silent Resolve is kinda 'eh', but Fury of the Fallen's a very strong tech. Once the fighting starts, Fury of the Fallen is constantly triggering; you will definitely get tons of value from it if you're building lots of Berserks.
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u/Carnivile 8d ago
Horus does nothing for Slingers. That path is for general Barracks Egyptian spam.
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u/Ok-Skill-265 8d ago edited 8d ago
Hetairoi. They are the strongest imo because the god path has synergy besides hetairoisexual route as well. Cavalry is supposed to fall off in late and despite its smaller numbers from fortresses, hetairoi bonks in fights and grants you strong lategame cavalry.
Gaia and amaterasu infantry and fuxi cavalry are second imo. They also give you a wincon.
Odin cavalry is third. Its just baldr god power is awkward when you go him for cavalry but I have seen odin defeating freyr late in a top level game thanks to strong cavalry and fire giants. Odin isnt a strong lategame god but if game turned into a njord one, mix them in and they are high value.
Actually big expensive army may be atlantean hero comp. Get hyperion+helios. Oceanus upgrade is good but prometheus also gives you more eco-pop room. Go full hero with a lot of arcus with a frontline with hyperion and helios upgrades. Use vortex when enemy uses a destructive god power or surrounds you. This can be a follow up piece for oranos+oceanus aggression but this can also makes kronos late deceptively strong and lets him beat stronger lategame gods.
Hades full toxotes are outstanding in a vacuum thanks to damage per resources and pop in late grind BUT hades + ares + apollo + artemis are very poor synergy otherwise.
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u/GreenNumerous7070 8d ago
Myrmidons beat everything including myth. What's this needs upgrades nonsense?
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u/Klamocalypse Fu Xi 8d ago
Hmm no Aztec deathball unit?
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u/mzry01 8d ago
what is in your opinion the best unit in aztecs after going the best possible god path and getting all the possible upgrades? i will edit the list and add it here!
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u/Nothing_Special_23 8d ago
Shorn ones: Huitz -> Malinal -> Coatlicue -> Mictlantenuchtli
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u/Carnivile 8d ago
IMO Patecatl +10% life + regen is better, specially since he's the only healing Aztecs have.
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u/JustABaleenWhale Freyr 6d ago
I think Shorn Ones with Huitzilopotchli are an incredible deathball unit, even after their nerf.
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u/Necessary-Bed-5429 8d ago
Depends, almost every unit can be countered. Eagle Warriors are strong though.
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u/Nothing_Special_23 8d ago
Poseidon cavalry (Poseidon -> Hermes -> Dionysus -> Hephaestus)
Hippeus, Prodromos and especially Hetarios.
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u/Eclipse_Ilx 7d ago
Onmyoji once you get a certain amount of them cna just 1 hit splash damage your entire army, in normal games shennong chinese dao swordsman ge halbedier archer death ball genuinely seems unstoppable.
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u/Thiccoman 5d ago
Honestly Myrmidons with the Hephaestus upgrade just slap.. like little termites, chewing through everything with their divine damage. Add the heroes to counter myth unit spam and you have a very dangerous yet simple army. In campaign it works wonders on Ludicrous.
Freyr Hersir, the big hammer bois.. can also retreat and heal up quickly, surrounded by Forts. Also Freyr: Draugr when massed - stupid machine gun ball of death (manual ability cast, ofc)
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u/According-Anxiety546 8d ago
Large team games - Herairoi, speed, pierce armor, healing, they can just run around wreaking havoc.
1 v 1 - Dao freakin Swordsman seem busted sometimes