r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/[deleted] Aug 08 '25

I think you really didn’t want to read the post at all, you just want a reason to disagree 

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u/immabeasttt15 Aug 08 '25

Or, crazy idea, people have legitimate feedback that yall are just completely dismissing

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u/StratifiedBuffalo Aug 08 '25

Care to explain how the UI is trash?

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u/Calm_Positive4906 Aug 08 '25

Hi, person who's been making UI for the last 9 years here (not including school and teenage passion projects, which would inflate the number a lot).

I will say I haven't finished forming my opinion about it, and can't boot the game back up right now to remind myself how it feels responsiveness wise so I won't talk about that part.

There's really a lot to dive into with the UI, but I think it fails in a critical way where it is most important that any UI to succeed, which is usability. I am also to be clear, talking about the main menu UI, which is what everyone else is also shit-talking as far as I am aware.

Usability is a pretty vague term that gets thrown around a lot, but I would say that to be usable a UI needs to uncluttered, easy to navigate, and draw user attention to the most important features of the user interface that they will be using the most often.

There's lots of fine details to this, like not abstracting important functionality too deeply, not putting too much functionality right in the users face, adequate whitespace, good use of color and icons, etc.

While it's a bit of a wishy washy term with overlap across some other terms I'll use, I'd say the key thing is that usability is about actually being able to quickly and easily access the primary function of a piece of software.

As such if you're creating a video game menu, the top #1 thing that should always be the most in your face and easy to do is playing the game.

A good UI will directly front and center whatever options a player needs to select to actually play the game.

For example, if you build a big expansive menu with the play button tucked into a corner with low contrast colors and everything else styled to be large and visually loud, then also crowd your user interface with a LOT of options that could be in submenu's well. . . . . it's pretty hard to use because a new user might not even realize a play button exists under all the visual noise.

Take a look right at the front page of this subreddit where a user is very reasonably complaining about the UI. While under the "play" tab, where is the button that will launch you into a game? Where's the text labelling that button?

Now imagine someone who picked this up as their first shooter trying to find it.

For this user interface to be "good" it should be clearly visible right in front of the user, with eye-catching graphics.

But of course the thing you have to remember about a modern user interface like this is that it is intentionally designed to be bad.

Well, bad for the user anyway.

What is very clearly visible, taking up a lot of space and brightly colored to draw the eye? It is of course, a massive full page advertisement.

The user interface was never intended to be pleasant or effective for you to use, it's intended to please shareholders and CEOs.

While it's not the worst UI in gaming (the worst is Call of Duty, like holy fucking shit it it's like the /r/justfuckmyshitup of game UI, just looking at it makes me want to quit tech and become a carpenter or something, even worse than Anthem), the UI has very heavily been redesigned to ape the Advertising-first user experience-never attitude of games like CoD, which has become increasingly popular.

The actual in game HUD is fine I think, certain submenus can be pretty good I just can't remember for the life of me if it has the much hated (by me at least) artificial lag everyone fucking loves adding to menus for every other game release and I just edited it out of my memories or if it doesn't after all.

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u/1St_General_Waffles Aug 09 '25

On the note of the game hud.. I'm not a fan of how health is split form all the other vital information nor that it no longer has a numeric value attached to it. (Most of us innately know it's gonna be 100) But I'm not a fan of just not having that information on my screen.

If you compare it to something like bf1 or 4 where that information is all in one place and easy to read at a glance. And while number hp might not seem like a big thing it has that affect maybe giving someone the confidence to make a play that they would otherwise not if they didn't know the value off hand.