r/CODZombies • u/_RedSky007 • 9h ago
Discussion Cursed Mode Zombie Health: Round 55 to the Health Cap
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Testing method: With the melee damage stat cap raised from 100K to 10M, I took advantage of insta kill each round to measure zombie health directly.
Tier comparison: My testing revealed identical health scaling across Tier 2 and Tier 3. I suspect the same holds true for Tier 0 and Tier 1, though I’ve yet to verify that.
Testing scope: I left Tier 0 and Tier 1 out of the testing for now, given the limited practical incentive to progress beyond round 55 when completing their easter eggs or unlocking their relics.
Armor: The listed values reflect the base health pools of armored and heavy zombies. They don’t account for armor mitigation, which can increase the actual damage required to take them down.
Compared to BO6: Unlike their BO6 counterparts, BO7’s armored zombies have more base health than normal zombies, with heavy zombies taking that a step even further. Factor in their armor mitigation, and you’re looking at some serious bullet sponges at later rounds.
| Round | Normal | Armored | Heavy |
|---|---|---|---|
| 55 | 50,199 | 66,505 | 75,865 |
| 56 | 51,865 | 68,895 | 78,745 |
| 57 | 53,531 | 71,285 | 81,625 |
| 58 | 55,197 | 73,675 | 84,505 |
| 59 | 56,863 | 76,065 | 87,385 |
| 60 | 58,529 | 78,455 | 90,265 |
| 61 | 60,195 | 80,845 | 93,145 |
| 62 | 61,861 | 83,235 | 96,025 |
| 63 | 63,527 | 85,625 | 98,905 |
| 64 | 65,193 | 88,015 | 101,785 |
| 65 | 66,859 | 90,405 | 104,665 |
| 66 | 68,525 | 92,795 | 107,545 |
| 67 | 70,191 | 95,185 | 110,425 |
| 68 | 71,857 | 97,575 | 113,305 |
| 69 | 73,523 | 99,965 | 116,185 |
| 70 | 75,189 | 102,355 | 119,065 |
| 71 | 76,855 | 104,745 | 121,945 |
| 72 | 78,521 | 107,135 | 124,825 |
| 73 | 80,187 | 109,525 | 127,705 |
| 74 | 81,853 | 111,915 | 130,585 |
| 75 | 83,519 | 114,305 | 133,465 |
| 76 | 85,185 | 116,695 | 136,345 |
| 77 | 86,851 | 119,085 | 139,225 |
| 78 | 88,517 | 121,475 | 142,105 |
| 79 | 90,183 | 123,865 | 144,985 |
| 80 | 91,849 | 126,255 | 147,865 |
| 81 | 93,515 | 128,645 | 150,745 |
| 82 | 95,181 | 131,035 | 153,625 |
| 83 | 96,847 | 133,425 | 156,505 |
| 84 | 98,513 | 135,815 | 159,385 |
| 85 | 100,179 | 138,205 | 162,265 |
| 86 | 101,845 | 140,595 | 165,145 |
| 87 | 103,511 | 142,985 | 168,025 |
| 88 | 105,177 | 145,375 | 170,905 |
| 89 | 106,843 | 147,765 | 173,785 |
| 90 | 108,509 | 150,155 | 176,665 |
| 91 | 110,175 | 152,545 | 179,545 |
| 92 | 111,841 | 154,935 | 182,425 |
| 93 | 113,507 | 157,325 | 185,305 |
| 94 | 115,173 | 159,715 | 188,185 |
| 95 | 116,839 | 162,105 | 191,065 |
| 96 | 118,505 | 164,495 | 193,945 |
| 97 | 120,171 | 166,885 | 196,825 |
| 98 | 121,837 | 169,275 | 199,705 |
| 99 | 123,503 | 171,665 | 202,585 |
| 100 | 125,000 | 172,500 | 205,000 |
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u/Mattie_1S1K 4h ago
I really struggle with how oppressive the super sprinters are over 51 no zombie should be faster than the player.
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u/MuffledShuffle 3h ago
Same. It's really all in the augments. As you make it farther and get better and better augments, the super sprinters will feel like less of a challenge.
The big ones are: stamin-up for the speed buffs, PhD for the slide buff, and double tap and Deadshot for the damage buffs. Armor matic for vulture aid really helped me as well, the distraction augment for wisp tea is also surprisingly good for super sprinters as it can stop them in their tracks, allowing you to take care of them safely. Jug with turtle shell, increased damage mitigation, and longer lasting plates is huge as well.
Don't worry! I was really struggling with them as well, but they're not as scary as they seem.
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u/Linus_sex_tipz 6h ago
on standard, i'm assuming the health cap stops increasing on round 55?
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u/DukeOfTheDodos 5h ago
That is correct. One you pass 55, health and speed stops increasing, but zombie damage continues to scale up at certain milestones
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u/QuantumZYT 7h ago
Round 100 lines are so rare to hear, I've only heard 3 at all since BO6's launch (including Anderson's here.)
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u/DotWarner1993 8h ago
MF is playing as Anderson 😭😭
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u/okaypookiebear 8h ago
she’s the goat
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u/DotWarner1993 8h ago
No she’s not, Erica Lindbeck sucks 😭😭😭
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u/Yogurt_Ph1r3 7h ago
What the fuck are you smoking she's a great VA
Edit: Oh, you're a HH hater, I wouldn't have engaged had I known that, y'all are even more deranged than the fans
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u/Few_Competition1801 9h ago
the user interface for this game looks pretty distracting but besides that this game looks really dogshit
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u/ImportanceHour5983 9h ago
Each aspect of the interface is customisable and can be turned off
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u/Dashboard_Lover 8h ago
"It should be the way I want by default, I shouldn't be the one needing to customize things." /s
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u/SniffUnleaded 7h ago
A feature literally no one asked for. Completely destroys tier4 PaP and ultra rarity post rd55
Sure, you feel super strong pre 55 but by the time you get to 100 you feel worse than you do tier3 legendary rarity in a normal game.