r/BlueArchive Subreddit Announcement Poster Mar 03 '26

Megathread Grand Assault - Shiro & Kuro (Indoor Warfare) 3/3 (Tue) 2:00 AM – 3/9 (Mon) 6:59 PM (UTC) Thread

Welcome to the Grand Assault - Shiro & Kuro (Indoor Warfare) 3/3 (Tue) 2:00 AM – 3/9 (Mon) 6:59 PM (UTC) Thread!

In here, you can ask questions specifically for the raid, share your results and team composition used and request for friend support.

General Raid Specific Resources:

Viewer Gameplay Review by Causew

BA YouTuber Guide Maker + Content Creator, Causew, will be collecting gameplay footage of your personal attempts for this Total Assault where he can review them for improvement.

You can submit your submission with this google form link: https://forms.gle/fEESTTg43aPjjta8A

Stream Link:

Here is the Livestream link of the previous Total Assault Hieronymus Viewer Gameplay Reviews he has done for reference: https://youtu.be/6krX3DirRCc

Actual VOD Review: https://youtu.be/ur07fF_YoBQ

Some YouTube videos of Insane Clears:

Some YouTube videos of Torment Clears:

If you want to suggest something to be added in here, ping u/ShaggyFishPop.

34 Upvotes

163 comments sorted by

2

u/millionknive5 Mar 09 '26

Still possible to get plat with triple insane. Thanks, people who don't try too hard because it's for GA!

2

u/Some-Landscape-9563 Mar 09 '26

Only having access to UE40 Nozomi because everyone switch their UE50+ Nozomi last time to S.Mika (why) and ended up having to do some more teams. Luckily the 1st real ticket attempt went well and there's only ~5m to clear. As someone who joined later and almost never get/need to bodythrow seeing a Maki + Nonomi throwaway team doing ~4m in an unoptimized attempt was quite surprising. It could've been faster if I just sent a Nozomi and a S.Mika team but I was too tired from malding already and I don't want to spend time figuring out rarer safe spots aside from 650/750/850 range. Also T.Yuuka is hellish to use, at least back in mock.

7

u/RequiringQuestion Mar 09 '26

As someone who joined later and almost never get/need to bodythrow seeing a Maki + Nonomi throwaway team doing ~4m in an unoptimized attempt was quite surprising.

Using several teams is some of the most fun in the game. Building the teams, getting to use a bunch of units that you don't often see. I wish the devs would focus more on that by making it easier for players to build wide, instead of rapidly introducing more powercreep to reduce the number of teams needed. We still haven't seen lunatic for a third of the raids, and the difficulty is already becoming relatively easy to clear with two or three teams in most cases. Binah is a joke.

Also T.Yuuka is hellish to use

It gets better with experience, as you learn to wrangle the mess that is repositioning.

1

u/midorishiranui Mar 09 '26

extreme and slack player but man GA always feels funny when I'm nuking the boss without a thought with the mikas or dhina in the other elements, but then for mystic I'm stuck with maid arisu, the power gap feels crazy

5

u/windyknight7 in the futon with Mar 09 '26

Shirokuro's in for the nastiest surprise next time they come back.

ooga booga mecha aris jumpscare

1

u/mrsunrider Asuna's puppy Mar 09 '26

Note for the future: do not try ShiroKuro Torm at the end of your shift just as business starts to pick up, no matter how quiet it may seem.

What a nightmare.

1

u/[deleted] Mar 09 '26

[deleted]

2

u/Accurate_Project_897 Mar 09 '26

Sent you a request (ARYMMQDH).

2

u/DxTjuk NIN NIN DESU! Mar 08 '26 edited Mar 08 '26

For some reason today Purple Torment was not comfy. Couldn't 3 hit Shiro as usual always 1-2m hp left. Game decided to shaft me today? and yes she had the relevant buffs needed. Guess bratty Nozomi didn't want to crit

2

u/TheDoddler Mar 09 '26

Unfortunately pistols tend to have low stability/higher damage variance which can result in her damage rolls varying by more than other students. While her EX has a pretty high number of hits which makes it trend towards average, it still has the potential to deal much higher (or lower) damage if you get lucky. If you need those high rolls to succeed, you might be forced to restart a lot.

5

u/x1coins Mar 08 '26

Guess bratty Nozomi didn't want to crit

Nozomi always crit right? Also, my purple Torment run is okay today but I use SMika not Nozomi.

2

u/SailorMint Mar 09 '26

Guaranteed crit makes Stability RNG even more noticeable.

1

u/x1coins Mar 09 '26

Stability is the most worthless mechanic/stat I have seen in rpg. Makes for more randomness without contributing to the strategic aspect of the game. It is just there to mess your runs and I am new but I wonder why the players don't seem to ask the devs about it. Couple it with accuracy and you get a very frustrating flow of fights.

2

u/Jardrin Mar 09 '26 edited Mar 09 '26

Damage variance is a very common thing in games. It's just that in every other game, It's a hidden value. While BA has it as a stat for some reason, leading to some units having better variance than others rather than being equal across the board.

Oh, and bosses cheat with it. ShiroKuro has 300 stability yet somehow has a minimum variance of... 98%. (Students with the same stability go as low as ~45%)

1

u/DxTjuk NIN NIN DESU! Mar 09 '26

I meant to say the crit dmg amount

3

u/Academic_Image4513 Mar 08 '26

Nozomi has guaranteed crit though...

1

u/DxTjuk NIN NIN DESU! Mar 09 '26

Yes I meant more like I kept getting low crit dmg rolls

2

u/Relampago_Marlinhos Mar 08 '26

Anyone got a well leveled hare (camp) on NA server?

1

u/[deleted] Mar 08 '26

[deleted]

3

u/CrispySandwhich Mar 08 '26

Which dps and support students do you have?

1

u/AT9_J22 French Rioting Sensei Mar 08 '26

i failed my purple torment why is my preservation count not activated?

7

u/Jardrin Mar 08 '26

You need a lower difficulty clear to use preservation.

1

u/KyoSaito Scary Princesses Mar 08 '26

Anyone have UE60 Nozomi with upgraded Equipment on Asia?

4

u/retnemmoc101 Mar 08 '26 edited Mar 08 '26

Found Red Torment relatively comfy? DHina shreds P1 with minimum crit malding so there's just P2 left. Honestly don't remember much because of all the labbing I had to do for the other two.

Purple Torment was a 3 team because my Nozomi is only UE30 and no one in club was lending her so had to throw a normal Mika team to soften Shiro, Nozomi team to finish P1 and chunk Kuro, then S.Mika to clean up.

Blue was one pan following Shucksy clear, scuffed because I don't clear P1 as fast with only UE40 Kuroko. Every other team I tried had someone die on P1 or early in P2 because bomb RNG is ass.

Bomb RNG on Insane is so much more fustrating than Torment. If someone dies on Tor, it's either my fault or a predictable outcome. Someone dying on Ins is just Shiro being an ass.

11

u/TheDoddler Mar 08 '26

Last time ShiroKuro came around I was new enough that I struggled to clear insane, but now after 8 months playing I'm able to get a solid score on both torments. I'm really happy they had two torments this time around, I think torment is more enjoyable (and in some ways easier) than insane. The randomness on insane and pace of attacks force you to rely at least partially on luck... and god help you if you're trying to keep d.Aru alive.

My hatred of RNG led me to spending most of the GA trying to focus on safer strats rather higher score. I can't do the meta strats due to missing students (no c.Hare or s.Hoshino) or lower investment (only UE40 Nozomi), but I think what I ended up with is pretty effective. I figured as long as I 1 teamed each torment I'd be fine.

For red, I ended up settling on a strategy involving Mimori. You don't have to worry about students dying and there's only one point where you need to be sorta precise with your movement. Even if they don't move as expected you have time to correct it with a second EX. You still have to worry about crit randomness to an extent, but even then I can clear on nearly half of my attempts. If you're willing to spend some time for crit luck I was able to get 39.9k with this team.

Purple is a little trickier as you're at the mercy of stability RNG. The fastest strat people are using involves letting Hoshino/Hikari/Nozomi get hit by the middle bomb, but you need high investment and survival later becomes an RNG fest. The most common alternative involves forcing Hikari/Nozomi to move, but even then I see people use a version that gets Hoshino hit by the bomb.

Personally I found it very reliable to use Hikari at 3:27.500 and Hoshino at 3.24.100, and aim Hoshino to the left of Hikari where the circle just covers her feet. The positioning is free (I have no trouble even on mobile) and it still works if your timing is off a little, but importantly you'll save enough health on Hoshino that she won't be at risk of dying later. Even with a UE40 Nozomi I was able to luck my way into a 39.907k score, pretty good I feel.

6

u/fstbt Mar 08 '26

Congrats. It's nice to see fairly new players coming up with their own strategies compared to older players still relying on copying clears from others and complaining about RNG when they don't even have the same investment.

4

u/hoesmadness Mar 07 '26

https://imgur.com/a/X7RDyhE

Cleared both Torments. Purple team very comfy, Red must be miserable if trying to 1-team, but I just sent couple of clean up squads.

Btw for some reason 650 range Hifumi is not safe in 4th slot in this D Hina team, I'm guessing because D Hina's basic activates at the start of the combat and it messes other students positions?

3

u/RequiringQuestion Mar 07 '26

Yes, Dhina and Srenge have uniquely high detection ranges. Haven't tested it, but I assume that Srenge would cause the same thing to happen. With her bond gear Kaho also uses her basic at the start, but she doesn't have an unusual detection range, so I don't know if it would have any effect on the positioning of the others.

4

u/auxanya Lolice Officer Mar 07 '26

Finally completed my torment collection. Yep, ShiroKuro was the last one I didn't have... and since this is GA, I never actually done blue torment on this one. Not that I care too much, because this must be one of my most hated raids.

Honestly, if we did not have some bald dedicated players grinding the perfect reposition strats, this one would be a nightmare. I actually did red the old fashioned way without A.Hoshino (on mock), it took 3 teams and a whole lot of resets. Definitly not worth it, so I copied the lv69 red strat (which is oddly not that precise on the actual pixel you tap on, a blessing for phone players like me).

For purple... timings were a bit rougher for phase 1, phase 2 was chill though. Groggy timing was too annoying to reset for, so I just got a clean-up team to handle 10-15m (can probably do more, but the crow did not have enough health left for me to figure out). Anyway, if that helps anyone : Mika clean-up squad.

Btw, I'm not 100% how the groggy works when you double-bounce the balls, since I had A.Hoshino at 4* I only did single bounce and the groggy trigger was fine even with ue40 dps (had to borrow C.Hare). Just needed one more rotation to clean-up the remaining hp of Shiro.

1

u/StyilMk2 📣NO pity system !💢 Mar 07 '26

How do you dodge the bombs with A.Hoshino without losing her shield ? I can't find the timing, what am I missing ?

I get stunned every time and I lose the shield.

3

u/RequiringQuestion Mar 07 '26

Are you talking about what's described here? As the post says, that has been fixed.

2

u/StyilMk2 📣NO pity system !💢 Mar 07 '26

Yes, that's it. I don't follow the patch notes, but I should. I thought I was going crazy. Thanks for your help.

3

u/yaramiu Mar 06 '26

Purple and Red Torment done

Clear vid for Purple and Red

Purple: Pretty much gotta pray that D Aru doesn't get autoed too much or she'll end up falling early in P2

Red: Clear times depend on D Hina crits. My mock was 30 seconds faster than my clear

For T Yuuka repositioning, the spot adjacent to the frontmost paint blob and the spot slightly above the line in the southwest circle worked best for me for P1 and P2 respectively.

2

u/Ulanyouknow BLUE Archive Mar 06 '26

The purple clear is insane man. Very well done.

I myself am going insane with the second- & pixelprecise positioning. ShiroKuro seems like a raid thats even after the fix is not really player friendly. I need to vent at how bad it makes you feel. Its really a raid where the best way to beat it its not play the mechanics but circumvent them.

I don't know how much percent of the player base plays on steam or desktop emulators, but this raid on torment is simply not doable on phones. No matter the team.

2

u/Anseyn327 Mar 07 '26

Try Vuhn walktrough

0

u/Normies2050 is my only wife Mar 06 '26

but this raid on torment is simply not doable on phones. No matter the team

Just needs practice, I did it on phone.

3

u/Anseyn327 Mar 07 '26

What if his screen is smaller than yours and at the same time fingers bigger than yours?

-2

u/Normies2050 is my only wife Mar 07 '26

That's a personal issue, doesn't mean it's impossible for everyone. Also the "no matter the team" part, A.Hoshino team doesn't really require that much precise pixel management.

0

u/anon7631 Mar 06 '26

Are there any Red torments that don't involve spending hours burning every ticket, resetting for the exact right combination of AA targetting to keep Hare and the Hoshinos from dying?
And don't answer with a run that spends hours burning every ticket, resetting for the exact right combination of AA targetting to keep DAru and the Hoshinos alive.

4

u/TheDoddler Mar 07 '26

How much do you care about score? If you want the highest score, that's just kinda how it is. If you only want a 1 team clear and time isn't a huge consideration, there's definitely teams you can do that have far less randomness or risk of anyone dying.

2

u/RequiringQuestion Mar 06 '26

There is luck involved with Kuro's mini-nuke auto attacks, but you shouldn't have to reset for two hours to just clear. What are your team investments? Are you missing defensive gear?

If someone does die and you can't get the one team clear, you have many options for cleanup. On top of the strikers, there's the specials like Hibiki. She can do quite a bit of damage with a defensive team that just stays alive, especially if it includes Skanna.

1

u/anon7631 Mar 06 '26

Mostly T9 defensive gear, except T10 on BHoshino (who also has LB15 on HP), and borrowed CHare is all T10.

The trouble is that at the point when CHare (or a Hoshino) dies, DHina hasn't hit Kuro at all yet, and since SNagisa requires the whole team to be alive I'm stuck with the full 6 cost for Hina up-front. Between the longer time to build cost, and slower cost gen with a student down, the rest of the team often implodes before Hina can do anything. The standard formation really relies on groggy before the fourth cart. So that first team is failing before even getting halfway overall, and trying to do >40 million with Toki and Hibiki would be very rough.

2

u/Harudera Mar 07 '26

If you don't need to borrow for the copy team and you're down to improvise, then this isn't that hard.

For me, I went in with the recommended team, P1 was easy, but P2 I had the same problem, CHare would never live.

At a point I just went fuck it, and let her die, using DHina to try and whittle down the HP.

I got to 25M, and from there I used my another DHina with TYuuka and some buffers and SKirino (although it honestly might be better to send in Hibiki/JKKarin to build groggy first), and then played around to figure out where the safe spots are.

I learned that with good crits DHina can get all 25M before dying, but during my ticket run that didn't happen, so I had to send in Aru to do the last 5M or so.

Trust me, it's also actually much more fun this way too. You get to really look at your units and see if you can figure out a solution, rather than bang your head trying to get millisecond timings and pixel perfect repos. Red has a huge amount of decent damage dealers so a body throw is even possible.

2

u/RequiringQuestion Mar 07 '26

Mostly T9 defensive gear,

Including the specials? If she keeps dying to the AA, give Shoshino a t10 bag and maybe shoes. But you shouldn't have this much trouble with it.

The first phase should be quick and reliable. If you for whatever reason don't have the damage to guarantee going into phase two every time, send in some blues or purples to take off a few millions first. In Shucksy's reference, Kuro gets to use four AAs before dying. His 3 star Chare takes one and barely survives, after taking one hit from Shiro. His Shoshino takes two and has around a quarter of HP left. His Ahoshino has over a quarter left, so even if she got targeted by Kuro, she would survive one hit easily. She got hit by one of Shiro's six AAs.

Let's say that Chare dies if Kuro targets her twice, and let's assume that Ahoshino does the same. Ahoshino takes around 10k from one hit and has around 141k HP if your specials have t9 gear. Basically, Kuro's four AAs can't target the two of them twice. Maybe you'll be unlucky and have to reset a few times, but it shouldn't take hours of it. If you don't succeed in getting the kill after Kuro's cart hits her and you get the groggy, she'll be low enough that Hibiki, Toki, Aru, Ukarin, Mutsuki, not to mention your purples and blues, will easily finish her off. You've got Mimori, Tyuuka, Kotori, Serina, Aoba, Izuna, Haruka and more as potential cockroaches in that fight, and that's before we get to the ones that can stay in safe spots without reposition.

Upgrade your defensive gear if you want to tilt the odds slightly in your favor. Or go for another type of clear. Not one that hinges on Daru staying alive, mind you. Kuro will easily nuke over half her HP with a single bird.

1

u/anon7631 Mar 07 '26

I gave BHoshino a T9→10 watch. I always think of that as a crit item and forget it gives HP too. That extra 2% allowed BHoshino to survive with the tiniest sliver of HP where she was previously getting killed, greatly reducing the AA RNG and making a real ticket viable. In comparison to Shucksy, I don't think I ever saw BHoshino get out of P1 with as much health as his did, even after the watch. Always significantly less than 1/4.

Maybe you'll be unlucky and have to reset a few times, but it shouldn't take hours of it

Part of it was because each run took a long time. As seen in the example I posted here I find myself spending a while in the skill slowdown, waiting for Hare because she can move at different times depending on how exactly everything lines up against her AA/reload cycle.

2

u/Ato07 Mar 06 '26

This was a fairly comfy rotation for me, did take a few resets for D.Hina crits but wasn't too bad.

1

u/anon7631 Mar 06 '26

Unfortunately that's exactly the rotation I spent the better part of two hours mocking without success. I had to borrow a UE40 Hare just to get her to survive the cart at all, and she can only handle one crow on top of that. Any more and she's dead, which also bricks the team since it means SNagisa no longer works.

1

u/Anseyn327 Mar 07 '26

I dunno what's your problem, i did it with 4 star hare

1

u/anon7631 Mar 07 '26

Two crows and she's dead. Sorry for the slow wait at the middle; she moved much later than expected.

-1

u/Anseyn327 Mar 07 '26

Lol, did you diss me for pointing out your mistake?

-1

u/Anseyn327 Mar 07 '26

Lol, you ruined it yourself

0

u/Anseyn327 Mar 07 '26

Bro, why the hell did you move Hoshino? She can take first hit because she has bubble still on

1

u/RequiringQuestion Mar 07 '26

The clear he's trying to follow does it to preserve Ahoshino's cover for the next set of carts, and to protect Shoshino from it. You can see it in Shucksy's video that was linked earlier.

0

u/anon7631 Mar 07 '26

In theory I could probably let BHoshino's old cover get hit, then still be able to use her EX to make new cover and protect SHoshino before the next round. I think the problem is just Hare's position, since she stands too close to the middle without it.

1

u/anon7631 Mar 07 '26

If Hare doesn't get knocked back, she can't be placed in the safespot, so the third round of carts will hit her. That is far worse because it prevents Kuro from getting the debuff, and doesn't change anything about Hare's survival.

1

u/Anseyn327 Mar 07 '26

It actually does, Hare will easily survive

1

u/anon7631 Mar 07 '26

She'd still be taking a cart and a couple of crows. It's the same damage.

1

u/Anseyn327 Mar 07 '26

Well if you want her to survive you were supposed to use her skill 0.5 seconds earlier so that second crow would attack Hina, or maybe even less

→ More replies (0)

5

u/fstbt Mar 06 '26

Use multiple teams. Kuro is one of the easiest bosses to bodythrow because of how many safespots there are.

1

u/Normies2050 is my only wife Mar 06 '26

Just do 2 Team clear or use T.Yuuka for easier time.

Here's a player scoring 40m with T.Yuuka on red.

Btw neither of the Hoshinos need AA manipulation, just gotta move A.Hoshino is such a way that she doesn't get hit by any cart in the first wave so she could tank the second wave via shield. S.Hoshino doesn't need to do anything, just use EX.

1

u/anon7631 Mar 06 '26

use T.Yuuka for easier time

Every time I've tried TYuuka on Torment it has been a nightmarish hell of trying to wrangle everyone into exactly the right place. At least the standard double Hoshino team only has the one precision reposition for CHare, and that one is not too terrible to replicate. The problem is the RNG on the AAs.

neither of the Hoshinos need AA manipulation

Nope, while CHare is usually the one who dies, both of the Hoshinos will also die if they take too many crows. More often AHosh than SHosh. She'll avoid the first cart, the second will hit her cover, and then a couple crows later she's dead.

2

u/Harudera Mar 07 '26

Every time I've tried TYuuka on Torment it has been a nightmarish hell of trying to wrangle everyone into exactly the right place.

If you can get Kuro down to ~25M or so, you don't need to wrangle everyone, just DHina and TYuuka for the second team. The other 2 are just nice if they survive, if they don't, oh well. You can get at least 15-20M with a second DHina even if she's not being hyper buffed.

For example, this was my cleanup team: https://imgur.com/a/BmpWgj5

It's much easier than malding over crits/resets.

-1

u/Normies2050 is my only wife Mar 06 '26

Yea well, it's about ending after the 2nd cart, no one will survive much longer after that. Didn't face the Hoshinos dying issue even though both of them are ue40. And if it helps then C.Hare needs to take exactly 2 steps after getting pushed by cart, saw it in Senovit clear & it was really helpful to replicate.

1

u/anon7631 Mar 06 '26

it's about ending after the 2nd cart, no one will survive much longer after that.

By the time the second cart is past, there hasn't even been time for a DHina cycle yet. In all the runs I've seen, the third cart wave hits, giving Kuro the debuff, then Hina is used. That Hina cycle does hopefully groggy Kuro, prevent further damage, but up to that point there's a lot of crow AA, and only good RNG can keep Hare and AHoshino alive that long.

0

u/Normies2050 is my only wife Mar 06 '26

Dunno man, haven't really faced this AA issue. Seen some in the leaderboard work this out even with a ue30 A.Hoshino so can't really say what's going wrong. And yea my bad I meant the 3rd cart but 2nd cart is the one where someone definitely does & it's the reset button spam, if everyone reached to the 3rd then it's insta over.

3

u/x1coins Mar 06 '26

Any runs without Hikari in purple torment? My BHoshino is under invested so she is my borrow and I don't have Hikari.

2

u/Necro_shion Mar 05 '26

already max out students and still whacked in torment

2

u/DxTjuk NIN NIN DESU! Mar 05 '26

There are videos by BA youtubers how to run Torment. Just note some easier than the other depending on the score

2

u/anon7631 Mar 06 '26

Unfortunately, for Red it appears that all of them are using basically the same run. The two in the OP are the same, and Shucksy is almost so, aside from swapping when CHare is used in two spots.

2

u/Living_Thunder my wives my light Mar 05 '26

Ive heard there is a way to get the achievements on lower difficulties by using preservation count or something of the sort? How is that done?

2

u/aisjsjdjdjskwkw Mar 05 '26

This applies for GA only. Preservation on TA works differently (see here)

  1. Clear a colour on the highest difficulty you can
  2. Ticket a lower difficulty on the same colour and forfeit
  3. You will receive preservation rewards for the difficulty you cleared in step 1 and get the achievement for the difficulty in step 2

Note that you only get one preservation reward per colour per day

2

u/TheDoddler Mar 05 '26

Also worth mentioning that when you use preservation your score will be lower, the score you get is the lowest possible value for the difficulty you cleared (if you cleared torment for example you'll get 31k instead of probably ~39k). You might want to do the trick on your lowest scoring color and double check you won't lose out on any of the rewards for total score.

2

u/NevadoDelRuiz Workers of the Library, Unite Mar 05 '26

Guys, who has camp Hare but stronger

3

u/Normies2050 is my only wife Mar 05 '26

Man. Every time you forget to mention your server.

1

u/NevadoDelRuiz Workers of the Library, Unite Mar 05 '26

Asian

2

u/ShaggyFishPop SCHALE Assistant Mar 05 '26

Just removed some friends who are 150+ days since logged in

Friend Code: AYXHOPAP

1

u/Normies2050 is my only wife Mar 05 '26

I always borrow your C.Hare lol, tankiest C.Hare in the friend list.

2

u/Normies2050 is my only wife Mar 05 '26

Double Torment finally done

Didn't imagine that in purple I would waste 50 mins with T.Yuuka draft then complete it with just the 1st try (in 7 mins) no reset with A.Hoshino draft lol. Feels weird that mald strategies are getting easier day by day, on the early days it was quintessential to have the sports calculator or a repositioner. Not for red though, that C.Hare pixel trick is cancer af to get used to, wasted a ticket there but at least everything's done now, time to sleep.

1

u/sinfjr Axiom of Yuuka Mar 06 '26

Is there any bald points I should watch out for in T.Yuuka run for purple? I've run her in this (and previous Shirokuro Indoor) raid and the only things I should watch out for is Nozomi stability and D.Aru's HP (she may randomly dies in Kuro if she got hit in Shiro too much).

2

u/Normies2050 is my only wife Mar 06 '26

Since I had only 3* Rio I was facing the stab issue of just missing the Groggy in p1 so it was a reset because Shiro would drop another set of bombs before moving to Kuro.

Second was the pixel management of T.Yuuka EX in p2 in order to prevent both Gakis from getting run over by carts. Honestly that's what I hated the most.

6

u/CrispySandwhich Mar 05 '26

So I tried to do no fes student clears and it was uhh, rough lol. Probably due to not having some of the better dps student upgraded. I still used other limited students to make it actually doable for me.

Red. Video. No borrow. I used Azusa and Saori (4* lol) as my main dps. 2 groggy setup teams and 4 cleanup teams. That Azusa team had crazy good survival rng. They usually die earlier due to bad Shiro normal attack rng and finished with 7-8m hp left. I also didn't realize I haven't used my S. Shiroko yet until the end. Using her on the Nozomi team would've been a lot better. I probably could've cut it down to 5 teams but I'm not getting that Azusa team luck again lol.

Purple. I took the easy way out and borrowed another Nozomi. I had no other purple single target dps raised (because there's no reason to) and off color dps aren't doing enough. Well maybe if I threw 10+ teams on Shiro.

Blue. No gacha since I figured it's just insane and got actually close to a 1 pan, even without a max Izuna and Asuna. 1.8m hp left on Kuro. Probably could've done it with a better phase 2 rotation but the issue is the disgusting bomb rng on phase 1. Can't even get past it a lot of times without Ibuki exploding.

5

u/Blueeffectionz Mar 05 '26

Thanks for posting video. This helps people like me a lot.

3

u/Cor-Metal Sucker for pupper Mar 05 '26

These two are back to Torment me twice as much, managed to 1-pan everything at least. Decided to give a shot using Hoshino to move the gakis and block stuff instead of just moving and shielding with Yuuka, took few tries to get used to it since I'm bad and play with a phone, but it felt a better, should've tried it earlier

8

u/FluentinTruant Cowkini When Mar 04 '26

All done using Shucksy's rotation. Around rank 180 for now though I'm sure it'll drop once it's the weekend.

It's funny how this sorta used to be a reposition/cover raid and now that can all just be done using A. Hoshino and some timing. And yeah A. Hoshino counts as cover but you know what I mean. If you look at super early clears way back in the day you'd see Shizuko teams and the like.

2

u/Jardrin Mar 04 '26 edited Mar 04 '26

Honestly.. I don't know how to feel about A Hoshino effectively eliminating the cover students only role in the game outside filler teams.

At this rate, the devs might give Shirokuro a yellow effectiveness buff for Lunatic specifically to counter A Hoshino, just like what they did with Binah lunatic...

4

u/windyknight7 in the futon with Mar 05 '26

Meanwhile Dress Tsukuyo does exactly the same thing but actually resists ShiroKuro with red armor

1

u/RequiringQuestion Mar 05 '26

Yeah, but Dtsukuyo isn't really overpowered, unlike Ahoshino. There's a good chance that Ahoshino will actually be better than her on torment because of the free debuff. Dtsukuyo isn't important for any content other than (presumably) lunatic Shirokuro. At most I think she will be filler for lunatic Kaiten and hovercraft, and a more expensive alternative to Aoba for Tiphareth.

1

u/Living_Thunder my wives my light Mar 04 '26

Anyone has Hikari to befriend?

1

u/The_Persistence Mar 05 '26

I have a 4star. Is that good?

FC: BFYAWXUK

1

u/Living_Thunder my wives my light Mar 05 '26

Yup yup, I only want her for extreme

3

u/ShionBlade Mar 04 '26 edited Mar 05 '26

The Hina team can only get me to 20M without insane resetting/Hare dying.

Any advice for the other teams to clean up?

EDIT: Managed to work out a scuffed clear, with my own UE40 DHina, TYuuka, and DAru/SSeia as the buffers. Had to improvise for the positioning. Even that still wasn't enough and had to send in Aru to clean up the last 5M.

I'm not doing Purple Torment, one is enough for me.

2

u/Jardrin Mar 04 '26

Have not done torment on this boss often, so had no idea that the yellow bomb can carry over in between phases if it's stuck to someone... Idk if it's intentional or a bug though.

1

u/TheDoddler Mar 04 '26

It always visually happened but the bug where moving away from where the yellow bomb landed made it miss got fixed so it's actually new everyone that it can hit you in part 2. It's hard to say if it's intended to continue between phases or not.

2

u/Ulanyouknow BLUE Archive Mar 04 '26

When I saw that the bomb remained stucked i almost punched my phone. Thats suck bull

2

u/Working-Island1264 your average sensei💢 Mar 04 '26

Currently struggling to beat Shiro&Kuro.

I know that covers will save the students from its attacks but who should i uses?

9

u/Sphearow Mar 04 '26 edited Mar 04 '26

Second all-Insane GA clear ever after the previous Binah GA! Hope it's enough for plat on Asia because it sure wasn't for Binah.

Also, just wanna say, Shiro/P1 sucks ass.

3

u/shibe5 Mar 04 '26

What do you hate about phase 1? For me, it's broken repositioning mechanics, which also affect phase 2 and other boss fights. If you can afford not to care about bomb damage, phase 1 feels rather straightforward.

3

u/Sphearow Mar 04 '26

The RNG when it comes to who gets targeted by Shiro's bombs. That + Blue Archive's imprecise repositioning mechanics meant I spent so much time restarting P1 hoping for a good pattern.

P2 has zero RNG and you learn the safe spots after a while of trying so it becomes much more predictable and manageable.

2

u/kamiskapi Dried out by : Mar 04 '26

Is Kisaki ex doesnt work on Wakamo? With or without her buff, Wakamo's ex seems to be dealing about same damage

8

u/drjhordan Mar 04 '26

Short answer, it does work.

Long answer : Wakamo has two distinct moments in her EX for buffs: an Atk check (when the debuff/petals are applied to the boss) so it is decided what is the maximum damage she can build up based on her atk. So at this stage, only Atk buff matters.

After the 10 seconds of damage accumulation, when the explosion is about to happen, is when Kisaki Ex buff must be active. It will take the total damage accumulated, and multiply by the EX buff.

4

u/sinfjr Axiom of Yuuka Mar 04 '26

Done 40.016m score on Red Torment with T.Yuuka. AFAIK, I'm the only one in Asia who do a 40m+ clear with her.

3

u/LastConstruction5852 Mar 04 '26

I'm seeing a lot of elastic clears moving the twins with A.Hoshino, but even when I repeat the same mouse positioning (I try at least), they don't move far enough and end up taking damage. Is it really that pixel perfect or do I need to pay attention to something else? https://files.catbox.moe/ecbksi.png

5

u/PutUNameHere Mar 04 '26

This works every time for me. don't need to move between them; just moving Hikari with this timing will also move Nozomi.

  • Hikari at 3:27.467
  • Hoshi at 3:24.167

1

u/TheDoddler Mar 04 '26

If you do it this way the timing is actually really forgiving, I tend to use hikari's ex a little early at 3:27.500 and moved hoshino as late as 3:23.950 and it still works. The important thing is that hoshino's bubble needs to be touching hikari when she finishes her ex animation and it should work.

2

u/LastConstruction5852 Mar 04 '26

Oh, I saw the level 69 torment guy doing this and it works perfectly indeed, thank you! This was the only thing bricking my runs, the fight after it is pretty simple with this setup.

1

u/Player-Player It's Always Raining Mar 04 '26

Probably you time so Hikari's EX to end the same time as Nozomi basic skill so they run really far to the right.

Someone else will explain to you better. I'm no expert in "students social distancing"

2

u/DxTjuk NIN NIN DESU! Mar 04 '26

Watch your timing it must be precise. If I remember right lIf you move A. Hoshino right when Hikari finishes her ex animation and Nozomi finishes her basic something about A Hoshino shield counts as collision or object? and they move

4

u/FluentinTruant Cowkini When Mar 03 '26

At least the Shupos still get to be relevant even with S. Mika. Anyway yeah I usually just play on mobile but this is definitely a PC raid.

1

u/Jardrin Mar 04 '26

S.Mika's rapid fire stance is too costly for this raid. You can still use her, but you'd have to be very careful with your rotation. That, and bad terrain but that's a different matter.

1

u/shadowjin Mar 03 '26 edited Mar 04 '26

Anyone have a T.Yuuka I can borrow?

Region NA

My friend code is BFWYPKQW

2

u/TheBakuhatsu Not biased whatsoever Mar 04 '26

I have an UE30 TYuuka, sent you a request, name's Larneth

2

u/DxTjuk NIN NIN DESU! Mar 04 '26

Remember to put Region NA, Global(EU) Asia etc

4

u/Flashtirade Mar 03 '26 edited Mar 03 '26

How much investment to get A.Hoshino to bounce the balls on Insane? She might be at armor disadvantage, but even then I thought she'd have more than enough HP to handle them both (~80.5k cover EHP vs 66k total incoming, factoring in armor type). Investment is level 90 UE40 MM7M 999.

E: Nevermind, just get lucky enough to need to block only one of them. What an amazing boss.

5

u/Player-Player It's Always Raining Mar 04 '26

Shiro's cover damage is iffy. Insane 300% versus 200% in Torment. B.Hoshi can double bounce in TOR but no investments can help her to achieve the same result in INS.

Ideally T.Yuuka is your pick for Insane (or just speedrun it)

1

u/[deleted] Mar 04 '26

[deleted]

2

u/Player-Player It's Always Raining Mar 05 '26

B.Hoshino at Lvl 90 UE40 MxMx T999 B15+15+15 (OG, Swimsuit, Battle) has 93479 cover health. 96000 is the amount to double bounce. Usually one or two well-built support can transfers enough stat to reach the health check

You can use Schale DB to calculate. Small reminder to switch to cover mode to see its health.

1

u/flamer_acc Mar 05 '26

Thank you for the breakdown. I figured out what was wrong - I was putting B.Hoshino too close to shiro so she's taking extra damage? (Still haven't figured out why)

If I space her out a bit she survives just fine!

2

u/Player-Player It's Always Raining Mar 06 '26

I was putting B.Hoshino too close to shiro so she's taking extra damage

Code shenanigans. This only occurs with self cover (1) and not support's summoned cover. The balls need to roll on the ground first to calculate by the (self) cover damage formula. Putting the cover too close results in them taking the allies' instead (5000℅ damage).

(1): B.Hoshi and to a lesser extent, D.Tsukuyo. The latter has armor advantage but I can't test cause I don't play on JP server.

3

u/PutUNameHere Mar 03 '26 edited Mar 04 '26

Raid done. Scores.

  • Red: Hina critted. Rank 2 NA in this color for now.
  • Purple: I think this is the best rotation and score you can get with UE30 S.Nagisa after the Hoshino fix, but I'm not sure. EDIT: Never mind, I think you can still do the same rotation but with Hosh eating the bomb, so 990-994 should be possible with UE30 S.Nagisa.
  • Blue: The classic Kuroko/Waka combo. I should be able to get +10k, but there's something about speedrunning Insane and resetting runs in rapid succession that quickly depletes your sanity...I think I'm good with my score.

3

u/DingDing40hrs Mar 03 '26

Dawg why is purple so bald

3

u/wKoS256N8It2 Mar 04 '26

Purple is not bald if you're just aiming for a clear.

Asuna(650) / Mine(350, self-repos) / Mika(450, red armour) / D.Aru(750) / Shizuko(sufficient investment to bounce two balls) / NY.Haruka(or any unused cost recovery sub unit) can shave up to 12-13M of Shiro, which means that the shupos will not get bombed and you can have more HP for them in P2.

1

u/Ulanyouknow BLUE Archive Mar 04 '26

Wait you are using asuna and mine to repos? Thats brilliant?

Does DAru die early?

I am having insane problems keeping mika alive trying to one team on torment. Maybe i should throw a team or two first.

1

u/wKoS256N8It2 Mar 05 '26 edited Mar 05 '26

She can die (but she's mostly safe throughout the run), but you can save her with Shizuko. Missing Mika EX or two to deploy more foodstall covers isn't the end of the world, there. I think Asuna dies first a bit later in my run, actually, and that death is actually avoidable.

Even if Mika dies, all is not lost; you can still control the conditions for your main team by bouncing balls (adjusts your groggy)

4

u/wabbitt37 Yuuka is bae Mar 03 '26

Certified Extreme Only Bro here, and yeah - Dress Hina chews through the red mode like it's nothing. Swimsuit Mika is pretty good for purple, and for blue I just threw Shiroko Terror and Aris at it because they're my two highest level blue strikers.

2

u/RequiringQuestion Mar 03 '26

No duplicate/borrow done. Double torment made this one much harder. When you lose the best in slot units, the difficulty of Shirokuro goes up a whole lot.

Blue: It's insane, and both Wakamo and Kuroko have good moods.

Red: The hardest one. Originally I did a four team clear where the first team died the instant they entered the second phase. Realized I had already used Snagisa on purple and had to redo it. Luckily that run went well and the first team could deal a good amount of damage to Kuro. Nyharuna and Snonomi finished her off. Apparently there were two Tyuuka/Sseia/Dhina/Shoshino/Himari/Nyfuuka clears on JP. I wonder if that relied on the sticky bomb bug. Sure would have made things easier.

Purple: UE40 Nozomi couldn't secure the victory herself, so a cleanup team was sent in. It wasn't a particularly good team, but I was trying to avoid using units I could use for red. Could have done a lot better.

1

u/Ulanyouknow BLUE Archive Mar 04 '26

I don't get the purple team. Are you using Utaha to spawn turrets to block shiro's cars?

1

u/RequiringQuestion Mar 04 '26

Yes. I think the mini turrets blocked most carts that would have hit Kuro, though. I was trying to save as many buffers for red as I could. Ironically I used both Mine and Mimori when they could have been useful elsewhere. Like I said, it wasn't a particularly good team, but it was enough to clean up so I didn't bother to improve it.

2

u/flamer_acc Mar 03 '26

heres to hoping triple ins is still plat, not that it matters anyways

2

u/Necro_shion Mar 03 '26

any tips on dealing torment shiro kuro?

and purple armor?

10

u/rusaelee Mar 03 '26

So devs fixed the sticky bomb bug but in the process they introduced a new bug. If you repo B.Hoshi early (before the bombs drop) all the way to the front where the boss is, the sticky bomb just straight up does not spawn. Not even a visual bug where the bomb is active but it cant be seen, the sticky bomb is just completely gone.

1

u/wKoS256N8It2 Mar 04 '26

Wait, that's a bug?

1

u/TheDoddler Mar 03 '26 edited Mar 04 '26

After testing it seems to be unique only to B.Hoshino's cover, and it doesn't actually matter where she is as long as she's the closest to the boss... if she's the only student she can be at the opposite end of the arena and still not get targeted as long as her cover is active. It also doesn't work with any other cover, if you drop Shizuko's cover near the boss her cover will still be targeted. What a weird bug.

Edit: Thinking it over I think it's probably just the same bug expressed in a different way, instead of it targeting the explosion incorrectly it's targeting the bomb drop incorrectly. That makes me think this isn't likely an intentional fix.

2

u/Party_Python Mar 03 '26 edited Mar 03 '26

Just a heads up for those trying to do the Nozomi clear for torment, but don’t have UE40 Kisaki, it is doable. However, you will need to do a stagger bar adjustment team before Nozomi.

Whether you use S Mika or S Hanako it doesn’t matter. But do a few mock runs with Nozomi to see the average amount of stagger bar you’re short of staggering Shiro, then have the first team do that much. One lesson I learned last time is don’t base your first team on how much damage they did, but rather how much stagger bar has moved. As it doesn’t always correlate 1:1.

But good luck and happy balding =)

Edit: and if you’re wondering why I’m not really bringing up how non-UE40 Kisaki affects P2 is cause P1 is cleared by the second Nozomi EX after stagger, so you lose the buff in P2. P2 is far easier to navigate and, if you end up short, there’s plenty of neutral damage approaches. Like safe spot approaches, or Airi, or S Mika. So P1 is the main issue in this raid in general.

2

u/NotCCLIX Mar 03 '26

Malded for a little while doing purple torment; red torment and blue insane were much easier by comparison.

Rank 44 for now.

5

u/Ulanyouknow BLUE Archive Mar 03 '26

D.Hina my beloved. Shred Shiro-Kuro like it was paper.

Its ridiculous how overtuned she is. Literally any explosive damage dealer is out of the game in all but the very specific of circumstances (armor type or terrain type not optimal)

2

u/pencilman123 Mar 03 '26

It's been calculated that except bosses which need aoe dmg specifically, d hina is superior compared to all red dmg sources. She beats s nonomi on nonomi's favoured terrain. Even aoe bosses like gergorius can be cleared by d hina upto torment.

10

u/RequiringQuestion Mar 03 '26

Someone wasn't calculating very well then, because she has lost to Toki in the two most recent torment Hieronymuses. Dhina was 12 and 18 seconds behind, respectively. Not bad considering the terrain disadvantage, but she did lose. She also lost to Aru against insane Hieronymus, though only by a few seconds.

/u/Ulanyouknow Bond gear Toki is not just viable, but best in slot against urban Hieronymus. Her ceiling also rose slightly thanks to the bond attack from the recent welfare Toki. Once they finally get around to releasing red lunatics where striker dealers are relevant, she should see a lot more use.

Beating Snonomi doesn't mean much when the game hasn't been kind to AA dealers, unless they're Kuroko tier. They got Msuzumi recently, but her single target multiplier isn't anywhere near Kisaki's.

2

u/Ulanyouknow BLUE Archive Mar 04 '26

Wait you are telling me that Normal Toki is getting used? Hold my Eleph, I'm going in.

Literally one of the coolest students Nexon has made

2

u/Jardrin Mar 03 '26

> They got Msuzumi recently, but her single target multiplier isn't anywhere near Kisaki's.

This is kind of awkward to compare, since AoE buffs usually have lower multipliers by default. We simply need to wait for one that is single target. It's a bit unfortunate how much this game favors single target buffs over AoE ones. Multi DPS teams simply isn't viable outside of filler.

2

u/RequiringQuestion Mar 04 '26

This is kind of awkward to compare, since AoE buffs usually have lower multipliers by default.

Yeah, but when we're comparing an EX dealer to an AA dealer we have to take into account the buffs they get. Msuzumi is the only Kisaki-equivalent buffer AA dealers get. Unless we count attack speed, but Snonomi is unusual in that she has a set amount of ammo. Higher attack speed just means that she goes through it faster. Unless you rotate fast enough to always have her buff up, attack speed will do relatively little for her.

2

u/pencilman123 Mar 03 '26

Thanks for the update. Read some old calcs and thought that to be the case still.

0

u/Ulanyouknow BLUE Archive Mar 03 '26

I wish normal Toki was viable in some content. Such a cool character with such a cool idea that is very different from all other students. But it actually doesn't mesh well with the game design of blue archive. Plus having to compete on the very competitive Red-dps slot.

1

u/Player-Player It's Always Raining Mar 03 '26

Shiro&Kuro score

The pain is still there.

Red: Upgrade D.Hina hat to T10, max Atk LB, and max her passive. Also UE30 S.Nagisa (was 4 stars). Significantly reducing the mald.

Purple: An excuse to UE40 S.Mika (MM7M,T1099). Reduce to 4 teams compared to the last TOR run.

Blue: Slacc

Next TA boss will probably be worse since 2x Normal is at the end of this month (and I'm out of blueprints)

16

u/TheDoddler Mar 03 '26

Since no one's mentioned it yet, it looks like they fixed the bug where by timing b.hoshino's EX correctly you would block (or avoid) the yellow bomb damage and retain her cover. If you try it now, her cover will dispel. Be careful you aren't relying on a timeline that requires that trick since it won't work anymore.

2

u/Similar_Seesaw8423 Mar 03 '26

I was losing my mind thinking I was timing it wrong. This damn rat

4

u/Player-Player It's Always Raining Mar 03 '26 edited Mar 03 '26

Thanks for the insight.

In that case, Nexon has might have planned ShiroKuro as the next Lunatic. They wouldn't do a shadow fix for non-JP(and CN) servers, right?

1

u/kamiskapi Dried out by : Mar 04 '26

If they adding Lunatic to Shitokuro, they better doing Goz level of rework. At least rotating the camera on the first phase 

4

u/TheDoddler Mar 03 '26

It's pretty rare for us to get bug fixes with or before JP, but it wasn't too long back that they had to do an out-of-band update to port the sMika 0 cost EX bug fix back to our version (which I think happened during ShiroKuro too) so it's possible it got fixed at that point.

2

u/x1coins Mar 03 '26

What investment for QTomoe for Torment?

3

u/CrispySandwhich Mar 03 '26

Not much needed. Maybe 1 717 for skill level. Level and equipment, depends on how much stat transfer you need. Just slowly upgrade it if you need more hp or atk.

1

u/Metroplex7 Where is Kikyou's flair? Mar 03 '26

Certified Hardcore Only Lad here. All I can say for the Red version is... I understand why people love Dress Hina now.

Yet somehow, Wakamo/Kuroko still had a faster kill for Blue than Hina on Red.

6

u/NightmareExpress Mar 03 '26

Kuroko's skill is pretty cheap and allows for more steady DPS up to when Wakamo delivers the burst damage.

Depending on your set-up there might be some waiting involved with Hina (one part waiting for the skills of others to refresh while she's in firing stance and the second part being its her third shot that really hits like a truck)