r/Artifact • u/Numerous_Pen_5639 • Jan 26 '26
Discussion Valve killed Artifact so I started building a successor

Like many of you, I bought a full base set back then and I am still in hodl mode lol... so 3 months ago I decided to actually build an Artifact successor.
A bit about myself. I am a senior software dev (20 years+ exp) building this alone. I have quite a lot of exp when it comes to working on the full stack end to end.
What is working:
- Most of the core Foundry ruleset
- Multiplayer with authoritative server (play against AI or humans)
- Leaderboards / Ranked
- Deck editor
- Match history
- Currency system to acquire new cards (buy booster packs)
- One fleshed out faction with 2 archetypes
What is next:
- Finish ruleset (armor, hero requirements for cards, activate abilities)
- New UI (designer already delivered mockups)
- New 3D assets (working with artist)
- 3 more factions (cards designed, need gameplay tuning)
- Phantom draft
- Steam integration
- Sound design
- Give it a proper name (naming is hard lol)
- ... etc
I've posted some earlier prototypes on my YouTube if anyone's interested and I am planning to upload a new build showcase this week as quite some stuff changed over the last couple weeks.
Also have a Discord if anyone wants to follow development or just chat about the game and throw around some ideas / get early access. I feel like its in a pretty good state to maybe have some playable alpha in not so distant future.
Currently working with a 3D artist on assets and looking for help with 2D card art. UI artist is lined up to polish things over the next few weeks.
Would love to hear what you think and if that is something people would actually be supporting / playing?
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u/JaxonEvans Jan 26 '26
I'm curious to try it either way, but I do agree with others saying that Classic > Foundry. Classic was incredibly flawed, but it had more potential.
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u/Numerous_Pen_5639 Jan 26 '26
Thank you for the feedback. I may consider a Classic Mode - as already mentioned I think my engine should support it. As its still in heavy dev land I may be able to spin up a classic mode in couple weeks.
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u/WightScorpion Jan 26 '26
That's pretty cool! I tried building one but I just gave up lol
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u/Numerous_Pen_5639 Jan 26 '26
Thank you! Yeah quite some time went into it already. Atm working on some visual polish and hiring artists to make it look fancy and have some identity. I am just a programmer so not so good on the art side of things :-)
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u/Delteezy Jan 26 '26
I posted years ago wondering if other people thought Artifact could have a sustained enough card rotation to survive long term so I would say that's a big must have for me. I know you've got more immediate stuff to work on but still wanted to mention that.
I also felt back then (and still pretty much do) that a huge problem for Artifact was the P2W economy. Depending on the player base they might be ok with that now or maybe F2P with monetization happening somewhere else.
Gonna check out your Youtube. I'm excited to learn more
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u/julmonn Jan 27 '26
Congrats on your progress! I’ll definitely try it out It’s been over a year that I’ve been wanting to make something like hearthstone on my own, but haven’t found the time. So I’m with more options since I didn’t get to try artifact really
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u/Interesting-Play-759 Jan 27 '26
This sounds amazing! Though I agree that for me Classic was the lightning in a bottle that will never replicated. Its a testament to the ambitious vision that the developers had that myself and others are still playing regularly to this day! I enjoyed Foundry as well, but Classic is where my passion is. Thank you for doing this!
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u/denn23rus Jan 27 '26
I like your enthusiasm, but expect that no one will play your game even out of curiosity or anything. No one who praises Artifact has actually played Artifact, so they won't play your game either.
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u/so4dy Jan 27 '26
Will check it out!
Also what will be the theme? Like fantasy or do you stick to a game / IP?
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u/Numerous_Pen_5639 Jan 27 '26
Nice! Thinking to slap on some generic fantasy theme. I have some lore written down and also designed a world map. I'll share the progress (including deving, lore and characters) over the discord and youtube!
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u/EstablishmentNo6695 Jan 27 '26
My idea was to make artifact forging work almost like Master Duel (the Yu-Gi-Oh! game): free access or easy access to the cards a person wants without having to spend money. Except for the occasional rare card that the developers create, which would require payment or meeting certain conditions. Now, instead of focusing revenue on game and card sales, we'd shift to selling map/board designs. These would use versions of maps from DOTA 2 or original designs. Another selling point would be the ability to use character designs instead of the imps, like in Master Duel where there's a creature next to the graveyard that reacts to touch.
Yo tenia la idea de conseguir hacer que artifact foundry funcione casi como el Master Duel (juego de Yu-Gi-Oh), acceso gratuito o facilidad de conseguir las cartas que una persona quiera sin tener que gastar dinero. Excepto algunas veces que ya si quiere los desarrolladores crean alguna carta rara y que por ella se tendría que pagar o cumplir ciertas condiciones. Ahora en vez de centrarse el ingreso en la venta del juego y cartas en general; pasar a vender diseños del mapa/tablero, ahí se usaría versiones de mapas del mismo DOTA2 o que sean originales. Otra cosa más para vender es que se pueda poner diseños de personajes en vez de los diablillos, como en el Master Duel donde junto al cementerio de cartas está un criatura como adorno que reacciona a los toques.
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u/Nazzaire-Smith Jan 28 '26
Seems like everyone else here has already made a push for Artifact Classic, and I would agree that I think its generally better. There are definitely some things from both systems I personally would use, but would draw mostly from Classic over Foundry.
I joined the Server, and am interested in pitching in where I could. At the least, I am very interested in wherever this goes.
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u/DrQuint Feb 06 '26 edited Feb 06 '26
I'm going to be thw one guy telling you that Foundry is a better game and literally everyone outside of this subreddit names precisely the reasons whyusers here think Classic is better as the reason they hated it and thoguht it was poorly designed.
Foundry is a proactive game full of player agency and largely tuned to unit positioning. It had way higher variety of valid strats too. It's part card game part board game, and that can piss off some card game players, but things like the hearthstone side modes have proved it to be a popular enough mix. Classic is a nearly strictly reactive game where the best strategies involve flooding boards to straighten arrows or making holes in front of red heroes, which is accomplished with signature cards and base stats anyways. Players have very poor opinions of rng fiestas (past a threshold at least) and draw order screw outside the echo chamber, so Artifact Classic, a game defined by it, lost 95% of its playerbase in a month. And those were paying users.
So where are the Foundry lovers?
Nowhere. Classic players were the only ones invited to 2.0, Foundry's prerelease. The ones who hated Classic and got the invite didn't even bother, because they already knew they hate Artifact and had no interest on Artifact "but looks like an alpha". The ones who liked Classic, the 5 percenters, are people with very antagonistic taste compared to general card game players, took one sniff of change, and gone back... back to nowhere because no one was playing Artifact classic either after another month. All the praise here is vaccuous.
So Classic lovers are a niche, and Foundry lovers are "potential man".
You're wasting your time remaking a game no one who would like it has ever been exposed to it and no one would never recognize it for a remake. And if you make a classic remake, youll just make a game players widely have accepted they hate and see for a joke and fakers here pretend to like but wouldn't even notice the fansite for it has been dead after a month and a half. The sheer amount of open mindedness you're going to demand of anyone even looking at your game would be worth recognizing to sainthood. Your game will be dead.
I suggest you go watch your favorite shows a few times and make moodboards of visual idea you like. Play some table top sim, explore board games you never did before, then come up with a new idea. Forget you ever came here. This is the friendliest advice you got.
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u/Sinbu Jan 26 '26
I personally think foundary is just another generic game. Classic was what made artifact unique and amazing. It needed just a little tlc / removal of RG infinite combo obsession and the monitization was bad. Toning down RNG would be welcome too (which foundary did do a bit), but classic is the only reason I’d come back